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The Bassen Rift - Need Feedback

patchm142patchm142 Member Posts: 43 Arc User
I'm remaking the mission "Ghost Ship" (one of the Romulan Mystery episodes removed as part of the most recent update) and I was up until this point using the old Cryptic maps of the Bassen Rift (Great Bloom) from that mission. However, I had sort of an epiphany while I was doing it and realized that the original space maps may not be the best representation of this mission.

These are images from Memory Alpha of the Bassen Rift:
Image 1
Image 2
Image 3

I set up the following two scenes of the Bassen Rift and I'm looking for feedback on which one you think is a more accurate representation of the one seen in the movie:
This is an image from Cryptic's original map:
Image 1

And this is the one I made, with empty space and just a backdrop:
Image 1

Which one do you guys think is better?
Post edited by patchm142 on

Comments

  • revandarklighterrevandarklighter Member Posts: 0 Arc User
    edited February 2015
    It's kind of sad that the players now have to recreate their content that cryptic just continuously removes without replacement or reason....

    And actully I likes yours better. Although it was kind of fun having stuff flying arround there...
  • patchm142patchm142 Member Posts: 43 Arc User
    edited February 2015
    It's kind of sad that the players now have to recreate their content that cryptic just continuously removes without replacement or reason....

    Oh I'm not sad to see it go. The mission was absolute garbage and it made zero cents whatsoever. It was literally one of the worst missions Cryptic ever made.
  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited February 2015
    They explained very specifically their reasons and provided a replacement.

    Anyway

    The green looks spot on. Very good. I think Cryptic's idea was that the debris was from the Scimitar itself and that the explosion - as it was in the midst of the ship activating its thelaron weapon - altered the whole region from its original state. Makes sense to me, but I would say the option of whether to use that interpretation is entirely up to you :)
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  • dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    edited February 2015
    Neither screenshot will load for me. If you can do it better than the original Cryptic map, though, go for it.
    drogyn1701 wrote: »
    The green looks spot on. Very good. I think Cryptic's idea was that the debris was from the Scimitar itself and that the explosion - as it was in the midst of the ship activating its thelaron weapon - altered the whole region from its original state. Makes sense to me, but I would say the option of whether to use that interpretation is entirely up to you :)

    This is what I assumed, too. Regardless, it was a really ugly map.

    -edit-

    Screenshots are loading now. Your map looks much better -- use it!
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited February 2015
    I kinda liked the lime green color. But it wasn't really all that interesting.
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    My character Tsin'xing
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  • captainhunter1captainhunter1 Member Posts: 1,640 Arc User
    edited February 2015
    patchm142 wrote: »

    And this is the one I made, with empty space and just a backdrop:
    Image 1

    Which one do you guys think is better?

    I like this one better. I'm a big fan of 'clean' space. If there is a reason for stuff to be there, then great (as in if you were at the EXACT point where the Scimitar blew up), other than that, space is HUGE and for the most part empty.

    Besides your map is just prettier...:P (it's all about aesthetics :D)
  • revandarklighterrevandarklighter Member Posts: 0 Arc User
    edited February 2015
    drogyn1701 wrote: »
    They explained very specifically their reasons and provided a replacement.

    Anyway

    The green looks spot on. Very good. I think Cryptic's idea was that the debris was from the Scimitar itself and that the explosion - as it was in the midst of the ship activating its thelaron weapon - altered the whole region from its original state. Makes sense to me, but I would say the option of whether to use that interpretation is entirely up to you :)

    They took about 10 long missions and gave us 3 short, only one of them resembling a story from an original. That's not replacement.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited February 2015
    They took about 10 long missions and gave us 3 short, only one of them resembling a story from an original. That's not replacement.
    As someone who played ALL of them in the week before they were removed..... they weren't long. the only things that made any of them time consuming were situations were you had to go from A to B while shooting something. Also a lot of them were one-off stories that meant nothing in the grand scheme of things. Saturday's child was a good mission. But it'd be better as a patrol than an episode.
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    My character Tsin'xing
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  • revandarklighterrevandarklighter Member Posts: 0 Arc User
    edited February 2015
    As someone who played ALL of them in the week before they were removed..... they weren't long. the only things that made any of them time consuming were situations were you had to go from A to B while shooting something. Also a lot of them were one-off stories that meant nothing in the grand scheme of things. Saturday's child was a good mission. But it'd be better as a patrol than an episode.

    I played them the week before and I still liked them. And every one of them was longer them the new ones combined.

    The old missions may not be that polished and have no voice over, but they have a particular charme the new ones will never reach. And I know I am not alone with that.
    I'd play any of the old ones over dust to dust.
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