Came across this vid today...
https://www.youtube.com/watch?v=jdkMHkF7BaA
...and it reminded me of my disappointment on day one in game (for me) when I aimed my ship at the moon and could not get there.
It's not even a model on a string, but a picture on a star-covered wall.
As for the moon itself...
I recall one of the ST novels that places an extension of The Academy there. Literally, a massive site for all kinds of holodeck training. A place to practice ground and space combat. I don't know about other players, but I think I could use something like that in STO.
Oh, is this an old query? I came over from CO and we have this sort of thing there. Anyway, it might be to complicated of a thing to create here. I mean, a hero is himself the weapon on CO, and here, a Captain never seems to work alone (I'm referring to the Boffs not the MMO aspect). So with soooooooo many weapon types and varieties of enemies and so on and so forth it might be too complicated a task (for the return, I mean).
But back to the moon...
While it'd be cool to go to the moon and beam down to the
Sea of Tranquility to stand near Armstrong's foot prints, it'd be a waste of the Devs time, I'm sure. Exciting for five minutes, tops, for standing near a bit of human achievement.
Unless...
There's a Mugatu in a hidden cave nearby guarding an amazing bit of technology.[ You have defeated the Mugatu in the hidden cave. ]
New Accolade - {{ Mugatu U }}
:eek:
Sig? What sig? I don't see any sig.
Comments
There's actually another 2 instances of holodeck training in star trek that I can think of. One is Worf's combat training on TNG. Remember that skull headed guy? Another is that training program the jem hadar kid in DS9 used in that episode where a jem hadar kid was I think temporally adopted by Odo? Haven't seen that episode since it was new.
In Champions Online, you can get a lunar hideout. You can even walk out onto the surface of the Moon. If you have the ability to fly, you can head toward Earth - and discover that it is a painted backdrop. (Not even a popup that lets you go to Mill City, like the one you get if you fly off the balcony of the Penthouse. A little disappointing, I thought.)
It would be kind of cool to have a social zone around Tranquility Base, but I can also understand if Earth keeps that off limits - you don't want people walking all over those historic footprints...
Yup. I love my Lunar Hideout, but I didn't get one until the Devs fixed the glitch that let you get trapped behind the "bubble" and fly to the Earth, and even the Sun if I under stood correctly.
IronMarble made this vid.
I may not be able to go to the moon, but I have enjoyed surfing through the Earth's atmosphere. ( I don't have a cap for that ). Sometimes I just like to see everything this game has in it. There are things that seem silly to me (not as many as you might think), but then there are all the beautiful Nebulas. I love the Azure Nebula. It's so neat the way you are flying along and suddenly you inside a blue cloud. Very cool. You've just got to appreciate those details.
So this is where the idea for flying saucers came from. Just some guy on a hover disc.
That was my favorite mission in me1, it was nice that they kept it towards end game, as that's the first time you go to sol system.. and I just remember being impressed seeing the system laid out. And the sight of earth when on the moons surface felt surreal.
What's my position?
That people should know what they're screaming about!
(paraphrased from "The Newsroom)
Or use mods to do it for you.
You can also blame me for the Champs Moon Base stuff. . .
I can't seem to figure it out....
anti-time?
LOL TF. You sound like Q....
That's the entrance to the Captain's Table. . .
(and is also on my spit-list.)
It's the Captain's Table portal, for LTS/Lifers.
I miss when Earth was in the skyfile too. That iteration was so pretty.
Well POO!
I don't mind not having access to something... but why make the entrance to it flashy and appealing?!
(I see what you did there... and I approve!.)
It looks good considering the size differences between objects. Thats not an easy task to manage.
I'd imagine if you guys wanted more realism and sense of space, the map size would have to be increased by about what ? At least 100x ?
Is that even a possibility or too much for a game engine to handle ?
The skyfile planets/moon are the only ones that seem reasonably believable. Everything else is just scaled like small, strangely spherical asteroids.
Because where it leads to is a bit dull, so there has to be something nice about it. :P
*FAIR WARNING* - The below is going to pull the curtain back on the wizard a bit. If you prefer to preserve your sense of immersion, do not read the rest of this post.
About the biggest we can reasonably make the playable space of a map, is 30,000'x30,000', centered around 0,0,0. So 15,000 in any given direction. Past that, stuff starts going pear-shaped.
At the moment, the model being used for Earth has a radius of 2800'. Keep in mind, space scale is about 20x smaller anyway, so that's roughly 56000' to your ship, but that's still very small for a planet. A Moon built to the same scale as Earth is now, would have a radius of 765'.
The Earth's actual radius is about 3950 miles. The Distance from the Earth to the Moon is about 238,900 miles. Let's say we wanted to put the moon in, at it's appropriate distance, based on the current scale of Earth.
2800 ____ X
____ = _____
3950 _ 238,900
Cross Multiply . . .
668920000 = 3950X
Divide both sides by 3950. . .
169346.84'
So, we could not put an appropriately scaled moon, in the same map with the current scaled Earth, at their appropriate distances, by a factor of 10.
ESD is in geo-synchronis orbit, so from our perspective you wouldn't be able to see the rotation anyway.
Nope. Not your fault, dude. I wouldn't blame you if it was. You're an artist, man. Got to respect those skills.
Okay. What I just said about you being an artist, still true, but now I have to say the only word that applies...
NYRD!!!!
The fact that the sun never moves says your observation is incorrect. Also, every time my ship is in space, the Americas (both North and South) are facing the sun. :: shrug :: Perhaps this is because it's never night at the Academy which is in San Fransisco, California.
And now someone can call ME a NYRD for MY observations.
My character Tsin'xing
That's kinda what I expected. Out of curiosity, do you guys expect these limitations may change when the sector walls come down?
Thank you sir, that's very informative. I use AutoCAD2D& 3D for surveying and drafting work. It works off the same xyz -0,0,0 coordinate system.
Very cool to see this from game design perspective.
it was David Guetta
Seriously? :eek: What to rotation in game time? I I ask 'cause I spent about a hour just checking out the sites. ESD, the many repair stations, the Science Platform, the Earth itself where I discover Atmosphere Surfing TM. But seriously, surfing close to planets is kind of cool.
Oh, yeah, any way it never seemed to turn away from the Sun.
In Moon orbit you can either go bach to ESD or fly towars the ohter side of the map where you can go to Mars and Utopia planitia.
THat would solve the Problem with the big maps but i have no idea what you could be doing i Moon orbit or on the Moon, same with Mars.
And i fear it would end up being as Andoria where you still can´t accept an Ushaan match