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[VIDEO] All Hand On Deck and Tactical Initiative

sarcasmdetectorsarcasmdetector Member Posts: 1,176 Media Corps
A look at the synergy between AHOD and TI.
Duration: 8m1s

My timings are not perfect due to activation time and UI lag; but you get the idea of what is possible.
Post edited by Unknown User on

Comments

  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited February 2015
    Totes not OP.
  • organicmanfredorganicmanfred Member Posts: 3,236 Arc User
    edited February 2015
    You sir, you have the most impressive voice I have ever heard.

    Reminds me of these certain pilot voices in Sins of a Solar Empire.. :o:o:o
  • birzarkbirzark Member Posts: 634 Arc User
    edited February 2015
    all hands on deck affects science skills though, what is the CD reduction on that and how many times can you use it?
  • hyperionx09hyperionx09 Member Posts: 1,709 Arc User
    edited February 2015
    All Hands on Deck reduces Sci skills by 10% and Captain skills by 5% every 5 seconds (can't cooldown reduce any faster). So if you stagger your Tac skills rather than bursting them all at once (such as Torpedo skills where you have 30 seconds to use in advance of popping BFaW/CSV, and using TT every time it's available), it will help bring down Sci skill CD.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited February 2015
    Engineers, it would seem, got the short end of the stick on this one. Sure, you get to heal yourself some more, or have extra power, but we have no offensive Captain abilities per se (only indirectly, like Nadion Inversion, maybe).

    A Tact Captain, with APA, FOMM, TI, however, will be more totally OP than he already was.
    3lsZz0w.jpg
  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited February 2015
    meimeitoo wrote: »
    Engineers, it would seem, got the short end of the stick on this one. Sure, you get to heal yourself some more, or have extra power, but we have no offensive Captain abilities per se (only indirectly, like Nadion Inversion, maybe).

    A Tact Captain, with APA, FOMM, TI, however, will be more totally OP than he already was.

    Exactly why I suggested Engineers be buffed in some way :D

    But a lot of people keep saying that their Engineers are just fine... which they are, they just keep falling further and further behind.
  • jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
    edited February 2015
    praxi5 wrote: »
    Exactly why I suggested Engineers be buffed in some way :D

    But a lot of people keep saying that their Engineers are just fine... which they are, they just keep falling further and further behind.

    Engineers are fine. Tacs, really, are fine. It's just this trait...
    SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci

    SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci

    Tacs are overrated.

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    Build questions? Look here!
  • sarcasmdetectorsarcasmdetector Member Posts: 1,176 Media Corps
    edited February 2015
    Engineers are fine. Tacs, really, are fine. It's just this trait...

    Science captains (and/or those who fly science ships) are going through socks like you wouldn't believe.
  • notrealednanotrealedna Member Posts: 1,028
    edited February 2015
    they should allow us to autorun powers like we can with weapons.No need to click every power when everything is on global cd lol

    next lockbox trait : Reduce global cooldowns.

    broken game is broken lol :D
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited February 2015
    Science captains (and/or those who fly science ships) are going through socks like you wouldn't believe.

    AHOD is a must have for Science boats. Not Science Captains specifically. But anyone, to most especially include TAC Captains flying Science boats. Hell, TAC Captains doing PGen builds on Science Vessels will profit even more. Anything to bring APA and all the rest of TAC Captain buffs to send that Exotic Dmg through the roof.

    Before AHOD, SCI Captains had the distinct advantage of at least having Conservation of Energy. But you need to be consistently shot at to have that Exotic Dmg buff going. If you don't have the CoE buff, you're missing out on the +30% Exotic Dmg buff and your Exotic Dmg attacks won't have that kick. It's a very annoying thing for SCI Captain play because you do not dictated when and where it's best for you to apply your high powered Exotic attacks.

    But a TAC Captain? With APA, he dictates when and where he does his "Exotic Dmg Alpha Strikes," unlike a SCI Captain. Once the stuff is off CD, pop APA, and rip into the enemy. If GDF, etc are available also, it gets even more ridiculous.

    The traditional thing that held back TACs from doing even better on Science boats is the long CD of APA. But with AHOD, this is even less a hindrance since it cuts down on Captain ability CDs. Sensor Scan is nothing. I'd take the huge damage buff of APA, or better yet, APA+GDF over piddly Conservation of Energy/Sensor Scan any day.

    Add in the Anchor Console, Anchored Trait, it gets really stupid.
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