I'm afraid I am in agreement with bumper - I don't understand what it is you're trying to ask here. Is it which is the better weapon between Nanite Disruptor and Elachi Disruptor? You seem to be able to understand us perfectly, though I am curious, is your main language English?
To answer your two questions, I would say that you're better off upgrading consoles over weapons. The return results are no doubt better, and there are less of them. Nomatter the ship you're flying, you'll never have more than 5x TAC consoles (though I am aware that some UNI consoles focus toward TAC), but excluding them for the moment, you'll only need to upgrade 5x, whereas the most weapons you can have is eight (so you'd then need to upgrade 8x).
Ultimately, for the best result, you'll want to upgrade everything, though I would focus on the consoles first.
To answer your other question, I'm afraid you'll have to find someone else. I don't have the answers for you, though if you can find the weapons on the exchange with the same modifiers and rarity, you don't need to buy them; just look at their stats. That should give you some idea of which one is better, if any.
Yes that is simpler. Its ok translators sometimes do a terrible job.
1) Consoles are cheap to upgrade so there a no brainer... as far as making them go GOLD its not that important, and won't add a ton of dps for the cost involved. Weapons get a massive dmg bump at 14 over 13. They changed that awhile back as an incentive for people to upgrade to 14.
2) Between nanite and elachi dmg differences will depend on targets. If the target has no shields obviously nanite is better cause the rare elachi is going to still be a good hit... but really not worth the trade of the high uptime on the procs which effect all shots when in effect.
As for the actual DPS the numbers will be the exact same for any mk 14 weapon. (accept AP which will parse higher as they have more CrtD) Also with the exception of dual proc weapons. (like Phased Polarons) Anytime a weapon has one less mod it looses a little bit of base dmg. (This also effects crafted weapons with crafted mods like [pen] on them right now... but that is supposed to get fixed soon)
Now having said all that ... ditch the Elachi and the Nanite as there both terrible.
Elachi can be ok in PvP... but imo its has no real advantage over a standard Disruptor. Nanites are really not that great either. Nanites could perhaps provide a slightly higher spike you where to mix them with standard disruptors as there proc will stack with a disruptor proc. Really though its RNG completely at the nanite proc is weak anyway, and adding them to your ship will reduce the uptime on the much better standard disruptor proc.
What you should do for weapons is this....
1) Craft a handful of Omega Upgrades now while they are inexpensive... or if you have lots of D a handful of Experimental Upgrades.
2) Buy a handful of Blue research boosters. (2x upgrade chance)
3) Craft yourself MK 2 Disruptors or AP... right now [CrtD]x3... or [CrtD]x2 [Pen]
4) Upgrade them with a Omega + Blue booster....
5) Enjoy your new MK 7-8 Gold Weapons.
6) Upgrade from there to 14 however you like... using Tech boosters will reduce the amount of D required.
Doing that makes a lot more sense then trying to upgrade lockbox weapons... and in the case of Disrutpros normal disruptors are still superior anyway.
I'd like to add a few things about the Elachi Disruptors on top of what antonio put in.
Elachi had always been a more PVP-oriented weapon. When this weapon came out for LOR's release in mid-2013, the proc immediately meant it was designed for PVP in mind. Player shields can be a tough nut to crack, but if you could land a BO3 through someone's shields with 100% shield penetration? Sometimes you could pop someone if RNG smiled on you and they had 100% shields up.
But in PVE, this isn't a big deal. NPC shields don't stand up that well, nothing at all like player shields do. They don't redistribute shield strength, they don't do Tactical Team, there's maybe 1-2 NPCs out there that do any sort of shield healing... I think. They don't even maneuver to protect a vulnerable shield facing. So the Elachi Proc just doesn't mean anything in PVE. And even if you were facing something like a Crystalline Catastrophe Adv Tholian Recluse and got the Elachi proc to occur with a BO3... So what? The ship has something like 700k hull.
To answer your two questions, I would say that you're better off upgrading consoles over weapons. The return results are no doubt better, and there are less of them.
Nonono.
MK XII->XIV results in a 107.6base damage buff to the base weapon damage.
MK XII->XIV results in a 3.73 base damage buff to all weapon damage, and a .2% buff to crth, so on a ship with 7 arrays and a KCB, that's a 30 damage buff to all weapons.
The XII->XIV on one weapon is three times as good as the combined benefit from the XII->XIV on one tac console. Go weapons first.
SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci
Elachis were fun in PvP once. But now we have R&D and the upgrade system and unless you have a terrific amount of ec, there isn't much reason to not craft standard disruptors and upgrade with omegas/experimentals so you can get a full set of epic CrtDx4s or CrtDx3 Pens.
I still use Elachis because the bananas look cool though.
But in PVE, this isn't a big deal. NPC shields don't stand up that well, nothing at all like player shields do. They don't redistribute shield strength, they don't do Tactical Team, there's maybe 1-2 NPCs out there that do any sort of shield healing... I think
In my experience most NPC ships do redistribute their shields once once their hull is around the 40% mark. You can see the shields muscle through incoming fire and gain some power but not for long. the facings soon disappear once it's done.
I've seen Fed frigates offer up an extend shields sometimes, and I suppose you could chuck in the Borg nanite ships spamming HE everywhere and the Undine regeneration thing.
Doing that makes a lot more sense then trying to upgrade lockbox weapons... and in the case of Disrutpros normal disruptors are still superior anyway.
Good advise there!
Id also like to add that basically all crafted weapons are account and not character bound. I make use of that a great deal in my toon gang.
Nanites, crescent & voth are at bank and beautiful crafted guns begin to shine.
There are also some bugs at work giving the player an advantage. On some occasions I was able to sell crafted ground weapon to another player after I used it myself for a few days.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
In my experience most NPC ships do redistribute their shields once once their hull is around the 40% mark. You can see the shields muscle through incoming fire and gain some power but not for long. the facings soon disappear once it's done.
I've seen Fed frigates offer up an extend shields sometimes, and I suppose you could chuck in the Borg nanite ships spamming HE everywhere and the Undine regeneration thing.
Do they? I haven't noticed. When I hit SPACE again they're dead anyways
Comments
Also, your domain doesn't have a site attached to it, making me even more confused.
if you don't know about nanite weapons..
and a simple question of upgrading consoles v weapons; answers what I was asking.
it was not a hard question.
ps.
as to my domain..
when eternal crusade comes out. have u tried .com/.net etc
but that's another game
1. is it better to upgrade the weapons v consoles?
2. has anyone seen the dps between nanite/elarchi cannons when upgraded?
is that simpler?
for me upgrading the consoles makes better dps.
it also does the same for sci consoles...
now that's a different debate!
understand..?
To answer your two questions, I would say that you're better off upgrading consoles over weapons. The return results are no doubt better, and there are less of them. Nomatter the ship you're flying, you'll never have more than 5x TAC consoles (though I am aware that some UNI consoles focus toward TAC), but excluding them for the moment, you'll only need to upgrade 5x, whereas the most weapons you can have is eight (so you'd then need to upgrade 8x).
Ultimately, for the best result, you'll want to upgrade everything, though I would focus on the consoles first.
To answer your other question, I'm afraid you'll have to find someone else. I don't have the answers for you, though if you can find the weapons on the exchange with the same modifiers and rarity, you don't need to buy them; just look at their stats. That should give you some idea of which one is better, if any.
1) Consoles are cheap to upgrade so there a no brainer... as far as making them go GOLD its not that important, and won't add a ton of dps for the cost involved. Weapons get a massive dmg bump at 14 over 13. They changed that awhile back as an incentive for people to upgrade to 14.
2) Between nanite and elachi dmg differences will depend on targets. If the target has no shields obviously nanite is better cause the rare elachi is going to still be a good hit... but really not worth the trade of the high uptime on the procs which effect all shots when in effect.
As for the actual DPS the numbers will be the exact same for any mk 14 weapon. (accept AP which will parse higher as they have more CrtD) Also with the exception of dual proc weapons. (like Phased Polarons) Anytime a weapon has one less mod it looses a little bit of base dmg. (This also effects crafted weapons with crafted mods like [pen] on them right now... but that is supposed to get fixed soon)
Now having said all that ... ditch the Elachi and the Nanite as there both terrible.
Elachi can be ok in PvP... but imo its has no real advantage over a standard Disruptor. Nanites are really not that great either. Nanites could perhaps provide a slightly higher spike you where to mix them with standard disruptors as there proc will stack with a disruptor proc. Really though its RNG completely at the nanite proc is weak anyway, and adding them to your ship will reduce the uptime on the much better standard disruptor proc.
What you should do for weapons is this....
1) Craft a handful of Omega Upgrades now while they are inexpensive... or if you have lots of D a handful of Experimental Upgrades.
2) Buy a handful of Blue research boosters. (2x upgrade chance)
3) Craft yourself MK 2 Disruptors or AP... right now [CrtD]x3... or [CrtD]x2 [Pen]
4) Upgrade them with a Omega + Blue booster....
5) Enjoy your new MK 7-8 Gold Weapons.
6) Upgrade from there to 14 however you like... using Tech boosters will reduce the amount of D required.
Doing that makes a lot more sense then trying to upgrade lockbox weapons... and in the case of Disrutpros normal disruptors are still superior anyway.
Elachi had always been a more PVP-oriented weapon. When this weapon came out for LOR's release in mid-2013, the proc immediately meant it was designed for PVP in mind. Player shields can be a tough nut to crack, but if you could land a BO3 through someone's shields with 100% shield penetration? Sometimes you could pop someone if RNG smiled on you and they had 100% shields up.
But in PVE, this isn't a big deal. NPC shields don't stand up that well, nothing at all like player shields do. They don't redistribute shield strength, they don't do Tactical Team, there's maybe 1-2 NPCs out there that do any sort of shield healing... I think. They don't even maneuver to protect a vulnerable shield facing. So the Elachi Proc just doesn't mean anything in PVE. And even if you were facing something like a Crystalline Catastrophe Adv Tholian Recluse and got the Elachi proc to occur with a BO3... So what? The ship has something like 700k hull.
Nonono.
MK XII->XIV results in a 107.6base damage buff to the base weapon damage.
MK XII->XIV results in a 3.73 base damage buff to all weapon damage, and a .2% buff to crth, so on a ship with 7 arrays and a KCB, that's a 30 damage buff to all weapons.
The XII->XIV on one weapon is three times as good as the combined benefit from the XII->XIV on one tac console. Go weapons first.
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
Game's best wiki
Build questions? Look here!
I still use Elachis because the bananas look cool though.
In my experience most NPC ships do redistribute their shields once once their hull is around the 40% mark. You can see the shields muscle through incoming fire and gain some power but not for long. the facings soon disappear once it's done.
I've seen Fed frigates offer up an extend shields sometimes, and I suppose you could chuck in the Borg nanite ships spamming HE everywhere and the Undine regeneration thing.
Good advise there!
Id also like to add that basically all crafted weapons are account and not character bound. I make use of that a great deal in my toon gang.
Nanites, crescent & voth are at bank and beautiful crafted guns begin to shine.
There are also some bugs at work giving the player an advantage. On some occasions I was able to sell crafted ground weapon to another player after I used it myself for a few days.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Do they? I haven't noticed. When I hit SPACE again they're dead anyways