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Nanites v Elarchi disruptors..

torgaddon101torgaddon101 Member Posts: 600 Arc User
greetings all

I have been reading many a post about upgrading, after I upgraded my mat'ha with mk 14 elite disruptors and consoles.

I have gone back too my fleet mogai which has the nanite disruptors, and as you do..:) had a punch up with a Scemitar with elarchi.

difference is this time I upgraded just the consoles and bits.

now I just hit and cloaked and out turned the scemi.

the nanites are still MKXII, their elarhi are MKXIV.

I did more dps than him.

we tried again phantom v mogie..

that was a very nice punch up and who's ship out-turned each over..:)

this time he was using elite phasers with a quad cannon... mogai won.

so I now really think its better to upgrade consoles before weapons, which is cheaper aswell.

saves alot of dili aswell.
Post edited by Unknown User on

Comments

  • bumperthumperbumperthumper Member Posts: 513 Arc User
    edited February 2015
    I'm really not trying to be rude here, but I have no clue what this post is supposed to accomplish.

    Also, your domain doesn't have a site attached to it, making me even more confused.
    A proud member of The Collective ARMADA
    NOT A FAN OF ARC!
  • torgaddon101torgaddon101 Member Posts: 600 Arc User
    edited February 2015
    that's fine...

    if you don't know about nanite weapons..

    and a simple question of upgrading consoles v weapons; answers what I was asking.

    it was not a hard question.

    ps.

    as to my domain..

    when eternal crusade comes out. have u tried .com/.net etc

    but that's another game
  • flash525flash525 Member Posts: 5,441 Arc User
    edited February 2015
    I'm afraid I am in agreement with bumper - I don't understand what it is you're trying to ask here. Is it which is the better weapon between Nanite Disruptor and Elachi Disruptor? You seem to be able to understand us perfectly, though I am curious, is your main language English?
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  • torgaddon101torgaddon101 Member Posts: 600 Arc User
    edited February 2015
    ok keeping it simple.

    1. is it better to upgrade the weapons v consoles?


    2. has anyone seen the dps between nanite/elarchi cannons when upgraded?

    is that simpler?

    for me upgrading the consoles makes better dps.

    it also does the same for sci consoles...

    now that's a different debate!

    understand..?
  • flash525flash525 Member Posts: 5,441 Arc User
    edited February 2015
    understand..?
    Yes, perfectly. :)

    To answer your two questions, I would say that you're better off upgrading consoles over weapons. The return results are no doubt better, and there are less of them. Nomatter the ship you're flying, you'll never have more than 5x TAC consoles (though I am aware that some UNI consoles focus toward TAC), but excluding them for the moment, you'll only need to upgrade 5x, whereas the most weapons you can have is eight (so you'd then need to upgrade 8x).

    Ultimately, for the best result, you'll want to upgrade everything, though I would focus on the consoles first.

    To answer your other question, I'm afraid you'll have to find someone else. I don't have the answers for you, though if you can find the weapons on the exchange with the same modifiers and rarity, you don't need to buy them; just look at their stats. That should give you some idea of which one is better, if any.
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  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited February 2015
    Yes that is simpler. Its ok translators sometimes do a terrible job.

    1) Consoles are cheap to upgrade so there a no brainer... as far as making them go GOLD its not that important, and won't add a ton of dps for the cost involved. Weapons get a massive dmg bump at 14 over 13. They changed that awhile back as an incentive for people to upgrade to 14.

    2) Between nanite and elachi dmg differences will depend on targets. If the target has no shields obviously nanite is better cause the rare elachi is going to still be a good hit... but really not worth the trade of the high uptime on the procs which effect all shots when in effect.

    As for the actual DPS the numbers will be the exact same for any mk 14 weapon. (accept AP which will parse higher as they have more CrtD) Also with the exception of dual proc weapons. (like Phased Polarons) Anytime a weapon has one less mod it looses a little bit of base dmg. (This also effects crafted weapons with crafted mods like [pen] on them right now... but that is supposed to get fixed soon)

    Now having said all that ... ditch the Elachi and the Nanite as there both terrible.
    Elachi can be ok in PvP... but imo its has no real advantage over a standard Disruptor. Nanites are really not that great either. Nanites could perhaps provide a slightly higher spike you where to mix them with standard disruptors as there proc will stack with a disruptor proc. Really though its RNG completely at the nanite proc is weak anyway, and adding them to your ship will reduce the uptime on the much better standard disruptor proc.

    What you should do for weapons is this....

    1) Craft a handful of Omega Upgrades now while they are inexpensive... or if you have lots of D a handful of Experimental Upgrades.
    2) Buy a handful of Blue research boosters. (2x upgrade chance)
    3) Craft yourself MK 2 Disruptors or AP... right now [CrtD]x3... or [CrtD]x2 [Pen]
    4) Upgrade them with a Omega + Blue booster....
    5) Enjoy your new MK 7-8 Gold Weapons.
    6) Upgrade from there to 14 however you like... using Tech boosters will reduce the amount of D required.

    Doing that makes a lot more sense then trying to upgrade lockbox weapons... and in the case of Disrutpros normal disruptors are still superior anyway.
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  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited February 2015
    I'd like to add a few things about the Elachi Disruptors on top of what antonio put in.

    Elachi had always been a more PVP-oriented weapon. When this weapon came out for LOR's release in mid-2013, the proc immediately meant it was designed for PVP in mind. Player shields can be a tough nut to crack, but if you could land a BO3 through someone's shields with 100% shield penetration? Sometimes you could pop someone if RNG smiled on you and they had 100% shields up.

    But in PVE, this isn't a big deal. NPC shields don't stand up that well, nothing at all like player shields do. They don't redistribute shield strength, they don't do Tactical Team, there's maybe 1-2 NPCs out there that do any sort of shield healing... I think. They don't even maneuver to protect a vulnerable shield facing. So the Elachi Proc just doesn't mean anything in PVE. And even if you were facing something like a Crystalline Catastrophe Adv Tholian Recluse and got the Elachi proc to occur with a BO3... So what? The ship has something like 700k hull.
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  • jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
    edited February 2015
    flash525 wrote: »
    Yes, perfectly. :)

    To answer your two questions, I would say that you're better off upgrading consoles over weapons. The return results are no doubt better, and there are less of them.

    Nonono.

    MK XII->XIV results in a 107.6base damage buff to the base weapon damage.

    MK XII->XIV results in a 3.73 base damage buff to all weapon damage, and a .2% buff to crth, so on a ship with 7 arrays and a KCB, that's a 30 damage buff to all weapons.

    The XII->XIV on one weapon is three times as good as the combined benefit from the XII->XIV on one tac console. Go weapons first.
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  • smokeybacon90smokeybacon90 Member Posts: 2,252 Arc User
    edited February 2015
    Elachis were fun in PvP once. But now we have R&D and the upgrade system and unless you have a terrific amount of ec, there isn't much reason to not craft standard disruptors and upgrade with omegas/experimentals so you can get a full set of epic CrtDx4s or CrtDx3 Pens.

    I still use Elachis because the bananas look cool though.
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  • coupaholiccoupaholic Member Posts: 2,188 Arc User
    edited February 2015
    But in PVE, this isn't a big deal. NPC shields don't stand up that well, nothing at all like player shields do. They don't redistribute shield strength, they don't do Tactical Team, there's maybe 1-2 NPCs out there that do any sort of shield healing... I think

    In my experience most NPC ships do redistribute their shields once once their hull is around the 40% mark. You can see the shields muscle through incoming fire and gain some power but not for long. the facings soon disappear once it's done.

    I've seen Fed frigates offer up an extend shields sometimes, and I suppose you could chuck in the Borg nanite ships spamming HE everywhere and the Undine regeneration thing.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited February 2015

    Doing that makes a lot more sense then trying to upgrade lockbox weapons... and in the case of Disrutpros normal disruptors are still superior anyway.

    Good advise there!

    I’d also like to add that basically all crafted weapons are account and not character bound. I make use of that a great deal in my toon gang.

    Nanites, crescent & voth are at bank and beautiful crafted guns begin to shine.

    There are also some bugs at work giving the player an advantage. On some occasions I was able to sell crafted ground weapon to another player after I used it myself for a few days. :confused:
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  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited February 2015
    coupaholic wrote: »
    In my experience most NPC ships do redistribute their shields once once their hull is around the 40% mark. You can see the shields muscle through incoming fire and gain some power but not for long. the facings soon disappear once it's done.

    I've seen Fed frigates offer up an extend shields sometimes, and I suppose you could chuck in the Borg nanite ships spamming HE everywhere and the Undine regeneration thing.

    Do they? I haven't noticed. When I hit SPACE again they're dead anyways :D
    XzRTofz.gif
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