it will be lvl independent, so yes, even lvl 1 char will get them....still will be unable to use them until he reach lvl50+ so no harm here. and of yourse - once you hit roof on spec point - no longer for free

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it is realy simple and dont brake a game, since pro players which earn 1 spec point per day - for them it will dont change much, while for all others which earn 0-2 per week it will be gret help.
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In that sense it would really brake the game. :P
And let's not drag the xp boosters into this - those are quite literally a drop in a pint-sized glass of water, and absolutely useless for anything.
and which i*iot is buing them ?? 1k or 10k bonus dont change anyting when you have to grind hunerts
People who buy XP boosters deserve to have 1 Spec point per week *taken away* from them! :P
hahahhaaahhahha, but hey who else will pay for servers for you ?
But they don't want new LTS and I don't even think they want gold subs. They want F2P people that say, "that looks cool, let me pay $120 for it". And I say bless the idiots, they pay for me to play for free.
which grind i have to take first ? dill one to pay for insane dill sinks intorudec in game ? ec grind to lessen dill needed by buing soem stuff from market ? command points grind ? rep grinds ?
i REALY dont want to know which new type of gridn they have in works.
Alts will send you to hell! Bow to the will of the MMO industry and be saved!
You spent cash worth 78k Zen. That means you spend over seven hundred dollars on Star Trek Online.
This is not trolling or flaming, but I genuinely don't understand why anyone would do this. These are 14 full AAA-games (I'm not making non-computer-game related comparisions as they are pointless). What kind of value did STO offer for that? I mean the game had literally not that much development since launch. Yes, yes, a lot changed and blah, but essentially we got nothing new that would qualify as the equivalent of even one full game title, I will grant three expansions at maybe 20-30 dollars each (since launch which could be summed up as one full game in value, but from launch since now I can't see enough change that would be akin to "STO 2"). And if you had paid monthly subscriptions based on your join date I will add another 150 bucks to the mix.
Again, please don't get me wrong. This is neither trolling nor mocking you nor is it jeleausy because you can spend many moneyz on a game. This is genuine curiosity and, I admit it, inability to comprehend why someone would spend so much money worth a lot of full games on STO (or read "a single game" if you wish).
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Honestly I avoid AAA games because they don't interest me.
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Sure, then ignore the AAA (I think it's a turn used to reflect the production value or something). I just meant 50-60 dollar games made by not-independent developers and something around 20 hours worth of gameplay not counting replayability and such.
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But you get my point, don't you? Why do you need to pick apart single terms?
Then replace the "AAA" game with a "Bethesda game". Those offer 100-ish hours of gameplay and endless mod support. My point doesn't change
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This is insane and don't think Cryptic would allow it unless tie to some SPEC boost in the C store or a heavy promo week
well, yes, because i spend so much time and money on game, i realy dislike way how it is going. yes, it should be spend on aaa-title games, but which ones ? like assaisn creed series which one game is fisnihed in say 30h with no replay value ? (i didnt played this game, but i want to just poin it out, while i played whitcher series and these games have nice replay values). well what aaa-game have long lasting replay value ? civilization with different nations ? well you playd 2 or 3 and you played all , since diferences in nations are minimal.
and remeber for you to play mmo for free another one must spend money FOR BOOTH OF YOU (if he spend it only for himself, it will be payed mmo or no mmo at all).
But absolutely necessary? Nope.
I've played Star Trek: Conquest.... it was fun for about a week and then I lost interest. It had a story that was spray painted on, simplistic combat, no randomization, and little replay value.
If that's your idea of a AAA game I'm not impressed.
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Seriously, the elder scrolls oblivion and skyrim or fallout 3 and new vegas for example? But even if not, it doesnt matter at all for the sake of the argument. Just get rid of that AAA in my post and just put "full game" there, its completely irrelevant which game in particular.
If you just make a point like "one can get 10 games worth of enjoyment out of sto" thats fine though, I get that. It's still incomprehensible for me but that would be a valid opinion. Just say so and dont harp on those three letters
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Also, I don't like learning to play a new game every few months. To me it's a lot more fun when I can just pick up the game and play
My character Tsin'xing
People buy those useless things? They dont even boost you a 1/10th of a level. Its the most un-efficient thing to buy in the C-Store.
Maybe they could make it a week long cooldown DOFF mission or something. I would be happy with that. It could be a contact in the delta quadrant or something.
@Desdecardo since 2008.
I don't think those were really designed for the spec point system and I'd be surprised if they're a big revenue source given the value. I can accept that a lot of people buy them once. I think they're largely there so that Cryptic can claim an approximate monetary value for lockbox contents that makes them "not a lottery".
Here's my take:
Offer XP boost with Gold. (You'll cut down on complaints.)
Yes, that's a big giveaway to lifers but lifers should be proven spenders.
Break subs down into weekly.
$4-5 a week to snag the impulse spenders.
$15 a month bulk purchase.
I wouldn't make it necessarily free each week but I'd offer 3x XP/spec points for the first level each week. The bonus gets reapplied every week. (For people who like slow leveling, maybe just make it a simple hand-in in game to get the boost applied.)
Giving players spec points, no. That's just lazy.
This system is designed to give people something to work on when they're done levelling. It's a nice little extra thingy but you should have to do something for it.
A weekly lockout dungeon thing, like many other mmos do,
Create some sort of huge epic ground or space pve queue that is solely designed to reward 1 spec point but set it so you can only get the 1 point once per week, you can run it multiple times during the week but it only gives you the 1 point each 7 day period..
Only reason I dare suggest this is due to the fact everything is seems daily or weekly lockout already.
Neat idea...also LOVE your avatar :P
This isn't to say I like the status quo - quite the oppoite. The dil nerf(s) have me working steady to keep up, and the points are actually kind of incidental...at least to my playstyle.
Dil grinding is what I find to be unbalanced these days.
well, if you want to take this way - how is reduction on needed exp different fron another version of lazynes ?