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Loadout suggestion.

robdmcrobdmc Member Posts: 1,619 Arc User
Could we get a UI added to the loadout section where we can see what is in the loadout itself and not have to load that ship or the loadout. Then from within that load out allow us to modify and save that loadout.

Right now I think this might alleviate some of the headaches with the current systems as we must load out ship and gear it out and then save it and hope it save it correctly.

I was thinking this UI could have 2 drop boxes on the top. The first would be the ship and the second would be the loadout itself and then in the main section below would be the load out itself.

Another advantage is we would be able to quickly see and compare builds without having to switch ships. Maybe I'm not sure if my other ship is battle ready or I'm not sure which of my ships are I would be quickly be able to check.

I really like the idea of manually seeing and configuring. I don't think it would be too far of a stretch for the player base either considering the time we put builds together on the stoacadamy builder.
Post edited by Unknown User on

Comments

  • birdforcebirdforce Member Posts: 28 Arc User
    edited February 2015
    Another great idea would to just take some time to FIX the problems and would save even more headache.
  • robdmcrobdmc Member Posts: 1,619 Arc User
    edited February 2015
    The problem with just saying they should fix the problem is we do not know where the problem is to direct them to it. Most issues we can paste combat logs or screen shots. We can also point to buffs that are not being applied or other visual indicators.

    We don't know if this is happening at the point of saving. We don't know if certain gear or doffs are causing it. A certain level of transparency into the loadout themselves might just help this system long term.
  • pwstolemynamepwstolemyname Member Posts: 1,417 Arc User
    edited February 2015
    robdmc wrote: »
    We don't know if this is happening at the point of saving. We don't know if certain gear or doffs are causing it. A certain level of transparency into the loadout themselves might just help this system long term.

    Actually after extensive testing over the past year, during which loadouts have existed, we can point to the action of zoning as the chief culprit.

    I spent many hours testing the 'loadout fails to restore boffs' issue over half a year ago.

    I copied my captain over to tribble and experimented with a number of things including dismissing and replacing all ships and boffs.

    I found that if I saved a loadout and attempted to restore it, it would function as intended. But if I saved a loadout and zoned from one map to another (irrespective of weather it was space to space, space to sector, space to ground or ground to space) then something in the saved loadout would brake and the bridge officers would not be restored correctly.

    My guess at that time was that the act of zoning shifts data entries containing bridge officers so that pointers in the saved loadout no longer match up to them. This would explain why some times the broken loadout restores no officers at all, some times it restores the wrong officers and Some times it correctly restores some officers but not all.

    My guess may be far from the mark, but irrespective of why it realy happens we do know when it happens so this should be fixable. We also know that zoning is also when the station clearing bug occurs, and has occurred since long before loadouts.

    It seems highly likely therefore that the root cause of both these issues may be the same, and may be located not in the relatively new loadout code, but the far older code upon which it was built.

    ... So ok I am making a lot of assumptions. But I believe we have a very good place to start our search for a solution.
  • robdmcrobdmc Member Posts: 1,619 Arc User
    edited February 2015
    One thing I also noticed is that anytime the boff order rearanges on the left tabs in the status screen my load out broke as well when zoning. Is still breaks with I add or remove a bridge officer.

    There are many reasons for it. And I'm not really looking to argue it. The whole point was to ask for a load out ui where we can see and make changes to loadouts.
  • eurialoeurialo Member Posts: 667 Arc User
    edited February 2015
    birdforce wrote: »
    Another great idea would to just take some time to FIX the problems and would save even more headache.

    this... just only this will be a great change.
    [SIGPIC][/SIGPIC]

    Playing STO spamming FAW is like playing chess using always the computer's suggested moves
  • nickodaemusnickodaemus Member Posts: 711 Arc User
    edited February 2015
    It was broken before it even existed in a manner of speaking, because this happened before there were even loadouts in play. Loadouts were supposed to fix the problem. I believe it actually wound up getting incorporated somewhere along the line, and now they can't seem to do anything about it because it is so deeply ingrained. How many patches, fixes, updates, etc. have been layered overtop? Can it be untangled? Maybe, but the interest in trying to resolve this issue seems to be less than a priority to some in authority at Cryptic.
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