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Qualify for Adv and Elite

bwleon7bwleon7 Member Posts: 310 Arc User
I would like to see some sort of system for helping players to qualify to do advanced and elite queues. Maybe a couple of special solo challenge missions that a player would have to do before he/she is allowed to do advanced queues and then a few more before he/she can do elite queues. The player would have to accomplish certain in mission goals in a set amount of time. Something like keeping an NPC ship alive for a set amount of time or killing a certain amount of enemies in a set time. These missions would show things like healing done and DPS done by the player so that the player can see where they stand and make changes and try again for better results. Maybe have an NPC that acts as a trainer and can offer the player suggestions for increasing healing, DPS, etc.

Maybe even include new uniform and accolade title options for those who achieve successfully complete Advanced and Elite training.
Dr. Miranda Jones: I understand, Mr. Spock. The glory of creation is in its infinite diversity.
Mr. Spock: And the ways our differences combine, to create meaning and beauty.

-Star Trek: Is There in Truth No Beauty? (1968)
Post edited by bwleon7 on

Comments

  • admrenlarreckadmrenlarreck Member Posts: 2,041 Arc User
    edited February 2015
    Accolades already exist all you would need to do is tie a system in to recognize them. I was gonna say more but I'm to tired.
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  • lordvalecortezlordvalecortez Member Posts: 479 Arc User
    edited February 2015
    What about people who have run the Advanced and Elites before they were changed?

    An example would be me and my 2 friends. We hadn't run a STF in almost half a year if not longer. Back in the day we ran the Elite difficulties on STFs with no issues. Last night we got together and decided to give them a whirl again. Imagine our surprise to find that STFs don't have an Elite difficulty any more.

    We shrugged and dove into Cure Found for a warm up. Yes, we were under gunned. Yes, we failed to finish in 9 minutes. Yes, things went pear shaped immediately. Did we fail? No. We even kept the Kang over 75% hp. We managed because we had the knowledge of the STF, but not the "recommended" gear for it.

    Basically my point is, even if an accolade system was in place that gated Advanced and Elite queues, what about people who in the past had earned said accolade prior to the change in content? Brand new gate to pass through? Seems like a lot of work on Cryptic's part.

    It's easier for Cryptic to let other players yell at those who under perform in Advanced and Elite queues. Yes, it's mean. Yes, it's not very effective. But it requires 0 effort on Cryptic's part. And at the end of the day, Cryptic will look at the work to reward ratio for anything they do. How that is received by the players is always open to debate.
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  • fatman592fatman592 Member Posts: 1,207 Arc User
    edited February 2015
    All these posts about failures in the queues...

    I have noticed a higher failure rate recently, lots of casuals returning for the anniversary, ignorant of the difficulty changes and woefully unprepared. After the event the queues well settle back down.

    Do yourself a favor, get 10k DPS and get an invite to the league channel. It has pretty much taken over the role of the PESTF channel.
  • angrytargangrytarg Member Posts: 11,016 Arc User
    edited February 2015
    Good grief, the elitism is strong today.

    How about you offer your fellow players to help them instead of blathering on how to keep the "newbs" out? Go into zone chat and ask if there is a group of players interested in doing a few guided runs and by doing so you help the community as a whole?

    The problem that some players go into advanced STFs unprepared is due to the backwards rewarding system Cryptic thought of. The normal ques do not reward the marks necessary to get reputation gear. Reputation gar however does help you to face the challenges of the associated reputation/STFs better, but in order to get those you need to beat the advanced content, not the basic one.

    Back in the days we had three types of rep gear. Mk X-XII. You could get the Mk X and XI one doing basic content and the Mk XII required you to partake in elite content. It was actually not a bad system, but players whined. Oh did they whine because you couldn't get the elite gear in the blink of an eye and without effort. And then everything was screwed up.
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    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
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  • lordvalecortezlordvalecortez Member Posts: 479 Arc User
    edited February 2015
    angrytarg wrote: »
    Good grief, the elitism is strong today.

    How about you offer your fellow players to help them instead of blathering on how to keep the "newbs" out? Go into zone chat and ask if there is a group of players interested in doing a few guided runs and by doing so you help the community as a whole?

    The problem that some players go into advanced STFs unprepared is due to the backwards rewarding system Cryptic thought of. The normal ques do not reward the marks necessary to get reputation gear. Reputation gar however does help you to face the challenges of the associated reputation/STFs better, but in order to get those you need to beat the advanced content, not the basic one.

    Back in the days we had three types of rep gear. Mk X-XII. You could get the Mk X and XI one doing basic content and the Mk XII required you to partake in elite content. It was actually not a bad system, but players whined. Oh did they whine because you couldn't get the elite gear in the blink of an eye and without effort. And then everything was screwed up.

    Back in the good old days you could tell if someone knew their stuff by the gear they wore. Mk XII MACO was something to be worn proudly. But yeah, everyone whined so hard that everyone can get it with very little effort. Now poor Commander Roxy just sits in DS9 all day and no one visits her.
    Cheers from Antonio Valerio Cortez III, Half-Celestial Archduke of the Free Marches Confederacy.
  • nicha0nicha0 Member Posts: 1,456 Arc User
    edited February 2015
    Completion accolades are pretty useless, you can queue up for anything enough times and get lucky to get carried just once and unlock content you aren't ready for.
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  • admrenlarreckadmrenlarreck Member Posts: 2,041 Arc User
    edited February 2015
    angrytarg wrote: »
    Good grief, the elitism is strong today.

    How about you offer your fellow players to help them instead of blathering on how to keep the "newbs" out? Go into zone chat and ask if there is a group of players interested in doing a few guided runs and by doing so you help the community as a whole?

    The problem that some players go into advanced STFs unprepared is due to the backwards rewarding system Cryptic thought of. The normal ques do not reward the marks necessary to get reputation gear. Reputation gar however does help you to face the challenges of the associated reputation/STFs better, but in order to get those you need to beat the advanced content, not the basic one.

    Back in the days we had three types of rep gear. Mk X-XII. You could get the Mk X and XI one doing basic content and the Mk XII required you to partake in elite content. It was actually not a bad system, but players whined. Oh did they whine because you couldn't get the elite gear in the blink of an eye and without effort. And then everything was screwed up.

    This agreed 100 %
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  • thunderfoot#5163 thunderfoot Member Posts: 4,545 Arc User
    edited February 2015
    This sort of foolishness has been suggested again and again. There are already systems in place which do exactly what all these self designated experts want. They are the Private Ques. One has to be invited to join one or one can create one and then invite people who think the same way.
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  • questeriusquesterius Member Posts: 8,708 Arc User
    edited February 2015
    Back in the good old days you could tell if someone knew their stuff by the gear they wore. Mk XII MACO was something to be worn proudly. But yeah, everyone whined so hard that everyone can get it with very little effort. Now poor Commander Roxy just sits in DS9 all day and no one visits her.

    I know. Got my mk xii maco, borg and omega gear during that time.
    nicha0 wrote: »
    Completion accolades are pretty useless, you can queue up for anything enough times and get lucky to get carried just once and unlock content you aren't ready for.

    Know your enemy and know yourself.. knowledge is half the battle. Despite the changes in difficulty, most queued content can still be competently done by someone using "mere" Blue Mk Xi gear.

    Accolades, although not a fail safe method, are better than what we currently have.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    edited February 2015
    nicha0 wrote: »
    Completion accolades are pretty useless, you can queue up for anything enough times and get lucky to get carried just once and unlock content you aren't ready for.
    Which is why any meaningful beefgate test has to be done solo.
  • bwleon7bwleon7 Member Posts: 310 Arc User
    edited February 2015
    angrytarg wrote: »
    Good grief, the elitism is strong today.

    How about you offer your fellow players to help them instead of blathering on how to keep the "newbs" out? Go into zone chat and ask if there is a group of players interested in doing a few guided runs and by doing so you help the community as a whole?

    The problem that some players go into advanced STFs unprepared is due to the backwards rewarding system Cryptic thought of. The normal ques do not reward the marks necessary to get reputation gear. Reputation gar however does help you to face the challenges of the associated reputation/STFs better, but in order to get those you need to beat the advanced content, not the basic one.

    Back in the days we had three types of rep gear. Mk X-XII. You could get the Mk X and XI one doing basic content and the Mk XII required you to partake in elite content. It was actually not a bad system, but players whined. Oh did they whine because you couldn't get the elite gear in the blink of an eye and without effort. And then everything was screwed up.


    Rep gear is great but you can do pretty well without it if you put some work into your build.

    A good amount of players know what they need to be successful and how to get it. They just don't want to do the work required. They would rather be carried by others. I think every player should carry their own weight and if the game has a system that forces you to do so then all the better.

    Most MMOs do this by gear score. I'm not a big fan of the gear score system and I don't think it would work in STO. But having a mission that shows you what damage and healing you are doing and offers ways to improve them would work very well IMO.
    Dr. Miranda Jones: I understand, Mr. Spock. The glory of creation is in its infinite diversity.
    Mr. Spock: And the ways our differences combine, to create meaning and beauty.

    -Star Trek: Is There in Truth No Beauty? (1968)
  • nikolaykuznetsovnikolaykuznetsov Member Posts: 149 Arc User
    edited February 2015
    bwleon7 wrote: »
    I would like to see some sort of system for helping players to qualify to do advanced and elite queues. Maybe a couple of special solo challenge missions that a player would have to do before he/she is allowed to do advanced queues and then a few more before he/she can do elite queues. The player would have to accomplish certain in mission goals in a set amount of time. Something like keeping an NPC ship alive for a set amount of time or killing a certain amount of enemies in a set time. These missions would show things like healing done and DPS done by the player so that the player can see where they stand and make changes and try again for better results. Maybe have an NPC that acts as a trainer and can offer the player suggestions for increasing healing, DPS, etc.

    Maybe even include new uniform and accolade title options for those who achieve successfully complete Advanced and Elite training.
    Again?
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  • revandarklighterrevandarklighter Member Posts: 0 Arc User
    edited February 2015
    angrytarg wrote: »
    Good grief, the elitism is strong today.

    How about you offer your fellow players to help them instead of blathering on how to keep the "newbs" out? Go into zone chat and ask if there is a group of players interested in doing a few guided runs and by doing so you help the community as a whole?

    The problem that some players go into advanced STFs unprepared is due to the backwards rewarding system Cryptic thought of. The normal ques do not reward the marks necessary to get reputation gear. Reputation gar however does help you to face the challenges of the associated reputation/STFs better, but in order to get those you need to beat the advanced content, not the basic one.

    Back in the days we had three types of rep gear. Mk X-XII. You could get the Mk X and XI one doing basic content and the Mk XII required you to partake in elite content. It was actually not a bad system, but players whined. Oh did they whine because you couldn't get the elite gear in the blink of an eye and without effort. And then everything was screwed up.

    I Have to disagree...
    1. People are not really willing to take any help. A lot of people don't like to communicate at all.... For some reason that tendency is particularly strong in STO.
    People who want help and like communication usually join fleets. And do the stfs in fleets..
    But TBH so do people who are willing to help.....
    2. Why do people still praise that old system? I believe any appropriate word to describe the old system would get me banned here.
    It might be to easy to get the stuff now, but it's sure as hell better then the random drops.
    That didn't reward player effort it was based on pure luck. I know people who ran about 300 and more times the same and didn't get their set, others had it the day after release.
    And even worst, if you only had 1 part missing you didn't have the luxury of the variety of 3 ground and 3 space stfs.... Noo. You had to run that one mission with your set part over and over and over and over again, mostly every time with new idiots.
    And in your mind you were probably anti social if you did not take the time to explain to the 4 others (who probably got you set piece) what they did wrong to "help them improve themselves" on every single one of those literally hundreds of runs.

    Oh and then could be particularly lucky to run into others bragging with his full set and declaring himself the chef of the team an "expert" because he had the full set which how we all know "showed he's the absut pro"... People today still think it was that way as this Thread proves... And him beeing of course the one stepping over every single f*** trigger line in infected (have an educated guess which set piece I had missing).

    So no the old system was good for only one thing: driving people insane. Sorry for the rant.
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