Not only that sector space is not broken, unlike many other things, and that its walls certainly are a low priority player concern I also doubt that this game feature is of much importance anyway. The update of the PvE queues and the possibility to transwarp everywhere have pretty much made space travel obsolete. So who uses sector space to travel somewhere these days anyway? I certainly couldn't even recall the last time I did if it hadn't been for the anniversary grind.
So when is the last time you travelled in sector space except for the anniversary event and would benefit from a walls removal? (Thus travel=crossing at least one sector space border. Transwarping close by in the same sector does not apply (popular to get to Kerrat for example))
Cryptic I believe you're not only working on a low concern issue I also believe you're working on a feature you've pretty much made obsolete already anyways. There are more meaningful things to work on.
Who uses sector space? New player/new alts that don't have many/any transwarp points. Players that are playing the single players missions. Players that are doffing. Players that are roleplaying. And some people probably just enjoy to fly around in their ships. I don't see how removing lots and lots of loading screens from a game is not something everyone would want.
I travel via sector space. Totally debunked your point!
On a serous note you commit the "vetran's fallacy": You assume that anybody just transwarps anywhere. I'm playing a newly created character right now (for RP/endgame ship reasons) and when I hadn't transferred a few EC over to make things easier I discovered that traveling via transwarp from mission to mission is quite expensive and crippling.
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
A long time ago I suggested that Sector Space be revamped so that it can be more useful. Find ways to encourage people to use it. Even have more missions that actually mandate its use.
I was shot down.
I still feel that Star Trek, a game that focuses on space exploration, needs to have less transwarping and more exploring and travel. It is Star Trek, not Star Transwarp, after all...
So how come everyone was crying about sector travel becoming obsolete when pretty much everything got slotted into PvE-queues? Just remember the Nukara outrage........
I doubt this coming change will put more travel and trek back into the game. It will just add increased grind (e.g. doff nerf) and mostly break things even more......
There are plenty of places in the game that "Hardly anyone uses"
Should they all be deleted? Of course not. The fact is, sector space is full of people all the time. The fact that you yourself don't use it does not justify its removal.
Why not wait until this new system hits Tribble for testing before you cry "Doom and Gloom" - which is essentially the theme of this thread.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
While I still liked the old school going to planets and queuing/ teaming up at the respective planets, queues have been an improvement for the most part I would say (it could sometimes take hours to get an STF group together, let alone do it).
I don't think doffing is going to be/ will be nerfed, they'll likely just make it so different areas of space have different doff missions, as they do now, and you can travel round and pick them up as you go.
For alts and for general improvement to the game map aesthetically and functionally, I've been looking forward to the one map to rule them all for ages.
Sector space merging is gonna be a very good change.
DOFFs are gonna be fine. Dev post already confirmed that they can place assignments in regions of a map instead of the whole map. I am just worried about bugs in that front, though, considering Cryptic's quality history.
If you're worried about priorities, please take into account that the difficulty of the change also matters. Sector space merging sounds definitely easier and faster to do than other pressing, complex issues. It's a good Quality of Life change, and I for one will be grateful for it when it comes. Hopefully without so many bugs.
Not only that sector space is not broken, unlike many other things, and that its walls certainly are a low priority player concern I also doubt that this game feature is of much importance anyway. The update of the PvE queues and the possibility to transwarp everywhere have pretty much made space travel obsolete. So who uses sector space to travel somewhere these days anyway? I certainly couldn't even recall the last time I did if it hadn't been for the anniversary grind.
So when is the last time you travelled in sector space except for the anniversary event and would benefit from a walls removal? (Thus travel=crossing at least one sector space border. Transwarping close by in the same sector does not apply (popular to get to Kerrat for example))
Cryptic I believe you're not only working on a low concern issue I also believe you're working on a feature you've pretty much made obsolete already anyways. There are more meaningful things to work on.
Use it regularly.
Would use it a hell of a lot more if i didn't have to go through 4 loading screens to cross to destinations.
Will use it even more with the update to the Foundry system that will be making it worth flying around exploring planetary access points to do something approximating actual exploration in sector space again, happening upon 'strange new worlds, to seek out new life and civilizations, to boldly go where no one has gone before' as a basic part of just flying around the galaxy again.
So, yes, I think making sector space a more fluid, less fragmented experience makes a ton of sense. I'm going to be super curious how that happens without dropping us all into a black hole crash or lag-quasar where we can only move in bright flashes of activity, but the intent seems warranted. Segmented space as it stands now was always viewed (as of launch if memory serves) as a major shortcut that was taken due to technology and production limits that has always hurt the games experience.
But, that's just my point of view.
You may be happy to just 'warp to new content'.
"The only thing mankind learns from the study of history is that mankind does not learn from the study of history." ~G. Santayana
I don't know why you're getting flustered over a single complaint. You are a professional development team and should be able to handle criticism, constructive and destructive.
But beyond hat, this is a feature that has been requested for YEARS.
For everyone who always says Cryptic doesn't listen, this is a perfect example.
We are improving a major feature of the game, based pretty much directly on player feedback.
And in response, we get complaints.
I don't know why I still get surprised by this.
Well, hopefully you realize that usually the complaints don't come from the same people that asked for a certain feature you're implementing in STO.
Personally, I'm very glad this is being adressed and I'm hopefull that while you're at it - you'll add some more substance and things to do in sector space after this "merge".
I don't know why you're getting flustered over a single complaint. You are a professional development team and should be able to handle criticism, constructive and destructive.
But beyond hat, this is a feature that has been requested for YEARS.
For everyone who always says Cryptic doesn't listen, this is a perfect example.
We are improving a major feature of the game, based pretty much directly on player feedback.
And in response, we get complaints.
I don't know why I still get surprised by this.
And now you've got complaining about complaining about complaining. :P
Infinite complaint regression, and I'm not helping.
But seriously, one big sector map is something that I'm really really looking forward to seeing, and have been since it was first suggested as something that maybe possibly might not but should happen.
But beyond hat, this is a feature that has been requested for YEARS.
For everyone who always says Cryptic doesn't listen, this is a perfect example.
We are improving a major feature of the game, based pretty much directly on player feedback.
And in response, we get complaints.
I don't know why I still get surprised by this.
Taco sorry but you shouldn't say that right know. As you mentioned it yourself it was request for years, so it takes you years to do what players ask you to do. And there are more important mayor things to fix but you goes for cosmetics instead faulty mechanics and unfinished systems like R&D, Upgrade and BOff training. So what we have to wait other years to get most bugs fixed only because they were reported 4 years ago, while sectors change were asked almost 5 years ago.
I'm not saying that change is bad, but there are more important things to do in first place than that.
I for one still use Sector Space. Transwarp doesn't get me everywhere I want to go, it has a long cooldown and I like flying through space, doffing on my way or seeing what other peole named their ships. Or just going for a cruise.
And this removal of the walls I welcome with open arms. Coupled with the Foundry 3 mission thing (any idea when that'll start btw?) it's gonna feel like really exploring strange new worlds again. And that.... I'm very excited for.
*******************************************
A Romulan Strike Team, Missing Farmers and an ancient base on a Klingon Border world. But what connects them? Find out in my First Foundary mission: 'The Jeroan Farmer Escapade'
But beyond hat, this is a feature that has been requested for YEARS.
For everyone who always says Cryptic doesn't listen, this is a perfect example.
We are improving a major feature of the game, based pretty much directly on player feedback.
And in response, we get complaints.
I don't know why I still get surprised by this.
It's insanity. Doing the same thing over and over again, and expecting different results?
But if it's any consolation - I am looking forward to this change. I am eager to see what this will bring. Season 10 can't happen soon enough. (Maybe you can release Season 10 early and the bugs in it later? :P. I admit, I am still triyng to figure out how to do this in the software team I am working in, but...)
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
To all, I'm not really flustered or disheartened by the complaints over sector space, just kind of amazed that I am still surprised by complaints about something that I view as only being a positive. (Same way I felt with Club 47.)
Taco sorry but you shouldn't say that right know. As you mentioned it yourself it was request for years, so it takes you years to do what players ask you to do. And there are more important mayor things to fix but you goes for cosmetics instead faulty mechanics and unfinished systems like R&D, Upgrade and BOff training. So what we have to wait other years to get most bugs fixed only because they were reported 4 years ago, while sectors change were asked almost 5 years ago.
I'm not saying that change is bad, but there are more important things to do in first place than that.
Well, again, I'm an environment artist. I have nothing to do with improving "more important things." And while there was tech time and system time devoted to this, it was limited compared to the art and content design time put in.
I for one appreciate it. I've always thought since Beta it'd be nice to have more open space.
So don't listen to the same old nay sayers in the thread, it's a long requested (as you said) improvement to the game and there's many like me who'll be grateful.
Btw, props to whoever did the Pathfinder model, it's great.
If you've come to the forums to complain about the AFK system, it's known to be bugged at the moment.
Comments
On a serous note you commit the "vetran's fallacy": You assume that anybody just transwarps anywhere. I'm playing a newly created character right now (for RP/endgame ship reasons) and when I hadn't transferred a few EC over to make things easier I discovered that traveling via transwarp from mission to mission is quite expensive and crippling.
Get the Forums Enhancement Extension!
And judging from the large amount of traffic I see in sector space, so do lots of other people.
You may think there are more important things to fix, but that is highly subjective.
Yes, why the hell do we need sector space in a Star Trek game anyway?!?
/sarcasm
I was shot down.
I still feel that Star Trek, a game that focuses on space exploration, needs to have less transwarping and more exploring and travel. It is Star Trek, not Star Transwarp, after all...
I doubt this coming change will put more travel and trek back into the game. It will just add increased grind (e.g. doff nerf) and mostly break things even more......
Should they all be deleted? Of course not. The fact is, sector space is full of people all the time. The fact that you yourself don't use it does not justify its removal.
Why not wait until this new system hits Tribble for testing before you cry "Doom and Gloom" - which is essentially the theme of this thread.
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"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
I don't think doffing is going to be/ will be nerfed, they'll likely just make it so different areas of space have different doff missions, as they do now, and you can travel round and pick them up as you go.
For alts and for general improvement to the game map aesthetically and functionally, I've been looking forward to the one map to rule them all for ages.
Sector space merging is gonna be a very good change.
DOFFs are gonna be fine. Dev post already confirmed that they can place assignments in regions of a map instead of the whole map. I am just worried about bugs in that front, though, considering Cryptic's quality history.
If you're worried about priorities, please take into account that the difficulty of the change also matters. Sector space merging sounds definitely easier and faster to do than other pressing, complex issues. It's a good Quality of Life change, and I for one will be grateful for it when it comes. Hopefully without so many bugs.
STO Screenshot Archive
Counter question : Who uses PVE Queues anymore, aren't most of them dead anyway ...
Use it regularly.
Would use it a hell of a lot more if i didn't have to go through 4 loading screens to cross to destinations.
Will use it even more with the update to the Foundry system that will be making it worth flying around exploring planetary access points to do something approximating actual exploration in sector space again, happening upon 'strange new worlds, to seek out new life and civilizations, to boldly go where no one has gone before' as a basic part of just flying around the galaxy again.
So, yes, I think making sector space a more fluid, less fragmented experience makes a ton of sense. I'm going to be super curious how that happens without dropping us all into a black hole crash or lag-quasar where we can only move in bright flashes of activity, but the intent seems warranted. Segmented space as it stands now was always viewed (as of launch if memory serves) as a major shortcut that was taken due to technology and production limits that has always hurt the games experience.
But, that's just my point of view.
You may be happy to just 'warp to new content'.
But beyond hat, this is a feature that has been requested for YEARS.
For everyone who always says Cryptic doesn't listen, this is a perfect example.
We are improving a major feature of the game, based pretty much directly on player feedback.
And in response, we get complaints.
I don't know why I still get surprised by this.
I don't know why you're getting flustered over a single complaint. You are a professional development team and should be able to handle criticism, constructive and destructive.
Well, hopefully you realize that usually the complaints don't come from the same people that asked for a certain feature you're implementing in STO.
Personally, I'm very glad this is being adressed and I'm hopefull that while you're at it - you'll add some more substance and things to do in sector space after this "merge".
And now you've got complaining about complaining about complaining. :P
Infinite complaint regression, and I'm not helping.
But seriously, one big sector map is something that I'm really really looking forward to seeing, and have been since it was first suggested as something that maybe possibly might not but should happen.
Meh it's one guy basically everyone is disagreeing with ... nothing to see here ...
Taco sorry but you shouldn't say that right know. As you mentioned it yourself it was request for years, so it takes you years to do what players ask you to do. And there are more important mayor things to fix but you goes for cosmetics instead faulty mechanics and unfinished systems like R&D, Upgrade and BOff training. So what we have to wait other years to get most bugs fixed only because they were reported 4 years ago, while sectors change were asked almost 5 years ago.
I'm not saying that change is bad, but there are more important things to do in first place than that.
And this removal of the walls I welcome with open arms. Coupled with the Foundry 3 mission thing (any idea when that'll start btw?) it's gonna feel like really exploring strange new worlds again. And that.... I'm very excited for.
A Romulan Strike Team, Missing Farmers and an ancient base on a Klingon Border world. But what connects them? Find out in my First Foundary mission: 'The Jeroan Farmer Escapade'
Don't get too disheartened. I for one am very happy to see this being worked on.
That said, I am a bit of a map geek.
Fixed.
Seriously though, I don't know any other business whose employees react like this when they get negative feedback.
Man up. It's one single person's rant thread.
Free Tibet!
It's insanity. Doing the same thing over and over again, and expecting different results?
But if it's any consolation - I am looking forward to this change. I am eager to see what this will bring. Season 10 can't happen soon enough. (Maybe you can release Season 10 early and the bugs in it later? :P. I admit, I am still triyng to figure out how to do this in the software team I am working in, but...)
Well, again, I'm an environment artist. I have nothing to do with improving "more important things." And while there was tech time and system time devoted to this, it was limited compared to the art and content design time put in.
I for one appreciate it. I've always thought since Beta it'd be nice to have more open space.
So don't listen to the same old nay sayers in the thread, it's a long requested (as you said) improvement to the game and there's many like me who'll be grateful.
Btw, props to whoever did the Pathfinder model, it's great.
Free Tibet!