It's RNG. You can pump out the high scores and get common colored traces. You can also make a minigame in the minigame and AVOID the particles and get the colored traces. Or just be AFK.
This is the first mini-game I've played where I'm happy to just let it do it's thing and collect the meager reward.
:rolleyes:
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
As I mentioned in another thread, I would like some other minor, petty reward that is guaranteed if you do well. Just say a random selection of 5 random marks, 10 Dil, 1 or 2 (un)common crafting materials. Nothing that would break the bank, but would be a nice pat on the back for a job well done.
Yeah, getting frustrated too. After practicing a bit I can get above 2200 regularly, but end up with a trace in 90% of the games. Thats simply demotivating.
As I mentioned in another thread, I would like some other minor, petty reward that is guaranteed if you do well. Just say a random selection of 5 random marks, 10 Dil, 1 or 2 (un)common crafting materials. Nothing that would break the bank, but would be a nice pat on the back for a job well done.
You're being too reasonable, Cryptic only listens to the top percentage of complainers.
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
The only times I've ever got the Very Rare fragments was when my score was 2,400 or higher. I think the prize is random, however the odds of getting better rewards increase with a higher score.
I did 2600 and had traces at least twice. And once or twice I did less than 2600 and had a purple. It doesn't makes sense.
You should be guaranteed to have better than a trace for 2k+, better than green for 2300+ and higher chances to have a purple for 2600.
As you can see, a number of people can do this perfectly. If they guaranteed the highest reward there would be a slew of people making 5 upgrades every 20 hours on 20 characters.
Again, it is tuned for the the extreme gamer/grinder to guard against extreme results.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
I still think the randomness factor seems to get wonky with multiple players interacting with the same molecule. My best results are going to quiet out of the way ground molecules.
The first time I broke 1K, I got a silver for 1100. Since then I've gotten over 1K several times with the highest so far 1500 or 1600. All of those just gave common.
The irony is one time later I scored 980 and got another silver.
These Omega particles.. even the Borg could never stabilize them.. By this point subspace would have been destroyed and warp travel impossible.. So random- yes, annoying- yes
I just want some epic upgrades to finish my main (after the hundreds spent on 2 epic beams)
I've found that I'm getting ~50% uncommon shards and 50% traces with <1% being blue/purple. My scores vary and the odds include those that end early or I got distracted but most scores are 2000+ and practically all are 1700+.
Why would you AFK 5 mins for something that takes 50 seconds?
Cause his bladder is very large???
:eek:
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
That's about what I am seeing. All my whites and greens go strait to exchange. Once you get your method down for the mini game and find a good spawn location you can get the blues and purples you need to start 5 projects in short time. The tinfoil hat brigade here is too quick to jump to biased conclusions.
Game's been bugged for me and the best I've been able to pull is 1500. The game has a tendency to crash as soon as it starts and every time the speed picks up it jumps ahead a full page. Distribution of bonus rewards still seems random to me but then I've only gotten four omega silver since this all started and one of them came from a game crash and a score of 5. Se La Vie.
STO Forum member since 2008, player since 2012 - funny story that
Comments
:rolleyes:
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
You're being too reasonable, Cryptic only listens to the top percentage of complainers.
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
You should be guaranteed to have better than a trace for 2k+, better than green for 2300+ and higher chances to have a purple for 2600.
EDIT : just did 2600 and a trace.
Again, it is tuned for the the extreme gamer/grinder to guard against extreme results.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
I can confirm: this is the truth of how it works.
Cryptic - Lead Systems Designer
"Play smart!"
Fleet leader Nova Elite
Fleet Leader House of Nova elite
@ren_larreck
I still think the randomness factor seems to get wonky with multiple players interacting with the same molecule. My best results are going to quiet out of the way ground molecules.
Not being sarcastic, it is the best minigame because I can just AFK for 5 minutes collect my trace go back to my TV show, repeat...
just go for a dabo table instead than.. its rly frustrating
on 2600 points the chanche should be 100% by following your logic as it literaly means every particle are collected..
2600 / 100%
2500 / 90%
2400 / 80%
2300 / 70%
2200 / 60%
2100 / 50%
2000 / 40%
etc..
& chanche categories:
2000-2600 fragment
1500-1999 shard
1000-1499 silver
x - 999 x_particle
and so on. when chanche% fails, than one lvl below its category reward.
The irony is one time later I scored 980 and got another silver.
Holy $h!t, I think this may be the first time I've ever been right about anything in this game.....
These Omega particles.. even the Borg could never stabilize them.. By this point subspace would have been destroyed and warp travel impossible.. So random- yes, annoying- yes
I just want some epic upgrades to finish my main (after the hundreds spent on 2 epic beams)
Why would you AFK 5 mins for something that takes 50 seconds?
Cause his bladder is very large???
:eek:
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
http://oi60.tinypic.com/vqth6d.jpg
I suspect anything over 2000 gives the same results but my sample size isn't large enough to confirm that.
Even so, the 2600 score is useful to look at. Working out the percentage on 2600 alone (52 sample size) gives the following:
~6% fragments,
~13% shards
~58% slivers
~23% trace
[11:57] [Zone] : 2100 = [Omega Sliver]
[11:59] [Zone] : 2200 score = [Yellow Omega Trace]
[12:01] [Zone] : 2300 = [Omega Sliver]
[12:02] [Zone] : 2600 = [Omega Sliver]
[12:03] [Zone] : dont worry, the particle minigame is not rigged anymore
[12:04] [Zone] : 2000 score = [Yellow Omega Trace]
[12:06] [Zone] : 2400 = [Omega Sliver]
[12:07] [Zone] : 2000 [Omega Shard]
[12:09] [Zone] : 2200 = [Omega Sliver]
[12:10] [Zone] : 2600 [Yellow Omega Trace]
[12:12] [Zone] : 2300 = [Omega Sliver]
[12:13] [Zone] : 2400 = [Omega Sliver]
[12:16] [Zone] : 2600 [Yellow Omega Trace]
[12:17] [Zone] : 2600 = [Omega Sliver]
[12:22] [Zone] : 2300 [Yellow Omega Trace]
[12:24] [Zone] : 2500 [Omega Fragment]
[12:25] [Zone] : 2300 = [Omega Sliver]
[12:28] [Zone] : 1950 = [Omega Sliver]
[12:30] [Zone] : 2600 [Yellow Omega Trace]
its punishing well-performing runs now
That's about what I am seeing. All my whites and greens go strait to exchange. Once you get your method down for the mini game and find a good spawn location you can get the blues and purples you need to start 5 projects in short time. The tinfoil hat brigade here is too quick to jump to biased conclusions.
My guess, the actual %s are 5%, 15%, 60%, 25%. A good sample size for this game is closer to 300.
STO Forum member since 2008, player since 2012 - funny story that