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I, for one, like the changes to BOFF powers.

cabezadetortugacabezadetortuga Member Posts: 251 Arc User
As the title says, I actually like and appreciate the changes to BOFF powers.

Because of the changes, my BOFFs will now be more versatile and flexible in what powers they use. This is a good thing. I have more choices about how to play. This is also a good thing.

Also, while this has not been officially stated, I suspect that the changes to how BOFF powers work were a necessary step in fixing the bugs in the loadout system which have plagued us since it was introduced.

Did anyone ever notice that the main loadout bugs were related to how the BOFFS were listed on the "stations" menu? I did. I noticed in the previous system that the loadout bugs were associated with another quirk that happened when you clicked on the drop down menus from the "stations" menu. When you clicked on a station drop-down menu, you would often find that one or more bridge officers were missing from the list and were replaced with duplicate names of other bridge officers which appeared more than once. Through testing, I confirmed that this was happening every single time I experienced a problem with my loadouts. Furthermore, I found that if you saw the duplicate bridge officers in the station drop-down menu and then clicked off the menu to make it go away, then you could re-click the same station drop-down menu and the duplicate bridge officers would be gone; replaced by the correct bridge officers. After doing this, the loadout system would work properly until the next time I loaded a new map, when the bug with the station drop-down menus and the loadout system would return.

I think that the developers discovered the association between the loadout system and how bridge officer powers worked and came to the conclusion that the only way to fix the loadout system was to revamp how bridge officer powers worked. I also think that a lot of the people who are complaining do not understand this and think that the developers are doing all of this to annoy them or because of greed. Those people complaining the loudest could not be further from the truth, in my opinion.

The changes to the BOFF powers are a good-faith effort by the developers to fix the loadout system, and we as players should appreciate their efforts.

So I, for one, say thank you devs.
Post edited by cabezadetortuga on
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Comments

  • hartzillahartzilla Member Posts: 1,177 Arc User
    edited January 2015
    I do like the fact that if I change a boff power and don't like it, I don't have to retain them to get the old power back.
  • orran90orran90 Member Posts: 11 Arc User
    edited January 2015
    hartzilla wrote: »
    I do like the fact that if I change a boff power and don't like it, I don't have to retain them to get the old power back.

    Yeah, that's definitely nice. You just train them once and they have the ability forever, and you can change them out of combat whenever you want. Makes trying out new builds a lot easier and hassle free in the long run.
  • angrybobhangrybobh Member Posts: 420 Arc User
    edited January 2015
    I like the system ok as well. Just not the cost and the (albeit small) time gate to it. And, I hope you are right about the loudout issues. I really don't think that you are. I am fully expecting it to be at least twice as bad because history.
  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited January 2015
    Costs aside - and they are quite small, the new BOFF training system is a massive improvement over the previous system.

    Yes, it caught a large number of people aside, but the new tutorial should go a long way to help break the ice.
  • kjwashingtonkjwashington Member Posts: 2,529 Arc User
    edited January 2015
    While I had my initial doubts about the system when it was first announced, I must concede that it is an improvement. I think that it might have even accidentally killed the load-out/power-tray/disappearing BOffs bug.

    However the new system does have a few minor bugs with it (from what I'm told there are also some big ones). But nothing that you have to deal with that often.
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  • tehbubbalootehbubbaloo Member Posts: 2,003 Arc User
    edited January 2015
    i am reserving judgement until after i see how well the boff skills play with the loadouts. its a potential disaster in the waiting.
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited January 2015
    While I had my initial doubts about the system when it was first announced, I must concede that it is an improvement. I think that it might have even accidentally killed the load-out/power-tray/disappearing BOffs bug.

    However the new system does have a few minor bugs with it (from what I'm told there are also some big ones). But nothing that you have to deal with that often.

    Nope the bug is still very much alive. I can tell it's coming when I get the double warp-in or transport up.

    I fixed 2 characters - haven't looked at 2 and my last has to be re-designed with new powers. I'll get over it and hopefully will be able to ignore it in the future if I can get everything refixed.
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  • olivia211olivia211 Member Posts: 675 Arc User
    edited January 2015
    The boff system change can eventually be good. The main issue is a lot of people are losing abilities - as if boffs were reset to their default abilities.

    I had previously trained a boff om Omega III and now that ability is gone. Yes, I know how to change the abilities in the new system. I went through the step by step instructions and yes I made sure to click on the commander slot since Omega III is a commander level ability. It simply isn't there anymore.

    Also, when I was on another character, I somehow managed to slot Hazard Emitters III - a Lt Commander ability - in the ensign slot. And it worked. I will start taking screen shots if I run into the issue again.
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  • erei1erei1 Member Posts: 4,081 Arc User
    edited January 2015
    For the most part, I like them.

    Price like 31K dil to make a specialization token is beyond stupid (and greedy). Other than that, it's fine.
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  • kjwashingtonkjwashington Member Posts: 2,529 Arc User
    edited January 2015
    olivia211 wrote: »
    Also, when I was on another character, I somehow managed to slot Hazard Emitters III - a Lt Commander ability - in the ensign slot. And it worked. I will start taking screen shots if I run into the issue again.

    This is one of those minor bugs I mentioned. :P
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  • architect13architect13 Member Posts: 1,076 Arc User
    edited January 2015
    Too bad all the bridge officer candidates you had are now stupid . . . They forgot omega III, Aux to struct integrity III . . .
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  • kranfordtbutcherkranfordtbutcher Member Posts: 46 Arc User
    edited January 2015
    The new training system takes some getting used to, but I was able to figure it out fairly quickly. It and the romulan arc revamp missions, I'd say are the best parts about today.

    The bugs are not appreciated, but the relatively quick response to fix them is. Yes, this is somebody saying something nice to the cryptic devs. A shocker, ain't it?:eek:
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  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    edited January 2015
    I really like most of it.

    I like the fact that I can change abilities on the fly. It's nice because I can use the same officers on all my ships and just have them use different abilities based on the ship they're on. I like that.

    I also like the Manuals. My Tactical Captain wanted one of his Engineering BoFFs to have Emergency Power to Weapons III. I had my Engineer whip one up and pass it over.. it was much easier then trying to find someone in my fleet that could do it, meeting up and trading BoFFs back and forth just to get an ability.

    Now if they can just fix it so that the missing skills are accounted for, that would be great. I use Aux 2 Structural 3 on all my ships, luckily I already had it ready before this system went into place.
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  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited January 2015
    i like it i was able to get rid of a bunch of redundant boffs i know just have my main core 7 boffs with a couple extra for depending if i fly a cruiser, sci or escort
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  • doktormarengodoktormarengo Member Posts: 35 Arc User
    edited January 2015
    I really like most of it.

    I like the fact that I can change abilities on the fly. It's nice because I can use the same officers on all my ships and just have them use different abilities based on the ship they're on. I like that.

    I also like the Manuals. My Tactical Captain wanted one of his Engineering BoFFs to have Emergency Power to Weapons III. I had my Engineer whip one up and pass it over.. it was much easier then trying to find someone in my fleet that could do it, meeting up and trading BoFFs back and forth just to get an ability.

    Now if they can just fix it so that the missing skills are accounted for, that would be great. I use Aux 2 Structural 3 on all my ships, luckily I already had it ready before this system went into place.

    Once people figure out that they can use just a handfull of BOFFS to pilot multiple ships - people will feel better about things.

    You can basically just shift from one skill to another and keep all the skills your BOFF learned permanently.

    It will take time. Like any project theres some bugs and also people dislike change in general.

    But after awhile people will start to like it, after they see the potential.

    Also once everyone realizes you won't need to buy overpriced exchange BOFFs to get new abilities trained. That's another plus of the system.
  • daveynydaveyny Member Posts: 8,227 Arc User
    edited January 2015
    I started a new character Wednesday so I could learn the new system from the ground up.

    Then I'll go back and adjust my old toons, once I have a fairly good handle on it.

    I think my favorite part of the game is the first 50 levels now anyway.

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  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited January 2015
    Now if we could buy boff traits or get more customization to them (specially space ones) for bridge officers, it would fix all the boff issues. It sucks that people run around with a single race crew because X race gives X boost, and to hell with the rest.
  • caldannachcaldannach Member Posts: 485 Arc User
    edited January 2015
    Its a vast improvement over the tedious and painful system we had previously. I use both cruisers and escorts and swap ships a lot, so its a godsend. However, simply put, anyone who says they prefer the old system, must be on class A drugs.

    People just get so stuck in their ways and especially in STO, are very often pessimistic of everything. I saw lots of people raging on zone chat, when they were too impatient or stupid to spend 2 minutes figuring out how to re allocate the boff abilities. I actually found it quite amazing how many people were seemingly oblivious to even the most basic game mechanics, or were apparently unable to read.
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  • lored2deathlored2death Member Posts: 6 Arc User
    edited January 2015
    caldannach wrote: »
    Its a vast improvement over the tedious and painful system we had previously. I use both cruisers and escorts and swap ships a lot, so its a godsend. However, simply put, anyone who says they prefer the old system, must be on class A drugs.

    People just get so stuck in their ways and especially in STO, are very often pessimistic of everything. I saw lots of people raging on zone chat, when they were too impatient or stupid to spend 2 minutes figuring out how to re allocate the boff abilities. I actually found it quite amazing how many people were seemingly oblivious to even the most basic game mechanics, or were apparently unable to read.

    Not "stuck in our ways". it's more not liking to be gouged by Cryptic over and over again. What even happened to the boff passives? A graphical error or are they now gone?
  • aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited January 2015
    erei1 wrote: »

    Price like 31K dil to make a specialization token is beyond stupid (and greedy). Other than that, it's fine.

    Noob question : what is this "specialization token" and how is it used ?
  • doktormarengodoktormarengo Member Posts: 35 Arc User
    edited January 2015
    Not "stuck in our ways". it's more not liking to be gouged by Cryptic over and over again. What even happened to the boff passives? A graphical error or are they now gone?

    They aren't gone.. look on your Traits tabs.
  • lored2deathlored2death Member Posts: 6 Arc User
    edited January 2015
    They aren't gone.. look on your Traits tabs.


    I'm aware of the Traits tab, thx. All that's listed there is a duplicate screen of my abilities tab. They're gone, as in not there/showing up.
  • alex284alex284 Member Posts: 366 Arc User
    edited January 2015
    People were mad about this when it was announced but then there will be players mad about everything when it's announced. I said I would reserve judgment until I tried it and I think it's overall pretty good.

    The good:

    -Smaller, easier to remember space crew: I can reduce my space crew to 6 boffs. I have 1 eng slot, 1 sci slot, 1 tac slot, and 1 universal slot on my ship, so I only need 2 boffs of each career to cover every slot.
    -Bigger ground crew: I generally prefer space to ground so I kept by ground boffs limited at the 4 needed for one away team. Now I have extra space and can have some fun ground boffs!
    -Cheaper on fc/dil: My toons now need a maximum of 2 embassy boffs with SRO. This is savings for me.
    -Cheaper on ec: There were several expensive abilities (like bo3) that I trained, then replaced with something else, then had to retrain again. Now boffs don't lose abilities, so there's no need to untrain them on something expensive.
    -Easier to get captain-trained abilities on normal boffs: No more asking fleeties or using the second account I set up to pass boffs between characters on my account. I can search the exchange or have an alt whip up a training manual.
    -Possible to get captain-trained abilities on bound boffs: Especially important for my SRO tac officers who could use APO3 or CRF3 sometimes (my main is an eng in an escort). But also useful for training Nelen Exil in ground stuff or getting tier3 heals in my lt comm slot on my tac rom's faeht because I really didn't need GW there as much as I needed another heal.
    -Training manuals will be cheap on the exchange: Since it doesn't take any leveling to produce them (except for the specialties), anyone can produce them if they want a little ec. So the price can never get that high.
    -Better interface: I just like it more
    -Better icons: Sure, it'll take some getting used to and I'll be like "Where's my subnuc???!!!!" for a week or two, but I like them better.

    The bad:

    -BO3, TS3, etc.... where are they? What happened to rare abilities? I was warned, but that doesn't mean it's not a draw-back to this system.
  • joshmaaaaaaansjoshmaaaaaaans Member Posts: 32 Arc User
    edited January 2015
    Once the kinks are worked out should be easier swapping skills than having to go back to ESD everytime to retrain them.

    Doesn't really matter to me though, I retained my ships skills and doubt be changing them any time soon, lol.
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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited January 2015
    As the title says, I actually like and appreciate the changes to BOFF powers.

    Because of the changes, my BOFFs will now be more versatile and flexible in what powers they use.

    Will they? That alleged 'flexibility' doesn't carry over to the loadouts: aka, you can't have one loadout in which a boff has, say, GW, and VM in another. In other words, the only way to keep loadouts working (or at least as badly as before) is to keep your boffs static. In other other words, there's no flexibility, no benefit (except to Cryptic, of course).
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  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited January 2015
    So far it didn't effect me as much. I had to buy a couple for my ground crew where they had them before this. Which didn't make sense to me, but that was a quick fix. I also like how I can change their stuff and keep going. Where before I had to go to a starbase where you had to retrain and spent points on them. And if you want it go back. You had to do it all over again.

    To me this was one of the best things added to the game. The minor annoyance to buy back my old skills again could been worse. But its just a minor issue.
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  • itsrobitsrob Member Posts: 39 Arc User
    edited January 2015
    I don't know if it's because of the massive amount of other issues but I haven't seen any posts actually addressing where the rest of the abilities can be found.

    BO3, Torp Spread 3, Viral Matrix 3, etc. These are kind of important. What are we supposed to do?

    Also, they need to get rid of the 30 minutes to create the manual. There was never any delay involved in training our BO's before, just stop it. I get the dil, you're greedy, I understand, stop it with the deliberate wasting of my time.
  • chastity1337chastity1337 Member Posts: 1,608 Arc User
    edited January 2015
    aelfwin1 wrote: »
    Noob question : what is this "specialization token" and how is it used ?

    I second this question. I read the patch notes all through and saw nothing about this...
  • qziqzaqziqza Member Posts: 1,044 Arc User
    edited January 2015
    I was very unsure as to what to think about the new BOff system, but after a little mess around, i think my only complaint was ESD lag.. Im having trouble buying the manuals from the vendor to get my main Bridge Officers trained up fully lol.

    I think once I have my main Tac, Sci and Eng Capitans sorted out for crafting all the top level abilities, i'll be golden. Actually, I'm rather looking forward to being able to reduce my BOff count, just swapping out abilities on the fly, and being able to have the exact same Bridge Officers, regardless of which ship im in, without having to hit ESD and retrain them.

    But as lovely as all the new artwork and BOff system is, surely the time could have been better spent sorting out old bugs and issues in game? But, thats the way of the STO i guess, so predictable in there methodoligy its borderline cliche.
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