Thanks to the ideas from all the other threads here and on the academy, I've been improving on my Pathfinder build. RIght now, I am hitting 8k DPS. It isn't much, but I have a lot to go in terms of equipment and piloting skills. I'm not aiming for uber high numbers, but I do want to be useful and be able to hold my own in a PUG.
So the build is focused around exotic damage. Here it is as of today:
http://skillplanner.stoacademy.com/?build=curiosity_9251
Secondary Deflector is a Deteriorating Secondary Deflector. I will replace this with the Secondary Deflector that affects GW damage when it comes out.
Future plans:
- Replace Particle Generator consoles to +Plasma +Threat fleet particle generators.
- Drop Subspace Integration Circuit and replace it with an Advanced RCS with +PartGen when I can craft one.
- Replace Shield Refrequencer with a Particle Field Exciter (+PartGen) when I craft one.
- Upgrade everything to MkXIV (where applicable)
I do like the clicky consoles since they add some different things to do. For Blockade missions for example, I would replace the Spatial Charge with the Projected Singularity Console to push attackers away from the freighters. I find that they do good spike damage too whenever I need them.
Do my plans sound good? Looking forward to feedback.
Comments
regarding the R&D consoles, I would recommend to save EC and buy them from exchange. I know they are very expensive, but if you try to craft them by yourself, then it might take forever and you waste endless amounts of resources. The problem is that, even if you have a ~50/50 chance for an extra mod, it will be unlikely to get the PRTG mod. There are so many other possible mods that the chance for your desired console [prtg] is very very small (I guess someone somewhere has calculated the chances). Of course, you might be very lucky and craft one right away, but it is more likely to face lots of frustration.
The projected singularity shares a cool down with gravity well, right?
I would maybe change the subspace integration console for something that benefits from high prtg numbers. Like isometric charge or so.
I quite like ionic turbulence. Have you tried this ability? You could use your lt universal for eng and the hybrid seat for OSS and ionic turbulence.
Otherwise your build looks good. And don't worry about DPS too much. Usefulness cannot always be expressed in numbers. You have gravity well and tractor beam repulsors, so you are very useful in terms of control
Yes I've been considering buying the console instead of crafting it. It'll take a while though. Last I saw them, those consoles cost 75M and up. I figure I could try to sell some of the other stuff I'll craft to fund that. I was able to sell-off a couple of these consoles when I tried to upgrade plain ones from the exchange and was able to get more than my money back.
Yeah the projected singularity shares a cooldown with GW. That's why I only use it on the blockade STF. I tried Ionic Turbulence too and I liked it on my Scryer. I am not using it on the Pathfinder since it would have meant losing my spare TBR.
Doesn't particle generators affect the subspace integration circuit's implosion? I thought it did. I could try to get an Isometric Charge console if I get enough EC for one.
Quick question on fleet consoles, do the +Plasma modifiers come at random or do they show up before you buy the console? My fleet is still low-level so I do not know how the fleet stores are supposed to look like with these consoles. I'm also trying to save up on fleet credits for these items too (almost at 300k now).
| USS Curiosity - Pathfinder | USS Rift - Eternal |
The Science Ship Build Thread - Share your Sci Ship builds here!
Not sure on the damage of the subspace console, but isometric charge hits multiple targets. It was just an example, though. Who knows what new consoles we will also get in the next season:)
You can see the plasma modifier in advance. There is no gamble. Buy them at MK X and upgrade them. I think that is overall cheaper than buying them at Mk XII.
To the last part:
There are 3 categories for the Fleet Science Consoles at the Embassy:
+Plasma for all Science Consoles
+Shield Regen for all Science Consoles
+ Hull Regen for all Science Consoles
the +Threat -Threat is included in all consoles.
just click on the +Plasma category and select your favorite Console, MK level and +\- Threat.
So Mk X then upgrade it is.
| USS Curiosity - Pathfinder | USS Rift - Eternal |
The Science Ship Build Thread - Share your Sci Ship builds here!
I run a Pathfinder on my tac captain and averaging 13-17K per ISA run depending on the team, and thats in all MK XII gear still. My sci captain runs a tac vesta torp boat currently doing 10-13K in ISA. I don't have the builds listed on STO Academy yet but if you want to see them and think they would be of any help I will build them out.
FA Dion - Romulan Engineer Officer
FA Zophie Delwynn - Fed Science Officer
I am also after the elusive partg field exciter and what i have been doing is buying the mk 12 version on the exchange and upgraded them to see if i can get the mod, if not usually sell for way more than the original you bought and since i can make upgrade kits its all about trying til you succeed.
As far as your build i would only use the science consoles for particle gen consoles only,its the only way to get those numbers higher. I would drop the nukara console and put the leech console in its place and get a better prtg console in its place.
Yes that's one of the reasons why I am planning to get the +Plasma consoles. The Particle Emissions torps are pretty good, especially when fired on a cluster of targets. I'd want to buff their effectiveness with those consoles.
I'd love to see your builds too, including the Vesta. I have a Vesta too and I'm planning to set that up when I'm done building the Pathfinder.
That's a pretty interesting suggestion. I'll probably do that to gain that crit chance. Thank you for your feedback!
| USS Curiosity - Pathfinder | USS Rift - Eternal |
The Science Ship Build Thread - Share your Sci Ship builds here!
The added Particle Gen points are very much welcome for my build. I am interested on the "Chance" modifier. Does it stack on top of the 20% subsystem chance to create a 45% chance to disable a subsystem? Are there other bonuses that would be awesome to have on the secondary deflector that would help my build even more than this?
Thanks!
| USS Curiosity - Pathfinder | USS Rift - Eternal |
The Science Ship Build Thread - Share your Sci Ship builds here!
Its better to craft at mk2 for better chance of hitting gold before even getting to mk7 and you can use less valuable materials. Same as the beams or other weapons.
| USS Curiosity - Pathfinder | USS Rift - Eternal |
The Science Ship Build Thread - Share your Sci Ship builds here!
I still have to get those Embassy Consoles though. Once I have those, all I have left to do with this ship is upgrade my weapons from Mk XII to XIV.
| USS Curiosity - Pathfinder | USS Rift - Eternal |
The Science Ship Build Thread - Share your Sci Ship builds here!
It's pretty hard for me to get a good parse on ISA since I can't use my main damaging skills on the transformers (GW and TBR) since that would risk pulling the nanite ships towards them and cause the mission to fail. So I am pretty happy where I am now. With weapon upgrades, I'll see if I can make it to 20k.
Edit:
Updated build posted. Some notes:
- The blank Engineering Console Slot should have a Constriction Anchor (not included in the list of options)
- The embassy consoles should be 3 Weapon Signature Amplifier Consoles and 1 Weapon Signature Nullifier.
Edit 2:
Got the embassy consoles to MkXIV. Still have to do an ISA run but I am now doing 8.5-8.7k on Starbase 234 runs FWIW.
| USS Curiosity - Pathfinder | USS Rift - Eternal |
The Science Ship Build Thread - Share your Sci Ship builds here!
| USS Curiosity - Pathfinder | USS Rift - Eternal |
The Science Ship Build Thread - Share your Sci Ship builds here!
It depends on what you want to do really. If you want to stack up on exotic damage, PartGen is the way to go especially if you want to take full advantage of the Particle Manipulator trait. If you are mor interested in controlling NPCs then you'd want more GravGens.
| USS Curiosity - Pathfinder | USS Rift - Eternal |
The Science Ship Build Thread - Share your Sci Ship builds here!