2. Of Bajor (it is a nightmare that seems to never end).
3. The Vault
4. All of the Breen arc except Cold Storage
5. Reunion (Neelix. Do I need another reason)
6. Anything that had to do with fighting Elachi ships (I think what ruined it for me was the double xp week. I leveled a romulan to max and got the big slow T4 warbird with terrible turn rate which sucked when fighting fast Elachi ships).
5) The Breen Front. (Well, no the missions themselves were fine, I just despised the way the Deferi earlier refused to help us against the Borg back in "Second Wave", claiming its balance to be assimilated... but when a threat actually shows up on their doorstep and is killing them its not Balance anymore and they come begging for our aid. Even so much as to trick us into being drawn into their petty little internal-matter conflict.)
6) Temporal Ambassador
7) This one is as a Romulan and I honestly can't remember its name. You were visiting a Romulan space station that was under attack by Elachi and all they had were crappy shuttles to fight with. There were three huge waves and you had to spend over an hour picking off dozens of Elachi ships, then again and again in three massive waves. Took forever to beat.
New Lunar Republic
"Where monsters rampage, I'm there to take them down! Where treasure glitters, I'm there to claim it! Where an enemy rises to face me, victory will be mine!" -Lina Inverse
1) Divide et Impera--NOT canon to my characters thank goodness, due to species. Cardassian and Devidian captains are very, very bad brainwashing targets for an Undine infiltrator and therefore the Zelledine would never have involved them.
2) The KDF torture mission, whatever it's called. Left me with such a bad taste and not even the tiny possibility of Undine brainwashing that I stopped playing my KDF toon and will never go back.
3) The DR patrols. A few systems aren't so bad but the fact that we are forced to do then all for utterly inadequate rewards...no. Just no.
4) Step Between the Stars--The EVA stuff is roughly comparable to beating my head on a wall. Hate hate hate hate.
I don't remember the Breen missions very well but I do consider the Deferi to be galactic moral cowards. No being deserves assimilation but it did feel like slimy hypocrisy.
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I actually felt bad for the the real Dr. Cooper after seeing him in the revamped Borg/Undine arc. He was actually pretty decent and kept a cool head under pressure, for someone who probably had no self-defense training. Seems like the Undine didn't just kidnap and/or kill him, but committed a mean-spirited character assassination, too.
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2) The KDF torture mission, whatever it's called. Left me with such a bad taste and not even the tiny possibility of Undine brainwashing that I stopped playing my KDF toon and will never go back.
I must have purposely blocked that one out of my memory for similar reasons. It was the only mission that actually bothered me, since I feel very strongly about torture. That, and I believe that mission highlights that Cryptic has never quite shook themselves from comic book video game roots.
I never saw the KDF as James Bond villains until that mission.
Glad I'm not the only one. I don't care what the KDF'ers around here think. And then to pretend that is "honor"...in my headcanon that was the incident that caused my "short-lived" KDF character to defect to the Federation. (HIS idea of honor would have been to give the captain his weapon back and have a duel at twenty paces.)
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I think that kind of decision-making for villainous types is best left for NPCs, not a playable faction. Villainous factions should honestly resemble heroic factions, just with a different ideology that puts them at odds against one another. The best villains are those who think they are doing the right thing, and honestly torture is not the right thing no matter which color your hat is.
I often cite Magneto as an inspiration for what a villainous player faction in any MMO should resemble.
I think it is easily achievable to make the KDF villainous while maintaining a degree of honor and nobility. Torture really makes that difficult to attain, though. I think the writer of that mission was simply trying to jump into the deep end to make the KDF as 'bad guy' as possible, but completely missed the finer details of what makes a great villainous faction.
Even in City of Villains the worst we did was burn schoolbooks. Oh, and brainwash that heroic sidekick into becoming a heel to her mentor.
1 - Divide et Impera. I don't like being forced to carry the idiot ball.
2 - Of Bajor. Especially that part near the end where you have to fly a small ship past DS9, disabling the defenses while a) Jem'Hadar shoot at you and b) work bees try to repair the damage you've done. Having to destroy the same weapon emplacements four times running makes Candle In the Wind look reasonable (at least once the Elachi are dead, they stay dead!).
3 - Night of the Comet. Specifically, the part where I have to reproduce the recipe for the nerve tonic. For the Great Bird's sake, woman, you're a grown-up! Settle down and give me the damned part I need to save the station, and have a nervous breakdown and drinking session on your own time!
The nerve tonic was stupid--but sadly a reflection of the empty-headed, sexist depiction of women that is why I don't really like TOS itself. :-/
Jonsills--not sure the mission you're describing is Operation Gamma?
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2) The KDF torture mission, whatever it's called. Left me with such a bad taste and not even the tiny possibility of Undine brainwashing that I stopped playing my KDF toon and will never go back.
I just skip the mission when I'm playing KDF and pretend that my character's supposed to be bailing out the moron that pulled that dumb stunt and got captured in the sequel mission.
Then I go back to shooting traitors, Orions, and Hirogen. Fun.
Glad I'm not the only one. I don't care what the KDF'ers around here think. And then to pretend that is "honor"...in my headcanon that was the incident that caused my "short-lived" KDF character to defect to the Federation. (HIS idea of honor would have been to give the captain his weapon back and have a duel at twenty paces.)
I believe so. You beat the TRIBBLE out of him until he talks, then you kill him and blow up his ship.
I didn't even give that one a second thought. I did not see it as a villainous action. The KDF aren't villains. Perhaps from the Fed viewpoint, but if you're playing KDF - shouldn't it be from the KDF viewpoint?
As for killing him and blowing his ship up, well - this is a game of genocide/mass murder. By the time somebody has reached 60, their kill count has likely passed a million.
Hell, consider a single run of a SB24, eh?
Each To'Duj is 2 KDF.
Each BoP is 30+ KDF.
Each Hegh'ta is 100+ KDF.
Each Raptor is 200+ KDF.
Each Vor'Cha is 1500+ KDF.
Each Negh'Var is 2500+ KDF.
Each Vo'Quv is 4000+ KDF.
Blow up 50 ships so you can blow up 20 Negh'Var. The 20 Negh'Var is over 50k KDF you've just toasted...add in the kills from the first 50 ships as well as any other ships fragged while trying to pop the 20 Negh.
Think about all those Argala runs folks are doing?
Hell, think about the Delta Quadrant's story arc itself and all the slaughter there.
Star Slaughter Online...
...folks obliterate NPCs by the millions without a second thought; but interrogating Hollingsworth is some villainous act?
Let's replay through the story with this particular mission, eh?
The Federation has begun an invasion of the Klingon Empire. Brave warriors of the Klingon Defense Force have captured a Federation base within the Empire only to come under assault from a taskforce from the imperialistic Federation armada hellbent on conquering all before them. You rush to the aid of your fellow warriors in their time of need in defense against the continued aggressions of the Federation.
As you valiantly fight off the invaders, an opportunity presents itself to board the flagship of the enemy's armada of destruction. You fight your way to the bridge in the hopes of gathering intel that could save countless lives of how many innocent citizens of the Empire and those brave warriors willing to stand in opposition to the Federation's Borg-like need to assimilate the Universe. With how many brothers and sisters already lost to the Federation's campaign and thinking of all those that might be saved, you interrogate the leader of the enemy's battlegroup.
You are surprised to receive the codes to the Sol system itself. You could put an end to Federation hostilities and atrocities by taking the fight to their very home. But J'mpok, in his wisdom and not wanting to become the very villain that he fights, suggests instead an attack on the Federation's ability to carry on their invasion - an opportunity to slow the Federation aggression and perhaps allow for diplomatic means to end the conflict if the Federation will only listen to reason.
Hrmmm...yeah...viewpoint.
If I want the Tragic Hero, I'm doing Romulan.
If I want the Anti-Hero Hero, I'm doing Klingon.
If I want the Diabolical Villain, I'm doing Federation.
War is a horrible thing, yes. Yes, we kill lots of people without a second thought. Sure, we are probably responsible for trillions of lives lost (if every ship we have ever killed was real). Yes, it's extremely over-the-top and there needs to be a suspension of disbelief that your ship is somehow capable of destroying several hundred thousand ships-of-the-line in your career in the KDF.
The big disconnect is that these NPCs are nameless. They are the faceless "them" as opposed to "us".
It is human nature to mentally file away people we do not know and do not care to know as "them", in which their life simply does not matter to us, and we do not care.
But when it comes to storytelling, when you put a name, a face, a dialogue with a character, you begin to see that person as not a "them", but an actual person. Although fictional, you can no longer make the disconnect, it becomes humanized.
The U.S.S. DeWitt is not "Federation Typhoon Battleship" and John Hollingsworth isn't "Starfleet Tactical Captain".
So yes, while you make some very good points, it really comes down to psychology.
And to be perfectly honest, I would also oppose routinely torturing (or interrogating) faceless NPCs in the course of my career. But destroying them outright is easier to reconcile, since this is war and all.
Least favorite missions? I'm gonna go with "Divide et Impera" (before "Divide ut Regnes" made sense out of it) and "Where Angels Fear to Tread", the latter because the addition of Republic POWs took any and all weight out of the moral choice at the end. Now if you let the Rom keep the Borg tech, you're aiding and abetting a war criminal, which is probably good for a few dozen years in prison.
I didn't even give that one a second thought. I did not see it as a villainous action. The KDF aren't villains. Perhaps from the Fed viewpoint, but if you're playing KDF - shouldn't it be from the KDF viewpoint?
As for killing him and blowing his ship up, well - this is a game of genocide/mass murder. By the time somebody has reached 60, their kill count has likely passed a million.
Hell, consider a single run of a SB24, eh?
Each To'Duj is 2 KDF.
Each BoP is 30+ KDF.
Each Hegh'ta is 100+ KDF.
Each Raptor is 200+ KDF.
Each Vor'Cha is 1500+ KDF.
Each Negh'Var is 2500+ KDF.
Each Vo'Quv is 4000+ KDF.
Blow up 50 ships so you can blow up 20 Negh'Var. The 20 Negh'Var is over 50k KDF you've just toasted...add in the kills from the first 50 ships as well as any other ships fragged while trying to pop the 20 Negh.
Think about all those Argala runs folks are doing?
Hell, think about the Delta Quadrant's story arc itself and all the slaughter there.
Star Slaughter Online...
...folks obliterate NPCs by the millions without a second thought; but interrogating Hollingsworth is some villainous act?
Let's replay through the story with this particular mission, eh?
The Federation has begun an invasion of the Klingon Empire. Brave warriors of the Klingon Defense Force have captured a Federation base within the Empire only to come under assault from a taskforce from the imperialistic Federation armada hellbent on conquering all before them. You rush to the aid of your fellow warriors in their time of need in defense against the continued aggressions of the Federation.
As you valiantly fight off the invaders, an opportunity presents itself to board the flagship of the enemy's armada of destruction. You fight your way to the bridge in the hopes of gathering intel that could save countless lives of how many innocent citizens of the Empire and those brave warriors willing to stand in opposition to the Federation's Borg-like need to assimilate the Universe. With how many brothers and sisters already lost to the Federation's campaign and thinking of all those that might be saved, you interrogate the leader of the enemy's battlegroup.
You are surprised to receive the codes to the Sol system itself. You could put an end to Federation hostilities and atrocities by taking the fight to their very home. But J'mpok, in his wisdom and not wanting to become the very villain that he fights, suggests instead an attack on the Federation's ability to carry on their invasion - an opportunity to slow the Federation aggression and perhaps allow for diplomatic means to end the conflict if the Federation will only listen to reason.
Hrmmm...yeah...viewpoint.
If I want the Tragic Hero, I'm doing Romulan.
If I want the Anti-Hero Hero, I'm doing Klingon.
If I want the Diabolical Villain, I'm doing Federation.
Yeah, you need to reread that mission, along with rereading the background material. The Klingons are doing the invading; the DeWitt's task force is attempting to recapture a Federation starbase. And the only reason J'mpok didn't send you after Earth is because it's too heavily defended.
Don't delude yourself: the Klingons picked that fight. Just like they picked the whole damn stupid war when they decided Korvat would be a fun place to do some ethnic cleansing.
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
KDF:
- Space Chase (I'm with virusdancer on "Second Star," but destroying the Feds here after explaining Drake's deception just felt incredibly stupid.)
FED:
- Divide et Impera (There's a Foundry mission involving time travel where you can sorta correct things and which sorta explains why Zelle is still standing in T'nae's office to this day. Even with that, though, this is a loathsome mission.)
- Most of the rest of the Romulan arc.
- Most of the Cardassia/True Way arc, especially
- Cage of Fire (Never trust a Cardassian peace activist.)
ROM:
- nothing jumps out at me.
Cross-faction:
- Operation Gamma (As much as I always want to kill the Ferengi, I can never bring myself to do it. Because Eraun wants me to do it. And I hate him more.)
- Boldly They Rode ("Kurland here.")
- Sphere of Influence (here's a fun drinking game for you: take a drink every time someone says "Agreed" during the dialogue. Take two if it's Worf. If you can still see the screen when the mission's over, you win! (You will never win.))
- Reunion (the one mission where your typical genocidal actions would be totally justifiable...)
...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
- Anne Bredon
the entire klingon war arc from the federation side, just so dull, its just a chore just mustering up any potential interest to go through such torture after more then a few times.
as for the klingon torture mission, i didnt care about it one way or the other, humans; kill , burn, pillage, and destroy anything they cant have because other humans have it and everyone comes away miserable, a reckless endless cycle of typical human behavior. so as far as klingon honor goes, thats a mixed bag to pin down exactly where it starts and finishes so its hard to define what is acceptable to a klingon warrior.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
I don't think what any of the Captains in STO are doing - even if you count all the ships destroyed - is genocide. You still fight other soldiers. No one is really trying to eradicate the other culture or species.
That said... the "torture" scene in Second Star to the Right or whatever is bad. In many ways. It's torture. It's terribly implemented.
Though... It's cannon that Klingons have pain sticks and so on - but only in TOS they even seem to use them on anyone.
It might be more fitting to challenge the Captain to a duel and if he loses, he begs for mercy and offers the codes. That would make him a terrible Captain, not worthy of the uniform...
Divide et Empera or what it's called is also terrible. It really needs a rewrite. If the idea was that the Undine mind-manipulated us - I think the Romulans have a far better mission on mind screws. I am not saying the basic plot line needs to be totally changed - but there need to be hints on what is going on.
I also dislike a lot of the Cardassian arc. I think there are some good ideas in it, but the execution is terrible. I really liked the idea of revisiting the FIre Caves on Bajor and the idea of a positive figure turning out to be fake and evil - but it all happened in a single episode. There is no emotional impact to the betrayal if you don't first get to know this person as ally and friend.
Though if it was me, I'd ditch all of the Mirror Universe stuff. It is dumb, and it will always be if it stays as is.
I seriously hope that the next expansion is devoted to the Gamma Quadrant.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
Comments
2. Reunion.
That is all.
Love Dave Rivas. Hate that character.
And the KDF torture mission, that's the only mission I must have intentionally tried to forget about.
2) Of Bajor
3) Operation Gamma
4) Everything old is new/night of the comet
5) The Breen Front. (Well, no the missions themselves were fine, I just despised the way the Deferi earlier refused to help us against the Borg back in "Second Wave", claiming its balance to be assimilated... but when a threat actually shows up on their doorstep and is killing them its not Balance anymore and they come begging for our aid. Even so much as to trick us into being drawn into their petty little internal-matter conflict.)
6) Temporal Ambassador
7) This one is as a Romulan and I honestly can't remember its name. You were visiting a Romulan space station that was under attack by Elachi and all they had were crappy shuttles to fight with. There were three huge waves and you had to spend over an hour picking off dozens of Elachi ships, then again and again in three massive waves. Took forever to beat.
No surprise since we do think alike a lot. Especially #7 Hate, hate, hate that mission.
"Where monsters rampage, I'm there to take them down! Where treasure glitters, I'm there to claim it! Where an enemy rises to face me, victory will be mine!" -Lina Inverse
When it comes to borg missions, just using a projectile weapon makes them easier and more fun:P.
2) The KDF torture mission, whatever it's called. Left me with such a bad taste and not even the tiny possibility of Undine brainwashing that I stopped playing my KDF toon and will never go back.
3) The DR patrols. A few systems aren't so bad but the fact that we are forced to do then all for utterly inadequate rewards...no. Just no.
4) Step Between the Stars--The EVA stuff is roughly comparable to beating my head on a wall. Hate hate hate hate.
I don't remember the Breen missions very well but I do consider the Deferi to be galactic moral cowards. No being deserves assimilation but it did feel like slimy hypocrisy.
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Keep Your Enemies Closer
The Vault
Operation Gamma
The Best Defense
Yeah, I didn't install Shuttle Online...
I actually felt bad for the the real Dr. Cooper after seeing him in the revamped Borg/Undine arc. He was actually pretty decent and kept a cool head under pressure, for someone who probably had no self-defense training. Seems like the Undine didn't just kidnap and/or kill him, but committed a mean-spirited character assassination, too.
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I must have purposely blocked that one out of my memory for similar reasons. It was the only mission that actually bothered me, since I feel very strongly about torture. That, and I believe that mission highlights that Cryptic has never quite shook themselves from comic book video game roots.
I never saw the KDF as James Bond villains until that mission.
Definitely adding that to the list.
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I often cite Magneto as an inspiration for what a villainous player faction in any MMO should resemble.
I think it is easily achievable to make the KDF villainous while maintaining a degree of honor and nobility. Torture really makes that difficult to attain, though. I think the writer of that mission was simply trying to jump into the deep end to make the KDF as 'bad guy' as possible, but completely missed the finer details of what makes a great villainous faction.
Even in City of Villains the worst we did was burn schoolbooks. Oh, and brainwash that heroic sidekick into becoming a heel to her mentor.
2 - Of Bajor. Especially that part near the end where you have to fly a small ship past DS9, disabling the defenses while a) Jem'Hadar shoot at you and b) work bees try to repair the damage you've done. Having to destroy the same weapon emplacements four times running makes Candle In the Wind look reasonable (at least once the Elachi are dead, they stay dead!).
3 - Night of the Comet. Specifically, the part where I have to reproduce the recipe for the nerve tonic. For the Great Bird's sake, woman, you're a grown-up! Settle down and give me the damned part I need to save the station, and have a nervous breakdown and drinking session on your own time!
Jonsills--not sure the mission you're describing is Operation Gamma?
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I believe so. You beat the TRIBBLE out of him until he talks, then you kill him and blow up his ship.
I just skip the mission when I'm playing KDF and pretend that my character's supposed to be bailing out the moron that pulled that dumb stunt and got captured in the sequel mission.
Then I go back to shooting traitors, Orions, and Hirogen. Fun.
Yeah, it's super dishonorable to beat up and unarmed man, kill him, and blow up his ship.
Plus, the only people I genuinely hate IRL with a burning, unreasoning passion are responsible for torture. I do NOT like torture. At ALL.
wait that pretty much spans the whole lot of DRs missions save for the first one
What is the name of that mission?
Second Star to the Right, Straight on 'til Morning
Oh, I remember now. Having to beat the TRIBBLE out of the federation captain over and over again until he gives in.
I didn't even give that one a second thought. I did not see it as a villainous action. The KDF aren't villains. Perhaps from the Fed viewpoint, but if you're playing KDF - shouldn't it be from the KDF viewpoint?
As for killing him and blowing his ship up, well - this is a game of genocide/mass murder. By the time somebody has reached 60, their kill count has likely passed a million.
Hell, consider a single run of a SB24, eh?
Each To'Duj is 2 KDF.
Each BoP is 30+ KDF.
Each Hegh'ta is 100+ KDF.
Each Raptor is 200+ KDF.
Each Vor'Cha is 1500+ KDF.
Each Negh'Var is 2500+ KDF.
Each Vo'Quv is 4000+ KDF.
Blow up 50 ships so you can blow up 20 Negh'Var. The 20 Negh'Var is over 50k KDF you've just toasted...add in the kills from the first 50 ships as well as any other ships fragged while trying to pop the 20 Negh.
Think about all those Argala runs folks are doing?
Hell, think about the Delta Quadrant's story arc itself and all the slaughter there.
Star Slaughter Online...
...folks obliterate NPCs by the millions without a second thought; but interrogating Hollingsworth is some villainous act?
Let's replay through the story with this particular mission, eh?
The Federation has begun an invasion of the Klingon Empire. Brave warriors of the Klingon Defense Force have captured a Federation base within the Empire only to come under assault from a taskforce from the imperialistic Federation armada hellbent on conquering all before them. You rush to the aid of your fellow warriors in their time of need in defense against the continued aggressions of the Federation.
As you valiantly fight off the invaders, an opportunity presents itself to board the flagship of the enemy's armada of destruction. You fight your way to the bridge in the hopes of gathering intel that could save countless lives of how many innocent citizens of the Empire and those brave warriors willing to stand in opposition to the Federation's Borg-like need to assimilate the Universe. With how many brothers and sisters already lost to the Federation's campaign and thinking of all those that might be saved, you interrogate the leader of the enemy's battlegroup.
You are surprised to receive the codes to the Sol system itself. You could put an end to Federation hostilities and atrocities by taking the fight to their very home. But J'mpok, in his wisdom and not wanting to become the very villain that he fights, suggests instead an attack on the Federation's ability to carry on their invasion - an opportunity to slow the Federation aggression and perhaps allow for diplomatic means to end the conflict if the Federation will only listen to reason.
Hrmmm...yeah...viewpoint.
If I want the Tragic Hero, I'm doing Romulan.
If I want the Anti-Hero Hero, I'm doing Klingon.
If I want the Diabolical Villain, I'm doing Federation.
The big disconnect is that these NPCs are nameless. They are the faceless "them" as opposed to "us".
It is human nature to mentally file away people we do not know and do not care to know as "them", in which their life simply does not matter to us, and we do not care.
But when it comes to storytelling, when you put a name, a face, a dialogue with a character, you begin to see that person as not a "them", but an actual person. Although fictional, you can no longer make the disconnect, it becomes humanized.
The U.S.S. DeWitt is not "Federation Typhoon Battleship" and John Hollingsworth isn't "Starfleet Tactical Captain".
So yes, while you make some very good points, it really comes down to psychology.
And to be perfectly honest, I would also oppose routinely torturing (or interrogating) faceless NPCs in the course of my career. But destroying them outright is easier to reconcile, since this is war and all.
Yeah, you need to reread that mission, along with rereading the background material. The Klingons are doing the invading; the DeWitt's task force is attempting to recapture a Federation starbase. And the only reason J'mpok didn't send you after Earth is because it's too heavily defended.
Don't delude yourself: the Klingons picked that fight. Just like they picked the whole damn stupid war when they decided Korvat would be a fun place to do some ethnic cleansing.
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
KDF:
- Space Chase (I'm with virusdancer on "Second Star," but destroying the Feds here after explaining Drake's deception just felt incredibly stupid.)
FED:
- Divide et Impera (There's a Foundry mission involving time travel where you can sorta correct things and which sorta explains why Zelle is still standing in T'nae's office to this day. Even with that, though, this is a loathsome mission.)
- Most of the rest of the Romulan arc.
- Most of the Cardassia/True Way arc, especially
- Cage of Fire (Never trust a Cardassian peace activist.)
ROM:
- nothing jumps out at me.
Cross-faction:
- Operation Gamma (As much as I always want to kill the Ferengi, I can never bring myself to do it. Because Eraun wants me to do it. And I hate him more.)
- Boldly They Rode ("Kurland here.")
- Sphere of Influence (here's a fun drinking game for you: take a drink every time someone says "Agreed" during the dialogue. Take two if it's Worf. If you can still see the screen when the mission's over, you win! (You will never win.))
- Reunion (the one mission where your typical genocidal actions would be totally justifiable...)
...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
- Anne Bredon
the entire klingon war arc from the federation side, just so dull, its just a chore just mustering up any potential interest to go through such torture after more then a few times.
as for the klingon torture mission, i didnt care about it one way or the other, humans; kill , burn, pillage, and destroy anything they cant have because other humans have it and everyone comes away miserable, a reckless endless cycle of typical human behavior. so as far as klingon honor goes, thats a mixed bag to pin down exactly where it starts and finishes so its hard to define what is acceptable to a klingon warrior.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
That said... the "torture" scene in Second Star to the Right or whatever is bad. In many ways. It's torture. It's terribly implemented.
Though... It's cannon that Klingons have pain sticks and so on - but only in TOS they even seem to use them on anyone.
It might be more fitting to challenge the Captain to a duel and if he loses, he begs for mercy and offers the codes. That would make him a terrible Captain, not worthy of the uniform...
Divide et Empera or what it's called is also terrible. It really needs a rewrite. If the idea was that the Undine mind-manipulated us - I think the Romulans have a far better mission on mind screws. I am not saying the basic plot line needs to be totally changed - but there need to be hints on what is going on.
I also dislike a lot of the Cardassian arc. I think there are some good ideas in it, but the execution is terrible. I really liked the idea of revisiting the FIre Caves on Bajor and the idea of a positive figure turning out to be fake and evil - but it all happened in a single episode. There is no emotional impact to the betrayal if you don't first get to know this person as ally and friend.
Though if it was me, I'd ditch all of the Mirror Universe stuff. It is dumb, and it will always be if it stays as is.
I seriously hope that the next expansion is devoted to the Gamma Quadrant.