I've just received an AFK penalty when I wasn't AFK.
I'm not sure which queue it was as it was my first time doing it (something to do with the borg queen, a space mission with lots of structure about), I sat on the "startline" because everyone else was (didn't wanna be the first into battle as I'm not a tank and not well equipped (and I'm also still trying to figure out the carrier I bought yesterday)) so I launched my wing of fighters and was only about 10-20km behind my team. By the time I got to the cubes they were all dead (they got wiped out really quickly) and I only had a few spheres to hit.
Then it moved to the next part and I let off a volley against the long ship... and then got one-hitted by its laser. only got a few more shots off on the diamond then it was mission complete.
When I seen I'd been penalised I took a screen shot of the text (below) but the screenshot doeesnt have a HUD on it so it isn't useful. I've copy/pasted it below to show that I did shoot things (if you must hit things to get exp) but as you can see my damage was terrible lol, but I was active.
Skill Point +1
Skill Point +430
RyanSTO Live@Ezri_Carter: dont equip cloak console on the galaxy x
Skill Point +53
Skill Point +71
Skill Point +71
Skill Point +71
Skill Point +71
Skill Point +53
Skill Point +71
Skill Point +71
Skill Point +45
Skill Point +71
Skill Point +53
Skill Point +53
Skill Point +53
Skill Point +67
Skill Point +53
Skill Point +53
Skill Point +53
Skill Point +53
Skill Point +53
Skill Point +532
We need to stay within 5k of the Queen while she is inert to keep Vessels 1 and 2 from targeting us with their lances.
Skill Point +493
Skill Point +54
Skill Point +54
Skill Point +107
RyanSTO Live@Ezri_Carter: CLRHive Space[2:38] Dmg(DPS) -RyanSTO 6,2m(39.386) -Simone 539k(3.475) -Frogga 328k(2.539) -Beatrix 305k(1.931) -Stark 86,1k(615) -
Skill Point +477
Skill Point +96
Skill Point +434
(I'm stark btw
) lol
I understand this afk thing needs to be there, but it was my first time on the mission, the guy with 6.2 million DPS just seemed to wipe the cubes out in a matter 5 seconds, so really, what chance did I stand?
It just seems broken that a 'noob' to the mission can have a 2 hour ban slapped on him because he didn't DPS enough.
(Let me know if I need to remove names, even though this post is in no way 'naming and shaming', thanks)
Comments
RyanSTO Live deals 585 (452) Plasma Damage to Vessel Two of Two Unimatrix 01 with Plasma Beam Array - Fire at Will III.
Your Plasma - Plasma Fire deals 124 (96) Plasma Damage to Vessel Two of Two Unimatrix 01.
Frogga deals 30 (228) Tetryon Damage to Vessel Two of Two Unimatrix 01 with Tetryon Turret - Scatter Volley I.
Frogga deals 107 (82) Radiation Damage to Vessel Two of Two Unimatrix 01 with Aceton Beam I.
[TeamLoot] Stark@lostyus chose Need on [Console - Tactical - Antiproton Mag Regulator Mk XI].
[TeamLoot] Frogga@thefrogga has received [Console - Tactical - Antiproton Mag Regulator Mk XI] by Need(90). Other rolls: Stark@lostyus(39), RyanSTO Live@Ezri_Carter(55), Simone@nuxis1(24)
Your Dual Heavy Plasma Cannons gives 387 (790) to Vessel Two of Two Unimatrix 01's Shields.
Frogga deals 226 (123) Phaser Damage to Vessel Two of Two Unimatrix 01 with Phaser Array.
Your Dual Heavy Plasma Cannons deals 210 (543) Plasma Damage to Vessel Two of Two Unimatrix 01.
Simone deals 1490 (809) Phaser Damage to Vessel Two of Two Unimatrix 01 with Bio-Molecular Phaser Array.
Your Plasma Turret gives 99 (202) to Vessel Two of Two Unimatrix 01's Shields.
RyanSTO Live deals 9308 (5056) Antiproton Damage(Critical) to Vessel Two of Two Unimatrix 01 with Dual Antiproton Banks - Fire at Will III.
Your Plasma Turret deals 54 (139) Plasma Damage to Vessel Two of Two Unimatrix 01.
Frogga's Antiproton Array gives 405 (583) to Vessel Two of Two Unimatrix 01's Shields.
Your Romulan Dual Plasma Cannons gives 378 (544) to Vessel Two of Two Unimatrix 01's Shields.
Frogga deals 155 (569) Antiproton Damage to Vessel Two of Two Unimatrix 01 with Antiproton Array.
Your Romulan Dual Plasma Cannons deals 145 (531) Plasma Damage(Critical) to Vessel Two of Two Unimatrix 01.
Frogga deals 4399 (3393) Antiproton Damage(Critical) to Vessel Two of Two Unimatrix 01 with Antiproton Array - Overload I.
RyanSTO Live deals 7779 (6001) Antiproton Damage(Critical) to Vessel Two of Two Unimatrix 01 with Dual Antiproton Banks - Fire at Will III.
Your Dual Heavy Plasma Cannons gives 386 (752) to Vessel Two of Two Unimatrix 01's Shields.
Your Phaser Pulse Cannon gives 108 (211) to Vessel Two of Two Unimatrix 01's Shields.
Frogga deals 226 (128) Phaser Damage to Vessel Two of Two Unimatrix 01 with Phaser Array.
Frogga deals 247 (141) Phaser Damage to Vessel Two of Two Unimatrix 01 with Phaser Array.
Your Dual Heavy Plasma Cannons deals 200 (542) Plasma Damage to Vessel Two of Two Unimatrix 01.
Your Phaser Pulse Cannon deals 56 (152) Phaser Damage to Vessel Two of Two Unimatrix 01.
Frogga's Tetryon Turret - Scatter Volley I gives 176 (360) to Vessel Two of Two Unimatrix 01's Shields.
Not sure about the ToS with the naming, but not hurting their ego, to be sure. :rolleyes:
This supports an idea which I've had for a while, now.
HP among the targets is a finite set. If one or two players is making them disappear in a fashion highly disproportional to the others playing, how can any of the others live up to any kind of DPS minimum standard? One player removes 90% of HP from the targets, leaving 10% to be divivied up by the other four. Adding insult to injury, how many "DPS Deities" would then start flaming other players for not meeting the minimum standard?
Not all, but more than a few.
Maybe someone can explain it to me, or post a run where all five teammates score 40K DPS.
It was fast! lol
The only thing slow about it was that I had a chance to actually read the mission brief at the start of the mission, un-rushed XD lol
Didn't think there where people who read that.
I don't know whether to be mad at him, or honoured by his presence XD lol
You do have a very good point there.
It would be better if this was implemented with some type of ships attacked/ship movement... I dunno, somehting other than DPS because of the points you raised.
lol, I play mmo's in general for their stories, so when I get the chance I'll skim-read through it... only on my first time through a mission though, and also in case it sets out what should be done on a mission (priority targets etc).
Guess the bright side is you now have 2 hours to work on your build and figure out what you did wrong. FYI cannons and especially cannon rapid fire are not recommended for any PvE content, if you really want to use cannons invest in scatter volley.
I didn't think I did do anything wrong, though I know it may be weak. (I've heard people talking about having cannons on their escorts (though something thats crossed my mind -and I'm not comfortable with- is cannons may be stronger, but only when I'm on the actual attack run, having to turn around and repeat is surely impacting my DPS negatively)). My individual shots might be weak, but overall, I didn't get a good chance to 'let loose' on the enemy (in that game).
I do appreciate the comment though but I've heard people do actually use cannons, and I have rapid fire I and II, so was hoping that would increase my DPS (more chance to use them, improving my DPS).
Are you suggesting to totally not use cannons? (I don't normally even use a turret, I just changed because of something I read about cannons and rapid fire the other day) I thought Rapid Fire would be better than Scatter Shot, as SS against a small target would likely miss with many shots.
I would like to improve my DPS so any advice (or links) you or others could give would be greatly appreciated.
I created a topic about this when it went live
also there have been a few topics about exaclty your problem
and guess what? no response on either of em as far as i can remember
Seems like you hear a lot of things, but did you ever think about the difference between an escort and a Galaxy-X (I think you mentioned that ship in this thread)?
You should also think about the following: Some of the DPS-records are on escorts with Dual-Beam Banks (before you switch your weapons, think about the difference between escorts and cruisers again).
If you want to improve, take a look at other threads here, for example an Oddy: Science Odyssey 50k-70k+ DPS: The Return of the Green Knight
If Star Trek Online was an Open-Source (GPL) Game, we would have a low-grind fork.
Yeah, I seen and read some of them (though also read that mods see 1 month old threads being brought back as necro'ing lol)
It's a shame about how this game is being run, with what I've read about and the lack of decent fixes I can't help thinking this great game is under bad management
I did a "The cure found" STF run and someone had crazy DPS and was killing things really quick. I barely got to participate in the whole match.
Then after it was over I discovered the equally as crazy AFK penalty. In my case though I have four alts so I just switched to one of those until the penalty was finished then switched back.
If your going to use cannons use cannon scatter volley instead of rapid fire. Same for torpedos, spread instead of high yield. DPS in this game is all about AoE. Scatter volley appears to miss allot of shots, thats just a visual effect rather than something that actually effects dps.
If you want to get the most dps out of that ship though I'd advise dual beam banks with omni directional beams in the rear and beam fire at will. Below is a sample build and video from the same guy that was in that run with you.
https://www.youtube.com/watch?v=z5sY8flnW2w
http://www.stoacademy.com/tools/skillplanner/?build=ryanstosturningtide_0
This thread contains the download link for the parser if you would like to be able to parse your own dps. http://sto-forum.perfectworld.com/showthread.php?t=955451
https://www.youtube.com/watch?v=j9ocZfZAHJk&list=PLMuD-YI-u3TnphAERG7O1R4oeMivCnrTB
Explanation of basically everything you should know
https://www.youtube.com/watch?v=z5sY8flnW2w
Akira ISA 112k DPS
https://www.youtube.com/watch?v=VRATXezr_Tg
Scimitar ISA DPS
Upload a parse of 10k DPS or more to join the DPS Channels, Combatlog reader at http://tinyurl.com/onc6wd6
Or if you need help achieving that, try finding someone on DPS-Public. But after watching the whole thing, you shouldnt have trouble doing 10k.
Let me point out, it wasn't intentional to AFK you. I waited for the other players in that mission to initiate combat before I engaged them.
I also have heared that people do actually use torpedos. I have no idea why though.
best regards
RyanSTO
Thanks for this
Thing is though, it was only last night that I bought the Carrier escort, and I'm not willing to spend any more yet, so I need to make that work.
I was just talking about this with someone, I try to make my Escort more tanky by having 2 shield regen powers and 2 hull heal powers, (i play with a friend, mainly just PVE with some queues) though I don't think it'll be near as tanky as the proper Cruisers. I just thought using a escort with beams arrays means flying it the same way as a cruiser, which I assumed isn't the best idea as they don't have the durability of cruisers, also treating an escort like that would be losing its one advantage, its speed, its hit and run ability (I may be wrong opn this, i know, but surely that is how escorts are meant to work?)
I've considered Beam Banks, but their DPS is lower than cannons, and with cannons, I can use Rapid Fire, therefore increasing their power.
BTW my post isn't questioning your judgement, I'm just trying to understand how a weaker weapon could be better than a stronger one
Beams show lower DPS on the tooltip to cannons but the all energy weapons loose damage the farther you are from your target. This effect causes you to loose damage on cannons at double the rate you do on beams, why that is you'd have to ask cryptic, it is very poor design for a weapon already gimped by the 45 degree firing arc. Dual beam banks have a 90 degree firing arc and thus work far better with beam fire at will than cannons do with cannon scatter volley as they can hit more targets. Unless your fighting one single target, which i can't think of a single queue where you do that for more than a short period, then AoE abilities are always the way to go.
Hi
Thanks for the links, I'll give then a look through.
I know it wasn't intentional to get me AFK'ed so I hold no grudge against you, lol, and I can also verify that you did wait at the start as I had time to read the mission brief which I've mentioned in a previous post.
Thanks for this info, its something I can work on straight away tonight (buying the beams and changing out my skills) as I only have a few hours to play, so I'll check all the links tomorrow when I have more time.
They're fun!
My advice (to the OP) is to build for maximum fun first, then optimize second. You'll enjoy the game more than if you try to measure how much fun you're having by how much DPS you do!
Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
Posts like this are why I laugh when I see people speak of "DPS elitists."
the power creep is so high that you have to tune and tune and upgrade and tune. then people are saying how you are playing the game wrong when you dont want to do any of that and just want to put some gear on your ship and blow up stuff..
this game has gone from pay to win to pay to even be able to kill anything.
[12:44] Vessel One of Two Unimatrix 01 deals 1019527 (1157678) Kinetic Damage to you with Plasma Energy Bolt Explosion.
Any standard STF can be done with pretty much any combination of gear.
The normal ones can. It's when the 20-30k+ DPSers come into normal queues where rest of the majority of people can only do 1-3K dps that you get problems like people getting the AFK penalty.
Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
Or, when normal players get into higher level queues. I still think the the min/maxers are soaking up all the electronic blood like a sponge.
Working as the devs intended, which is too often ill conceived and/or poorly implemented; not the way people were asking for a fix. People say they don't listen, but the truth is they don't care, except as it relates to their paychecks - big difference.
CLRCrystalline[1:43] Dmg(DPS)TIME
Jena 4.4m(43.4k) 101
RyanSTO IR 3.9m(42.5k) 93
Player A 1.8m(17.0k) 103
Markus 1.6m(15.3k) 101
Player B 569k(6.1k) 93
Player C 443k(4.9k) 91
Player D 277k(2.8k) 100
Player E 178k(2.1k) 83
Player F 56.9k(1.1k) 53 <--- 0.4% of the damage table
Player G 42.1k(1.6k) 27 <--- 0.3% of the damage table
The two players who got less than 1% of the damage table also would have gotten an AFK penalty.
total time of the CC was 101 seconds. Player F was only in 1/2 the match, Player G only in 1/4 of the match (the time listed is from their first shot to their last shot). this could mean they where very late to start (afking at the spawn) or that they warped in late.
This is truly unfortunate.