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AFK penalty?

lostyuslostyus Member Posts: 208 Arc User
I've just received an AFK penalty when I wasn't AFK.

I'm not sure which queue it was as it was my first time doing it (something to do with the borg queen, a space mission with lots of structure about), I sat on the "startline" because everyone else was (didn't wanna be the first into battle as I'm not a tank and not well equipped (and I'm also still trying to figure out the carrier I bought yesterday)) so I launched my wing of fighters and was only about 10-20km behind my team. By the time I got to the cubes they were all dead (they got wiped out really quickly) and I only had a few spheres to hit.

Then it moved to the next part and I let off a volley against the long ship... and then got one-hitted by its laser. only got a few more shots off on the diamond then it was mission complete.

When I seen I'd been penalised I took a screen shot of the text (below) but the screenshot doeesnt have a HUD on it so it isn't useful. I've copy/pasted it below to show that I did shoot things (if you must hit things to get exp) but as you can see my damage was terrible lol, but I was active.

Skill Point +1

Skill Point +430

RyanSTO Live@Ezri_Carter: dont equip cloak console on the galaxy x

Skill Point +53

Skill Point +71

Skill Point +71

Skill Point +71

Skill Point +71

Skill Point +53

Skill Point +71

Skill Point +71

Skill Point +45

Skill Point +71

Skill Point +53

Skill Point +53

Skill Point +53

Skill Point +67

Skill Point +53

Skill Point +53

Skill Point +53

Skill Point +53

Skill Point +53

Skill Point +532

We need to stay within 5k of the Queen while she is inert to keep Vessels 1 and 2 from targeting us with their lances.

Skill Point +493

Skill Point +54

Skill Point +54

Skill Point +107

RyanSTO Live@Ezri_Carter: CLR—Hive Space[2:38]— Dmg(DPS) -—RyanSTO 6,2m(39.386) -Simone 539k(3.475) -Frogga 328k(2.539) -Beatrix 305k(1.931) -Stark 86,1k(615) -

Skill Point +477

Skill Point +96

Skill Point +434

(I'm stark btw :/ ) lol

I understand this afk thing needs to be there, but it was my first time on the mission, the guy with 6.2 million DPS just seemed to wipe the cubes out in a matter 5 seconds, so really, what chance did I stand?

It just seems broken that a 'noob' to the mission can have a 2 hour ban slapped on him because he didn't DPS enough.

(Let me know if I need to remove names, even though this post is in no way 'naming and shaming', thanks)
Post edited by lostyus on
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Comments

  • lostyuslostyus Member Posts: 208 Arc User
    edited December 2014
    Here's a C/P from the combat log to show I was active...


    RyanSTO Live deals 585 (452) Plasma Damage to Vessel Two of Two Unimatrix 01 with Plasma Beam Array - Fire at Will III.

    Your Plasma - Plasma Fire deals 124 (96) Plasma Damage to Vessel Two of Two Unimatrix 01.

    Frogga deals 30 (228) Tetryon Damage to Vessel Two of Two Unimatrix 01 with Tetryon Turret - Scatter Volley I.

    Frogga deals 107 (82) Radiation Damage to Vessel Two of Two Unimatrix 01 with Aceton Beam I.

    [TeamLoot] Stark@lostyus chose Need on [Console - Tactical - Antiproton Mag Regulator Mk XI].

    [TeamLoot] Frogga@thefrogga has received [Console - Tactical - Antiproton Mag Regulator Mk XI] by Need(90). Other rolls: Stark@lostyus(39), RyanSTO Live@Ezri_Carter(55), Simone@nuxis1(24)

    Your Dual Heavy Plasma Cannons gives 387 (790) to Vessel Two of Two Unimatrix 01's Shields.

    Frogga deals 226 (123) Phaser Damage to Vessel Two of Two Unimatrix 01 with Phaser Array.

    Your Dual Heavy Plasma Cannons deals 210 (543) Plasma Damage to Vessel Two of Two Unimatrix 01.

    Simone deals 1490 (809) Phaser Damage to Vessel Two of Two Unimatrix 01 with Bio-Molecular Phaser Array.

    Your Plasma Turret gives 99 (202) to Vessel Two of Two Unimatrix 01's Shields.

    RyanSTO Live deals 9308 (5056) Antiproton Damage(Critical) to Vessel Two of Two Unimatrix 01 with Dual Antiproton Banks - Fire at Will III.

    Your Plasma Turret deals 54 (139) Plasma Damage to Vessel Two of Two Unimatrix 01.

    Frogga's Antiproton Array gives 405 (583) to Vessel Two of Two Unimatrix 01's Shields.

    Your Romulan Dual Plasma Cannons gives 378 (544) to Vessel Two of Two Unimatrix 01's Shields.

    Frogga deals 155 (569) Antiproton Damage to Vessel Two of Two Unimatrix 01 with Antiproton Array.

    Your Romulan Dual Plasma Cannons deals 145 (531) Plasma Damage(Critical) to Vessel Two of Two Unimatrix 01.

    Frogga deals 4399 (3393) Antiproton Damage(Critical) to Vessel Two of Two Unimatrix 01 with Antiproton Array - Overload I.

    RyanSTO Live deals 7779 (6001) Antiproton Damage(Critical) to Vessel Two of Two Unimatrix 01 with Dual Antiproton Banks - Fire at Will III.

    Your Dual Heavy Plasma Cannons gives 386 (752) to Vessel Two of Two Unimatrix 01's Shields.

    Your Phaser Pulse Cannon gives 108 (211) to Vessel Two of Two Unimatrix 01's Shields.

    Frogga deals 226 (128) Phaser Damage to Vessel Two of Two Unimatrix 01 with Phaser Array.

    Frogga deals 247 (141) Phaser Damage to Vessel Two of Two Unimatrix 01 with Phaser Array.

    Your Dual Heavy Plasma Cannons deals 200 (542) Plasma Damage to Vessel Two of Two Unimatrix 01.

    Your Phaser Pulse Cannon deals 56 (152) Phaser Damage to Vessel Two of Two Unimatrix 01.

    Frogga's Tetryon Turret - Scatter Volley I gives 176 (360) to Vessel Two of Two Unimatrix 01's Shields.
  • keravnioskeravnios Member Posts: 142 Arc User
    edited December 2014
    I say ban 50k dps ppl from pugs. Will solve the problems of maps being won too fast. LOL
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  • nickodaemusnickodaemus Member Posts: 711 Arc User
    edited December 2014
    Looks like you had the strange fortune to run with one of the most well known DPS'ers around...
    Not sure about the ToS with the naming, but not hurting their ego, to be sure. :rolleyes:

    This supports an idea which I've had for a while, now.

    HP among the targets is a finite set. If one or two players is making them disappear in a fashion highly disproportional to the others playing, how can any of the others live up to any kind of DPS minimum standard? One player removes 90% of HP from the targets, leaving 10% to be divivied up by the other four. Adding insult to injury, how many "DPS Deities" would then start flaming other players for not meeting the minimum standard?

    Not all, but more than a few.

    Maybe someone can explain it to me, or post a run where all five teammates score 40K DPS.
  • lostyuslostyus Member Posts: 208 Arc User
    edited December 2014
    keravnios wrote: »
    I say ban 50k dps ppl from pugs. Will solve the problems of maps being won too fast. LOL

    It was fast! lol

    The only thing slow about it was that I had a chance to actually read the mission brief at the start of the mission, un-rushed XD lol
  • keravnioskeravnios Member Posts: 142 Arc User
    edited December 2014
    lostyus wrote: »
    It was fast! lol

    The only thing slow about it was that I had a chance to actually read the mission brief at the start of the mission, un-rushed XD lol

    Didn't think there where people who read that.
  • lostyuslostyus Member Posts: 208 Arc User
    edited December 2014
    Looks like you had the strange fortune to run with one of the most well known DPS'ers around...
    Not sure about the ToS with the naming, but not hurting their ego, to be sure. :rolleyes:

    This supports an idea which I've had for a while, now.

    HP among the targets is a finite set. If one or two players is making them disappear in a fashion highly disproportional to the others playing, how can any of the others live up to any kind of DPS minimum standard? One player removes 90% of HP from the targets, leaving 10% to be divivied up by the other four. Adding insult to injury, how many "DPS Deities" would then start flaming other players for not meeting the minimum standard?

    Not all, but more than a few.

    Maybe someone can explain it to me, or post a run where all five teammates score 40K DPS.

    I don't know whether to be mad at him, or honoured by his presence XD lol

    You do have a very good point there.

    It would be better if this was implemented with some type of ships attacked/ship movement... I dunno, somehting other than DPS because of the points you raised.
  • edited December 2014
    This content has been removed.
  • lostyuslostyus Member Posts: 208 Arc User
    edited December 2014
    keravnios wrote: »
    Didn't think there where people who read that.

    lol, I play mmo's in general for their stories, so when I get the chance I'll skim-read through it... only on my first time through a mission though, and also in case it sets out what should be done on a mission (priority targets etc).
  • john98837john98837 Member Posts: 761 Arc User
    edited December 2014
    It is unfortunate that craptic chose to design the AFK Penalty system so poorly. With a player base that is so inexperienced, and in some cases unwilling, to actually do good DPS its like they were just asking for people to get false AFK Penalties.

    Guess the bright side is you now have 2 hours to work on your build and figure out what you did wrong. FYI cannons and especially cannon rapid fire are not recommended for any PvE content, if you really want to use cannons invest in scatter volley.
  • lostyuslostyus Member Posts: 208 Arc User
    edited December 2014
    john98837 wrote: »
    It is unfortunate that craptic chose to design the AFK Penalty system so poorly. With a player base that is so inexperienced, and in some cases unwilling, to actually do good DPS its like they were just asking for people to get false AFK Penalties.

    Guess the bright side is you now have 2 hours to work on your build and figure out what you did wrong. FYI cannons and especially cannon rapid fire are not recommended for any PvE content, if you really want to use cannons invest in scatter volley.

    I didn't think I did do anything wrong, though I know it may be weak. (I've heard people talking about having cannons on their escorts (though something thats crossed my mind -and I'm not comfortable with- is cannons may be stronger, but only when I'm on the actual attack run, having to turn around and repeat is surely impacting my DPS negatively)). My individual shots might be weak, but overall, I didn't get a good chance to 'let loose' on the enemy (in that game).

    I do appreciate the comment though but I've heard people do actually use cannons, and I have rapid fire I and II, so was hoping that would increase my DPS (more chance to use them, improving my DPS).

    Are you suggesting to totally not use cannons? (I don't normally even use a turret, I just changed because of something I read about cannons and rapid fire the other day) I thought Rapid Fire would be better than Scatter Shot, as SS against a small target would likely miss with many shots.

    I would like to improve my DPS so any advice (or links) you or others could give would be greatly appreciated.
  • scrooge69scrooge69 Member Posts: 1,108 Arc User
    edited December 2014
    this is so known!


    I created a topic about this when it went live

    also there have been a few topics about exaclty your problem

    and guess what? no response on either of em as far as i can remember
    [SIGPIC][/SIGPIC]
  • torsten1009torsten1009 Member Posts: 454 Arc User
    edited December 2014
    lostyus wrote: »
    I didn't think I did do anything wrong, though I know it may be weak. (I've heard people talking about having cannons on their escorts (though something thats crossed my mind -and I'm not comfortable with- is cannons may be stronger, but only when I'm on the actual attack run, having to turn around and repeat is surely impacting my DPS negatively)). My individual shots might be weak, but overall, I didn't get a good chance to 'let loose' on the enemy (in that game).

    I do appreciate the comment though but I've heard people do actually use cannons, and I have rapid fire I and II, so was hoping that would increase my DPS (more chance to use them, improving my DPS).

    Are you suggesting to totally not use cannons? (I don't normally even use a turret, I just changed because of something I read about cannons and rapid fire the other day) I thought Rapid Fire would be better than Scatter Shot, as SS against a small target would likely miss with many shots.

    I would like to improve my DPS so any advice (or links) you or others could give would be greatly appreciated.

    Seems like you hear a lot of things, but did you ever think about the difference between an escort and a Galaxy-X (I think you mentioned that ship in this thread)?

    You should also think about the following: Some of the DPS-records are on escorts with Dual-Beam Banks (before you switch your weapons, think about the difference between escorts and cruisers again).

    If you want to improve, take a look at other threads here, for example an Oddy: Science Odyssey 50k-70k+ DPS: The Return of the Green Knight
    [SIGPIC][/SIGPIC]
    If Star Trek Online was an Open-Source (GPL) Game, we would have a low-grind fork.
  • lostyuslostyus Member Posts: 208 Arc User
    edited December 2014
    scrooge69 wrote: »
    this is so known!


    I created a topic about this when it went live

    also there have been a few topics about exaclty your problem

    and guess what? no response on either of em as far as i can remember

    Yeah, I seen and read some of them (though also read that mods see 1 month old threads being brought back as necro'ing :/ lol)

    It's a shame about how this game is being run, with what I've read about and the lack of decent fixes I can't help thinking this great game is under bad management :(
  • mikoto8472mikoto8472 Member Posts: 607 Arc User
    edited December 2014
    Oh this happened to me once.


    I did a "The cure found" STF run and someone had crazy DPS and was killing things really quick. I barely got to participate in the whole match.

    Then after it was over I discovered the equally as crazy AFK penalty. In my case though I have four alts so I just switched to one of those until the penalty was finished then switched back.
  • john98837john98837 Member Posts: 761 Arc User
    edited December 2014
    lostyus wrote: »
    I didn't think I did do anything wrong, though I know it may be weak. (I've heard people talking about having cannons on their escorts (though something thats crossed my mind -and I'm not comfortable with- is cannons may be stronger, but only when I'm on the actual attack run, having to turn around and repeat is surely impacting my DPS negatively)). My individual shots might be weak, but overall, I didn't get a good chance to 'let loose' on the enemy (in that game).

    I do appreciate the comment though but I've heard people do actually use cannons, and I have rapid fire I and II, so was hoping that would increase my DPS (more chance to use them, improving my DPS).

    Are you suggesting to totally not use cannons? (I don't normally even use a turret, I just changed because of something I read about cannons and rapid fire the other day) I thought Rapid Fire would be better than Scatter Shot, as SS against a small target would likely miss with many shots.

    I would like to improve my DPS so any advice (or links) you or others could give would be greatly appreciated.

    If your going to use cannons use cannon scatter volley instead of rapid fire. Same for torpedos, spread instead of high yield. DPS in this game is all about AoE. Scatter volley appears to miss allot of shots, thats just a visual effect rather than something that actually effects dps.

    If you want to get the most dps out of that ship though I'd advise dual beam banks with omni directional beams in the rear and beam fire at will. Below is a sample build and video from the same guy that was in that run with you.

    https://www.youtube.com/watch?v=z5sY8flnW2w

    http://www.stoacademy.com/tools/skillplanner/?build=ryanstosturningtide_0

    This thread contains the download link for the parser if you would like to be able to parse your own dps. http://sto-forum.perfectworld.com/showthread.php?t=955451
  • ezriryanezriryan Member Posts: 150 Arc User
    edited December 2014
    lostyus wrote: »
    I would like to improve my DPS so any advice (or links) you or others could give would be greatly appreciated.


    https://www.youtube.com/watch?v=j9ocZfZAHJk&list=PLMuD-YI-u3TnphAERG7O1R4oeMivCnrTB
    Explanation of basically everything you should know

    https://www.youtube.com/watch?v=z5sY8flnW2w
    Akira ISA 112k DPS

    https://www.youtube.com/watch?v=VRATXezr_Tg
    Scimitar ISA DPS

    Upload a parse of 10k DPS or more to join the DPS Channels, Combatlog reader at http://tinyurl.com/onc6wd6

    Or if you need help achieving that, try finding someone on DPS-Public. But after watching the whole thing, you shouldnt have trouble doing 10k.
    Let me point out, it wasn't intentional to AFK you. I waited for the other players in that mission to initiate combat before I engaged them.

    I do appreciate the comment though but I've heard people do actually use cannons

    I also have heared that people do actually use torpedos. I have no idea why though.

    best regards
    RyanSTO
  • lostyuslostyus Member Posts: 208 Arc User
    edited December 2014
    Seems like you hear a lot of things, but did you ever think about the difference between an escort and a Galaxy-X (I think you mentioned that ship in this thread)?

    You should also think about the following: Some of the DPS-records are on escorts with Dual-Beam Banks (before you switch your weapons, think about the difference between escorts and cruisers again).

    If you want to improve, take a look at other threads here, for example an Oddy: Science Odyssey 50k-70k+ DPS: The Return of the Green Knight

    Thanks for this :)

    Thing is though, it was only last night that I bought the Carrier escort, and I'm not willing to spend any more yet, so I need to make that work.

    I was just talking about this with someone, I try to make my Escort more tanky by having 2 shield regen powers and 2 hull heal powers, (i play with a friend, mainly just PVE with some queues) though I don't think it'll be near as tanky as the proper Cruisers. I just thought using a escort with beams arrays means flying it the same way as a cruiser, which I assumed isn't the best idea as they don't have the durability of cruisers, also treating an escort like that would be losing its one advantage, its speed, its hit and run ability (I may be wrong opn this, i know, but surely that is how escorts are meant to work?)

    I've considered Beam Banks, but their DPS is lower than cannons, and with cannons, I can use Rapid Fire, therefore increasing their power.

    BTW my post isn't questioning your judgement, I'm just trying to understand how a weaker weapon could be better than a stronger one :)
  • john98837john98837 Member Posts: 761 Arc User
    edited December 2014
    lostyus wrote: »
    I've considered Beam Banks, but their DPS is lower than cannons, and with cannons, I can use Rapid Fire, therefore increasing their power.

    BTW my post isn't questioning your judgement, I'm just trying to understand how a weaker weapon could be better than a stronger one :)

    Beams show lower DPS on the tooltip to cannons but the all energy weapons loose damage the farther you are from your target. This effect causes you to loose damage on cannons at double the rate you do on beams, why that is you'd have to ask cryptic, it is very poor design for a weapon already gimped by the 45 degree firing arc. Dual beam banks have a 90 degree firing arc and thus work far better with beam fire at will than cannons do with cannon scatter volley as they can hit more targets. Unless your fighting one single target, which i can't think of a single queue where you do that for more than a short period, then AoE abilities are always the way to go.
  • lostyuslostyus Member Posts: 208 Arc User
    edited December 2014
    ezriryan wrote: »
    https://www.youtube.com/watch?v=j9ocZfZAHJk&list=PLMuD-YI-u3TnphAERG7O1R4oeMivCnrTB
    Explanation of basically everything you should know

    https://www.youtube.com/watch?v=z5sY8flnW2w
    Akira ISA 112k DPS

    https://www.youtube.com/watch?v=VRATXezr_Tg
    Scimitar ISA DPS

    Upload a parse of 10k DPS or more to join the DPS Channels, Combatlog reader at http://tinyurl.com/onc6wd6

    Or if you need help achieving that, try finding someone on DPS-Public. But after watching the whole thing, you shouldnt have trouble doing 10k.
    Let me point out, it wasn't intentional to AFK you. I waited for the other players in that mission to initiate combat before I engaged them.




    I also have heared that people do actually use torpedos. I have no idea why though.

    best regards
    RyanSTO

    Hi :)

    Thanks for the links, I'll give then a look through.

    I know it wasn't intentional to get me AFK'ed :) so I hold no grudge against you, lol, and I can also verify that you did wait at the start as I had time to read the mission brief which I've mentioned in a previous post.
  • lostyuslostyus Member Posts: 208 Arc User
    edited December 2014
    john98837 wrote: »
    Beams show lower DPS on the tooltip to cannons but the all energy weapons loose damage the farther you are from your target. This effect causes you to loose damage on cannons at double the rate you do on beams, why that is you'd have to ask cryptic, it is very poor design for a weapon already gimped by the 45 degree firing arc. Dual beam banks have a 90 degree firing arc and thus work far better with beam fire at will than cannons do with cannon scatter volley as they can hit more targets. Unless your fighting one single target, which i can't think of a single queue where you do that for more than a short period, then AoE abilities are always the way to go.

    Thanks for this info, its something I can work on straight away tonight (buying the beams and changing out my skills) as I only have a few hours to play, so I'll check all the links tomorrow when I have more time.

    :)
  • kjwashingtonkjwashington Member Posts: 2,529 Arc User
    edited December 2014
    ezriryan wrote: »
    I also have heared that people do actually use torpedos. I have no idea why though.

    best regards
    RyanSTO

    They're fun! :D

    My advice (to the OP) is to build for maximum fun first, then optimize second. You'll enjoy the game more than if you try to measure how much fun you're having by how much DPS you do!
    FaW%20meme_zpsbkzfjonz.jpg
    Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
  • sinn74sinn74 Member Posts: 1,149 Arc User
    edited December 2014
    ezriryan wrote: »
    https://www.youtube.com/watch?v=j9ocZfZAHJk&list=PLMuD-YI-u3TnphAERG7O1R4oeMivCnrTB
    Explanation of basically everything you should know

    https://www.youtube.com/watch?v=z5sY8flnW2w
    Akira ISA 112k DPS

    https://www.youtube.com/watch?v=VRATXezr_Tg
    Scimitar ISA DPS

    Upload a parse of 10k DPS or more to join the DPS Channels, Combatlog reader at http://tinyurl.com/onc6wd6

    Or if you need help achieving that, try finding someone on DPS-Public. But after watching the whole thing, you shouldnt have trouble doing 10k.
    Let me point out, it wasn't intentional to AFK you. I waited for the other players in that mission to initiate combat before I engaged them.




    I also have heared that people do actually use torpedos. I have no idea why though.

    best regards
    RyanSTO

    Posts like this are why I laugh when I see people speak of "DPS elitists." :D
  • aarons9aarons9 Member Posts: 961
    edited December 2014
    this is seriously why this game is getting unfun..

    the power creep is so high that you have to tune and tune and upgrade and tune. then people are saying how you are playing the game wrong when you dont want to do any of that and just want to put some gear on your ship and blow up stuff..

    this game has gone from pay to win to pay to even be able to kill anything.
    [12:35] Vessel Two of Two Unimatrix 01 deals 225232 (271723) Plasma Damage to you with Plasma Lance.
    [12:44] Vessel One of Two Unimatrix 01 deals 1019527 (1157678) Kinetic Damage to you with Plasma Energy Bolt Explosion.
  • sinn74sinn74 Member Posts: 1,149 Arc User
    edited December 2014
    aarons9 wrote: »
    this is seriously why this game is getting unfun..

    the power creep is so high that you have to tune and tune and upgrade and tune. then people are saying how you are playing the game wrong when you dont want to do any of that and just want to put some gear on your ship and blow up stuff..

    this game has gone from pay to win to pay to even be able to kill anything.

    Any standard STF can be done with pretty much any combination of gear.
  • kjwashingtonkjwashington Member Posts: 2,529 Arc User
    edited December 2014
    sinn74 wrote: »
    Any standard STF can be done with pretty much any combination of gear.

    The normal ones can. It's when the 20-30k+ DPSers come into normal queues where rest of the majority of people can only do 1-3K dps that you get problems like people getting the AFK penalty.
    FaW%20meme_zpsbkzfjonz.jpg
    Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
  • tekehdtekehd Member Posts: 2,032 Arc User
    edited December 2014
    Working as intended.... Not that I approve, mind you. I was never a fan of the need for an AFK penalty system in the first place. But people whined, bitched and cried to the devs for a long time because occasionally a couple people would get rewards that did not do anything or enough; and the devs gave them what they wanted; a penalty system for people who did not contribute enough.
  • nickodaemusnickodaemus Member Posts: 711 Arc User
    edited December 2014
    The normal ones can. It's when the 20-30k+ DPSers come into normal queues where rest of the majority of people can only do 1-3K dps that you get problems like people getting the AFK penalty.


    Or, when normal players get into higher level queues. I still think the the min/maxers are soaking up all the electronic blood like a sponge.


    tekehd wrote: »
    and the devs gave them what they wanted


    Working as the devs intended, which is too often ill conceived and/or poorly implemented; not the way people were asking for a fix. People say they don't listen, but the truth is they don't care, except as it relates to their paychecks - big difference.
  • edited December 2014
    This content has been removed.
  • sarcasmdetectorsarcasmdetector Member Posts: 1,176 Media Corps
    edited December 2014
    Here is a parse of a CCA PUG Ryan, Markus and myself where in a few hours ago. I suspect you where one of the two players at the bottom.

    CLR—Crystalline[1:43]— Dmg(DPS)TIME —
    Jena 4.4m(43.4k) 101
    RyanSTO IR 3.9m(42.5k) 93

    Player A 1.8m(17.0k) 103
    Markus 1.6m(15.3k) 101
    Player B 569k(6.1k) 93
    Player C 443k(4.9k) 91
    Player D 277k(2.8k) 100
    Player E 178k(2.1k) 83
    Player F 56.9k(1.1k) 53 <--- 0.4% of the damage table
    Player G 42.1k(1.6k) 27 <--- 0.3% of the damage table


    The two players who got less than 1% of the damage table also would have gotten an AFK penalty.

    total time of the CC was 101 seconds. Player F was only in 1/2 the match, Player G only in 1/4 of the match (the time listed is from their first shot to their last shot). this could mean they where very late to start (afking at the spawn) or that they warped in late.

    This is truly unfortunate.
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