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damzelltrilldamzelltrill Member Posts: 443 Arc User
I have a bug that is driving me a little nuts:

I am using the Cryptic map for ESD as my starting point, and I have the "Next map" interaction set up as the potted plant in the departure lounge. Thing is my end point is also ESD, and when you return there the Plant is still live and you can end up jumping back to the start of my mission.

I have a warning not to touch the plant a second time, but I'd really like to figure out why this is bugged. If you want to see it for yourself, the mission is in the Review bin and entitled "Frozen Cocoon".

Pic of my story board showing how I have things set up:
http://i101.photobucket.com/albums/m65/redcryptic/9900_2014-12-03_00001.png

Pic of the plant at the start of the mission:
http://i101.photobucket.com/albums/m65/redcryptic/9900_2014-12-03_00002.png
http://i101.photobucket.com/albums/m65/redcryptic/9900_2014-12-03_00003.png

And at the end:
http://i101.photobucket.com/albums/m65/redcryptic/9900_2014-12-03_00004.png
http://i101.photobucket.com/albums/m65/redcryptic/9900_2014-12-03_00005.png
A Trill, a Gorn, a Jem'Hadar, Bejoran and a Voth walk into a bar, and the Bartender asks "What is this a Joke?"
"Nope, just my away team" the trill replies before ordering a round for the bar.
Post edited by damzelltrill on

Comments

  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited December 2014
    The Foundry isn't necessarily designed to have players exit out again to a social map after playing some custom maps, and there are some inconsistencies that occur.

    The only way to conclusively stop this from happening is to eliminate one of these social maps.

    I have a mission where you talk to a contact at the academy, enter a custom map from a door there, go back out to the academy once that map is finished, talk to the contact again, then go to ESD and enter a door there which takes you to the rest of the mission. Then at the end you have to exit and go back to the academy and talk to that contact for the final dialogue.

    It has the same problems yours does, but actually very few players have had a issues figuring it out. So you may be ok just leaving it as is :)
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited December 2014
    Even cryptic missions have difficulties with missions that bounce around through social zones. In same way the game code seems to not handle them properly. It's either Cold case or Cold call, but in it you visit several systems in Orellius... but you have to fly to each manually. the mission way point and autotravel will always stay at the mission start point regardless of which system you currently need to fly to.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • rekurzionrekurzion Member Posts: 697 Arc User
    edited December 2014
    I haven't tested this but give it a try...

    Set the potted plant to trigger a dialogue, then set the Next Map transition to trigger when the dialogue is complete. Perhaps then when you return/complete the mission the Foundry would determine there are no objectives or objects left to interact with.
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