I'm trying to fine tune a sequence of events and it's giving me a fit.
Here's what I want to happen:
After spawning I want the player to approach the rest of the ships in orbit, then an explosion FX triggers: Doesn't work
I have it set up to trigger the explosion when I hit a waypoint, but for whatever reason the Boom is triggering before I hit the waypoint, happening pretty much as soon as i spawn.
A Trill, a Gorn, a Jem'Hadar, Bejoran and a Voth walk into a bar, and the Bartender asks "What is this a Joke?"
"Nope, just my away team" the trill replies before ordering a round for the bar.
First make sure you got the right trigger. It's all to easy to set the trigger to be from Visible to Invisible, when you really mean to use the Invisible to Visible section.
Second, try making the radius of the reach marker smaller, so the player has to travel closer to the center of the marker to trigger it.
I'm trying to fine tune a sequence of events and it's giving me a fit.
Here's what I want to happen:
After spawning I want the player to approach the rest of the ships in orbit, then an explosion FX triggers: Doesn't work
I have it set up to trigger the explosion when I hit a waypoint, but for whatever reason the Boom is triggering before I hit the waypoint, happening pretty much as soon as i spawn.
Pretty sure this is the old explosion preview bug. To test, set your spawn point far away from the explosion then run/fly to it and see what happens.
Yeah, this is going to be more a try and test then rinse and repeat situation as waypoints don't always trigger right at the edge of the visible marker...and it feels like the behavior is different for ground vs space. be sure to test with a published mission as well just to be sure
Also check height of space waypoints when you make em, but I notice that when maps have explosions in them, whenever you load the map to preview in the foundry, explosions and other loud effects sound off when you arrive, even though they haven't actually triggered.
A Trill, a Gorn, a Jem'Hadar, Bejoran and a Voth walk into a bar, and the Bartender asks "What is this a Joke?"
"Nope, just my away team" the trill replies before ordering a round for the bar.
Reach markers have a size as one of it's attributes.
But autogenerated way points have autogenerated sizes. If, for example, you place 4 consoles as part of a "complete all", the game will draw a big circle around all 4 of them. there's not a lot you can do to change that.
Comments
First make sure you got the right trigger. It's all to easy to set the trigger to be from Visible to Invisible, when you really mean to use the Invisible to Visible section.
Second, try making the radius of the reach marker smaller, so the player has to travel closer to the center of the marker to trigger it.
Pretty sure this is the old explosion preview bug. To test, set your spawn point far away from the explosion then run/fly to it and see what happens.
"Nope, just my away team" the trill replies before ordering a round for the bar.
But autogenerated way points have autogenerated sizes. If, for example, you place 4 consoles as part of a "complete all", the game will draw a big circle around all 4 of them. there's not a lot you can do to change that.
My character Tsin'xing