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Help with an FX

damzelltrilldamzelltrill Member Posts: 443 Arc User
I'm trying to fine tune a sequence of events and it's giving me a fit.

Here's what I want to happen:
After spawning I want the player to approach the rest of the ships in orbit, then an explosion FX triggers: Doesn't work
I have it set up to trigger the explosion when I hit a waypoint, but for whatever reason the Boom is triggering before I hit the waypoint, happening pretty much as soon as i spawn.
A Trill, a Gorn, a Jem'Hadar, Bejoran and a Voth walk into a bar, and the Bartender asks "What is this a Joke?"
"Nope, just my away team" the trill replies before ordering a round for the bar.
Post edited by damzelltrill on

Comments

  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited November 2014
    Couple things to check:

    First make sure you got the right trigger. It's all to easy to set the trigger to be from Visible to Invisible, when you really mean to use the Invisible to Visible section.

    Second, try making the radius of the reach marker smaller, so the player has to travel closer to the center of the marker to trigger it.
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  • borrowedtuneborrowedtune Member Posts: 138 Arc User
    edited November 2014
    I'm trying to fine tune a sequence of events and it's giving me a fit.

    Here's what I want to happen:
    After spawning I want the player to approach the rest of the ships in orbit, then an explosion FX triggers: Doesn't work
    I have it set up to trigger the explosion when I hit a waypoint, but for whatever reason the Boom is triggering before I hit the waypoint, happening pretty much as soon as i spawn.

    Pretty sure this is the old explosion preview bug. To test, set your spawn point far away from the explosion then run/fly to it and see what happens.
    [SIGPIC][/SIGPIC]
  • rekurzionrekurzion Member Posts: 697 Arc User
    edited November 2014
    Yeah, this is going to be more a try and test then rinse and repeat situation as waypoints don't always trigger right at the edge of the visible marker...and it feels like the behavior is different for ground vs space. be sure to test with a published mission as well just to be sure
  • johnnysnowballjohnnysnowball Member Posts: 399 Arc User
    edited November 2014
    Also check height of space waypoints when you make em, but I notice that when maps have explosions in them, whenever you load the map to preview in the foundry, explosions and other loud effects sound off when you arrive, even though they haven't actually triggered.
  • damzelltrilldamzelltrill Member Posts: 443 Arc User
    edited November 2014
    How do i make the way point radius smaller?
    A Trill, a Gorn, a Jem'Hadar, Bejoran and a Voth walk into a bar, and the Bartender asks "What is this a Joke?"
    "Nope, just my away team" the trill replies before ordering a round for the bar.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited November 2014
    Reach markers have a size as one of it's attributes.

    But autogenerated way points have autogenerated sizes. If, for example, you place 4 consoles as part of a "complete all", the game will draw a big circle around all 4 of them. there's not a lot you can do to change that.
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