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Bombard a planet

damzelltrilldamzelltrill Member Posts: 443 Arc User
Anyone have any tricks to make, from a space map, it look like ships are bombarding a planet?
A Trill, a Gorn, a Jem'Hadar, Bejoran and a Voth walk into a bar, and the Bartender asks "What is this a Joke?"
"Nope, just my away team" the trill replies before ordering a round for the bar.
Post edited by damzelltrill on

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  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited November 2014
    Best I can think of is make LOTS of explosions trigger near a planet with ships stationed around. It is only good for one volley though. Unless you have them come in a sequence. That is all we have unfortunately. No true "bombard" animations.
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  • damzelltrilldamzelltrill Member Posts: 443 Arc User
    edited November 2014
    Was expecting that as an answer. Thanks.
    A Trill, a Gorn, a Jem'Hadar, Bejoran and a Voth walk into a bar, and the Bartender asks "What is this a Joke?"
    "Nope, just my away team" the trill replies before ordering a round for the bar.
  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited November 2014
    I think you can trap enemy npcs inside a planet. Whether you can then shoot at them I do not know.
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  • damzelltrilldamzelltrill Member Posts: 443 Arc User
    edited November 2014
    drogyn1701 wrote: »
    I think you can trap enemy npcs inside a planet. Whether you can then shoot at them I do not know.

    That may be worth a try.
    A Trill, a Gorn, a Jem'Hadar, Bejoran and a Voth walk into a bar, and the Bartender asks "What is this a Joke?"
    "Nope, just my away team" the trill replies before ordering a round for the bar.
  • borrowedtuneborrowedtune Member Posts: 138 Arc User
    edited November 2014
    It can be tricky but do-able with a little smoke and mirrors.

    Something tells me npcs inside a planet might get messy... like them popping out. Maybe put them inside an asteroid inside the planet. That should also keep them somewhat stationary.

    I remember Kortaag's mission (Amicus Apparatus) had a sequence where you fly by a planet with explosions happening "planetside." You might want to check that out to see how he did it.

    I did an exploding planetoid in my very first mission way back when (The Omega Directive). What I remember was using reach marker triggers for the sequence, lots of explosions but not too many at once or the foundry bugged (this may have been fixed since then) and also remember that the explosions need to be in "draw distance" if you want the player to see them.
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