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The Big Thread of Missing Doors

drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
Fellow Foundry authors, on the latest episode of the Foundry Roundtable we came up with the idea to start a thread to try and list all of the "doors" - entry points for missions - that we feel need to be added. We want to collect all of the missing doors in one post so there's a one stop shop for any dev who might decide to help us out in the regard.

So, we need your help. We need all the doors as well as NPCs and interact objects that are not currently hooked up that we feel should be. As I can't remember them all off the top of my head, this thread will allow me to crowdsource and get you all to help me list them. I'll update this OP as we go.

There are some questions we should consider while we do this, such as "Does every NPC in every social hub need to be available?" and "Should social hubs be doors, and not just have doors in them?" What I mean by that is the Sol system is not a door, but the social maps inside it do have doors on them. Should Sol be a door? And by extension, the other social hubs, or the Dyson Sphere? Discuss and if we come to any decisions on those I'll adjust the list accordingly. I also know that time is limited, and I do not know how long it takes to hook up a door, so what is everyone's priority.

Missing Doors (Both Factions)

-Tau Dewa Sector Space Acamar, Azure Nebula, Carraya, Dyson Sphere Gateway, Japori System, Jouret, Khitomer, Suliban, Virinat, Beta Lankal, Beta Thoridor, Chaltok, Crateris, New Romulus, Nimbus, Romulan Flotilla, Starbase 234, Archer, Galorndon Core, Gamma Eridon, Gasko, Narendra, Nequencia, Pheben.

-Romulan Flotilla Interior - Various doors, objects, NPCs.

-New Romulus Command Interior - Various doors, objects, NPCs

-Vyntadi Sector Space The Battlefield, Argala, Farn, Jarleth, Parein, Sakari, Syllerran, Jenolan Sphere, Kendren, Nassordin, Ram Izad, Zahl, Kotaba Sector, Al'yans, Entaba, Kobali, Nanipia, New Talax, Shenda, Trakia.

-Tekara Sector Space Gerren, Nal Shadaan, Nular, Tekara, Xiokel, Kinbar, Legira, Orendal, Rivos, Shivolia, Turei, Vaadwaur, Deep Space Signal, Brothra, Hodos, Kartella, Kelsid, Molinya, Orlitus, Pansarka, Wyanti,

-Dyson Joint Command Interior - Various doors, objects, NPCs.

-Delta Command Interior - Various doors, objects, NPCs.

-Jenolan Sphere Interior - Gateway and Door to the Delta Quadrant

-Hathon - Holodeck Reach Marker

-Eta Eridani Sector Space Fleet Starbase Systems

-Pelia Sector Space Kuda, Quatlek, Zemet.

Missing Doors (KDF Specific)

-Beta Ursae Sector Space Badlands, Cardassia, Dilithium Mine Fleet Holdings, Elwing, Kinjun, Reimers, Bajor, Deep Space 9, Lateri, Malon, Toron, Vlugta Asteroid Field, Chapel, Culver, Draylon, Liuen, SPR 5195.

-Alpha Trianguli Sector Space Algira, Dubhe, Lilsis, Shahr, Aria, Caralun, Corwin, Santos, Trivas, Andoss, Aokii, Minas Korva, Obrom.

-Zeta Andromedae Arawath, Bavar, Kalesta, Lahra, B'lii, Mirish, Oradhe, TRD 071944, Goralis, Mec, Mryax, Vestalan, Crown, Enocha, Orias, Phi.

-Psi Velorum Sector Space Chulan, Daise, Hfihar, Orith, Rator, Aido, Brea, Cirini Prime, Haakona, Khellian, Muso, Unroth, Alth'ndor, Dera, Khaiell, Mylasa, Nopada, T'iokol.

-Iota Pavonis Sector Space Fvillhaih, Iconia, Lirss, Rashana, Vhoran, Dimorus, Great Bloom, K'shan, Lonco, Romulus, Sarita, Breshar, Ch'menira, Llaiir, NGC 1218, Ponor, Rashana, Aihai, Cero, Delta Corvi, Fitzan, Hobus.

-Alpha Centauri Sector Space Demil, Eirhess, Elvren, Icari, Memory Alpha, Teneebia, Agrama, Chiron, NGC-863 Subspace Anomaly, Rhi, Sienae, Sierra Outpost II, Starbase 39 / Sierra, Terrh, Aelas, Hadrian, Pilatus, Ra'kholh, T'liss, Tephrei, Vendor.

-Gamma Orionis Sector Space Kessik, Sibiran, Quadra Sigma, Alini, Burgus, NGC-4447, Battle Group Omega, Cestus, Hotep, NGC-4447, Noro, TRD0720, Mutara Nebula, Vorn System.

Missing Doors (FED Specific)

-Starfleet Academy - Holodeck Reach Marker

-Beta Ursae Sector Space Deep Space 9
The Foundry Roundtable live Saturdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
Post edited by drogyn1701 on

Comments

  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited November 2014
    Reserved, just in case.
    The Foundry Roundtable live Saturdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
  • thegreendragoon1thegreendragoon1 Member Posts: 1,872 Arc User
    edited November 2014
    A couple points.

    First, I'd reinforce that I think we need to be judicious with our final list. We could provide a list with 300 doors and objects objects, but it's extremely remote that it would be implemented. Be looking for objects/doors that could have a strong value to many Foundry missions, not just your own. A lean list of strong additions is far more valuable than an all-inclusive monstrosity.

    Second, I'd like to point out that at least the ESD social map has a couple of reach markers on it meaning it's possible. Keep this in mind if you can think of a few high value places a reach marker could be handy.

    Lastly, feel free to voice the reasons behind why you think something would make a great addition.
  • rekurzionrekurzion Member Posts: 697 Arc User
    edited November 2014
    I don't see why we can't compile the list in the same fashion we did the maps and features, which were pleasantly added (thank you again for that drogyn).

    Generate the list, then vote on which ones would make the most impact for authors and players.
  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited November 2014
    Can certainly do a vote once we get the whole list, see where the community's priorities lie.
    The Foundry Roundtable live Saturdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
  • adverberoadverbero Member Posts: 2,045 Arc User
    edited November 2014
    Reach Markers or interactable consoles in all Holodecks or holosuites could be useful for missions intended to be simulations or recreational

    Main ones I can think of being Hathon City and Starfleet Academy


    The Shuttlebay area on ESD, theres an NPC in that location that might be useful for beginning missions that take place on or near Earth you could get to via Shuttle
    solar_approach_by_chaos_sandwhich-d74kjft.png


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  • sfc#5932 sfc Member Posts: 992 Bug Hunter
    edited November 2014
    Sol System and Qo'Nos.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited November 2014
    KDF:
    most systems in neutral space.

    Seriously.... system doors for KDF are mostly just in KDF space, while FEDs get almost everything else.
    -=-=-=-=-=-=-=-
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  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited November 2014
    KDF:
    most systems in neutral space.

    Seriously.... system doors for KDF are mostly just in KDF space, while FEDs get almost everything else.

    Which sector blocks specifically do they not have that they should have?
    The Foundry Roundtable live Saturdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
  • paxfederaticapaxfederatica Member Posts: 1,496 Arc User
    edited November 2014
    Do the Fleet Starbase "systems" in Eta Eridani block have doors? (They didn't, last time I checked.) If not, they should probably be added to accommodate fleet housing and such.

    Come to think of it, the fleet starbase interiors themselves could use some doors for the same purpose.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited November 2014
    drogyn1701 wrote: »
    Which sector blocks specifically do they not have that they should have?
    Here's what we DO have:
    Fed Blocks:
    Alpha Centauri
    Alpha Trianguli
    Beta Ursae
    Eta Eridani
    Gamma Orionis
    Iota Pavonis
    Orellius
    Pi Canis
    Psi Velorum
    Regulus
    Sirius
    Zeta Andromedae

    Fed Zones:
    Andoria
    Bajor: Hathon
    Deep Space Nine
    Drozana
    Earth Spacedock
    Memory Alpha (yes I know.... they don't work but.....)
    New Romulus
    Risa
    Starfleet Academy
    Vulcan

    KDF Blocks:
    Eta Eridani
    Omega Leonis
    Orellius
    Pi Canis

    KDF Zones:
    Bajor: Hathon
    Drozana
    Klingon Academy
    New Romulus
    Qo'nos: First City

    As you can see, the KDF can't use Cardassian or Romulan space for mission doors. It'd also be nice to have KDF doors inside DS9. Also.... why can't KDF use Gamma Orionis?

    Also it just occurred to me that there are no doors on Defera ground.....
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited November 2014
    Did some updating of the OP thanks to Mark. Not a comprehensive list just yet, but a good start.

    For those not on twitter, we had a conversation with Zero and Taco yesterday about the often-talked-about idea of placing a universal door on ship bridges. According to Taco, because each bridge is a separate map, there isn't a way to make a Foundry door universal across all those maps.

    This was zero's contribution:
    No, it's not remotely possible. Sorry!
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited November 2014
    I just thougth of something that baffles me.... Why are there no doors inside Ganalda?
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited November 2014
    I just thougth of something that baffles me.... Why are there no doors inside Ganalda?

    Same reason most of the missing doors are missing, cause no one ever added them.

    Are there doors in K-7?
    The Foundry Roundtable live Saturdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited November 2014
    *scrolls up* nope. (I listed all social zones with doors.)

    K7 and SB39 should be added too then. :P It's odd the way things were chosen to get doors.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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  • mvp333mvp333 Member Posts: 509 Arc User
    edited November 2014
    drogyn1701 wrote: »
    Did some updating of the OP thanks to Mark. Not a comprehensive list just yet, but a good start.

    For those not on twitter, we had a conversation with Zero and Taco yesterday about the often-talked-about idea of placing a universal door on ship bridges. According to Taco, because each bridge is a separate map, there isn't a way to make a Foundry door universal across all those maps.

    This was zero's contribution:

    If it's possible to create buttons to transwarp to a given location from anywhere, or a button exit from any point on a ground map, adding a special flag to the right door on each bridge map, adding a vicinity check for a door and slapping a show-button function on it for what's essentially a beam-to-map isn't a large jump in logic... Or is it that the programming team can't even do that if it doesn't make Cryptic money?
  • captainhunter1captainhunter1 Member Posts: 1,640 Arc User
    edited December 2014
    I know I may be late to the party here, but one that has bugged me for a while (because I have a couple mission ideas for it :P) is....

    The Vault (in Romulan space)

    That place is massive and just screams for us Authors to fill it. :)
  • sirboulevardsirboulevard Member Posts: 722 Arc User
    edited December 2014
    Drogyn, also add to the list -

    KDF can use the exploration clusters only in KDF space.

    Feds can use the exploration clusters in all space except KDF Space.

    So Klingons needs all exploration clusters outside of Omega Leonis and Pi Canis, while Feds need the Omega Leonis clusters.
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  • thegreendragoon1thegreendragoon1 Member Posts: 1,872 Arc User
    edited December 2014
    While I do agree that the KDF should have access to all the open zones for Foundry doors, it may not be practical for Fed/KDF to have access to Sirius/Omega Leonis respectively, as players only gain access to those zones under specific (non-level related) conditions. Kind of the same problem as having doors inside the fleet starbase.
  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited December 2014
    I think the Tau Dewa doors should have priority, since that's the Republic's front yard. And it just seems wrong to deny access to a whole sector block.
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