I'd like to see an improvement for all NPC groups. For example, it should be possible to switch the status "Allied", "Neutral" or "Enemy" for every possible NPC group when selecting it in the beginning. It should also be possible to alter the status from any to any after every dialogue or mission objective change. That way we would no more need any pre-defined NPC groups with fixed statuses.
Right now, for example, I don't like that the Reman Resistance and the Romulan Republic, and also the Benthan Guard and the Borg Cooperative NPC groups are enemy only. They were always allies in the game, so why enemies in the foundry? I did LOVE the addition of enemy Federation (Rogue) squads and allied KDF squads. Please more of that, or even make it possible - as described above - to let US set the status/allegiance of an NPC group at any time.
Also, having a Dreadnought strength (with four strips) enemy in space would be nice. We can only set battleships and have to reskin them. On ground, we have so many captain spawns to choose from. Why not in space? I know, it's a scaling issue, but I've seen single-player boss fights in normal Cryptic missions, why can't we do the same in our own missions? It would be so epic to be able to fight like "Hassan's Dreadnought" or "Borg Queen's Tactical Cube" or an Undine Tethys Bio-Dreadnought in a foundrisode. Please make this possible. Thank you in advance!

~ Meow
Comments
The impression I've gotten, is that allegiances are set at the faction level, so we may never see this tech.
The Reman Resistance, Romulan Republic, Benthan Guard and Borg Cooperative are all friendly, not enemy.
ZeronousRex had mentioned in a recent Priority One interview that she has been looking into the feasibility of adding boss-level mobs to the Foundry. The problem is that many existing bosses are built with heavy amounts of scripting which cease to function if you try and pull them out of their respective missions.
As for the RRS, RRP, BG and BC groups ... they show up as enemy in the foundry editor, I didn't try them out because they are in the enemy filter. So if they are infact friendly in the game, then I didn't say anything. ^^ However, they should get listed in the correct category then.
Allegiances are set at the faction level? Then how was it possible to get KDF-Allied Federation and FED-Allied Klingon squads to work? I am sure that anything can be done with this tech, but maybe it will clutter up the list if there is an option for every single species squad for every single allegiance status (neutral, ally, enemy, non-combat). Still, I hope something can be arranged.
Original Join Date: January 30th, 2010
My character Tsin'xing
Original Join Date: January 30th, 2010
What dragoon means is that combat NPC groups can have one faction and one faction only. They cannot be altered on the fly. It's just how the game is set up and how the Foundry interacts with it. The way we can have KDF allied Fed mobs is that Zero made a separate copy of the fed mobs and changed the faction on the back end.
Giving us a button where we can change the faction of any mob on the fly is what she would call "non-trivial" cause it goes against how the game itself is built.
Original Join Date: January 30th, 2010
That's one of the main reasons why the cross-faction mobs (i.e. KDF-friendly Feds amd Fed-Friendly KDFs) were so badly needed. Even if you reskin a regular KDF mob as Feds to be friendly, the faux "Feds" will still fight with bat'leths, spawn targs, fire green disruptors instead of orange phasers, etc.
This is important for the first scene I have planned for my KDF trilogy, wich involves the Klingon player and BOffs fighting alongside MACOs (i.e. reskinned KDF-friendly Feds).
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Original Join Date: January 30th, 2010