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Side mounted weapons

originalspockoriginalspock Member Posts: 809 Arc User
Up to now, weapons have only been mounted front and back. How about adding slots on the side that can equip dual heavy cannons on some ships particularly cruisers. Which would allow for broadside naval style battles. In addition add an ability to move the guns from the left and right and add a cool down. I think this would allow for some interesting combat.
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  • prierinprierin Member Posts: 7 Arc User
    edited October 2014
    You’re essentially talking about reconfiguring the entire engineering hull section of a standard cruiser of more weapons. I can think of farm more drawbacks to this than benefits (higher energy drain, less crew compliment, more “weak” points on the starboard and port hulls, etc.)

    If Starlfeet is to build a warship, which is essentially what you are pitching, I wouldn’t recommend side-facing weapons but standard 360 adaptive beam arrays. This would protect your sides but would cause significantly less overall damage than a standard beam array or dual beam bank. A true warship isn’t just a flying fortress of weaponry. A stronger hull plating, stronger, more adaptive weaponry and 2 hangars would do the trick more effectively than side cannons, IMHO.

    ALSO, I would love the idea of a feedback shield array… it collects energy from every hit of an energy-type weapon then, when fully charged, can be dispersed in a singular powerful burst. Pros: great AOE damage. Cons: Your shields would be offline until they recharged, leaving you exposed.
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  • a3001a3001 Member Posts: 1,132 Arc User
    edited October 2014
    How about adding slots on the side that can equip dual heavy cannons on some ships particularly cruisers. Which would allow for broadside naval style battles.

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  • jslynjslyn Member Posts: 1,784 Arc User
    edited October 2014
    prierin wrote: »
    You’re essentially talking about reconfiguring the entire engineering hull section of a standard cruiser of more weapons. I can think of far more drawbacks to this than benefits (higher energy drain, less crew compliment, more “weak” points on the starboard and port hulls, etc.)



    The Akira ought to be able to do it. It had broadsiding in mind when it was design. Granted, that was with torpedoes and not cannons, but it should be simple enough as far as refits go.
  • hyefatherhyefather Member Posts: 1,286 Arc User
    edited October 2014
    Why not 2 forward, 2aft, 2right side, 2left side. You still would have your 8 weapons slots. That would make for some nice builds. Ppl might even start using the 180% cannons. I think the OP has the right idea. It just needs further analysis.
  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited October 2014
    This is already in the base code. This was confirmed by the devs in a podcast last year. The only thing holding it back is the updates to the animations.
  • stomperx99stomperx99 Member Posts: 863 Arc User
    edited October 2014
    It's been discussed to have side weapons on a large ship such as the Jupiter, IMO it would be interesting.
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  • gerwalk0769gerwalk0769 Member Posts: 1,095 Arc User
    edited October 2014
    Up to now, weapons have only been mounted front and back. How about adding slots on the side that can equip dual heavy cannons on some ships particularly cruisers. Which would allow for broadside naval style battles. In addition add an ability to move the guns from the left and right and add a cool down. I think this would allow for some interesting combat.

    Cryptic was considering a broadsiding ship but from what I remember there were some technical difficulties in making it work and how it would appear.

    Al Geko talks about boadsiders, and an Andorian broadsider, in at least two Priority One interviews. I've read that he mentions them in episode 170, not a confirmation though.

    Hope these links help.

    1

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  • prierinprierin Member Posts: 7 Arc User
    edited October 2014
    jslyn wrote: »
    The Akira ought to be able to do it. It had broadsiding in mind when it was design. Granted, that was with torpedoes and not cannons, but it should be simple enough as far as refits go.


    True, but the Akira isn't a standard cruiser, either. It's an escort on steroids... and one of my favorite ship designs. LOL

    Code or not, side-mounted beams are a HORRIBLE idea. First off, if you have a standard fore/aft array config you're covered 360 degrees. What do people want side-mounted weapons for? To clear up aft weapon space... bah!

    I would concede and say side-mounted turrets are an idea… a max of 2 per side. Again, they fire 360 but would make more sense than beam arrays.
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  • bumperthumperbumperthumper Member Posts: 513 Arc User
    edited October 2014
    a3001 wrote: »
    What is this? BSG?! Star Wars?! GIMMEH BACK MAI STAR TREK!!!!


    I WISH we could actually have hardpoints like BSGO, but at least we have content.

    Side mounted weapons could be a possibility for a specialty ship, I suppose. There would need to be limitations on it, though. Imagine a ship with a 360 degree DHC loadout. It could just spin around and around to distrubute incoming fire damage, while always being on target.

    Now if you're talking about weapons ONLY being on the sides, then I guess it could work with cannons and turrets, but that's essentially just a 4 fore 4 aft loadout with one side being your fore, the other your aft. However, when you bring beams into the equation, it would allow for 8 beams to hit the target at once if you have the target within a decent line of fire.
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  • prierinprierin Member Posts: 7 Arc User
    edited October 2014
    I WISH we could actually have hardpoints like BSGO, but at least we have content.

    Side mounted weapons could be a possibility for a specialty ship, I suppose. There would need to be limitations on it, though. Imagine a ship with a 360 degree DHC loadout. It could just spin around and around to distrubute incoming fire damage, while always being on target.


    Like the Death Blossom from Last Starfighter?
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  • stomperx99stomperx99 Member Posts: 863 Arc User
    edited October 2014
    I WISH we could actually have hardpoints like BSGO, but at least we have content.

    Side mounted weapons could be a possibility for a specialty ship, I suppose. There would need to be limitations on it, though. Imagine a ship with a 360 degree DHC loadout. It could just spin around and around to distrubute incoming fire damage, while always being on target.

    Now if you're talking about weapons ONLY being on the sides, then I guess it could work with cannons and turrets, but that's essentially just a 4 fore 4 aft loadout with one side being your fore, the other your aft. However, when you bring beams into the equation, it would allow for 8 beams to hit the target at once if you have the target within a decent line of fire.

    I was thinking torpedoes along the side....
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  • bumperthumperbumperthumper Member Posts: 513 Arc User
    edited October 2014
    prierin wrote: »
    Like the Death Blossom from Last Starfighter?

    Nice reference! And that's exactly why we wouldn't be able to have a 2/2/2/2 configuration with DHCs.

    BTW, popping CRP and Evasive in an XYZ reverse on an escort loaded w/turrets looks pretty much the same as that scene. Fun to see, bad in practicality.
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  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited October 2014
    prierin wrote: »
    True, but the Akira isn't a standard cruiser, either. It's an escort on steroids... and one of my favorite ship designs. LOL

    Code or not, side-mounted beams are a HORRIBLE idea. First off, if you have a standard fore/aft array config you're covered 360 degrees. What do people want side-mounted weapons for? To clear up aft weapon space... bah!

    I would concede and say side-mounted turrets are an idea… a max of 2 per side. Again, they fire 360 but would make more sense than beam arrays.

    it's only an escort in this game. every thing else classifies it as a heavy cruiser
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  • jslynjslyn Member Posts: 1,784 Arc User
    edited October 2014
    prierin wrote: »
    True, but the Akira isn't a standard cruiser, either. It's an escort on steroids... and one of my favorite ship designs. LOL


    Its the NX but withthe nacelles pointed downward. Not that there is anything wrong with that; it is one of my favorite designs as well.


    Code or not, side-mounted beams are a HORRIBLE idea. First off, if you have a standard fore/aft array config you're covered 360 degrees. What do people want side-mounted weapons for? To clear up aft weapon space... bah!

    I would concede and say side-mounted turrets are an idea… a max of 2 per side. Again, they fire 360 but would make more sense than beam arrays.


    Beams and Turrets would not make much of a difference. Cannons and Torpedo Launchers would play differently but not actually be any more powerful than they are now. The same limitations would be there just with a different use.

    prierin wrote: »
    Like the Death Blossom from Last Starfighter?


    You had best make sure that kill with it. That things puts your whole ship in a two minute cooldown.
  • corelogikcorelogik Member Posts: 1,039 Arc User
    edited October 2014
    Pirates of the Caribbean,... in space,...

    No Thanks. If I wanted an ancient sailing ship with broadsiding cannons, I'd go find a sailing or pirate sim,...

    Beams, beams are what is supposed to cover your sides. In Trek, beams are almost 360, torpedos DO NOT have a limited firing arc, they are homing missiles,... Can fire in any direction and they will fly to target, even behind you. Start treating ship weapons like the real thing and end this broadsiding nonsense.

    This game and people in it are far, far too obsessed with cannons. There are only a few ships in Trek cannon that actually have cannons, let alone ONLY cannons.

    Lets bring some reality back to our trek.
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  • f9thretxcf9thretxc Member Posts: 505 Arc User
    edited October 2014
    I have to admit, I would love to see something like this.

    Given I'm that old guy who still loves him some SFC.
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  • causalityeffectcausalityeffect Member Posts: 178 Arc User
    edited October 2014
    Sorry, no

    Beam strips have extremely large arcs to the point side mounted versions would be kinda pointless. Not to mention that combat in this game is shallow enough to make it equally worthless.

    All that would happen is FAW spam getting worse with more weapons to spam with.

    You want to argue cannons - Why would you put weapons on the SIDE of the ship which requires you to expose a greater profile to your target which ALSO forces you to increase overall armor.
    Maneuverability in this game is not that bad to make side cannons worth using. Any ship that cumbersome would be unplayable in this game and completely curb stomped against everything else.

    The closest you might come to this idea is the equivalent of an Artillery Battleship with weapons that do fantastic damage the further away the target is. This strays heavily into EVE Online territory which I have no doubt the majority of STO's population could not handle and would whine heavily about.
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  • prierinprierin Member Posts: 7 Arc User
    edited October 2014
    gpgtx wrote: »
    it's only an escort in this game. every thing else classifies it as a heavy cruiser


    True....
    Technical Manual

    The following information of specifications and defences comes exclusively from the Star Trek: Deep Space Nine Technical Manual:

    Production Base: ASDB Integration Facility, Antares Fleet Yards, Antares IV.
    Type: Heavy Cruiser.
    Accommodation: 500 officers and crew; 4,500 personnel evacuation limit.
    Power Plant: One 1,500 plus Cochrane warp core feeding two nacelles; one impulse ystem.
    Dimensions: Length, 464.43 meters; beam, 316.67 meters; height, 87.43 meters.
    Mass: 3,055,000 metric tonnes.
    Performance: Warp 9.8 for 12 hours.
    Armament: Six type-10 phaser emitters; Two photon torpedo launchers.

    Still, it's phaser-heavy, not broadside heavy.

    Actually, how many starships would actually benefit from broadside armaments? Large, slow-moving carriers and citadel-type ships I would assume, but not cruiser-size or less.
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  • hyperionx09hyperionx09 Member Posts: 1,709 Arc User
    edited October 2014
    Carriers, some of the large Romulan ships, Battlecruisers, Battleships, and some of the larger and more offense-oriented warships would benefit from broadside armaments.

    I wasn't entirely joking either when I suggested a Jupiter-class broadside warship. in the 3-ship pack thread a ew pages back, as well as discussed it off and on in Earth Spacedock Zone chat, though the idea simply used the Fused weapon concept of the Dysons and the Tempest Tail Gun with altered firing arcs to serve as "side weapons".
    Jupiter Cannon Broadside - Tac-Oriented - Fused Left and Right Dual Hvy cannons (only covering a 175 side field) on the Fore with 3 remaining Fore weapon mounts and Fused Left and Right Dual Cannons on the Aft with 2 remaining Aft weapon mounts. 1 Federation Fighter-only Hangar Bay. Jupiter-exclusive Universal Console - Cannon: Fire at Will III (same CD as fully upgraded Beam: Fire at Will III).
    Of course, if we have to be more traditional, Beam Banks instead of cannons to cover the side fields which would still allow for more damage than just equipping multiple front/rear Beam Arrays.
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited October 2014
    After all this time I'm still highly disappointed that the Andorian Broadside Battleship never materialized. I don't like cannons in STO because of the way they force you to fly your ship but if I could have side-facing cannons I would be ecstatic.

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  • guilli88guilli88 Member Posts: 0 Arc User
    edited October 2014
    I wouldnt like side mounted stuff, they'd find a way to ruin it be limiting front/rear stuff.

    What I would like is for ALL ships to get one "Side weapon slot": This slot works on both sides; can only fit Torpedoes or mines.

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  • anonymousplagueanonymousplague Member Posts: 49 Arc User
    edited October 2014
    Picture how OP a ship would be if i could fire dual heavy cannons from the side :D
  • exa12exa12 Member Posts: 0 Arc User
    edited October 2014
    ...rs. Which would allow for broadside naval style battles. In...

    only if we get a Nelson's Checker style hull material or pattern


    for spoiler text use #1b1c1f
  • icsairgunsicsairguns Member Posts: 1,504 Arc User
    edited October 2014
    i have been wanting center hull mounted vertical missle racks like they had in starfleet command. even if we had to return to starbases to reload the dang things it would be cool i think.

    even increase the damage on torps and missiles and limit the number you can carry if you in anything but easy mode.
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  • coupaholiccoupaholic Member Posts: 2,188 Arc User
    edited October 2014
    They sort of already exist don't they?

    From what I've seen of the models and animations and stuff, slotted weapons aren't associated with a particular weapons hard point on a ship model. For example the KCB slotted on a rear slot would sometimes shoot from a front hard point.

    So to get a proper broadside/cannons ship you'd just need specific weapons who's arcs only point left and right. And then a specific ship to use them, strapping broadside weapons on the ships we have for example would produce some strange results. Many ships have odd weapon points.
  • talonxvtalonxv Member Posts: 4,257 Arc User
    edited October 2014
    Up to now, weapons have only been mounted front and back. How about adding slots on the side that can equip dual heavy cannons on some ships particularly cruisers. Which would allow for broadside naval style battles. In addition add an ability to move the guns from the left and right and add a cool down. I think this would allow for some interesting combat.

    BSGO is ->

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  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited October 2014
    icsairguns wrote: »
    i have been wanting center hull mounted vertical missle racks like they had in starfleet command. even if we had to return to starbases to reload the dang things it would be cool i think.

    even increase the damage on torps and missiles and limit the number you can carry if you in anything but easy mode.


    the missiles in starfleet command where so brokenly good LOL
    victoriasig_zps23c45368.jpg
  • wilbor2wilbor2 Member Posts: 1,684 Arc User
    edited October 2014
    Im sure this subject has been brought up before and i cant see it going any were but i like it
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  • willamsheridanwillamsheridan Member Posts: 1,189 Arc User
    edited October 2014
    WE don´t need Side mounted weapons. Turrets that cover 360 degrees . Just because Escorts look more like cruisers and not like the fast ships for hit-and-run tactics doesn´t mean w should have side cannons. THe only canon ship with cannons was the Definat. It used only fwd cannons and beam arrays to cover the other arcs. If we ged Pulsed beam arrays that cover the sam arc as normal arrays do that wuld be ok but why should a cruiser have ( just as an example) 2 fwd DHC, 2 left, 2 richt and 2 aft with each only 45degrees? THats a waste of firepower compared to a fast turning ship with 4 dhc and 3 turrets. and you would have many blind spots where you couldn´t use your cannons. Leave the cannons to the Escorts and use Beam array if you want to have a broadside cruiser.
  • bubblebaflebubblebafle Member Posts: 273 Arc User
    edited October 2014
    I hope you kidding. Right now, the positions of the fire spots are eally messed up, and you want to add even more. Hell i can see my dedirex firing from the windows.. if that is what you want.. hell some slots doesnt have even sense the position from where they fire. I will never understand some of you guys xD.
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