Up to now, weapons have only been mounted front and back. How about adding slots on the side that can equip dual heavy cannons on some ships particularly cruisers. Which would allow for broadside naval style battles. In addition add an ability to move the guns from the left and right and add a cool down. I think this would allow for some interesting combat.
Youre essentially talking about reconfiguring the entire engineering hull section of a standard cruiser of more weapons. I can think of farm more drawbacks to this than benefits (higher energy drain, less crew compliment, more weak points on the starboard and port hulls, etc.)
If Starlfeet is to build a warship, which is essentially what you are pitching, I wouldnt recommend side-facing weapons but standard 360 adaptive beam arrays. This would protect your sides but would cause significantly less overall damage than a standard beam array or dual beam bank. A true warship isnt just a flying fortress of weaponry. A stronger hull plating, stronger, more adaptive weaponry and 2 hangars would do the trick more effectively than side cannons, IMHO.
ALSO, I would love the idea of a feedback shield array it collects energy from every hit of an energy-type weapon then, when fully charged, can be dispersed in a singular powerful burst. Pros: great AOE damage. Cons: Your shields would be offline until they recharged, leaving you exposed.
How about adding slots on the side that can equip dual heavy cannons on some ships particularly cruisers. Which would allow for broadside naval style battles.
What is this? BSG?! Star Wars?! GIMMEH BACK MAI STAR TREK!!!!
Youre essentially talking about reconfiguring the entire engineering hull section of a standard cruiser of more weapons. I can think of far more drawbacks to this than benefits (higher energy drain, less crew compliment, more weak points on the starboard and port hulls, etc.)
The Akira ought to be able to do it. It had broadsiding in mind when it was design. Granted, that was with torpedoes and not cannons, but it should be simple enough as far as refits go.
Why not 2 forward, 2aft, 2right side, 2left side. You still would have your 8 weapons slots. That would make for some nice builds. Ppl might even start using the 180% cannons. I think the OP has the right idea. It just needs further analysis.
This is already in the base code. This was confirmed by the devs in a podcast last year. The only thing holding it back is the updates to the animations.
Up to now, weapons have only been mounted front and back. How about adding slots on the side that can equip dual heavy cannons on some ships particularly cruisers. Which would allow for broadside naval style battles. In addition add an ability to move the guns from the left and right and add a cool down. I think this would allow for some interesting combat.
Cryptic was considering a broadsiding ship but from what I remember there were some technical difficulties in making it work and how it would appear.
Al Geko talks about boadsiders, and an Andorian broadsider, in at least two Priority One interviews. I've read that he mentions them in episode 170, not a confirmation though.
The Akira ought to be able to do it. It had broadsiding in mind when it was design. Granted, that was with torpedoes and not cannons, but it should be simple enough as far as refits go.
True, but the Akira isn't a standard cruiser, either. It's an escort on steroids... and one of my favorite ship designs. LOL
Code or not, side-mounted beams are a HORRIBLE idea. First off, if you have a standard fore/aft array config you're covered 360 degrees. What do people want side-mounted weapons for? To clear up aft weapon space... bah!
I would concede and say side-mounted turrets are an idea a max of 2 per side. Again, they fire 360 but would make more sense than beam arrays.
What is this? BSG?! Star Wars?! GIMMEH BACK MAI STAR TREK!!!!
I WISH we could actually have hardpoints like BSGO, but at least we have content.
Side mounted weapons could be a possibility for a specialty ship, I suppose. There would need to be limitations on it, though. Imagine a ship with a 360 degree DHC loadout. It could just spin around and around to distrubute incoming fire damage, while always being on target.
Now if you're talking about weapons ONLY being on the sides, then I guess it could work with cannons and turrets, but that's essentially just a 4 fore 4 aft loadout with one side being your fore, the other your aft. However, when you bring beams into the equation, it would allow for 8 beams to hit the target at once if you have the target within a decent line of fire.
I WISH we could actually have hardpoints like BSGO, but at least we have content.
Side mounted weapons could be a possibility for a specialty ship, I suppose. There would need to be limitations on it, though. Imagine a ship with a 360 degree DHC loadout. It could just spin around and around to distrubute incoming fire damage, while always being on target.
I WISH we could actually have hardpoints like BSGO, but at least we have content.
Side mounted weapons could be a possibility for a specialty ship, I suppose. There would need to be limitations on it, though. Imagine a ship with a 360 degree DHC loadout. It could just spin around and around to distrubute incoming fire damage, while always being on target.
Now if you're talking about weapons ONLY being on the sides, then I guess it could work with cannons and turrets, but that's essentially just a 4 fore 4 aft loadout with one side being your fore, the other your aft. However, when you bring beams into the equation, it would allow for 8 beams to hit the target at once if you have the target within a decent line of fire.
I was thinking torpedoes along the side....
I'm sorry to people who I, in the past, insulted, annoyed, etc.
Nice reference! And that's exactly why we wouldn't be able to have a 2/2/2/2 configuration with DHCs.
BTW, popping CRP and Evasive in an XYZ reverse on an escort loaded w/turrets looks pretty much the same as that scene. Fun to see, bad in practicality.
True, but the Akira isn't a standard cruiser, either. It's an escort on steroids... and one of my favorite ship designs. LOL
Code or not, side-mounted beams are a HORRIBLE idea. First off, if you have a standard fore/aft array config you're covered 360 degrees. What do people want side-mounted weapons for? To clear up aft weapon space... bah!
I would concede and say side-mounted turrets are an idea a max of 2 per side. Again, they fire 360 but would make more sense than beam arrays.
it's only an escort in this game. every thing else classifies it as a heavy cruiser
True, but the Akira isn't a standard cruiser, either. It's an escort on steroids... and one of my favorite ship designs. LOL
Its the NX but withthe nacelles pointed downward. Not that there is anything wrong with that; it is one of my favorite designs as well.
Code or not, side-mounted beams are a HORRIBLE idea. First off, if you have a standard fore/aft array config you're covered 360 degrees. What do people want side-mounted weapons for? To clear up aft weapon space... bah!
I would concede and say side-mounted turrets are an idea a max of 2 per side. Again, they fire 360 but would make more sense than beam arrays.
Beams and Turrets would not make much of a difference. Cannons and Torpedo Launchers would play differently but not actually be any more powerful than they are now. The same limitations would be there just with a different use.
No Thanks. If I wanted an ancient sailing ship with broadsiding cannons, I'd go find a sailing or pirate sim,...
Beams, beams are what is supposed to cover your sides. In Trek, beams are almost 360, torpedos DO NOT have a limited firing arc, they are homing missiles,... Can fire in any direction and they will fly to target, even behind you. Start treating ship weapons like the real thing and end this broadsiding nonsense.
This game and people in it are far, far too obsessed with cannons. There are only a few ships in Trek cannon that actually have cannons, let alone ONLY cannons.
Lets bring some reality back to our trek.
"Go play with your DPS in the corner, I don't care how big it is." ~ Me "There... are... four... lights!" ~Jean Luc Picard
Beam strips have extremely large arcs to the point side mounted versions would be kinda pointless. Not to mention that combat in this game is shallow enough to make it equally worthless.
All that would happen is FAW spam getting worse with more weapons to spam with.
You want to argue cannons - Why would you put weapons on the SIDE of the ship which requires you to expose a greater profile to your target which ALSO forces you to increase overall armor.
Maneuverability in this game is not that bad to make side cannons worth using. Any ship that cumbersome would be unplayable in this game and completely curb stomped against everything else.
The closest you might come to this idea is the equivalent of an Artillery Battleship with weapons that do fantastic damage the further away the target is. This strays heavily into EVE Online territory which I have no doubt the majority of STO's population could not handle and would whine heavily about.
it's only an escort in this game. every thing else classifies it as a heavy cruiser
True....
Technical Manual
The following information of specifications and defences comes exclusively from the Star Trek: Deep Space Nine Technical Manual:
Production Base: ASDB Integration Facility, Antares Fleet Yards, Antares IV.
Type: Heavy Cruiser.
Accommodation: 500 officers and crew; 4,500 personnel evacuation limit.
Power Plant: One 1,500 plus Cochrane warp core feeding two nacelles; one impulse ystem.
Dimensions: Length, 464.43 meters; beam, 316.67 meters; height, 87.43 meters.
Mass: 3,055,000 metric tonnes.
Performance: Warp 9.8 for 12 hours.
Armament: Six type-10 phaser emitters; Two photon torpedo launchers.
Still, it's phaser-heavy, not broadside heavy.
Actually, how many starships would actually benefit from broadside armaments? Large, slow-moving carriers and citadel-type ships I would assume, but not cruiser-size or less.
Carriers, some of the large Romulan ships, Battlecruisers, Battleships, and some of the larger and more offense-oriented warships would benefit from broadside armaments.
I wasn't entirely joking either when I suggested a Jupiter-class broadside warship. in the 3-ship pack thread a ew pages back, as well as discussed it off and on in Earth Spacedock Zone chat, though the idea simply used the Fused weapon concept of the Dysons and the Tempest Tail Gun with altered firing arcs to serve as "side weapons".
Jupiter Cannon Broadside - Tac-Oriented - Fused Left and Right Dual Hvy cannons (only covering a 175 side field) on the Fore with 3 remaining Fore weapon mounts and Fused Left and Right Dual Cannons on the Aft with 2 remaining Aft weapon mounts. 1 Federation Fighter-only Hangar Bay. Jupiter-exclusive Universal Console - Cannon: Fire at Will III (same CD as fully upgraded Beam: Fire at Will III).
Of course, if we have to be more traditional, Beam Banks instead of cannons to cover the side fields which would still allow for more damage than just equipping multiple front/rear Beam Arrays.
After all this time I'm still highly disappointed that the Andorian Broadside Battleship never materialized. I don't like cannons in STO because of the way they force you to fly your ship but if I could have side-facing cannons I would be ecstatic.
Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
i have been wanting center hull mounted vertical missle racks like they had in starfleet command. even if we had to return to starbases to reload the dang things it would be cool i think.
even increase the damage on torps and missiles and limit the number you can carry if you in anything but easy mode.
Trophies for killing FEDS ahh those were the days.
From what I've seen of the models and animations and stuff, slotted weapons aren't associated with a particular weapons hard point on a ship model. For example the KCB slotted on a rear slot would sometimes shoot from a front hard point.
So to get a proper broadside/cannons ship you'd just need specific weapons who's arcs only point left and right. And then a specific ship to use them, strapping broadside weapons on the ships we have for example would produce some strange results. Many ships have odd weapon points.
Up to now, weapons have only been mounted front and back. How about adding slots on the side that can equip dual heavy cannons on some ships particularly cruisers. Which would allow for broadside naval style battles. In addition add an ability to move the guns from the left and right and add a cool down. I think this would allow for some interesting combat.
BSGO is ->
This is STO.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
i have been wanting center hull mounted vertical missle racks like they had in starfleet command. even if we had to return to starbases to reload the dang things it would be cool i think.
even increase the damage on torps and missiles and limit the number you can carry if you in anything but easy mode.
the missiles in starfleet command where so brokenly good LOL
WE don´t need Side mounted weapons. Turrets that cover 360 degrees . Just because Escorts look more like cruisers and not like the fast ships for hit-and-run tactics doesn´t mean w should have side cannons. THe only canon ship with cannons was the Definat. It used only fwd cannons and beam arrays to cover the other arcs. If we ged Pulsed beam arrays that cover the sam arc as normal arrays do that wuld be ok but why should a cruiser have ( just as an example) 2 fwd DHC, 2 left, 2 richt and 2 aft with each only 45degrees? THats a waste of firepower compared to a fast turning ship with 4 dhc and 3 turrets. and you would have many blind spots where you couldn´t use your cannons. Leave the cannons to the Escorts and use Beam array if you want to have a broadside cruiser.
I hope you kidding. Right now, the positions of the fire spots are eally messed up, and you want to add even more. Hell i can see my dedirex firing from the windows.. if that is what you want.. hell some slots doesnt have even sense the position from where they fire. I will never understand some of you guys xD.
Comments
If Starlfeet is to build a warship, which is essentially what you are pitching, I wouldnt recommend side-facing weapons but standard 360 adaptive beam arrays. This would protect your sides but would cause significantly less overall damage than a standard beam array or dual beam bank. A true warship isnt just a flying fortress of weaponry. A stronger hull plating, stronger, more adaptive weaponry and 2 hangars would do the trick more effectively than side cannons, IMHO.
ALSO, I would love the idea of a feedback shield array it collects energy from every hit of an energy-type weapon then, when fully charged, can be dispersed in a singular powerful burst. Pros: great AOE damage. Cons: Your shields would be offline until they recharged, leaving you exposed.
What is this? BSG?! Star Wars?! GIMMEH BACK MAI STAR TREK!!!!
http://www.arcgames.com/en/games/star-trek-online/news/detail/10052253
Why are you not rejoicing?
The Akira ought to be able to do it. It had broadsiding in mind when it was design. Granted, that was with torpedoes and not cannons, but it should be simple enough as far as refits go.
I'm sorry to people who I, in the past, insulted, annoyed, etc.
Cryptic was considering a broadsiding ship but from what I remember there were some technical difficulties in making it work and how it would appear.
Al Geko talks about boadsiders, and an Andorian broadsider, in at least two Priority One interviews. I've read that he mentions them in episode 170, not a confirmation though.
Hope these links help.
1
2
True, but the Akira isn't a standard cruiser, either. It's an escort on steroids... and one of my favorite ship designs. LOL
Code or not, side-mounted beams are a HORRIBLE idea. First off, if you have a standard fore/aft array config you're covered 360 degrees. What do people want side-mounted weapons for? To clear up aft weapon space... bah!
I would concede and say side-mounted turrets are an idea a max of 2 per side. Again, they fire 360 but would make more sense than beam arrays.
I WISH we could actually have hardpoints like BSGO, but at least we have content.
Side mounted weapons could be a possibility for a specialty ship, I suppose. There would need to be limitations on it, though. Imagine a ship with a 360 degree DHC loadout. It could just spin around and around to distrubute incoming fire damage, while always being on target.
Now if you're talking about weapons ONLY being on the sides, then I guess it could work with cannons and turrets, but that's essentially just a 4 fore 4 aft loadout with one side being your fore, the other your aft. However, when you bring beams into the equation, it would allow for 8 beams to hit the target at once if you have the target within a decent line of fire.
Like the Death Blossom from Last Starfighter?
I was thinking torpedoes along the side....
I'm sorry to people who I, in the past, insulted, annoyed, etc.
Nice reference! And that's exactly why we wouldn't be able to have a 2/2/2/2 configuration with DHCs.
BTW, popping CRP and Evasive in an XYZ reverse on an escort loaded w/turrets looks pretty much the same as that scene. Fun to see, bad in practicality.
it's only an escort in this game. every thing else classifies it as a heavy cruiser
Its the NX but withthe nacelles pointed downward. Not that there is anything wrong with that; it is one of my favorite designs as well.
Beams and Turrets would not make much of a difference. Cannons and Torpedo Launchers would play differently but not actually be any more powerful than they are now. The same limitations would be there just with a different use.
You had best make sure that kill with it. That things puts your whole ship in a two minute cooldown.
No Thanks. If I wanted an ancient sailing ship with broadsiding cannons, I'd go find a sailing or pirate sim,...
Beams, beams are what is supposed to cover your sides. In Trek, beams are almost 360, torpedos DO NOT have a limited firing arc, they are homing missiles,... Can fire in any direction and they will fly to target, even behind you. Start treating ship weapons like the real thing and end this broadsiding nonsense.
This game and people in it are far, far too obsessed with cannons. There are only a few ships in Trek cannon that actually have cannons, let alone ONLY cannons.
Lets bring some reality back to our trek.
"There... are... four... lights!" ~Jean Luc Picard
Given I'm that old guy who still loves him some SFC.
Beam strips have extremely large arcs to the point side mounted versions would be kinda pointless. Not to mention that combat in this game is shallow enough to make it equally worthless.
All that would happen is FAW spam getting worse with more weapons to spam with.
You want to argue cannons - Why would you put weapons on the SIDE of the ship which requires you to expose a greater profile to your target which ALSO forces you to increase overall armor.
Maneuverability in this game is not that bad to make side cannons worth using. Any ship that cumbersome would be unplayable in this game and completely curb stomped against everything else.
The closest you might come to this idea is the equivalent of an Artillery Battleship with weapons that do fantastic damage the further away the target is. This strays heavily into EVE Online territory which I have no doubt the majority of STO's population could not handle and would whine heavily about.
True....
Still, it's phaser-heavy, not broadside heavy.
Actually, how many starships would actually benefit from broadside armaments? Large, slow-moving carriers and citadel-type ships I would assume, but not cruiser-size or less.
I wasn't entirely joking either when I suggested a Jupiter-class broadside warship. in the 3-ship pack thread a ew pages back, as well as discussed it off and on in Earth Spacedock Zone chat, though the idea simply used the Fused weapon concept of the Dysons and the Tempest Tail Gun with altered firing arcs to serve as "side weapons". Of course, if we have to be more traditional, Beam Banks instead of cannons to cover the side fields which would still allow for more damage than just equipping multiple front/rear Beam Arrays.
Joined January 2009
What I would like is for ALL ships to get one "Side weapon slot": This slot works on both sides; can only fit Torpedoes or mines.
sig
http://img825.imageshack.us/img825/5451/om71.jpg
It is a peculiar phenomenon that we can imagine events that defy the laws of the universe.
only if we get a Nelson's Checker style hull material or pattern
for spoiler text use #1b1c1f
even increase the damage on torps and missiles and limit the number you can carry if you in anything but easy mode.
From what I've seen of the models and animations and stuff, slotted weapons aren't associated with a particular weapons hard point on a ship model. For example the KCB slotted on a rear slot would sometimes shoot from a front hard point.
So to get a proper broadside/cannons ship you'd just need specific weapons who's arcs only point left and right. And then a specific ship to use them, strapping broadside weapons on the ships we have for example would produce some strange results. Many ships have odd weapon points.
BSGO is ->
This is STO.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
the missiles in starfleet command where so brokenly good LOL