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Time to increase drop rate of v.rare crafting mats

heckgoblinheckgoblin Member Posts: 685
I've been doing Viscous Cycle (Elite) trying to score some Argonite Gas. Did seven of them. Not one Argonite Gas to show for it, just blue/green/white crud. Boost drop rate, pls.
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Post edited by heckgoblin on
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  • fmgtorres1979fmgtorres1979 Member Posts: 1,327 Arc User
    edited October 2014
    I agree completely.
    At least one drop should be guaranteed, and it should have another one as possibility.
    Also, every Elite should award a random very rare.
    Personally, I don't want to do ground, and even Viscous Cycle Elite is annoying.
  • strykewolf67strykewolf67 Member Posts: 1 Arc User
    edited October 2014
    Yeah. Should get a minimum of one.
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  • grayfoxjamesgrayfoxjames Member Posts: 1,516 Arc User
    edited October 2014
    200% yes to this and now please.
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  • adverberoadverbero Member Posts: 2,045 Arc User
    edited October 2014
    Well if they are going to be bringing out a newer level of elite PvE's I sure hope this justifies higher or at least more reliable drop rates
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  • knockyknocky Member Posts: 0 Arc User
    edited October 2014
    I wish I had held on to all those rares and very rares till after the Devs TRIBBLE us over with the Elite STFs. Good luck getting mass quantities of crafting materials out of those.
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  • fmgtorres1979fmgtorres1979 Member Posts: 1,327 Arc User
    edited October 2014
    Just to develop a bit on what I said, when DR comes out it would be nice if:

    Normal queue
    Possibility for a very rare - random type

    Advanced queue
    One very rare guaranteed - random type
    Possibility for a very rare - random type

    Elite queue
    Two very rares guranteed - random type (different)
    Possibility for two very rares - random type (different)
  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited October 2014
    The Rare materials are a big bottleneck, too.
  • coolheadalcoolheadal Member Posts: 1,253 Arc User
    edited October 2014
    Green, Rare and the Very Rare are there. Just have to hit heavier blows than your currently doing now. Blow-up more than one group ships. Mark 12 very rare drops of course I can't use them so they get sold off, because what I am using still better!
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  • thegcbaconthegcbacon Member Posts: 434 Arc User
    edited October 2014
    Just to develop a bit on what I said, when DR comes out it would be nice if:

    Normal queue
    Possibility for a very rare - random type

    Advanced queue
    One very rare guaranteed - random type
    Possibility for a very rare - random type

    Elite queue
    Two very rares guranteed - random type (different)
    Possibility for two very rares - random type (different)

    No, just no. If they did guaranteed drops, then they'd also increase the amount of VR mats required to keep their "player reward/time spent" ratios in line. Some people get VR mats often, some don't, it's all part of the game.
  • fmgtorres1979fmgtorres1979 Member Posts: 1,327 Arc User
    edited October 2014
    thegcbacon wrote: »
    No, just no. If they did guaranteed drops, then they'd also increase the amount of VR mats required to keep their "player reward/time spent" ratios in line. Some people get VR mats often, some don't, it's all part of the game.

    Yes, just yes.
    Firstly A does not mean B has to happen.
    I'm not sure if you've noticed that the way things are, the very rare you may or may not get is dependent on what you played. Meaning that if someone doesn't want to do ground they will NOT get all types of very rare mats.

    So here's the thing:

    1-You don't know if you will get it or not

    2-You need to do specific things you may not like doing

    A clear "call to arms" to not doing crafting.

    This is not "part" of the game, this is forcing people to do things they may not like to do. I've given up on Viscous Cycle Elite, because frankly it's too annoying to do for a chance of getting a very rare material. If it were guaranteed, I might actually do it from time to time.

    Only very selfish or elitist people would want things to stay as they are so that they can have stuff others don't. Moreover the R&D was to revamp the previous system. Newsflash, at least the previous system gave a fair chance to everyone at getting the material needed for the R&D, so this is not an improvement.
  • thegcbaconthegcbacon Member Posts: 434 Arc User
    edited October 2014
    This is not "part" of the game, this is forcing people to do things they may not like to do.

    You are not being forced to do anything. in MMOs you can do content to try to get items or buy/trade w/other players. I remember many MMOs where people worked together but for some reason now, everybody thinks they should do everything themselves. Maybe a single player game would suit you better.
    Only very selfish or elitist people would want things to stay as they are so that they can have stuff others don't. Moreover the R&D was to revamp the previous system. Newsflash, at least the previous system gave a fair chance to everyone at getting the material needed for the R&D, so this is not an improvement.

    There's nothing selfish or Elitist about not seeing the need for a VR mat drop guarantee. Chances are fair for everybody, there's no special perk that some people have so they earn more VR mats. It's more selfish that you think you should get a VR mat drop guarantee...or maybe you're antisocial?

    Also, if you think that making VR mats 100% drop will not translate into an increased requirement for crafting, you haven't been around long. "The House Always Wins."
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited October 2014
    I've been saying this for a long time now. The VR materials are the limiting factor with crafting and upgrades both. I'm saving all mine for upgrades and will not bother/can't afford to craft any special items - not at that insane cost of 17 million in materials plus 20,000 dilithium.


    One thing I would suggest trying is this. Open 2 trellium or radiogenics. If you get no VR then open a valuable box and keep going until you get one. Then stop and try the process again later.
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  • fmgtorres1979fmgtorres1979 Member Posts: 1,327 Arc User
    edited October 2014
    thegcbacon wrote: »
    You are not being forced to do anything. in MMOs you can do content to try to get items or buy/trade w/other players. I remember many MMOs where people worked together but for some reason now, everybody thinks they should do everything themselves. Maybe a single player game would suit you better.



    There's nothing selfish or Elitist about not seeing the need for a VR mat drop guarantee. Chances are fair for everybody, there's no special perk that some people have so they earn more VR mats. It's more selfish that you think you should get a VR mat drop guarantee...or maybe you're antisocial?

    Also, if you think that making VR mats 100% drop will not translate into an increased requirement for crafting, you haven't been around long. "The House Always Wins."

    Always funny to discuss with people that turn to the personal/psicological field when they disagree on a subject with things that have nothing to do with it.

    Examples:
    Rep stuff, neural processors guranteed in Elite. Does rep gear ask for many neural processors?
    Voth Battlezone, voth marks by the dozen. Do voth gear cost many marks more?
    The reps sytem actually was revamped to need LESS things.
    What you say happens if the developers WANT it to happen. One thing does not mean the other unless someone who is reponsible for making it happen, does.

    Yes, the issue is that I'm antisocial, and apparently so is everyone else who agreed with the OP. So I guess you're the only sociable person here. Good for you!


    EDIT: Oh and I'd be completely onboard with you with the trade between players if I haven't seen the absurdity of the prices asked for some single materials! It's absolutely nuts.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited October 2014
    Lol, they should hike rare drops while they're at it. At least the purple prices are reasonable.
  • huntingdon1701huntingdon1701 Member Posts: 155 Arc User
    edited October 2014
    Absolutely. I can play in 10 in a row and not get anything, and some of the STFs are just plan too long for such a low chance of a reward, plus they're time-gated. I've been playing more or less continually all day, one of my rare chances to do so, and so far I've had about one trellium-k and nothing else, in a whole days playing!
  • thegcbaconthegcbacon Member Posts: 434 Arc User
    edited October 2014
    Always funny to discuss with people that turn to the personal/psicological field when they disagree on a subject with things that have nothing to do with it.

    You opened that door w/your "greedy and elitist" remarks. SO your comment is about yourself then also?
    Examples:
    Rep stuff, neural processors guranteed in Elite. Does rep gear ask for many neural processors?
    Voth Battlezone, voth marks by the dozen. Do voth gear cost many marks more?
    The reps sytem actually was revamped to need LESS things.
    What you say happens if the developers WANT it to happen. One thing does not mean the other unless someone who is reponsible for making it happen, does.

    Those rep mats & marks are also there to offset the DIL costs. The conversion from commodities to just EC actually raised the EC cost. All those commodities could be bought cheaper than replicator but most people were too lazy and whined on forums about costs.
    Yes, the issue is that I'm antisocial, and apparently so is everyone else who agreed with the OP. So I guess you're the only sociable person here. Good for you!

    EDIT: Oh and I'd be completely onboard with you with the trade between players if I haven't seen the absurdity of the prices asked for some single materials! It's absolutely nuts.

    I asked that as you seem to focused on your self sufficiency. If you join a decent fleet, you can learn that others will help you. Prices are high because of demand. You do no need any of the VR mats to enjoy STO, stop making it seem like you do.
  • fmgtorres1979fmgtorres1979 Member Posts: 1,327 Arc User
    edited October 2014
    thegcbacon wrote: »
    You opened that door w/your "greedy and elitist" remarks. SO your comment is about yourself then also?



    Those rep mats & marks are also there to offset the DIL costs. The conversion from commodities to just EC actually raised the EC cost. All those commodities could be bought cheaper than replicator but most people were too lazy and whined on forums about costs.



    I asked that as you seem to focused on your self sufficiency. If you join a decent fleet, you can learn that others will help you. Prices are high because of demand. You do no need any of the VR mats to enjoy STO, stop making it seem like you do.


    No, I did not open the door. I said and I quote "Only very selfish or elitist people would want things to stay as they are so that they can have stuff others don't"
    Did I say or ask you if you were selfish or elitist? I am talking about a notion, and an abstract concept. You aimed directly at me, I didn't do it to you.
    And there you go again....Where did I say in any way that I need the change to enjoy the game? I only agreed with the OP, I stated a system I would like to see implemented - a view of what I consider right - and I gave a few examples of gameplay I don't like that needs to be done in order get specific materials. How do you go from there, into becoming convinced it afects my whole gaming?
    Our opinions are divergent in the matter and that's fine.
  • kerriknightkerriknight Member Posts: 274
    edited October 2014
    We can argue about the efficacy, fairness, or enjoyment factor of it all we want.

    Mats are the bottleneck.

    The more VR mats there are, the more Superior Upgrade Kits there are.

    The more Superior Upgrade Kits there are, the lower the average upgrade cost in Dilithium.

    So a low supply of VR mats means a faster Dil sink.

    Working as intended.
  • lowy1lowy1 Member Posts: 964 Arc User
    edited October 2014
    Yes to the guarantee of 1. The market will continue to stay flooded with Radiogenic and Trellium-K, but the others won't because people do run them except maybe Infiltration for Dentarium. The other STF either suck or are annoying.

    The bigger problem is the RNG with a time gate. While the time gate is minimal it's still not a good combo. I would be more in favor of the RNG determining what type of mat I get, not if I get the mat or not. Then tier the commonality of those between the 6. This means people can run the stuff they want and not stuff they don't want.
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  • thegcbaconthegcbacon Member Posts: 434 Arc User
    edited October 2014
    No, I did not open the door. I said and I quote "Only very selfish or elitist people would want things to stay as they are so that they can have stuff others don't"
    Did I say or ask you if you were selfish or elitist? I am talking about a notion, and an abstract concept. You aimed directly at me, I didn't do it to you.

    You said that in a response to me disagreeing w/you. You purposely used a blanket statement to mask directing it@me. A common tactic used to deflect any liability later.
  • edited October 2014
    This content has been removed.
  • fmgtorres1979fmgtorres1979 Member Posts: 1,327 Arc User
    edited October 2014
    thegcbacon wrote: »
    You said that in a response to me disagreeing w/you. You purposely used a blanket statement to mask directing it@me. A common tactic used to deflect any liability later.

    If you want to go with that, it's up to you.

    If you want to keep discussing the issue of the thread, fine. As for the who is what, it's done.
  • kerriknightkerriknight Member Posts: 274
    edited October 2014
    thegcbacon wrote: »
    You said that in a response to me disagreeing w/you. You purposely used a blanket statement to mask directing it@me. A common tactic used to deflect any liability later.

    Sometimes people hear what they want to hear.

    Sometimes people know that turning an offhand comment into an insult gives them leverage as a 'victim'.

    For instance, it could be said that your post is just a stretched out version of calling him a bald-faced liar.

    This is why you stick to discussing the topic rather than the person, regardless of whether you feel they are doing the same.

    If you feel the other party isn't maintaining this kind of basic respect, walk away. "Fighting for your honor" is just an ego game.
  • thegcbaconthegcbacon Member Posts: 434 Arc User
    edited October 2014
    We can argue about the efficacy, fairness, or enjoyment factor of it all we want.

    Mats are the bottleneck.

    The more VR mats there are, the more Superior Upgrade Kits there are.

    The more Superior Upgrade Kits there are, the lower the average upgrade cost in Dilithium.

    So a low supply of VR mats means a faster Dil sink.

    Working as intended.

    /close thread
  • wilbor2wilbor2 Member Posts: 1,691 Arc User
    edited October 2014
    Ive opened about 20 ov advanced boxs today n not got a single very rare mat the drop rate needs to go up.
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  • xparr15xparr15 Member Posts: 283 Arc User
    edited October 2014
    I would have to say no to random mats. Part the reason specific queues have specific mats are to give players an incentive to do ones that might not be as popular. If you got a random one, everyone would simply follow the path of least resistance and do the shortest queue. (Looking at you ISE)

    As for increasing the drop rate, I'd be up for that.
  • kerriknightkerriknight Member Posts: 274
    edited October 2014
    xparr15 wrote: »
    I would have to say no to random mats. Part the reason specific queues have specific mats are to give players an incentive to do ones that might not be as popular. If you got a random one, everyone would simply follow the path of least resistance and do the shortest queue. (Looking at you ISE)

    As for increasing the drop rate, I'd be up for that.

    Some people would just farm the "best" time:reward ratio.

    Some people would be free to focus on the missions they enjoy the most, as well.

    There's plentiful reasons beyond the ratio why a lot of those queues are unpopular. Some of them are just plain terrible.
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited October 2014
    The new elite is supposed to have even higher drop chances than the current elite.
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  • rinksterrinkster Member Posts: 3,549 Arc User
    edited October 2014
    We can argue about the efficacy, fairness, or enjoyment factor of it all we want.

    Mats are the bottleneck.

    The more VR mats there are, the more Superior Upgrade Kits there are.

    The more Superior Upgrade Kits there are, the lower the average upgrade cost in Dilithium.

    So a low supply of VR mats means a faster Dil sink.

    Working as intended.

    Very fair summary, imo.

    My only caveat is that the line may be a bit too tight.

    There's a balance between making mats rare, and triggering the dynamic you've laid out so well, and making the system so frustrating nobody touches it.

    A little give on the drop rate would, imo, be a more balanced approach than current.

    And, thus, more effective at wai.
  • kerriknightkerriknight Member Posts: 274
    edited October 2014
    ashkrik23 wrote: »
    The new elite is supposed to have even higher drop chances than the current elite.

    Has there been a reference to drop rates in direct relation to current ones?

    The revamp blog mentions elite has higher chances than advanced, but there is no guarantee that advanced will maintain its current (already abysmal) rate. Given that they reduced all of the other rewards (and when the blog didn't mention numbers, many of us knew that was the subtext), it's not beyond reason to expect this as well.

    Could stay the same or go up, too.

    We'll find out soon enough.
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