I've just started trying to get Undine marks on one or two of my characters. Is there a counter for the Undine rifts? With normal Gravity Well, you can use a number of officer powers to cancel or negate it, or just hit Evasive Maneuver and try to get out of range. But nothing seems to break the grip of the Rift. And that's not counting the slime blobs, which appear to be totally indestructible and get *everywhere* five seconds after the rift opens.
At the moment, the rifts aren't really making for fun gameplay. Since they're unblockable and apparently inescapable, my tactics in each fight are reduced to "sit totally motionless and hope an Undine flies through a firing arc where I can do something." Which really isn't very much fun.
I just hope the counter isn't fleet based like the Atmospheric Friction. Even if I got a guest pass to a Spire with the required upgrades, I don't think I'd be able to afford the per character upgrade to get rid of the debuff. But Atmospheric Friction is just inconvenient, and I'm willing to work around it. The slime rifts... are shaping up to be a good reason to avoid the Undine content entirely, to be honest.
from what i have gathered you need a mix of powers to keep free of the moving gravity well with debuffs and blobs..
engineering team, attack pattertn omega and hazard emitters
The only weapon against the blobs is the undine 3 piece rep ability, but given its 3min cooldown, and lackluster ability of actually popping the blobs (more often than not when i use it they dont get popped) its not much of a defense.
(^ not 100% sure about the ability clearing blobs, but im fairly sure)
[Combat (Self)] Your Bite deals 2378 (1475) Physical Damage(Critical) to Spawnmother.
HE will clear the specific debuff, but you still have to get out of the snotball (A2D or APO are helpful here). Even then, Undine Snot is just a time-eating nuisance. If you're just looking for enough marks to level your rep, the ground mission is short, simple, and no snot involved (and this recommendation coming from someone who hates ground).
Hazard emitters to clear the snot off of your ship + Evasive Maneuvers to escape the singularity grav well. Depending on your current skill investment and engine power levels you might have to double up on 'escape' powers (using two simultaneously to escape the pull) and throw in an emergency power to engines, attack pattern omega, or a device like deuterium or an engine battery.
The snot gives you a very large movement debuff so if you're slimed then the effects of your escape abilities are severely diminished, so clearing the snot off first is paramount.
Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
That's unfortunate, but kind of what I expected to hear. Almost all my ships have Engineering team. Many of them have Hazard Emitters. Almost none have Attack Pattern Omega. (For the handful that could even slot some version of that power, I usually have something else I'd rather use.) And the set bonus doesn't really help, since I'd have to grind *through* the blobs for ages to unlock the reputation tiers, and then grind some more to pay for the set. And it sounds like the set power is more of a novelty than an actual solution. The Undine in the battlezone spam the rifts constantly, and there's already been several occasions where I've been caught in range of more than one rift.
You don't *need* APO. Evasive will get the job done and every captain has it. The more important aspect is clearing the movement debuff from the snot off of your ship. The pull from the singularity grav well alone is not strong enough to keep you held there.
Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
And I suppose I should mention that I was specifically planning on avoiding the queues. The Battlezone has a chance to drop the injectors, which I'd need to actually build anything if I ever get to that point. The queues are about to change when Delta goes live. I am not l33t. (According to the trolls who post DPS parses at the end of Infected Space Elite, I'm apparently a leech, since most of my ships are apparently at a "total loser" level of 2700 DPS.) I'm not going to top a DPS parser, and I'm not interested in trying. So once the queues change, I'm not planning on running them anymore.
And I suppose I should mention that I was specifically planning on avoiding the queues. The Battlezone has a chance to drop the injectors, which I'd need to actually build anything if I ever get to that point. The queues are about to change when Delta goes live. I am not l33t. (According to the trolls who post DPS parses at the end of Infected Space Elite, I'm apparently a leech, since most of my ships are apparently at a "total loser" level of 2700 DPS.) I'm not going to top a DPS parser, and I'm not interested in trying. So once the queues change, I'm not planning on running them anymore.
As far as 'chance' for injectors, that's not true - if you participate at all in the Planet Killers assault, or the Voth add-on, you'll get them guaranteed. One for each planet killer that dies, and one for any decent number of Voth ships destroyed... not to mention an amount of marks and Dil roughly equal-to-or-more than if you participated in every control point
Though, like the control points, any Planet Killer that's destroyed while you weren't present at all won't grant you rewards
^Not being a queue fan, even now, I do the Battlezone, and it's fun (even with the rifts and fluidic blobs and the mini multiple-ship beams).
And as far as 2700 DPS being 'leech', ignore them
Was named Trek17.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
For me the attack omega always does the trick. I don't find anything else to be reliable, I guess, because you need to combine things. I try not to do undine space too much on characters who don't have omega - well especially viscous cycle. The space zone you can muddle through.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
You don't *need* APO. Evasive will get the job done and every captain has it. The more important aspect is clearing the movement debuff from the snot off of your ship. The pull from the singularity grav well alone is not strong enough to keep you held there.
Not always. Evasive maneouvers will work if you are just about to enter a bubble or a rift. If you use evasive maneouvers when you are already stuck, sometimes you will not be able to go away anyways. Checked tons of times. Same happens with attack pattern omega. Or if you dont have some skills almost maxed, in this case those concerning impulse thrusters and manouvers, it will be useless to try to go away using em or any engine related ability.
It's ok in the battlezone. Annoying, but manageable. Elite queues, however, not fun...
Hazard Emmiters + Evasive maneuvers is good, but they spam the damn things faster than the cooldowns.
The only weapon against the blobs is the undine 3 piece rep ability, but given its 3min cooldown, and lackluster ability of actually popping the blobs (more often than not when i use it they dont get popped) its not much of a defense.
(^ not 100% sure about the ability clearing blobs, but im fairly sure)
That's what it's supposed to do but I think it's bugged or broken. I often tried it while being right in the middle of a snot-bubble and like in your cases nothing happened.
Unfortunately the best solution is for everyone to stop doing whatever they are currently occupied with and concentrate fire on the Vila Heavy Bioships as soon as they show up, since they are the one spawning the rifts and bubbles. If you're lucky you can blow them up before they start spamming and in worst case they will not be able to get another one out.
Omega works but it dosen't work for every ship since it requires at least a lt. com. tac station.
Hazard emitter + Evasive Maneuvers & Emergency Power to Engines is doable on almost everything and coupled with the Emergency Conn Hologram from the last CE event it's a very reliable method.
If you're just looking for enough marks to level your rep, the ground mission is short, simple, and no snot involved.
That. Half the time you will get full marks, so it is the most rewarding Undine queues - UAE is just a long drawn out pain, and VCE is bugged where one or more optionals may not work. (this may or may not be fixed come DR when they become compulsory, so avoid VCE)
Undine Infiltration however, is really is simple - you wander around, look at clues, ask questions on clues, decide if they are Undine. Eventually you get to the point where you don't need to look at clues, you can tell from the first answer.
Optional is either clearing fires or stopping Undine from taking an Orb. Extinguishers are provided, and the Undine are no issue to anyone capable of using kit powers and Mk XI green equipment or better. (but it is easier with VR/UR Mk XII/XIII equipment)
2nd part is shooting Undine - even in a pug you can 2 or 3 person this bit.
That. Half the time you will get full marks, so it is the most rewarding Undine queues - UAE is just a long drawn out pain, and VCE is bugged where one or more optionals may not work. (this may or may not be fixed come DR when they become compulsory, so avoid VCE)
Undine Infiltration however, is really is simple - you wander around, look at clues, ask questions on clues, decide if they are Undine. Eventually you get to the point where you don't need to look at clues, you can tell from the first answer.
Optional is either clearing fires or stopping Undine from taking an Orb. Extinguishers are provided, and the Undine are no issue to anyone capable of using kit powers and Mk XI green equipment or better. (but it is easier with VR/UR Mk XII/XIII equipment)
2nd part is shooting Undine - even in a pug you can 2 or 3 person this bit.
Plus, Dentarium.
Based on what people here are saying, you'd think everyone was playing this queue. Based on what Dentarium sells for on the exchange, this is NOT true. This is the only queue dentarium drops from. So, if you are into crafting, I believe Eng and Ground, you gotta do this queue anyways. If not, sell it and buy what you want.
"Logic is a little tweeting bird chirping in a meadow. Logic is a wreath of pretty flowers which smell BAD." - Spock
Attack pattern Omega clears you, evasive helps, emergency power to engines helps, as well as the Doff Keel'el. Chance to clear all debuffs on activation of an emergency to subsystem ability
TheGrateLordeCheesus Ship build coordinator for The Breakfast Club http://WWW.TBCSTO.COM Doesn't Owe AnyoneEC Kirks Prot
Comments
The three piece set can clear once every 2 minutes...
engineering team, attack pattertn omega and hazard emitters
The only weapon against the blobs is the undine 3 piece rep ability, but given its 3min cooldown, and lackluster ability of actually popping the blobs (more often than not when i use it they dont get popped) its not much of a defense.
(^ not 100% sure about the ability clearing blobs, but im fairly sure)
Yeah, but like I said in another thread I put up today, that shield proc is garbage because it doesn't scale.
The snot gives you a very large movement debuff so if you're slimed then the effects of your escape abilities are severely diminished, so clearing the snot off first is paramount.
Joined January 2009
Oh well. Thank you for the replies.
Undine ground is quick, easy and less that 10 minutes.
Joined January 2009
Though, like the control points, any Planet Killer that's destroyed while you weren't present at all won't grant you rewards
^Not being a queue fan, even now, I do the Battlezone, and it's fun (even with the rifts and fluidic blobs and the mini multiple-ship beams).
And as far as 2700 DPS being 'leech', ignore them
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Engineering team can remove the debuff
I'm sorry to people who I, in the past, insulted, annoyed, etc.
Not always. Evasive maneouvers will work if you are just about to enter a bubble or a rift. If you use evasive maneouvers when you are already stuck, sometimes you will not be able to go away anyways. Checked tons of times. Same happens with attack pattern omega. Or if you dont have some skills almost maxed, in this case those concerning impulse thrusters and manouvers, it will be useless to try to go away using em or any engine related ability.
Hazard Emmiters + Evasive maneuvers is good, but they spam the damn things faster than the cooldowns.
That's what it's supposed to do but I think it's bugged or broken. I often tried it while being right in the middle of a snot-bubble and like in your cases nothing happened.
Unfortunately the best solution is for everyone to stop doing whatever they are currently occupied with and concentrate fire on the Vila Heavy Bioships as soon as they show up, since they are the one spawning the rifts and bubbles. If you're lucky you can blow them up before they start spamming and in worst case they will not be able to get another one out.
are all good counters
Hazard emitter + Evasive Maneuvers & Emergency Power to Engines is doable on almost everything and coupled with the Emergency Conn Hologram from the last CE event it's a very reliable method.
That. Half the time you will get full marks, so it is the most rewarding Undine queues - UAE is just a long drawn out pain, and VCE is bugged where one or more optionals may not work. (this may or may not be fixed come DR when they become compulsory, so avoid VCE)
Undine Infiltration however, is really is simple - you wander around, look at clues, ask questions on clues, decide if they are Undine. Eventually you get to the point where you don't need to look at clues, you can tell from the first answer.
Optional is either clearing fires or stopping Undine from taking an Orb. Extinguishers are provided, and the Undine are no issue to anyone capable of using kit powers and Mk XI green equipment or better. (but it is easier with VR/UR Mk XII/XIII equipment)
2nd part is shooting Undine - even in a pug you can 2 or 3 person this bit.
Based on what people here are saying, you'd think everyone was playing this queue. Based on what Dentarium sells for on the exchange, this is NOT true. This is the only queue dentarium drops from. So, if you are into crafting, I believe Eng and Ground, you gotta do this queue anyways. If not, sell it and buy what you want.
Ship build coordinator for The Breakfast Club http://WWW.TBCSTO.COM
Doesn't Owe Anyone EC
Kirks Prot