test content
What is the Arc Client?
Install Arc

serious flaw with crew mechanic - (explained : why scimitar sucks)

demencius2demencius2 Member Posts: 26 Arc User
Crew mechanic is a mess. They die like flies all the time. I have the experience of 2 ships. My fed assault cruiser has just 800 crew and they almost never die or they may die but is viable, on scimitar (3000 crew) even with shields up all the time by the middle of the fight my crew are 90% dead. Then my guns stop fire! It makes no sense! Now ofc i would understand that if i would take kinetic to the bare hull then yes it would be logical to have crew die. But as it is with shields up all the time and 40% resistances makes no sense at all to have half crew dead within 2 minutes!

As a side note: that makes large crew ships to be actually at a disadvantage compaired to small crew ships. At least when you got small crew they regenerate much faster! Bottom line also is that scimitar sucks. Yeah it does good dps but the good things about it end there. It cant turn it cant tank (also cause crew is 80% deal all the time even before starting taking amny serious damage... ) So Scimitar looks good on paper but it is like that whistles and bangles and no substance. Too large crew 3000 they regenerate very slow. Large crew ships are a disadvantage. Noone ofc ever bothered to mention this little detail on purchase.

Maybe one of the worst ships of vice admiral category of the game. Yeah 5 tactical slots... but apart that everything else sucks. It cant turn it cant tank its crew die like flies... they dont regenerate - they do but very slowly... So here it is: This thing the "experts" never mention... large crew is disadvantage and scimitar sucks. Now i bet everyone will swarm the thread tring to explain how wrong i am . Well go ahead...
Post edited by demencius2 on
«13

Comments

  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    edited September 2014
    Just because you don't know how to use a ship, doesn't mean it sucks.
  • demencius2demencius2 Member Posts: 26 Arc User
    edited September 2014
    I know how ot use it. (and i dont pvp, in pvp its lack of maneuverability would be devastating even without the crew problem but i dont pvp so its not that)
    I know how to use it. And most times i am first dps on pve teams. I usually get awared an extra blue by the end which means i do well... But my dead crew doesn't let me really shine. The largest the crew the more they tend to die... and the slower they regenerate. That is why on scimitar after the first burst i dont do as well thw rest of fight cause by crew dies even without me having taken any serious damage. Sometimes i think they just die by themselves, even if i am just standing firing the guns without something shooting at me. It's just tragik the rate my crew dies...
  • hravikhravik Member Posts: 1,203 Arc User
    edited September 2014
    Your crew levels have virtually zero effect on anything that matters. The only thing it really has any effect on is passive hull regeneration.

    Its just an orphan mechanic that's been broken for years, doesn't affect anything worthwhile anyway, and is best ignored.
  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    edited September 2014
    hravik wrote: »
    Your crew levels have virtually zero effect on anything that matters. The only thing it really has any effect on is passive hull regeneration.

    Its just an orphan mechanic that's been broken for years, doesn't affect anything worthwhile anyway, and is best ignored.

    Yep.

    If you want to say something sucks, you at least build a point around mechanics that actually work. (and even if Crew did work, it still would have zero effect)
  • jarodroto123jarodroto123 Member Posts: 1,337 Arc User
    edited September 2014
    demencius2 wrote: »
    I know how ot use it. (and i dont pvp, in pvp its lack of maneuverability would be devastating even without the crew problem but i dont pvp so its not that)
    I know how to use it. And most times i am first dps on pve teams. I usually get awared an extra blue by the end which means i do well... But my dead crew doesn't let me really shine. The largest the crew the more they tend to die... and the slower they regenerate. That is why on scimitar after the first burst i dont do as well thw rest of fight cause by crew dies even without me having taken any serious damage. Sometimes i think they just die by themselves, even if i am just standing firing the guns without something shooting at me. It's just tragik the rate my crew dies...

    im chuckling right now at the fact you think that your DPS automatically makes you a good player.


    A scimitar is easy mode, i use the out of the box guns, and pull an easy 7k......
  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    edited September 2014
    im chuckling right now at the fact you think that your DPS automatically makes you a good player.


    A scimitar is easy mode, i use the out of the box guns, and pull an easy 7k......

    In context of a Scim, less than a 10th of its potential DPS. (just saying, don't mean anything by it)
  • demencius2demencius2 Member Posts: 26 Arc User
    edited September 2014
    And how you explain my guns stop shooting?
    I was perfectly aligned etc and within range. In front of my the crystal entity. I kept clicking space... (but my guns are at autofire anyway) But my guys wont shoot... I glanced at my crew, they were almost all orange except 1 that was white. I retreated back... Waited under cloak for a ccouple of minutes, doing 0 damage to the entity... i bet everyone would curse me for TRIBBLE the event like this. Well it wasnt my intention.... its the ship i got that sucks. :(

    The inexplicable though is why i had my crew 90% dead in the first place! I didnt get any serious damage by the entity, i had mission specific resists (antiproton) i have even ship plating skills , and i had my shields never below yellow, i use my tactical teams, i use my regen shield ability... so is not that i was hit bare hull or something... Just ordinary damage . And its always like this. I get hald crew within the first minute of the fight. And it gradualy worsens... Then i have to retreat, hide in shadows contributing nothing... I am supposed to be the dps ship and i do good dps when i am able to shoot. But most of the time i am not able to shoot. I am not complaining about the ships terrible maneuverability. I have worked around that, and if you know well the pve content its not so big problem. You just have to plan ahead... But this crew thing is beyond me. And yeah crew consoles... but i got only 2 engineering slots. It wouldnt be wise to get a 30% crew resistance and drop my antiproton res from 43% to 30% so its a non option... I also got another ship, that in fact proved to be great fun despite it only 3 tactical slots. Federation ship just 800 crew, and i get hit hard in that ship all the time sometimes deliberatly i attract fire to have my escort pals shoot freely the enemy. But on that ship i get dead crew but i get dead crew REASONABLY. And it is not a problem since they are just 800... They regenerate much faster too. On assault cruiser this. If i could go back in time i wouldnt have bought the scimitar. I would have taken perhaps Mogai or Arkif or preferably Hafeh... I bet i would tank on those clear escort ships with smaller crews much easier! :/
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited September 2014
    hravik wrote: »
    Your crew levels have virtually zero effect on anything that matters. The only thing it really has any effect on is passive hull regeneration.

    Its just an orphan mechanic that's been broken for years, doesn't affect anything worthwhile anyway, and is best ignored.

    It would be best removed, IMO. No more confusion about crew, an entire mechanic the game no longer has to compute, a variable less to consider.
    demencius2 wrote: »
    And how you explain my guns stop shooting?
    Some invisible obstacles in the way? An Auto-Fire setting gone haywire? Out of Range?

    Whatever it was, it's definitely not crew.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • jarodroto123jarodroto123 Member Posts: 1,337 Arc User
    edited September 2014
    cbrjwrr wrote: »
    In context of a Scim, less than a 10th of its potential DPS. (just saying, don't mean anything by it)

    considering im using this (stock deflector/core/shields/engines)

    http://skillplanner.stoacademy.com/?build=hahahahaha_0
  • jarodroto123jarodroto123 Member Posts: 1,337 Arc User
    edited September 2014
    demencius2 wrote: »
    And how you explain my guns stop shooting?
    I was perfectly aligned etc and within range. In front of my the crystal entity. I kept clicking space... (but my guns are at autofire anyway) But my guys wont shoot... I glanced at my crew, they were almost all orange except 1 that was white. I retreated back... Waited under cloak for a ccouple of minutes, doing 0 damage to the entity... i bet everyone would curse me for TRIBBLE the event like this. Well it wasnt my intention.... its the ship i got that sucks. :(

    The inexplicable though is why i had my crew 90% dead in the first place! I didnt get any serious damage by the entity, i had mission specific resists (antiproton) i have even ship plating skills , and i had my shields never below yellow, i use my tactical teams, i use my regen shield ability... so is not that i was hit bare hull or something... Just ordinary damage . And its always like this. I get hald crew within the first minute of the fight. And it gradualy worsens... Then i have to retreat, hide in shadows contributing nothing... I am supposed to be the dps ship and i do good dps when i am able to shoot. But most of the time i am not able to shoot. I am not complaining about the ships terrible maneuverability. I have worked around that, and if you know well the pve content its not so big problem. You just have to plan ahead... But this crew thing is beyond me. And yeah crew consoles... but i got only 2 engineering slots. It wouldnt be wise to get a 30% crew resistance and drop my antiproton res from 43% to 30% so its a non option... I also got another ship, that in fact proved to be great fun despite it only 3 tactical slots. Federation ship just 800 crew, and i get hit hard in that ship all the time sometimes deliberatly i attract fire to have my escort pals shoot freely the enemy. But on that ship i get dead crew but i get dead crew REASONABLY. And it is not a problem since they are just 800... They regenerate much faster too. On assault cruiser this. If i could go back in time i wouldnt have bought the scimitar. I would have taken perhaps Mogai or Arkif or preferably Hafeh... I bet i would tank on those clear escort ships with smaller crews much easier! :/

    if you were in CCE, the thollians could have been disabling your guns....they enjoy doing that
  • stonewbiestonewbie Member Posts: 1,454 Arc User
    edited September 2014
    demencius2 wrote: »
    And how you explain my guns stop shooting?
    I was perfectly aligned etc and within range. In front of my the crystal entity. I kept clicking space... (but my guns are at autofire anyway) But my guys wont shoot... I glanced at my crew, they were almost all orange except 1 that was white. I retreated back... Waited under cloak for a ccouple of minutes, doing 0 damage to the entity... i bet everyone would curse me for TRIBBLE the event like this. Well it wasnt my intention.... its the ship i got that sucks. :(

    yah...that had nothing to do with your crew. And i hate to tell you this, but its not the ship that sucks.

    EDIT: ohh and also

    Romulan Shipyards subforum
    http://sto-forum.perfectworld.com/forumdisplay.php?f=381

    Ship Planner
    http://www.stoacademy.com/tools/skillplanner/

    Fill out the ship planner with your gear, boff abilities and your skill tree and we can all proceed to "un-suck" your ship.
  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    edited September 2014
    demencius2 wrote: »
    And how you explain my guns stop shooting?
    I was perfectly aligned etc and within range. In front of my the crystal entity. I kept clicking space... (but my guns are at autofire anyway) But my guys wont shoot... I glanced at my crew, they were almost all orange except 1 that was white. I retreated back... Waited under cloak for a ccouple of minutes, doing 0 damage to the entity... i bet everyone would curse me for TRIBBLE the event like this. Well it wasnt my intention.... its the ship i got that sucks. :(

    The inexplicable though is why i had my crew 90% dead in the first place! I didnt get any serious damage by the entity, i had mission specific resists (antiproton) i have even ship plating skills , and i had my shields never below yellow, i use my tactical teams, i use my regen shield ability... so is not that i was hit bare hull or something... Just ordinary damage . And its always like this. I get hald crew within the first minute of the fight. And it gradualy worsens... Then i have to retreat, hide in shadows contributing nothing... I am supposed to be the dps ship and i do good dps when i am able to shoot. But most of the time i am not able to shoot. I am not complaining about the ships terrible maneuverability. I have worked around that, and if you know well the pve content its not so big problem. You just have to plan ahead... But this crew thing is beyond me. And yeah crew consoles... but i got only 2 engineering slots. It wouldnt be wise to get a 30% crew resistance and drop my antiproton res from 43% to 30% so its a non option... I also got another ship, that in fact proved to be great fun despite it only 3 tactical slots. Federation ship just 800 crew, and i get hit hard in that ship all the time sometimes deliberatly i attract fire to have my escort pals shoot freely the enemy. But on that ship i get dead crew but i get dead crew REASONABLY. And it is not a problem since they are just 800... They regenerate much faster too. On assault cruiser this. If i could go back in time i wouldnt have bought the scimitar. I would have taken perhaps Mogai or Arkif or preferably Hafeh... I bet i would tank on those clear escort ships with smaller crews much easier! :/


    Crew would make the square root of no difference even if it worked. (and it doesn't) As it is, it is just flavour text. If it worked, it would just be flavour text with a mild effect on out of combat hull repair. Nothing else is affected by crew.


    Calculation lag is most likely what causes your ship to stop firing, it is particularly common in CCE. Unless you are annoying Tholians as mentioned above, but various counters exist for that.
  • stonewbiestonewbie Member Posts: 1,454 Arc User
    edited September 2014
    cbrjwrr wrote: »
    Crew would make the square root of no difference even if it worked. (and it doesn't) As it is, it is just flavour text. If it worked, it would just be flavour text with a mild effect on out of combat hull repair. Nothing else is affected by crew.


    Calculation lag is most likely what causes your ship to stop firing, it is particularly common in CCE.


    Tac team buffs ship damage based on how much crew you have. But since the crew mechanic is kinda messed up that makes it pretty useless for the damage buff, so only good for the shield distro and debuff removal. I measured the difference between TT3 and the KHG 2pc 25% torpedo bonus and the TT3 which adds +31 projectile and weapon damage was just slightly under the 2pc bonus. Of course that doesnt matter because of the crew mechanic thingie i mentioned and also because you can slot better abilities into that LCdr slot.
  • johnthomas00johnthomas00 Member Posts: 0 Arc User
    edited September 2014
    demencius2 wrote: »
    And how you explain my guns stop shooting?
    I was perfectly aligned etc and within range. In front of my the crystal entity. I kept clicking space... (but my guns are at autofire anyway) But my guys wont shoot... I glanced at my crew, they were almost all orange except 1 that was white. I retreated back... Waited under cloak for a ccouple of minutes, doing 0 damage to the entity... i bet everyone would curse me for TRIBBLE the event like this. Well it wasnt my intention.... its the ship i got that sucks. :(

    The inexplicable though is why i had my crew 90% dead in the first place! I didnt get any serious damage by the entity, i had mission specific resists (antiproton) i have even ship plating skills , and i had my shields never below yellow, i use my tactical teams, i use my regen shield ability... so is not that i was hit bare hull or something... Just ordinary damage . And its always like this. I get hald crew within the first minute of the fight. And it gradualy worsens... Then i have to retreat, hide in shadows contributing nothing... I am supposed to be the dps ship and i do good dps when i am able to shoot. But most of the time i am not able to shoot. I am not complaining about the ships terrible maneuverability. I have worked around that, and if you know well the pve content its not so big problem. You just have to plan ahead... But this crew thing is beyond me. And yeah crew consoles... but i got only 2 engineering slots. It wouldnt be wise to get a 30% crew resistance and drop my antiproton res from 43% to 30% so its a non option... I also got another ship, that in fact proved to be great fun despite it only 3 tactical slots. Federation ship just 800 crew, and i get hit hard in that ship all the time sometimes deliberatly i attract fire to have my escort pals shoot freely the enemy. But on that ship i get dead crew but i get dead crew REASONABLY. And it is not a problem since they are just 800... They regenerate much faster too. On assault cruiser this. If i could go back in time i wouldnt have bought the scimitar. I would have taken perhaps Mogai or Arkif or preferably Hafeh... I bet i would tank on those clear escort ships with smaller crews much easier! :/

    Are you serious? okay I normally do not act like this to other players but did you even bother to glance at your weapons power? you see the Tholians that help the ce,even not during the event, have disruption torps and spread them. You probably took a stray hit and got the proc and your weapons went offline for a few seconds.
  • damienvryce2damienvryce2 Member Posts: 428 Arc User
    edited September 2014
    The way I treat my ships more dead crew means fewer live crew that will most likely mutiny against me.:D
    STO: Where men are men and the women probably are too.
    I support the Star Trek Battles channel.
  • policestate76policestate76 Member Posts: 1,424 Arc User
    edited September 2014
    There are several factors. Threat control, if you dont want to draw all the agro, dont max this skill. This way your crew will have more survivality. Its not the scimitar, i find myself in the same situation (lack of crew) almost everytime. It is part of the game. Small and maneouverable ships have more chances to fight without losing crew, and there is a direct proportion of crew lose in big ships specially if you drawing all the agro with your ship.

    Now, there is not only that. There are a few bugs in space, one of em is, the lot of the target focus (you cant fire if you dont have a target selected) and weapons not firing at all. These are 2 bugs that are happening to me really often, but i think one of em is also produced (the lose of the focus on my target) for my dumb mouse that is about to die and the button sensors are crazy.

    I also have the scimitar but i never use it because i dont like that ship, i prefer more challenging ships. But i remember that i never suffered so much crew lose.
  • demencius2demencius2 Member Posts: 26 Arc User
    edited September 2014
    I just now went and did an elite pve mission using my old Arkif from commander lvl 4 high slots, 3 tact, 2 science, 2 engineering. I put plasmonic leech and shield epic module from valdore to the 2 science slots, plus my assimilated module to the 1 engineering slot, leaving me 1 eng slot to put some resistence. Results. I still was frist in dps got a nice blue in the end that i guess confirms it. I practicaly received no real damage even when shot at and my crew was always alive and well. My guns never seized to fire, and the ship was moving very fast , i remember all the time i lose with scimitar just to turn. Scimitar for me is like a dreadnaught class ship (from Eve-Online) Big capital ships that shoot starbases but very slow to turn etc... So scimirar is like that. Good to stand in a point and pew pew. But battles need more than that. I would get a fleet hafeh but i am in a low lvl starbase fleet so that is not an option. I guess i ll stick with my Arkif for the time being. I really prefer it to my scimitar. I left the scimitar catching dust in hangar and serisously Arkif (lvl commander) does better. :)
  • jarodroto123jarodroto123 Member Posts: 1,337 Arc User
    edited September 2014
    demencius2 wrote: »
    I just now went and did an elite pve mission using my old Arkif from commander lvl 4 high slots, 3 tact, 2 science, 2 engineering. I put plasmonic leech and shield epic module from valdore to the 2 science slots, plus my assimilated module to the 1 engineering slot, leaving me 1 eng slot to put some resistence. Results. I still was frist in dps got a nice blue in the end that i guess confirms it. I practicaly received no real damage even when shot at and my crew was always alive and well. My guns never seized to fire, and the ship was moving very fast , i remember all the time i lose with scimitar just to turn. Scimitar for me is like a dreadnaught class ship (from Eve-Online) Big capital ships that shoot starbases but very slow to turn etc... So scimirar is like that. Good to stand in a point and pew pew. But battles need more than that. I would get a fleet hafeh but i am in a low lvl starbase fleet so that is not an option. I guess i ll stick with my Arkif for the time being. I really prefer it to my scimitar. I left the scimitar catching dust in hangar and serisously Arkif (lvl commander) does better. :)

    grats on finding a ship that fits your playstyle better, enjoy
  • grayfoxjamesgrayfoxjames Member Posts: 1,516 Arc User
    edited September 2014
    Ship Crew affects both hull regeneration rate as well as recovering from a power system being down. The crew system has been broken for a long time now and it actually benefits ships with very small crew as opposed to ships with very large crews.

    It does need to be fixed either way.
    Fleet Admiral Thomas Winston James a.k.a. The Grayfox
    Fleet Leader of:
    Liberty Task Force/Liberty Honor Guard
    Pride of the Federation/Pride of the Empire
    Liberty Guardians
    U.S.S. Liberty, NX-42813-L, T-6 Legendary Odyssey Class

    Game Handle: Grayfox@GrayfoxJames
    Website: https://www.libertytaskforce.com
    Armada (STOFA Member Fleet): https://www.libertytaskforce.com/stofa
    Discord: https://discord.gg/bGp9N7z
    Twitter: STOFA@LTFGrayfox
    Email: CSDynamix@Hotmail.com
  • jarodroto123jarodroto123 Member Posts: 1,337 Arc User
    edited September 2014
    Ship Crew affects both hull regeneration rate as well as recovering from a power system being down. The crew system has been broken for a long time now and it actually benefits ships with very small crew as opposed to ships with very large crews.

    It does need to be fixed either way.

    or plain ripped out
  • demencius2demencius2 Member Posts: 26 Arc User
    edited September 2014
    And i am not a noob. Well... I was (for buying Scimitar) but... not any more. I got 0 points on threat skill. Both ground and space. (in ground i draw so much aggro anyway even without shooting half the times i am primary so i hide behind my shield on my mechanic fed !) I mean i know "these" things. I knew this from the start. I read guides, did my homework. I never have spend any points on "threat skill" so this thing about threat and drowing aggro are terms i am familiar with , also from other games like wow etc, so i knew not to put points in threat from day 1.
  • stonewbiestonewbie Member Posts: 1,454 Arc User
    edited September 2014
    demencius2 wrote: »
    I just now went and did an elite pve mission using my old Arkif from commander lvl 4 high slots, 3 tact, 2 science, 2 engineering. I put plasmonic leech and shield epic module from valdore to the 2 science slots, plus my assimilated module to the 1 engineering slot, leaving me 1 eng slot to put some resistence. Results. I still was frist in dps got a nice blue in the end that i guess confirms it. I practicaly received no real damage even when shot at and my crew was always alive and well. My guns never seized to fire, and the ship was moving very fast , i remember all the time i lose with scimitar just to turn. Scimitar for me is like a dreadnaught class ship (from Eve-Online) Big capital ships that shoot starbases but very slow to turn etc... So scimirar is like that. Good to stand in a point and pew pew. But battles need more than that. I would get a fleet hafeh but i am in a low lvl starbase fleet so that is not an option. I guess i ll stick with my Arkif for the time being. I really prefer it to my scimitar. I left the scimitar catching dust in hangar and serisously Arkif (lvl commander) does better. :)


    If you do mostly PVE then enemies move pretty predictably. I can fly my Scim from one point to another to another to another on maps like Infected, Khitomer and Cure. On CCE event want to know what i do in my Scim? i maintain an orbit about 5km above the CE and just do ovals until its time to sprint out. To put a twist on a cliche phrase you need to fly smarter not harder.

    Also...stop talking about how your gun siezed (ceased) to fire. That had nothing to do with crew size or the ship. You were either blocked, unselected the target or had your weapons disabled by an enemy weapons as someone else suggested.
  • tgo533tgo533 Member Posts: 192 Arc User
    edited September 2014
    I dare any one of you to fly a vo'quv with its 4k crew.... and tell me crew has nothing to do with the game.

    vo'quv crew takes 10 minutes to go from 0 to 4k.

    The crew takes damage by "percentage" of crew not by a number. So my crew dies by the hundreds by 1 hit... and takes ages to return. While my defiant looses 5 people... and repairs in seconds.

    Many abilities are effected by crew. Tac team is much more effective with a good percent of crew left. Boarding parties take crew... Hull regen takes crew... System offline effects are effected by crew...

    Any large crew ship can NOT recover when crew die... and the easiest way to fix this is to make the crew not take any damage unless its a hull hit. And to make ships recover crew at a speed depending on the total crew number.

    Having a large crew should be an advantage... its clearly not.
  • stonewbiestonewbie Member Posts: 1,454 Arc User
    edited September 2014
    tgo533 wrote: »
    I dare any one of you to fly a vo'quv with its 4k crew.... and tell me crew has nothing to do with the game.

    vo'quv crew takes 10 minutes to go from 0 to 4k.

    The crew takes damage by "percentage" of crew not by a number. So my crew dies by the hundreds by 1 hit... and takes ages to return. While my defiant looses 5 people... and repairs in seconds.

    Many abilities are effected by crew. Tac team is much more effective with a good percent of crew left. Boarding parties take crew... Hull regen takes crew... System offline effects are effected by crew...

    Any large crew ship can NOT recover when crew die... and the easiest way to fix this is to make the crew not take any damage unless its a hull hit. And to make ships recover crew at a speed depending on the total crew number.

    Having a large crew should be an advantage... its clearly not.

    Yah but it sounded like the OP suspected his damage was being affected by his crew size and he even suspected that his weapons not firing. The only thing OFFENSIVELY/damage dealing that is affected by crew is tac team. It didnt sound too much like he was talking about defensive or passive healing. And it's kinda hard to analyze his build when he doesnt even provide it. Hell the dude could be running zero heals for all we know. His methods seem pretty sloppy since his meter for success is if he gets first place and a blue item or not.

    EDIT: and lets not forget that his thread title says "scimitars suck". The only thing that sucks about them is their turn rate...and occasionally the person piloting the ship.
  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    edited September 2014
    tgo533 wrote: »
    I dare any one of you to fly a vo'quv with its 4k crew.... and tell me crew has nothing to do with the game.

    vo'quv crew takes 10 minutes to go from 0 to 4k.

    The crew takes damage by "percentage" of crew not by a number. So my crew dies by the hundreds by 1 hit... and takes ages to return. While my defiant looses 5 people... and repairs in seconds.

    Many abilities are effected by crew. Tac team is much more effective with a good percent of crew left. Boarding parties take crew... Hull regen takes crew... System offline effects are effected by crew...

    Any large crew ship can NOT recover when crew die... and the easiest way to fix this is to make the crew not take any damage unless its a hull hit. And to make ships recover crew at a speed depending on the total crew number.

    Having a large crew should be an advantage... its clearly not.

    It makes absolutely no difference. Seriously. No difference. It doesn't work, and even if it did work it wouldn't affect anything, the numbers are all messed up.

    It is just a number and small graphic, nothing more.
  • tgo533tgo533 Member Posts: 192 Arc User
    edited September 2014
    You are wrong, and i will not even explain it further than my vo'quv is harder to fly because of the crew to the defiant... only because of crew...
  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    edited September 2014
    tgo533 wrote: »
    You are wrong, and i will not even explain it further than my vo'quv is harder to fly because of the crew to the defiant... only because of crew...

    No, you are wrong, look it up - Crew is just a graphic, the mechanic is broke and the numbers are busted. (Especially if you are in Red Alert)
  • stonewbiestonewbie Member Posts: 1,454 Arc User
    edited September 2014
    tgo533 wrote: »
    You are wrong, and i will not even explain it further than my vo'quv is harder to fly because of the crew to the defiant... only because of crew...

    really? you're gonna go with: you're wrong but i'm not going to say why...it's just when i lick my finger and stick it out the window of my starship it feels slightly cooler?
  • tgo533tgo533 Member Posts: 192 Arc User
    edited September 2014
    Read my last post... it states exactly and i will not repeat myself...
  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    edited September 2014
    tgo533 wrote: »
    Read my last post... it states exactly and i will not repeat myself...

    The problem you are having doesn't even exist outside of the Crew display! The Crew mechanics are broke.
Sign In or Register to comment.