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T6 info so far (what we know and what we need to know)

shaanithegreenshaanithegreen Member Posts: 0 Arc User
Since the main thread is now 300 pages long, I thought it might be a good idea to summarize real quick. News and suggestions welcome, I will try to upgrade the OP when needed.

The following information is analysis of data on Tribble and in dev posts. Everything is subject to change.


Q:BUT CRYPTIC IS MEAN! THEY WANT MY MONEY! THEY HAVE MADE DECISIONS I DON'T LIKE! THEY'LL TRIBBLE IT UP!

Sort of, that's capitalism for you, I'm sure they have, and possibly. Now that we've gotten that out of the way . . . .

Why T6 ships at all?

The way the system is designed right now, all top ships have 12 BOFF powers and 10 console slots. Eventually, they will run out of combinations if we keep this system. Ships will be made that are virtual copies of each other, or they won't get made at all, and neither is good for the future of the game.

The goal of the T6 ships are to widen the amount of ship abilities, by giving them the ability to slot hybrid boffs, giving them ship traits, and updating old ships to have more than 10 console slots.

OMG will my ship be outdated junk?!?!?!

Probably not. All new content will continue to be balanced for T5, except for the new ultra-hard mode queues. As for PVP . . .well, we'll get to that in a moment. That's a complicated question.

OMFG why don't they just upgrade everything to full T6?!

They'll run into the same problem they have at T5: too many ships, not enough BOFF seat/console combos left unused. If simply upgrading everything to a new tier fixed the problem, then Fleet Ships would already have solved it, and there would not be a T6. There probably wouldn't be a level cap boost, either, so count your blessings.

What's the deal with the upgrade thing?

Upgraded ships will gain +1 console, and the ability to gain four levels in the new ship experience system. Each time you gain a ship level, your base stats will improve, and you will gain a new "ship trait", some of which look to be very powerful. Which console slot you gain isn't something you choose (imagine the balance issues), but Cryptic has signaled that what is up on Tribble is not final and they are willing to change their initial plans for this based on feedback (so get testing).

Fleet ships will retain their +1 console and shield and hull bonuses, thus giving them 11 consoles and superior stats.

T6 ships will have an additional 5th level of ship experience. This level will not have stat improvements, but will unlock a ship trait, which can be used on any ship. Therefore, if you have a T6 ship, all your T5U ships will have an effective fifth level, as well.

Upgrades are account-wide, unlike fleet ships (Cryptic, do this for fleet ships please).

What else do T6 ships get?

We are not 100% sure, as the new ships have not been openly tested. We know that T6 ships get a 13th BOFF power (we think) as opposed to the 12 T5U ships get, the ability to slot new "hybrid" doffs, and several other bonuses which are mostly related to a theme (the current ships are all "espionage" ships, which gain cloaking and "Active sensors"). They will not have fleet versions, and will have only 10 consoles, giving them an edge in versatility but slightly worse general performance than upgraded T5 fleet ships, lockbox ships, and 3-pack ships.

What about T6 Fleet ships?

Apparently so! What does this mean? No idea!

Hybrid BOFFS?

BOFFS with a side career that unlocks special powers. The one premiering with Delta Rising is Intelligence. The powers seem to mostly revolve around control/debuffing/causing PVPers to freak out.

Most of them seem to be rather gimmicky for PVE, and more annoying than useful for PVP, but that's just my opinion. They've yet to be tested.

You can see the leaked powers here. Please ignore the "OMG AOE SUBNUC!!!!!", because the devs pop in later to point to the details, and it turns out it's actually kind of terrible.

An extra BOFF power?! Please tell me this means they won't all have an extra Commander BOFF seat for special super-OP spy powers!

They won't. T5 ships have 12 BOFF powers total, T6 will have 13. That could be either really impressive or a big letdown. It is too early to tell.

OMG I WON'T BE ABLE TO CLEAR INTELLIGENCE DEBUFFS WITHOUT INTELLIGENCE TEAM! T6 WILL RULE PVP, WE ARE DOOMED

You will be able to clear Intelligence debuffs without Intelligence Team.

Right now, PVPers seem to be waving between "T6 will rule the universe" and "T6 will be a completely useless joke". Maybe it's best to wait until T6 has seen some actual PVP before judging?

BUT A CONSOLE IS NOT AS GOOD AS A BOFF POWER!

That's really debatable. Keep in mind, not only are we getting a new console slot, but the actual value of console slots is probably going up with Delta Rising. Why? Because we will probably be able to upgrade fleet consoles.

You're not just measuring a BOFF ability against a useless click power, you're potentially measuring it against more hull, more shields, and a Mk XIV Fleet Vulnerability Locator Tactical Console. That is a much harder choice in terms of raw utility. I have never seen PVPers choose a situational ability you can only use every once in a while over more raw power, and I doubt I'll see it with Delta Rising.

Ew, it looks like a Defiant knocked up a stealth bomber. Will all future Starfleet ships look like that?

No. The designs of the new T6 ships are meant to reflect their role as stealthy spy ships. Future T6 ships will not have that particular role. Also, you will be able to change hull textures in the ship tailor, as always.

It means that future Starfleet ships may not have cloaks, as well.

Are T6 ships vastly superior to T5 Upgraded Ships?

I don't think that is the intent, no. The new ships are not being presented as super-dreadnoughts that will eat Scimitars and Odysseys for breakfast, but as small, nimble spy ships, meant to map out Borg space without being seen.

I believe the intent is for freebie ships to fall a bit behind, while Fleet ships, older lockbox ships, and store-only 10 console ships (like the flagships, or anything that has more than one version being sold as a pack, like the Vesta), will be on roughly the same level as the T6 ships.

T5U-11 console ships would have superior base stats to T6 ships and 11 consoles, while T6 ships have versatility in BOFF seating (with weaker hull, shields, and only 10 consoles, further impairing survivability and possibly DPS).


Gorngonzolla also talked about a small "delta" between the power of T6 ships and T5U ships, but it's not currently known if he was talking about ALL T5U ships, or just the upgraded free ships that are already on Tribble.

Until we've been able to test the new powers, examine the new ships' abilities, and such, we can't really know for sure. But right now, I predict the same cycle we always see with new ships: people will rush to the new shiny, try it, find out it's not an instant "I WIN" button, and then go back to whatever they actually enjoy.


My stupid optimism aside, we really need to know the following:

Are T5U 11 console ships intended to be the same tier as T6 ships? Slightly worse? Slightly better?

How will future updates work? Will we see any updates to T6, and T5-U?

Will all T6 ships be able to slot all Hybrid Boffs? For instance, will future non-spy ships be able to mount Intelligence boffs? Will spy ships be able to mount any new kinds of Hybrid Boffs?

Will we ever see an ability to mount Hybrid BOFFs on T5U ships?

How do T6 Fleet ships work?

Will we ever see Intelligence ground abilities as kit powers?

Unrelated but still relevant to Delta Rising:

What if all the new missions are single player only with no away team?

They aren't.
Post edited by shaanithegreen on
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Comments

  • bones1970bones1970 Member Posts: 953 Arc User
    edited September 2014
    I also like to know, the new powers & doff's (new powers ??)
  • shaanithegreenshaanithegreen Member Posts: 0 Arc User
    edited September 2014
    bones1970 wrote: »
    I also like to know, the new powers & doff's (new powers ??)

    The new Intel DOFFs should modify the new Intel BOFF powers. At least, that's my theory. Until we test those powers, it's hard to tell how balanced they are.
  • edited September 2014
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  • shaanithegreenshaanithegreen Member Posts: 0 Arc User
    edited September 2014
    skollulfr wrote: »
    why call the so far displayed ships a new tier, instead of just a new class/subclass?

    Because the definition of a T5 ship is "12 BOFF powers, 9-10 consoles". (Even the last part is contentious, which is why some people call 10 console ships Tier 5.5)

    They could call them something else, but they would still be T6, mathematically speaking.
  • tucana66tucana66 Member Posts: 710 Arc User
    edited September 2014
    (...) BOFFS with a side career that unlocks special powers. The one premiering with Delta Rising is Intelligence. The powers seem to mostly revolve around control/debuffing/causing PVPers to freak out. (...)
    For starters, excellent post, shaanithegreen.

    Folks, if any of you hadn't figured it out, THIS is why PvP has been ignored. This new Intelligence system needed to be unveiled (and undergo real-world use) before PvP can be revamped.

    It sucks to say, but the Cryptic Devs don't make many forward looking statements these days. And if they had, re: before announcing the Delta Rising/Intelligence/new T6 ship abilities/etc. additions, we would even MORE confused.

    What Cryptic/PWE should have done:
    * Provide a Product Roadmap (to help players understand what's planned/coming. Wishful thinking, I know.)
    * Start soliciting (via an official Dev post with specific guidelines) to gather info on what PvPers want.
    * Communicate how their PvP plans will accomodate the Delta Rising additions (re: intelligence, power creep, etc.)

    I have to imagine the Devs have thought about how special powers will affect PvP. Maybe they don't care; I dunno. Maybe I'm wrong about all of this. It's pure conjecture.

    But it would be nice to see the Devs publicly address this here, within their own official STO Forum.
  • shaanithegreenshaanithegreen Member Posts: 0 Arc User
    edited September 2014
    tucana66 wrote: »
    Folks, if any of you hadn't figured it out, THIS is why PvP has been ignored.

    Not knowing rather or not you need a T6 ship to clear T6 ship abilities is an entirely legitimate concern, especially since the new Intelligence abilities are very much geared for PVP play. And who even knows what future hybrid BOFFs will bring?

    That being said, I'm not sold on the idea that they're OP or even particularly unique. Control/debuff is not exactly something we don't already have, and I think most of the new abilities could easily fall into Science or Engineering. It all really comes down to how to clear them.

    The most interesting thing about them is the ability to slot them in any boff slot . . . which would honestly be more useful if the older ships could use them. Finally, something to do with that extra tac ensign on my Defiant, and I can't use it.
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited September 2014
    Most Intelligence powers can be cleared through normal means according to Borticus. So Intelligence Team is not necessary and is only useful in certain situations.
    This assumption is incorrect. And it sounds like we may need to update a description or two to clarify.

    Many Intelligence abilities will place debuffs on the target that can be cleansed by conventional means, be that Science Team, Hazard Emitters, Emergency Power to X, etc. The debuffs specifically called out by the Intelligence Team description are related to a sub-type of abilities that haven't been announced yet.... (I think?)

    The dev blog has said that not all Tier 6 ships will have Specialist Bridge Officer slots so either Specialist Bridge Officers won't be slottable on those Tier 6 ships or they would be limited to their regular Bridge Officer abilities. So if Tier 6 ships that don't have Specialist Bridge Officer Slots can equip Intelligence Bridge Officers, then T5-U ships can equip them as well.

    There is no point to creating Hybrid Bridge Officers if we can't slot them on ships without Specialist Bridge Officer slots. So since Cryptic went to all this trouble of creating Hybrid Bridge Officers and not just Intelligence Bridge Officers, then they must be usable on other ships.
  • edited September 2014
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  • shaanithegreenshaanithegreen Member Posts: 0 Arc User
    edited September 2014
    starkaos wrote: »
    Most Intelligence powers can be cleared through normal means according to Borticus. So Intelligence Team is not necessary and is only useful in certain situations

    I will definitely add this to the OP. Going to try to keep it updated so the information is all in one post.
    they could have created t5 versions of all the ships then made t6 + a consistent part of the games progression for all the t5 ships once people hit endgame.

    The whole idea of adding new progression to the game at all is to solve the problem created by there being too many endgame ships. They are reaching the point where they cannot squeeze in any more with the current system.

    If they took all the current T5 ships and ported them up to T6, they're going to run into the exact same problem. It's a catch-22 that they are trying to design around by creating two separate (but hopefully not unequal) classes of endgame ship.
  • edited September 2014
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  • shaanithegreenshaanithegreen Member Posts: 0 Arc User
    edited September 2014
    skollulfr wrote: »
    well they arent achieving that.
    they are adding one extra console or one extra boff ability.
    thats not going to "fix" their problem, just postpone it.

    They're also adding new kinds of BOFFs and new kinds of BOFF seatings, as well as traits.

    They can just release entire new lines of ships based around a new type of BOFF or trait now, as well as standard T6 13/10 ships and T5U 12/11 ships.

    That's giving them a lot more flexibility, for a lot less time and money than your proposed complete revamp of the game would entail.

    This thread is more about keeping up with what they ARE doing, as opposed to what they maybe SHOULD have done, in any case.
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  • strorusstrorus Member Posts: 328 Arc User
    edited September 2014
    Where did you get the info that there will be no T6 Fleet ships?

    Of course there will be... They need to keep the Fleet system relevant and what is the point of T6 Stats-wise if a T5-U fleet ship is better.

    No, there will be T6 Fleet ships, may be not at launch (although I suspect they will be) but maybe soon after.
  • edited September 2014
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  • shaanithegreenshaanithegreen Member Posts: 0 Arc User
    edited September 2014
    strorus wrote: »
    Where did you get the info that there will be no T6 Fleet ships?

    Nothing concerning them has been announced, hinted at, leaked, or data mined, AFAIK.

    T6.5 would completely undermine what the new Tier system is trying to do, both from a gameplay perspective, and a money-making perspective. Even if you assume that Cryptic are insane with greed and only want your wallet and have poo-poo in their souls (and all the other common forum stuff), it's absurd.

    Spending a year designing a system that lets you sell both upgrades and new ultra-slick top-tier ships in the C-Store and then picking it up and immediately throwing it into the trash to try and milk dilithium from the small handful of fleets that actually bother to complete fleet holdings is absurd. Nerds of Prey would complete it in a month with a huge stockpile of ground-out dilithium and then give top tier ships away like candy.

    Heck, they're going to continue balancing the majority of the content for T5. What reason would there even be for a T6.5 (or a T5.10, for that matter) at this point? Who'd even want that? What's the draw for that? I mean, I know you think it's because they're greedy, but why not just add T7, T8, T9, T10, and T10.5, if that's how to make money? Just one big dump of tiers, all at once, that we can spend the next two years grinding towards?

    I know the forums think that Cryptic is both stupid AND evil, but that would literally only happen if Cryptic hated their investors or were replaced by Bizzaro versions of themselves, who AM THINK GOOD BUSINESS LOSE MONEY.

    I can't say what the future will bring with regards to the new tier system, but I am 99% certain that there will be no Fleet T6 ships with the launch of Delta Rising, and I challenge anyone to provide solid evidence to the contrary.* If I am proven wrong about this, disregard everything else I've said, because I have to be completely wrong about the design of the new Tier system for them to want to do this at all, for any reason, even greed.

    Did I use the word "absurd" enough?

    *Forum speculation is not solid evidence.
  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited September 2014
    strorus wrote: »
    Where did you get the info that there will be no T6 Fleet ships?

    Of course there will be... They need to keep the Fleet system relevant and what is the point of T6 Stats-wise if a T5-U fleet ship is better.

    No, there will be T6 Fleet ships, may be not at launch (although I suspect they will be) but maybe soon after.

    At the moment a fleet tier 5 upgraded is similar to a tier 6. they will have one more console slot and maintain that extra 10% in shield and hull, but will lack the 13th both slot. take your pick which is the better option.

    if they introduce a fleet tier 6 then that makes those handful of ships better then they will offer a way to upgrade the tier 5 fleet versions again.

    i cant see them doing that for quite a while though as the whole point was not to invalidate the hundreds of ships we have in game. making people pay to upgrade is causing enough controversy without introducing it again a few months later. people still need the fleet system to get the fleet version up to par with tier 6 so its not invalidated, and there is many ways they can still use the fleet system without making more changes to ships.
  • ginji13ginji13 Member Posts: 0 Arc User
    edited September 2014
    From what I understand from this dev post http://www.arcgames.com/en/games/star-trek-online/news/detail/7002133-tier-5-starship-upgrades is that t6 ships will also get the additional console, making it a 13/11 ship, correct me if I'm wrong though.
  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited September 2014
    ginji13 wrote: »
    From what I understand from this dev post http://www.arcgames.com/en/games/star-trek-online/news/detail/7002133-tier-5-starship-upgrades is that t6 ships will also get the additional console, making it a 13/11 ship, correct me if I'm wrong though.

    No.

    Tier 5 ships have 9, and the fleet/lockbox ships have 10

    The tier 6 ships gets an extra console from the tier 5 that brings it up to 10.

    the tier 5 can be upgraded to also get 10, but the fleet/lockboxes ships are the ones that go up to 11.

    tier 6 ships are the only ones with the 13th boff slot regardless.
  • ginji13ginji13 Member Posts: 0 Arc User
    edited September 2014
    No.

    Tier 5 ships have 9, and the fleet/lockbox ships have 10

    The tier 6 ships gets an extra console from the tier 5 that brings it up to 10.

    the tier 5 can be upgraded to also get 10, but the fleet/lockboxes ships are the ones that go up to 11.

    tier 6 ships are the only ones with the 13th boff slot regardless.

    Thanks for the clarification :)
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited September 2014
    T6.5 would completely undermine what the new Tier system is trying to do, both from a gameplay perspective, and a money-making perspective.[/I]

    How. The fleet distinction is already part of the T5-U system. It'd be rather silly to hold that out from T6 just to avoid the appearance of two simultaneous tier increases when we've only had ONE. (10 consoles previous high bar, 11 coming with DR but that's only with a T5-U or T6 fleet ship.)
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
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  • vesterengvestereng Member Posts: 2,252 Arc User
    edited September 2014
    First thing you gotta learn is take what they say and then throw that right out the window.
    You quoting co-operate PR like it's the bible and you some jehova's witness trying to score points.


    If the problem is new powers and hybrid boffs, which is your claim - you just slap hybrid boffs on t5 ships and boom, your whole post is right out the window.


    The problem is of course they mainly earn money selling ships - and,


    You can speculate if it's entirely random that t6 is coming at the exact moment all ships in star trek online are now offically, unoffically fake.

    Would it be safe to assume no one or very few would bother with un-original fake design had it only had rougly the same weapons, consoles, boffs, and rather keep their old ones?

    Somewhere in there someone had the awesome idea to make everyone pay an additional 10-15 bucks, per ship they had already bought which I am not even going to comment on.


    So, the debate of t6 is what did they decide had to happen in order to sell un-official ships, will it work, are people going to accept it etc.


    Additional, losing your official star trek ship avatar you are also losing the time and effort you put into getting rep, fleet, lockbox gear.

    To top that off you going to have to pay 15$, per ship, for permission to grind out every single ship individually - that now being a fake ship.



    So to sum up I can't even relate to the situation you are describing
  • shaanithegreenshaanithegreen Member Posts: 0 Arc User
    edited September 2014
    How. The fleet distinction is already part of the T5-U system. It'd be rather silly to hold that out from T6 just to avoid the appearance of two simultaneous tier increases when we've only had ONE. (10 consoles previous high bar, 11 coming with DR but that's only with a T5-U or T6 fleet ship.)

    You are correct that consoles are part of what makes a tier increase, but the number of BOFF powers are also part of it. T1 has 3 BOFF powers and 3 console slots. T5.5 has 12 BOFF powers and 10 console slots.

    T6 has 13 BOFF powers, and T5U potentially has 11 consoles. They are both tier increases. Mild ones, at that.

    Furthermore, all fleet ships released so far have 10 consoles, and no 10 console ships have had a fleet upgrade.
    vestereng wrote: »
    You quoting co-operate PR like it's the bible and you some jehova's witness trying to score points.

    I'm quoting what has actually been stated, revealed, leaked, put on Tribble, or data-mined.

    IE: things that we actually know are true. There is speculation in my post, but it is based on what is already on Tribble.

    Again, if anyone has any actual evidence to back up their claims (something that has been stated, revealed, leaked, put on Tribble, or data-mined), I would be happy to take it into consideration. Otherwise, I see no reason to speculate further on what appears to be a wild rumor, and will not be discussing it beyond how it would relate to the technical aspects of the new system.
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited September 2014
    You are correct that consoles are part of what makes a tier increase, but the number of BOFF powers are also part of it. T1 has 3 BOFF powers and 3 console slots. T5.5 has 12 BOFF powers and 10 console slots.

    T6 has 13 BOFF powers, and T5U potentially has 11. They are both tier increases..

    It's 13 for T6 and almost always 12 for T5U (fleet ships did not increase boff seating from T5). What's another new feature of T6? Intel boffs. Station one power and you have a novelty ability (which by in large focus on unusual effects) that T5U doesn't. That's not a big deal (rep powers can have a much more divicive influence between players and builds). Use two intel officers in space and you have one bonus novelty power and another that's coming at the direct cost of some other tac/eng/sci ability.

    That's taking away healing, control, or a much more direct damage buff in favor of a more esoteric ability. Sure, some of them could be pretty powerful and there will be some pretty nasty combos that you can pull with intel powers, but there are some fairly significant cost-benefit trade offs that should be helped with an extra seat (so a T6 intel ship will still be able to have a decent set of heals and buffs while still sporting a number of intel powers).

    Where there may be more significant problems is when a T6 ship chooses to use only standard boffs (either because its not an intel ship or because someone's chosen to spec their intel officer(s) that way). Then you have one clear advantage of T6 over T5U and one that people (ex. me) would certainly appreciate some compensation. I don't think that simply increasing the seating on older ships is the answer (huge task to get right, adding consoles just increased passive buffs, not active power use which much more directly affects a ship's role and uses) but a little extra HP/SP on the T5-U upgrade might do (can do less, but stronger starting platform).
    Bipedal mammal and senior Foundry author.
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  • kerriknightkerriknight Member Posts: 274
    edited September 2014
    It's 13 for T6 and almost always 12 for T5U (fleet ships did not increase boff seating from T5). What's another new feature of T6? Intel boffs. Station one power and you have a novelty ability (which by in large focus on unusual effects) that T5U doesn't. That's not a big deal (rep powers can have a much more divicive influence between players and builds). Use two intel officers in space and you have one bonus novelty power and another that's coming at the direct cost of some other tac/eng/sci ability.

    That's taking away healing, control, or a much more direct damage buff in favor of a more esoteric ability. Sure, some of them could be pretty powerful and there will be some pretty nasty combos that you can pull with intel powers, but there are some fairly significant cost-benefit trade offs that should be helped with an extra seat (so a T6 intel ship will still be able to have a decent set of heals and buffs while still sporting a number of intel powers).

    Where there may be more significant problems is when a T6 ship chooses to use only standard boffs (either because its not an intel ship or because someone's chosen to spec their intel officer(s) that way). Then you have one clear advantage of T6 over T5U and one that people (ex. me) would certainly appreciate some compensation. I don't think that simply increasing the seating on older ships is the answer (huge task to get right, adding consoles just increased passive buffs, not active power use which much more directly affects a ship's role and uses) but a little extra HP/SP on the T5-U upgrade might do (can do less, but stronger starting platform).

    While I don't advocate for the freak-out thinking that Int abilities are going to be alpha to everything else, what has you so convinced that Int abilities are just going to be "novelty" fluff compared to Tac/Eng/Sci?
  • shaanithegreenshaanithegreen Member Posts: 0 Arc User
    edited September 2014
    While I don't advocate for the freak-out thinking that Int abilities are going to be alpha to everything else, what has you so convinced that Int abilities are just going to be "novelty" fluff compared to Tac/Eng/Sci?

    They accidentally let them go live on Tribble last week, at least on the BOFF trainer, so we got to see a list of them, and their descriptions. There is a link in the OP.

    Some of them ruffled some feathers with the PVPers, but dev responses clarifying what we were seeing appear to have calmed most everyone down.

    The new powers are control/debuffing abilities, which we already have plenty of. A few look really good (subspace beacon), but most . . . ehh. They could easily be listed as Engineering or Science, and nobody'd bat an eyelash. They're not so much fluff, as they are either situational, or applying more to PVP than PVE.

    The real test will be to see how the ship's boff seatings are arranged to make use of them.
  • vesterengvestereng Member Posts: 2,252 Arc User
    edited September 2014
    I'm quoting what has actually been stated, revealed, leaked, put on Tribble, or data-mined.

    IE: things that we actually know are true. There is speculation in my post, but it is based on what is already on Tribble.

    Again, if anyone has any actual evidence to back up their claims

    You are copy-pasting advertising yes.

    And facts are

    a. ships are now fake

    b. they live off selling ships


    And peace on to that as such - I am just saying you on a wild goose chase in your post.

    T6 is about 1. money, 2. money and 3. money.

    New ships=money
  • stf65stf65 Member Posts: 0 Arc User
    edited September 2014
    vestereng wrote: »
    You are copy-pasting advertising yes.

    And facts are

    a. ships are now fake

    b. they live off selling ships


    And peace on to that as such - I am just saying you on a wild goose chase in your post.

    T6 is about 1. money, 2. money and 3. money.

    New ships=money
    what a stupid post. of course ships are fake. they were fake in the tv series too. and in case you didn't know it, cbs made tng for money, ds9 for money, voyager for money, enterprise for money, etc. they didn't do it because they loved star trek fans.
  • shaanithegreenshaanithegreen Member Posts: 0 Arc User
    edited September 2014
    vestereng wrote: »
    a. ships are now fake

    Currently, no actual starships exist in real life, due to the lightspeed barrier and the expense of building spacecraft.

    Not sure how that's relevant. Please don't bother clarifying.
    T6 is about 1. money, 2. money and 3. money.

    New ships=money

    Yes, Cryptic is a business! Thank you for this important information, but we all already knew that.

    If you should happen to see a dev post announcing a fleet expansion of the T6 system, be sure to post again!
  • foxalpha5foxalpha5 Member Posts: 0 Arc User
    edited September 2014
    So according to the OP, the stealth ships will remain at 10 consoles while the upgraded ships reach 11?

    The stealth ships are automatic T6 but don't come with the extra console. I don't like this. They should have that extra console.

    DeltaFox
    [SIGPIC][/SIGPIC]
  • valenn1valenn1 Member Posts: 842 Arc User
    edited September 2014
    vestereng wrote: »
    ...
    You quoting co-operate PR like it's the bible and you some jehova's witness trying to score points.
    ...

    That
    And the original post is not objetive at all.
    Replace the word "info" in the title with something else, far too much assumptions like "i don't think..." ...believe..." "...predict...", especially in the last half.
    Any wikipedia article written with that sort of "information" would not last 15 minutes.
    That aside i like the formula that proofs console > everything else ... somewhat.
    Oh, and everything is bright and shiny and OK (at least until we have tested it).


    I will put a (absolutely honest) "I love Cryptic" in my signature if they manage to balance the T5U <-> T6 Ships, lets see what informations the coming week brings.
    Beta, LTA, CE, Multiple preorder Versions, all Addon Packs except AoY, nearly all KDF/Rom and ~50% of all Fedships, over 25 LockboxShips, Endurer of Atari's "Year of Hell", but...
    unfortunately:

    NOT LOYAL ENOUGH!!!
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