Hi, I am extremly happy with my space set up and have no issues in ESTF's etc.. Ground however, is a whole different ball game. I have seriously neglected ground combat and my recent forays up close and personal with the borg have made me realise my tactics and set up for ussual PVE play are useless.
My previous play style as an engineer is to build a small 'nest' with my Boff's fixed in place, shield gen, Turrets, Force field, Mines etc and agro the mob to come to me. This has proved very effective in PVE but the fast moving pace of the STF missions makes this useless.
I have just aquired the MKXII MACO set and I am currently working on the adapted upgrade. I want help on general play style, best weapons / sets, devices and the best modules for the engineer. Thanks in advance.
Ooo I kould give you Plenty of Tips Love Engie on Ground, one hard-kore TRIBBLE. You'll have a Ton of Shield+ Abilities. Active DOFF Setup Matters allot too.. spawn multi-turrents and even one to spawn a Shield with your Med or a Med with ur Shield Generator (so you might not need both slotted in ur Tool Kit).
Those Flashbombs are nice... though mid to mild damage, they also Stun. Useful on Groups of Borg or anything else. Fits nicely inside the Romulan Eng Kit.
Kover Shield (in addition to an active DOFF giving this ability a +DEF Area Boost) it will save your life... Plant your Med/Shield Gens behind this, its a good tactic. Motors too. I usually kover shield then turn 180 and spawn my stuff. Thus they wont be "inside" the shield and get blown up.
Mortar Safety. Dont over use these puppies.. they'll pull everything and their momma to you. Specially if you have Drones out.
I roll a Rom Plasma Turret, Mortar, Flashbombs, Nanite Health Gen, and Drone on my Kit. A Pure Bomb Kit is nice too... the Fleet Dyson Store has a nice Kit for this.
Other then that, with all those tool and placed or setup like a game of XCom or Starcraft, you should be the last man standing if ish hit the fan... specially with your kover shield and timing ur shield def buffs. MACO suits gives you another +DEF Shield Boost to boot. Plasma Shield Charges add an xtra +Plus to your Eng DEF. You should take very little Borg damage or any damage with all that.
Equipment Diagnostics + Shield Recharge for your defense (Shield Tanking). Alternate it with Reroute Power to Shields for increased uptime.
Mines are always useful in STFs. They especially shine in Khitomer and the Hive.
Quantum Mortars are useful in STFs like Infected (before the last room), but can be disruptive in certain places where you want to avoid aggro (ex: Khitomer, last room in Infected).
I'd say all turrets are bad in STFs (too low damage and the Borg will adapt), but I still have to see how the new Undine turret fares against the Borg, since it has a KB property.
Weapons Malfunction gives you extra defense (less incoming fire). I usually save it for Elite mobs.
Quick Fix will act as a secondary remodulation power but its primary function is to remove debuffs from you. The Borg has some mechanical debuffs like Fuse Armor that can be removed by this skill.
Cover Shield is great in places that lacks hard cover, like last room in Infected, last room in Hive. It's also good when you need to resurrect a teammate. Otherwise, use wisely, as it can disrupt your team flow. The doff that gives +Res to it is not as good as you may think.
As for devices, Hypos are a necessity, as well as those green ones that remove assimilation (can't remember the name). Shard of Possibilities allows you to confuse a group of mobs while you rush in and unleash your mines and other AoE attacks. Borg Stun Grenades give you a great advantage if you play a rushdown style.
Both MACO sets are quite good. I'd use the Adapted set for the 2-piece heal power, and use a long-range weapon as the secondary. You can use the MACO rifle here, but the problem is that you usually want different energy types for your primary and secondary, so you have extra uptime between remodulation cycles. In places like Infected's last room, and unless you have a good KB power outside of your gear, you will want a better pulsewave than the Adapted one, so you might switch to normal MACO set and have a normal pulsewave (Antiproton is best) as the secondary weapon.
Comments
Those Flashbombs are nice... though mid to mild damage, they also Stun. Useful on Groups of Borg or anything else. Fits nicely inside the Romulan Eng Kit.
Kover Shield (in addition to an active DOFF giving this ability a +DEF Area Boost) it will save your life... Plant your Med/Shield Gens behind this, its a good tactic. Motors too. I usually kover shield then turn 180 and spawn my stuff. Thus they wont be "inside" the shield and get blown up.
Mortar Safety. Dont over use these puppies.. they'll pull everything and their momma to you. Specially if you have Drones out.
I roll a Rom Plasma Turret, Mortar, Flashbombs, Nanite Health Gen, and Drone on my Kit. A Pure Bomb Kit is nice too... the Fleet Dyson Store has a nice Kit for this.
Other then that, with all those tool and placed or setup like a game of XCom or Starcraft, you should be the last man standing if ish hit the fan... specially with your kover shield and timing ur shield def buffs. MACO suits gives you another +DEF Shield Boost to boot. Plasma Shield Charges add an xtra +Plus to your Eng DEF. You should take very little Borg damage or any damage with all that.
-V
Equipment Diagnostics + Shield Recharge for your defense (Shield Tanking). Alternate it with Reroute Power to Shields for increased uptime.
Mines are always useful in STFs. They especially shine in Khitomer and the Hive.
Quantum Mortars are useful in STFs like Infected (before the last room), but can be disruptive in certain places where you want to avoid aggro (ex: Khitomer, last room in Infected).
I'd say all turrets are bad in STFs (too low damage and the Borg will adapt), but I still have to see how the new Undine turret fares against the Borg, since it has a KB property.
Weapons Malfunction gives you extra defense (less incoming fire). I usually save it for Elite mobs.
Quick Fix will act as a secondary remodulation power but its primary function is to remove debuffs from you. The Borg has some mechanical debuffs like Fuse Armor that can be removed by this skill.
Cover Shield is great in places that lacks hard cover, like last room in Infected, last room in Hive. It's also good when you need to resurrect a teammate. Otherwise, use wisely, as it can disrupt your team flow. The doff that gives +Res to it is not as good as you may think.
As for devices, Hypos are a necessity, as well as those green ones that remove assimilation (can't remember the name). Shard of Possibilities allows you to confuse a group of mobs while you rush in and unleash your mines and other AoE attacks. Borg Stun Grenades give you a great advantage if you play a rushdown style.
Both MACO sets are quite good. I'd use the Adapted set for the 2-piece heal power, and use a long-range weapon as the secondary. You can use the MACO rifle here, but the problem is that you usually want different energy types for your primary and secondary, so you have extra uptime between remodulation cycles. In places like Infected's last room, and unless you have a good KB power outside of your gear, you will want a better pulsewave than the Adapted one, so you might switch to normal MACO set and have a normal pulsewave (Antiproton is best) as the secondary weapon.
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