Let me explain something about your toon and the storyline and all that.
In the game, there is just you. The others do not exist. When you team up with other captains for a mission, they're just another ship captain. You're the hero ship. You're the one the story revolves around.
So when you beam onto ESD, to meet the Admiral, there aren't 49 other heroes around you. You got to think of the others as officers in the fleet of varying ranks. Some may command their own ship, but you are the hero who saved ESD, led assaults, saved the Klingons and butchered a bunch of romulans.
So, from gameplay concepts, you're the Fleet Admiral, promoted for your victories over the Tal Shalir, the Borg, the Klingons, the Dominion, the Undine and whatever expansion 2 throws at us.
It has been suggested we will command a small fleet. Perhaps that's why we're receiving the promotion. Who knows.
The fleet concept (guild) is not exactly part of your roleplaying. When you meet with Command, they don't ask "How's your time doing attached with the SWAT fleet?"
So really, it's not game breaking for me to beam onto ESD and see a bunch of Admirals. To me, they're just other players who played the story, but I know from the game's view, there's only one hero and that's the player.
This view is how I see it as well. And it works with RP. I see each player has done their own missions to get up to level. Or has helped me out on mine as I did missions. If I see other ships part of the NPC fleet that helped.
The game story is my commander's story and what all happened to them. Each one is different as well. Since I have 3 to play with. Fed, KDF, and Romulan. So each of them has their own story to tell.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
True. For role players though they obviously can't use this mentality to RP since everyone can take credit for saving the day in the main story lines.
Though I would prefer to see everyone as just Captain or Commodores and maybe have fleet leaders wear the Admirals tag; but that probably wouldn't be too fair unless you were a fleet leader either.
Fleet Admiral Thomas Winston James a.k.a. The Grayfox Fleet Leader of:
Liberty Task Force/Liberty Honor Guard
Pride of the Federation/Pride of the Empire
Liberty Guardians U.S.S. Liberty, NX-42813-L, T-6 Legendary Odyssey Class
Let me explain something about your toon and the storyline and all that.
In the game, there is just you. The others do not exist. When you team up with other captains for a mission, they're just another ship captain. You're the hero ship. You're the one the story revolves around.
So when you beam onto ESD, to meet the Admiral, there aren't 49 other heroes around you. You got to think of the others as officers in the fleet of varying ranks. Some may command their own ship, but you are the hero who saved ESD, led assaults, saved the Klingons and butchered a bunch of romulans.
Yah that works for storyline episodes, but not so much for multiplayer interactions like pvp/pve queues. Some people want to treat their MMO just like a virtual world. You go to work or school IRL and every person has their own life story. Thats the same thing that some people want from their MMO.
When i go into a borg STF I'm playing the role of Captain/Admiral/General Stonewbie. There are 4 other ships there piloted by 4 real people who i cant ignore. The storyline is written so that you *are* the only hero/admiral there. But you cannot say the same thing for any content that requires interaction with other players. You say that when you beam onto ESD to meet the Admiral that there arent 49 other heroes around you. WRONG! if i were to go up to every player standing in ESD and ask them their max rank and ask them their previous accomplishments i would get the same answer. I'm a vice admiral, i've beaten the borg, i've beaten the voth and i've beaten the undine. In all the tv episodes and movies how many engagements were there that had every single ship piloted by an Admiral? now compare that to how many of those same ships were piloted by Commanders and Captains.
I'm fullly aware that its a single-player game with a few multuser maps, tyvm
I actually find it kinda funny that the thread title says "this is how this MMO works" and the first post to me basically says "treat it like a singleplayer game"
I don't see Admiral Quinn flying his own ship and boldly go much. Or T'Nae for example.
The only one which is quite active is Tuvok, but considering his unusual past, it is understandable.
Yeah I may be a hero, but IMHO I'm not an Admiral. Still a captain since I still only command 1 ship.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
Umm, yeah...I'm happy for you OP. I'm glad you found a way to justify in YOUR narrow vision why a MASSIVE MULTIPLAYER Online game only has your ONE Admiral in it.
But for most of the rest of the playerbase, who actually see and interact with all the other Admirals standing around in game, it's a different story.
Sorry to burst your bubble there, pal.
I am glad to see that I am not the only one that is able to understand how the multiplayer aspect of STO revolves around lots of people (us)!!!
Let me explain something about your toon and the storyline and all that.
In the game, there is just you. The others do not exist. When you team up with other captains for a mission, they're just another ship captain. You're the hero ship. You're the one the story revolves around.
So when you beam onto ESD, to meet the Admiral, there aren't 49 other heroes around you. You got to think of the others as officers in the fleet of varying ranks. Some may command their own ship, but you are the hero who saved ESD, led assaults, saved the Klingons and butchered a bunch of romulans.
So, from gameplay concepts, you're the Fleet Admiral, promoted for your victories over the Tal Shalir, the Borg, the Klingons, the Dominion, the Undine and whatever expansion 2 throws at us.
It has been suggested we will command a small fleet. Perhaps that's why we're receiving the promotion. Who knows.
The fleet concept (guild) is not exactly part of your roleplaying. When you meet with Command, they don't ask "How's your time doing attached with the SWAT fleet?"
So really, it's not game breaking for me to beam onto ESD and see a bunch of Admirals. To me, they're just other players who played the story, but I know from the game's view, there's only one hero and that's the player.
The same can be said of Neverwinter, WoW, LotRO GW2 and many others. It's only in sandbox games that you can truly define yourself.
Umm, yeah...I'm happy for you OP. I'm glad you found a way to justify in YOUR narrow vision why a MASSIVE MULTIPLAYER Online game only has your ONE Admiral in it.
But for most of the rest of the playerbase, who actually see and interact with all the other Admirals standing around in game, it's a different story.
Sorry to burst your bubble there, pal.
The story is based off your own character. Not the many others. You team up with someone, they don't mention it or the fleet. Going by the story your the hero. Most MMOs are like this in the story. Your the hero, not the others.
To interact with the others. Its simple, each one has their story how they got where they are at. I don't mind seeing all Admirals, as each one has a story to tell. But the story how my character got where they are at is their own. Which is based off the story line. There was no other players helping me defend off or attacking, etc. It was my own story.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
The same can be said of Neverwinter, WoW, LotRO GW2 and many others. It's only in sandbox games that you can truly define yourself.
Those games do the same thing, but for me it was a little easier to think that I was just another adventurer since they dont have a PVE rank structure. There is a rank structure but only for PVP. The only thing that was hard to believe was the fact that your group of 40 people just killed Ony at the same time as this other group of 40 people and that other group of 40 people. or that i am collecting 10 boar snouts for an NPC when the person that just left did the same thing and everybody who comes after me will do the same. But of course thats the way the game works.
Narrowminded is assuming that the federation has thousands of admirals, because you beam onto ESD and see a bunch of admirals controlled by other players.
Assuming that there's too many admirals, is gamebreaking. Assuming you're the hero and the other players are just other captains with their own stories, their own battles... they played their own storyline is 'deep'.
And consider this ... a very valid question ... when they raise the level cap to 70, as Geko suggests they will eventually ...
What rank will you get at 65 and 70? There are no more navy ranks after Fleet Admiral.
If it's like 40 to 50, 55 will probably be Admiral, 60 as Fleet Admiral. If we go up to 70, they're either going to have to separate rank and level or come up with new names.
I'm less bothered by the 'too many admirals' thing, than I am stuff like the Dyson ground warzone.
Call in a Vice Admiral to fight in a ground war, and only let him/her bring two people along as escort? Who does that? The game doesn't treat us like Admirals, it treats us like grunts.
Actually, now that I think about it, that kinda does imply that there are too many Admirals. Even redshirt security officers are less expendable than we are; otherwise they'd be doing that stuff while we sit on the bridge or in a command centre and direct the troops.
Of course, I never wanted to be anything more than a Captain; so I could be biased. :P
Thanks, Deaftravis. Most people don't really seem to get this. There are, at a maximum, twenty or so player characters per faction. Almost certainly less. Most likely, there's only one PC per faction, in-universe. Multiplayer queues presumably are just the protagonist character with some other nameless ships helping. This is why it's nonsensical to complain about players using non-faction ships. Each player character is an expression of the in-universe protagonist, who is the very best. Of course he has access to one of the two or three captured and retrofitted Jem'hadar ships, or whatever.
And no, this is not up for debate. There's no other way it can work, because the PC is involved in major story events that can only happen once. There weren't five hundred people who were captured on Nopada and escaped with the help of Slamek. That can only happen once. Hence, one canonical (yesIknowthegameisn'tcanonImeangame-canonshutup) player character.
I assume it works this way in most MMOs, incidentally, for those complaining about how this somehow makes it single-player. In order to avoid it, you'd pretty much have to build the entire game around it; you'd either need to keep from having major events occur in quests at all, or keep track of actual events in-game and have major occurrences happen only once, with specific players taking specific roles. Which would be an awesome way to do things, to be sure, but it's not how this game works, nor presumably how most other MMOs do.
In the best of circumstances in any role-playing game, you have to find some way to ignore or explain away some inconsistencies or meta-game nonsense. Given the limitations in STO, the OP's approach is reasonable.
Sad to say it, but the way I've always understood the concept of a role-playing game seems to be dying out: that game mechanics set the natural laws of the universe, keeping the role-playing narrative grounded. It's always been problematic in role-playing games, as players often ignore role-playing considerations to min-max their characters and to rules-lawyer their way around challenges. It's been even harder to make it work in MMORPGs, and since the 90s, I've seen developers move from actively encouraging role-playing, to scaling back their efforts, to becoming outright hostile to role-playing, and finally, to constructing environments which do not support role-playing at all.
I have to point out that, from the beginning, only a minority of players of such games ever have much interest in the role-playing aspect, and most of the role-players are uninterested in trying to find grounding for their role-playing within the extant game. For most role-players, the game itself is simply a graphical front-end to a chatroom.
Not long ago, I ruled out playing an MMO from a different publisher that had a similar structure to STO. In effect, the narrative established a definite origin story for the character and propelled the character down a pre-determined narrative. I gather this is now the norm for MMOs. The first problem is that, obviously, it can't be the case that everyone was a cadet put in temporary command of a light cruiser, when the Borg attacked the Vega colony, and so on with the entire series of episodes. There's no basis for role-playing within the extant game itself, because every character is portrayed, as the OP describes, as having experienced the same series of inherently unique events.
This bothered me less when I started STO than when I tried another game I mentioned, because I was already looking at STO as a multiplayer game with no role-playing aspect to it.
As an aside, I'm less bothered by the number of admirals, than by the way that it's odd that any of us are admirals at all. It was a trope in Star Trek that becoming an admiral was a matter of getting kicked upstairs, something captains wanted to avoid -- and it was a big part of the premise of the Star Trek movies in which James T. Kirk appeared, that he deeply regretted accepting a promotion and was scheming to get away from Starfleet Command and back onto the bridge of a starship.
Why do people even care about the titles anyway? Kirk made Admiral and he spent most of that time still acting like acaptain. Hell, he found the title offputting, telling everyone to just call him Jim. Tuvok's an admiral, yet he still commands Voyager and jumps into the fight against the Undine like a Tactical Officer.
Admiral is just a dumb title that thankfully means jack squat. I make Fleet Admiral, I'm still calling myself Captain Lowe. Admirals are stuffed shirted, paper pushing, red taping bores who would rather sit behind a desk all day than on the ship's bridge. Hell even the Devs know how much Admirals suck. Name one Dev or CM who uses the title Admiral.
Captain Smirk. Captain Bran. Cap'n Taco.
See?
Admirals suck. Captains rule.
"A life is like a garden. Perfect moments can be had, but not preserved, except in memory. LLAP"
If I am not mistaken, the OP was referring to the story line and why you are a Vice Admiral, or soon to be Fleet Admiral... hence the "RPG" in Star Trek Online MMORPG...
As for the aspect of "too many admiral" running around the galaxy in the end game, that is a whole different aspect and it concludes to the "MMO" part of Star Trek Online MMORPG...
And Thus! this has become yet another thread that will soon fall into the "Flame War" section... Sad to see it happen!!!
Why I am a Vice Admiral , because after saving everyone, Earth, DS9 and time and space, Tsar seemed a tad much
Also my KDF Character literally went to hell and back, fought the Klingon Devil, fought alongside Klingon Jesus, damn right I'm gonna be a General , I should be Chancellor, or the least Klingon Pope.
Comments
The game story is my commander's story and what all happened to them. Each one is different as well. Since I have 3 to play with. Fed, KDF, and Romulan. So each of them has their own story to tell.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
There are way more valid issues than that..
Though I would prefer to see everyone as just Captain or Commodores and maybe have fleet leaders wear the Admirals tag; but that probably wouldn't be too fair unless you were a fleet leader either.
Fleet Leader of:
Liberty Task Force/Liberty Honor Guard
Pride of the Federation/Pride of the Empire
Liberty Guardians
U.S.S. Liberty, NX-42813-L, T-6 Legendary Odyssey Class
Game Handle: Grayfox@GrayfoxJames
Website: https://www.libertytaskforce.com
Armada (STOFA Member Fleet): https://www.libertytaskforce.com/stofa
Discord: https://discord.gg/bGp9N7z
Twitter: STOFA@LTFGrayfox
Email: CSDynamix@Hotmail.com
good post OP!!!
Yah that works for storyline episodes, but not so much for multiplayer interactions like pvp/pve queues. Some people want to treat their MMO just like a virtual world. You go to work or school IRL and every person has their own life story. Thats the same thing that some people want from their MMO.
When i go into a borg STF I'm playing the role of Captain/Admiral/General Stonewbie. There are 4 other ships there piloted by 4 real people who i cant ignore. The storyline is written so that you *are* the only hero/admiral there. But you cannot say the same thing for any content that requires interaction with other players. You say that when you beam onto ESD to meet the Admiral that there arent 49 other heroes around you. WRONG! if i were to go up to every player standing in ESD and ask them their max rank and ask them their previous accomplishments i would get the same answer. I'm a vice admiral, i've beaten the borg, i've beaten the voth and i've beaten the undine. In all the tv episodes and movies how many engagements were there that had every single ship piloted by an Admiral? now compare that to how many of those same ships were piloted by Commanders and Captains.
I actually find it kinda funny that the thread title says "this is how this MMO works" and the first post to me basically says "treat it like a singleplayer game"
The only one which is quite active is Tuvok, but considering his unusual past, it is understandable.
But anyway, thanks for stating the obvious.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
I am glad to see that I am not the only one that is able to understand how the multiplayer aspect of STO revolves around lots of people (us)!!!
good post newplayerguy7!!!
Mark "too many admirals" for the FCT and leave it be.
...
But...then again...
*grabs popcorn* :cool:
The same can be said of Neverwinter, WoW, LotRO GW2 and many others. It's only in sandbox games that you can truly define yourself.
I'm an overly detailed person and _I_ think that comment is a bit too much nitpicking tbh,
Live Long And Suck It. - Wil Weaton
The story is based off your own character. Not the many others. You team up with someone, they don't mention it or the fleet. Going by the story your the hero. Most MMOs are like this in the story. Your the hero, not the others.
To interact with the others. Its simple, each one has their story how they got where they are at. I don't mind seeing all Admirals, as each one has a story to tell. But the story how my character got where they are at is their own. Which is based off the story line. There was no other players helping me defend off or attacking, etc. It was my own story.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
I was Klingon before Klingon was cool.
Those games do the same thing, but for me it was a little easier to think that I was just another adventurer since they dont have a PVE rank structure. There is a rank structure but only for PVP. The only thing that was hard to believe was the fact that your group of 40 people just killed Ony at the same time as this other group of 40 people and that other group of 40 people. or that i am collecting 10 boar snouts for an NPC when the person that just left did the same thing and everybody who comes after me will do the same. But of course thats the way the game works.
Hates gotta hate....
I'm sorry to people who I, in the past, insulted, annoyed, etc.
Narrowminded is assuming that the federation has thousands of admirals, because you beam onto ESD and see a bunch of admirals controlled by other players.
Assuming that there's too many admirals, is gamebreaking. Assuming you're the hero and the other players are just other captains with their own stories, their own battles... they played their own storyline is 'deep'.
This doesn't come up often enough. It's only a recently raised issue again because of the level 60 dev post.
And there's been no official commentary on it in ages, so it's not really a candidate for that thread.
And consider this ... a very valid question ... when they raise the level cap to 70, as Geko suggests they will eventually ...
What rank will you get at 65 and 70? There are no more navy ranks after Fleet Admiral.
So FCT-ing this is just bonkers. Let people talk man. Let people talk.
Be careful. We might have a bunch of Federation Presidents running around. :P
If it's like 40 to 50, 55 will probably be Admiral, 60 as Fleet Admiral. If we go up to 70, they're either going to have to separate rank and level or come up with new names.
Call in a Vice Admiral to fight in a ground war, and only let him/her bring two people along as escort? Who does that? The game doesn't treat us like Admirals, it treats us like grunts.
Actually, now that I think about it, that kinda does imply that there are too many Admirals. Even redshirt security officers are less expendable than we are; otherwise they'd be doing that stuff while we sit on the bridge or in a command centre and direct the troops.
Of course, I never wanted to be anything more than a Captain; so I could be biased. :P
And no, this is not up for debate. There's no other way it can work, because the PC is involved in major story events that can only happen once. There weren't five hundred people who were captured on Nopada and escaped with the help of Slamek. That can only happen once. Hence, one canonical (yesIknowthegameisn'tcanonImeangame-canonshutup) player character.
I assume it works this way in most MMOs, incidentally, for those complaining about how this somehow makes it single-player. In order to avoid it, you'd pretty much have to build the entire game around it; you'd either need to keep from having major events occur in quests at all, or keep track of actual events in-game and have major occurrences happen only once, with specific players taking specific roles. Which would be an awesome way to do things, to be sure, but it's not how this game works, nor presumably how most other MMOs do.
Sad to say it, but the way I've always understood the concept of a role-playing game seems to be dying out: that game mechanics set the natural laws of the universe, keeping the role-playing narrative grounded. It's always been problematic in role-playing games, as players often ignore role-playing considerations to min-max their characters and to rules-lawyer their way around challenges. It's been even harder to make it work in MMORPGs, and since the 90s, I've seen developers move from actively encouraging role-playing, to scaling back their efforts, to becoming outright hostile to role-playing, and finally, to constructing environments which do not support role-playing at all.
I have to point out that, from the beginning, only a minority of players of such games ever have much interest in the role-playing aspect, and most of the role-players are uninterested in trying to find grounding for their role-playing within the extant game. For most role-players, the game itself is simply a graphical front-end to a chatroom.
Not long ago, I ruled out playing an MMO from a different publisher that had a similar structure to STO. In effect, the narrative established a definite origin story for the character and propelled the character down a pre-determined narrative. I gather this is now the norm for MMOs. The first problem is that, obviously, it can't be the case that everyone was a cadet put in temporary command of a light cruiser, when the Borg attacked the Vega colony, and so on with the entire series of episodes. There's no basis for role-playing within the extant game itself, because every character is portrayed, as the OP describes, as having experienced the same series of inherently unique events.
This bothered me less when I started STO than when I tried another game I mentioned, because I was already looking at STO as a multiplayer game with no role-playing aspect to it.
As an aside, I'm less bothered by the number of admirals, than by the way that it's odd that any of us are admirals at all. It was a trope in Star Trek that becoming an admiral was a matter of getting kicked upstairs, something captains wanted to avoid -- and it was a big part of the premise of the Star Trek movies in which James T. Kirk appeared, that he deeply regretted accepting a promotion and was scheming to get away from Starfleet Command and back onto the bridge of a starship.
Admiral is just a dumb title that thankfully means jack squat. I make Fleet Admiral, I'm still calling myself Captain Lowe. Admirals are stuffed shirted, paper pushing, red taping bores who would rather sit behind a desk all day than on the ship's bridge. Hell even the Devs know how much Admirals suck. Name one Dev or CM who uses the title Admiral.
Captain Smirk. Captain Bran. Cap'n Taco.
See?
Admirals suck. Captains rule.
-Leonard Nimoy, RIP
As for the aspect of "too many admiral" running around the galaxy in the end game, that is a whole different aspect and it concludes to the "MMO" part of Star Trek Online MMORPG...
And Thus! this has become yet another thread that will soon fall into the "Flame War" section...
Also my KDF Character literally went to hell and back, fought the Klingon Devil, fought alongside Klingon Jesus, damn right I'm gonna be a General , I should be Chancellor, or the least Klingon Pope.