test content
What is the Arc Client?
Install Arc

STO's Foundry makes "Top 5 Best UGC Systems"

valoreahvaloreah Member Posts: 11,726 Arc User
MMORPG.com has a new article up listing their picks for the Top 5 Best User Generated Content Systems in MMOs. STO came in Third on their list.
Adventuring in the final frontier is a truly exciting experience. With galaxy at your feet, the options can seem unlimited. However, as is the case with most MMOs, the game world is finite and not unlimited like outer space itself. Because of this, Cryptic has crafted one of the best and most detailed UGC systems in all of MMOs. If it weren’t for the other two games on this list, then this one would probably be #1.

The Foundry in STO lets players create content that truly rivals anything that the game’s actual developers could have put out for the game. In fact, The Foundry almost resembles a game development environment more than it does a traditional UGC system. Things can get very complicated and hard to understand, which results in a much steeper learning curve. All things considered though, it’s a great addition to the game and has surely been a huge part of its continued success over the years.

Link to article.

Very cool! :D Hats off to the Devs for creating this set of tools and to all the talented authors out there making some truly great stories with it.
Post edited by valoreah on

Comments

  • voporakvoporak Member Posts: 5,621 Arc User
    edited August 2014
    That definitely makes me feel better, being a foundry author, that I at least know we have one of the best systems.

    I do hope this spurs more development of the foundry!
    I ask nothing but that you remember me.
  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited August 2014
    We keep trying to tell everyone how awesome it is :)
    The Foundry Roundtable live Saturdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
  • starkaosstarkaos Member Posts: 11,557 Arc User
    edited August 2014
    Kind of impressive how the top 3 MMOs were created by Cryptic. Although, Cryptic was no longer around when the Architect system was introduced in City of Heroes, but I am sure that Cryptic was involved with at least the preliminary design for the Architect system.
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited August 2014
    Maybe this will encourage the Cryptic and PWE leadership to invest more in the Foundry.
  • kirksplatkirksplat Member Posts: 0 Arc User
    edited August 2014
    STO Foundry is better than NW Foundry, IMO.

    Granted, my opinions are based on about 3 hours of messing around over there and saying, "Huh?"

    But, in a lot of ways, their tool is more limited as a story-telling tool, since we have dialogue popups and dialogue blue bubbles that can be tied to triggers. Their foundry community is also in shambles, due to the lack of CM support for a long time. And players don't play the missions when the only incentive is a green drop and an often empty chest.

    No dilithium tie ins to their foundry at all (regarding their crystal currency), last time I checked. So there is zero connection between the game's main currency and playing foundry.

    And the tool is choked full of bugs when I tried to actually build something like a custom set. Falling through platforms, unresponsive xyz coordinate editor, and all kinds of issues that were not planned out very wisely.

    Their foundry is a mess, and authors are livid over there.

    We have a bug-filled mess too, and we can get angry. But our tool is superior for telling stories. Their tool is superior in techie ways for combat and stuff. And we've built a community here. We couldn't even find many NW authors to admin Tavern UGC, which is a dead site due to lack of interest by NW authors in admining or doing any kind of NW podcast, etc.
    [SIGPIC][/SIGPIC]
  • starswordcstarswordc Member Posts: 10,966 Arc User
    edited August 2014
    Reposted that on Raptr. So awesome.
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
    — Sabaton, "Great War"
    VZ9ASdg.png

    Check out https://unitedfederationofpla.net/s/
  • sirboulevardsirboulevard Member Posts: 722 Arc User
    edited August 2014
    kirksplat wrote: »
    STO Foundry is better than NW Foundry, IMO.

    Granted, my opinions are based on about 3 hours of messing around over there and saying, "Huh?"

    But, in a lot of ways, their tool is more limited as a story-telling tool, since we have dialogue popups and dialogue blue bubbles that can be tied to triggers. Their foundry community is also in shambles, due to the lack of CM support for a long time. And players don't play the missions when the only incentive is a green drop and an often empty chest.

    No dilithium tie ins to their foundry at all (regarding their crystal currency), last time I checked. So there is zero connection between the game's main currency and playing foundry.

    And the tool is choked full of bugs when I tried to actually build something like a custom set. Falling through platforms, unresponsive xyz coordinate editor, and all kinds of issues that were not planned out very wisely.

    Their foundry is a mess, and authors are livid over there.

    We have a bug-filled mess too, and we can get angry. But our tool is superior for telling stories. Their tool is superior in techie ways for combat and stuff. And we've built a community here. We couldn't even find many NW authors to admin Tavern UGC, which is a dead site due to lack of interest by NW authors in admining or doing any kind of NW podcast, etc.

    Actually, one of their biggest Astral Diamond dailies is a Foundry Daily. And its only one mission per day.

    And some of their overlooked tools are much better for storytelling. Telling an NPC to go in a straight line and stop stands out in my mind. God I want that for STO.

    STO's foundry has more potential and has a better dialogue system. Honestly, I dont think NWO's could improve beyond what they have.
    [SIGPIC][/SIGPIC]

    TRIBBLE Hydra! Hail Janeway!
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited August 2014
    Actually, one of their biggest Astral Diamond dailies is a Foundry Daily. And its only one mission per day.

    And some of their overlooked tools are much better for storytelling. Telling an NPC to go in a straight line and stop stands out in my mind. God I want that for STO.

    STO's foundry has more potential and has a better dialogue system. Honestly, I dont think NWO's could improve beyond what they have.

    Actually, the foundry daily scales in NW. By max level, you have to do 4 of them to get your Astral diamonds.
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
    ashkrik_by_lindale_ff-d65zc3i.png
  • kirksplatkirksplat Member Posts: 0 Arc User
    edited August 2014
    ashkrik23 wrote: »
    Actually, the foundry daily scales in NW. By max level, you have to do 4 of them to get your Astral diamonds.

    Is that why all the authors over there attempt to make their missions exactly 15 minutes long, since people have to do 4 a day to get those diamonds?

    They are all limited to like 15 slots and the system makes them use 4 slots for 1 longer story. They might as well have 5 slots for stories.
    [SIGPIC][/SIGPIC]
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited August 2014
    Shouldn't this be moved to the Foundry sub forum?

    ;)
    [SIGPIC][/SIGPIC]
  • edited August 2014
    This content has been removed.
  • bazagbazag Member Posts: 375 Arc User
    edited August 2014
    The NW foundry has a lot of tools built into it that can be faked in STO.

    Even if this faking isn't perfect you can make people move on command with patrols and triggers, despawning the static NPC and spawning the single patrolling NPC etc. However it is much easier in NW.

    However, NW's issues are with dialogues. The don't have a "map" equivalent dialogue type. This is to do with the fact that their dialogue system is completely different and is linked to the physical NPCs and their locations on the map.

    However I am sure there are ways to fake map-type dialogues, anyway. NW has a few things that STO just can't do.

    1. Triggers based on "skills" Nature, Dungeoneering, Arcana and Religion skills are usable to gate interactions. I would love to use the same tech, based on DOFF ranks.

    2. Items. Foundry items are tokens, nothing more. Items that take up physical inventory space but can be, dropped by objectives, interactions and such and then required/removed by interactions and objectives. Unlike current triggers, items can be used to reflect choices over different maps.

    These 2 things plus the other fakable but not quite working things, combined with the modular interior map designer for me are the things that make NW's better than STO's. Even though I hardly use it.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited August 2014
    How many other UGC systems exist, I have to wonder? What is the competition?

    Maybe we need more games with UGC, to challenge STO and Neverwinter. But maybe that would be useless, because UGC is never used by enough people?
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • starswordcstarswordc Member Posts: 10,966 Arc User
    edited August 2014
    How many other UGC systems exist, I have to wonder? What is the competition?

    Maybe we need more games with UGC, to challenge STO and Neverwinter. But maybe that would be useless, because UGC is never used by enough people?

    Technically, a hell of a lot of games have user-generated content, that being game mods. Don't forget, the reason we have the Foundry in STO in the first place is because Cryptic wanted to put a level editor in Neverwinter because BioWare and Obsidian's preceding Neverwinter Nights series was famous for its fanmade campaigns. STO was already up and running so they used it as a testbed for NWO's tech.

    However I'm reasonably sure the number of MMOs, specifically, with official UGC systems is quite small.
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
    — Sabaton, "Great War"
    VZ9ASdg.png

    Check out https://unitedfederationofpla.net/s/
  • bluegeekbluegeek Member Posts: 0 Arc User
    edited August 2014
    Shouldn't this be moved to the Foundry sub forum?

    ;)

    Probably at some point, though it's also a general-interest item about the game so there's a bit of latitude there.

    I'm actually going to dissent with the article a little bit. I've tried working in the STO Foundry myself. If you're building a dialog-heavy mission with simple interactions or a straight up pew-pew, and you're not too worried about building interiors, it's fine. If you want to do anything Spotlight quality, the learning curve and time investment is huge.

    Mission Architect in City of Heroes did not allow players to create their own custom maps, so it is inferior in that sense. But it was way easier to combine elements to tell a story with complex interactions. It also had something that STO Foundry does not and may never have: the ability to create custom mobs and bosses.

    Sure, you can reskin the mobs and contacts, but you can't custom design their abilities or script how they respond to the players. STO mobs in the Foundry only know how to pew-pew a target until one or the other is dead. They don't hunt down the players (which would be an excellent behavior for a Hirogen, don't you think?), bosses don't try to escape when they're at low health, and contacts will not follow you around and are non-combatants. You can trick the system into making some of these things seem possible, but again the learning curve and time investment to do that is prohibitive for casual players.

    STO (and NWO) Foundry has a lot of potential... even more than Mission Architect. But it needs more Dev love than it's getting.
    My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here
    Link: How to PM - Twitter @STOMod_Bluegeek
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited August 2014
    Love which is starting to come to the foundry.
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
    ashkrik_by_lindale_ff-d65zc3i.png
  • edited August 2014
    This content has been removed.
  • phalanx01phalanx01 Member Posts: 360 Arc User
    edited August 2014
    I just wish the foundry missions would be a bit more... "involved" into the main STO experience. Yes there's bad missions out there but there's a lot of good ones too, I think one way of seducing people to play more foundry missions is by giving a daily that upon completion gives you a choice of reputation tokens that can be chosen freely. At least it'd make grinding those hard to get reputation marks a lot easier and I can imagine that foundry usage would go up quite a bit!
  • edited August 2014
    This content has been removed.
  • bluegeekbluegeek Member Posts: 0 Arc User
    edited August 2014
    valoreah wrote: »
    I always enjoyed the various triggers you could put into the Mission Architect. It was fun to add ambushes onto Archvillain fights as their health dropped.

    The variety and ease of use of triggers, NPC behaviors, and objectives in MA is what I miss the most. STO Foundry currently doesn't come anywhere close to that.

    Also, it should be simple to designate that 'Actor #1' is a tac officer, 'Actor #2' is a sci officer, etc. or that 'boss' ship you're fighting is actually a Scimitar and not just looks like one.

    The ultimate would be to set up a boss ship and be able to specify officers for each station. But that would certainly require a lot more complicated AI than the game has right now. I'd settle for just being able to pick and choose the composition of the mob (exact ship or mob type).

    Anyway, I'm going to shut up about Foundry feature wishlists now. It might seem that I'm bashing the Foundry -- I am, a little bit, but not because it doesn't deserve to be mentioned as one of the best UCG systems out there. MA set the bar really high and I don't think the potential of the Foundry is fully realized yet.

    It wasn't an MMO, but there was a game a few years back called "Freedom Force". I think it had one of the most powerful modding systems I've ever seen; a lot of the gameplay could be controlled with python scripts written against their API and that API was exposed to the players. It could even create custom powers and custom AI. Too much power to give MMO players, really, but that game took UGC to a level I've never seen before or since.

    (edit: Well, Minecraft, maybe.)

    I bet a lot of Foundry authors would sacrifice tribbles to the Iconians if they could just script NPC behavior like that.
    My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here
    Link: How to PM - Twitter @STOMod_Bluegeek
  • edited August 2014
    This content has been removed.
  • edited August 2014
    This content has been removed.
Sign In or Register to comment.