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Crafting at level 15+ Inquiry

crm14916crm14916 Member Posts: 1,545 Arc User
edited August 2014 in The Academy
I'm about halfway there, which means I am a few days from level 11 :)...

Anyway, reading on the forum got me curious and worried...

In order to craft a level 15+ item, for instance, the 360° arc beam, do I NEED the special Xindi Energy Weapons Officer crafting doff, or will any random purple VR Energy Weapons Officer do the trick?

Thanks!
CM
"Equipped with his five senses, man explores the universe around him and calls the adventure science." - Edwin Hubble
Post edited by crm14916 on

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  • breadandcircusesbreadandcircuses Member Posts: 2,355 Arc User
    edited August 2014
    crm14916 wrote: »
    I'm about halfway there, which means I am a few days from level 11 :)...

    Anyway, reading on the forum got me curious and worried...

    In order to craft a level 15+ item, for instance, the 360° arc beam, do I NEED the special Xindi Energy Weapons Officer crafting doff, or will any random purple VR Energy Weapons Officer do the trick?

    Thanks!
    CM

    If you look at the dropdown in the top right of your crafting UI, there should be a "Filters" dropdown where you can select to "Show all tasks"... once you have done so, you'll be able to either mouse over the little icon for the necessary boff, or "Begin" and "Confirm" the "Item - Space Weapon - [Arc] Beam Arracy" project. This applies to all of the special projects within the Crafting Schools, though obviously not with the same project name. ;)

    TL;DR: Yeah, you need a special doff for the special projects (R&D: Beam Weapons in this case), in addition to taking a couple months to get to Crafting Level 15 and accumulating a decent stash of the appropriate Very Rare crafting materials, for a chance at the [Mods] you want. On the plus side, at least the quality on the special projects is either Very Rare or Ultra Rare.
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  • reverandclintreverandclint Member Posts: 93 Arc User
    edited August 2014
    You don't need the Purple R&D DOff ... you can (if you're lucky) get white quality R&D DOffs from the 'Request R&D Support' mission at the academy. They won't say they're R&D specialists unless you look at the detailed info ... it can be easy to not notice that the white Energy Weapons Officer you picked up is actually an R&D Beam Weapon Specialist ... and wind up burning it in a Fleet project (DOH!)

    I've gotten 2 Projectile Specialists, 2 Science Specialists, 1 Cannon Specialist & the Beam Weapon Specialist (that - yes - I did burn without noticing.) :(
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited August 2014
    crm14916 wrote: »
    I'm about halfway there, which means I am a few days from level 11 :)...

    Anyway, reading on the forum got me curious and worried...

    In order to craft a level 15+ item, for instance, the 360° arc beam, do I NEED the special Xindi Energy Weapons Officer crafting doff, or will any random purple VR Energy Weapons Officer do the trick?

    Thanks!
    CM

    The sad part is you're a 1/3rd there in reality. We'll get there all, in October.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited August 2014
    lucho80 wrote: »
    The sad part is you're a 1/3rd there in reality. We'll get there all, in October.

    It's kind of funny with the RNG involved in that +1000 and what means...the number in () is the boost from the rarity of the RLS DOFF.

    Willard the Rat

    Projectiles 10 - 226655/252000 (+15)
    Shields 10 - 180000/252000 (+5)
    Science 9 - 166000/180000 (+5)
    Engineering 7 - 114000/120600 (+5)

    Rave

    Science 10 - 226836/252000 (+5)
    Beams 10 - 182206/252000 (+5)
    Shields 9 - 174000/180000 (+0)
    Projectiles 7 - 117000/120600 (+0)

    Mysk

    Beams 10 - 228837/252000 (+5)
    Science 10 - 185000/252000 (+5)
    Shields 9 - 172000/180000 (+0)
    Engineering 7 - 120000/120600 (+0)

    Maal

    Cannons 10 - 227842/252000 (+5)
    Engineering 10 - 186000/252000 (+5)
    Projectiles 9 - 173000/180000 (+5)
    Shields 7 - 118000/120600 (+0)

    Vegar

    Engineering 10 - 226842/252000 (+15)
    Shields 9 - 179000/180000 (+0)
    Beams 9 - 171000/180000 (+0)
    Science 7 - 118000/120600 (+0)

    R'ebel

    Beams 10 - 231840/252000 (+5)
    Projectiles 9 - 185000/252000 (+5)
    Engineering 9 - 172000/180000 (+0)
    Shields 7 - 118000/120600 (+0)

    Kopor

    Cannons 10 - 226843/252000 (+5)
    Projectiles 10 - 188000/252000 (+5)
    Engineering 9 - 175000/180000 (+5)
    Shields 7 - 118000/120600 (+0)

    Nivuh

    Projectiles 10 - 237834/252000 (+15)
    Cannons 10 - 197000/252000 (+5)
    Engineering 10 - 181000/252000 (+5)
    Shields 8 - 124000/149400 (+0)

    Venit

    Beams 10 - 234830/252000 (+15)
    Projectiles 10 - 194000/252000 (+15)
    Engineering 9 - 175000/180000 (+5)
    Shields 8 - 126000/149400 (+5)
  • crm14916crm14916 Member Posts: 1,545 Arc User
    edited August 2014
    So, do I need Drolid, specifically? Or will my current purple Energy Weapons Officer be sufficient?
    "Equipped with his five senses, man explores the universe around him and calls the adventure science." - Edwin Hubble
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited August 2014
    So I know a bit from my fleet leader who got to level 20 a couple of weeks ago. At 15, your chances of making UR stuff are pretty low, even with a VR doff and the best catalysts. It gets better, I think at level 20 it's 35% UR and then you can boost it I think to 45 or 50% UR with catalysts.
  • mandoknight89mandoknight89 Member Posts: 1,687 Arc User
    edited August 2014
    crm14916 wrote: »
    So, do I need Drolid, specifically? Or will my current purple Energy Weapons Officer be sufficient?

    Your current Energy Weapons Officer can't help you with the Omni-directional beam array. It needs to be either Drolid (if you want to have the +15 skill bonus for your crafting chances) or a random "R&D: Beam Weapons" doff from the R&D requisitions assignment.
  • crm14916crm14916 Member Posts: 1,545 Arc User
    edited August 2014
    Not trying to be an TRIBBLE, just clarifying...

    Since I do not have the EC to purchase Drolid, the white R&D doff is better for crafting the omni beams than my VR Energy Weapons Officer?

    Wow... Lovin' the new system...
    "Equipped with his five senses, man explores the universe around him and calls the adventure science." - Edwin Hubble
  • pottsey5gpottsey5g Member Posts: 4,326 Arc User
    edited August 2014
    lucho80 wrote: »
    So I know a bit from my fleet leader who got to level 20 a couple of weeks ago. At 15, your chances of making UR stuff are pretty low, even with a VR doff and the best catalysts. It gets better, I think at level 20 it's 35% UR and then you can boost it I think to 45 or 50% UR with catalysts.
    That seems to high to me at level 21 (+60 from cats) I was only at around 33% chance for UR. So level 20 will be lower.

    Level 15 is 0% chance for UR. Level 17 is only 11%.
  • centaurianalphacentaurianalpha Member Posts: 1,150 Arc User
    edited August 2014
    That seems to high to me at level 21 (+60 from cats) I was only at around 33% chance for UR. So level 20 will be lower.

    Wait, WHAT?? I had read that the Crafting system only leveled to 15; now you're saying it's open-ended?? Where does it really top out? :eek:
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  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited August 2014
    Wait, WHAT?? I had read that the Crafting system only leveled to 15; now you're saying it's open-ended?? Where does it really top out? :eek:

    Level 20 and 2,070,000 XP
  • hartzillahartzilla Member Posts: 1,177 Arc User
    edited August 2014
    lucho80 wrote: »
    The sad part is you're a 1/3rd there in reality. We'll get there all, in October.

    At which point the level cap will be increased and you need to go back to grinding levels to be able to craft Mk XIV gear.
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited August 2014
    crm14916 wrote: »
    Not trying to be an TRIBBLE, just clarifying...

    Since I do not have the EC to purchase Drolid, the white R&D doff is better for crafting the omni beams than my VR Energy Weapons Officer?

    Wow... Lovin' the new system...

    I wouldn't say "better" but your current VR Energy Weapons Officer doesn't have the required 'R&D Beam School' trait, so you can't use it to craft an Omni beam, although it will work just fine for any other crafting project in the Beams school.

    It's like if there was a doff assignment that required the Telepathic trait; if your EWO didn't have Telepathic then you couldn't use it for that assignment.

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  • pottsey5gpottsey5g Member Posts: 4,326 Arc User
    edited August 2014
    Wait, WHAT?? I had read that the Crafting system only leveled to 15; now you're saying it's open-ended?? Where does it really top out? :eek:
    There is a hard cap at level 20. All items unlock at level 15.

    But we have cats which come in +10, +25 and +50. Every 10 cat points is the same as one level. So max crafting is the same as being level 30 or a +50 cat is the same as being 5 levels higher.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited August 2014
    Research Projects require a Research Lab Scientist.
    Most Components require a Fabrication Engineer.
    Dilithium Components require a Matter-Antimatter Specialist.

    Beams
    Beam Arrays and Dual Beam Banks require an Energy Weapons Officer.
    Beam Consoles require a Technician.
    Omni-Directional Beam Arrays require a R&D: Beam Weapons DOFF.

    Cannons
    Single Cannons, Dual Cannons, Dual Heavy Cannons, and Turrets require an Energy Weapons Officer.
    Cannon Consoles require a Technician.
    Wide Arc Dual Heavy Cannons require a R&D: Cannon Weapons DOFF.

    Engineering
    Impulse Engines require a System Engineer.
    Singularity Cores require a Warp Theorist.
    Warp Cores require a Warp Core Engineer.
    Engineering Consoles require a Maintenance Engineer.
    Ground Armor requires a Security Officer.
    Aegis Hyper-Impulse Engines require a R&D: Aegis DOFF.
    Conductive RCS Accelerator Engineering Consoles require a R&D: Engineering DOFF.

    Ground Weapons
    Blast Assault, Compression Pistol, Dual Pistol, Full Auto Rifle, High Density Rifle, Minigun Assault, Pulsewave Assault, Sniper Rifle, Split Beam Rifle, Stun Pistol, and Wide Beam Pistol require an Assault Squad Officer.
    TR-116B Sniper Rifles require a R&D: Ground Equipment DOFF.

    Projectiles
    Torpedo Launchers require a Projectile Weapons Officer.
    Mine Launchers require an Armory Officer.
    Projectile Consoles require a Security Officer.
    Particle Emission Plasma Torpedo Launchers require a R&D: Projectile Weapons DOFF.

    Science
    Deflectors require a Deflector Officer.
    Science Consoles require a Deflector Officer.
    Aegis Deflector Arrays require a R&D: Aegis DOFF.
    Exotic Particle Field Exciter Science Consoles require a R&D: Science DOFF.

    Shields
    Space Shields require a Shield Distribution Officer.
    Personal Shields require an Assault Squad Officer.
    Aegis Covariant Shield Arrays require a R&D: Aegis DOFF.

    Note: With Beam/Cannon consoles, you can make both the generics and specifics.
  • policestate76policestate76 Member Posts: 1,424 Arc User
    edited August 2014
    Can all the R&D xindi specialists be found in the xindi lockbox? and it is the drop rate worthy? or it is like the lobi ship, that you will need to open thousands of boxes to get one of em? :(
  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited August 2014
    You don't need the Purple R&D DOff ... you can (if you're lucky) get white quality R&D DOffs from the 'Request R&D Support' mission at the academy. They won't say they're R&D specialists unless you look at the detailed info ... it can be easy to not notice that the white Energy Weapons Officer you picked up is actually an R&D Beam Weapon Specialist ... and wind up burning it in a Fleet project (DOH!)

    I've gotten 2 Projectile Specialists, 2 Science Specialists, 1 Cannon Specialist & the Beam Weapon Specialist (that - yes - I did burn without noticing.) :(

    I believe the assignment at the academy takes 2 days to complete and you have to wait another 2 days before you can start it again, meaning you have a "chance" to get what you need every 4 days.

    Other options would include opening hundreds of Xindi lock boxes for a "chance" to get the very rare special R&D doff you need, or you can possibly buy the doffs you need on the exchange. Considering the RNG to get even common doffs from the assignment at the academy, you're probably going to pay a lot for it.

    Hearing all this "you have to have very special doffs, that take up roster slots and can *only* be used for crafting special items", and the way to get such doffs being so random and/or expensive, really pisses me off. It's bad enough we have to deal with random modifiers on stuff we craft and all we can do is hope we craft what we want. But forcing us to have to go through giant hoops just to get the doffs we need to craft anything special (like [Arc] weapons or the Aegis set for example) is the most asinine thing I have ever heard. Besides, most of my characters have full rosters and I'm not going to toss out any that I can use in regular assignments just for special doffs that have a very very limited purpose.

    I am working on doing only the 6k XP projects to increase crafting school levels on my characters. I will continue to do that until I have a character maxed out at level 20 for all schools before I even consider crafting *any* items. I know it will take a long long time to get there, but hopefully by the time I do things will be improved.
  • crm14916crm14916 Member Posts: 1,545 Arc User
    edited August 2014
    It's like if there was a doff assignment that required the Telepathic trait; if your EWO didn't have Telepathic then you couldn't use it for that assignment.

    No, I could still use the Doff, it just wouldn't lend any help to earning a "critical success" without the "Telepathic" trait, which is the source of my confusion. Traits are simply there to aide in critting. It's the career that allows for a Doff's use...
    I believe the assignment at the academy takes 2 days to complete and you have to wait another 2 days before you can start it again, meaning you have a "chance" to get what you need every 4 days.

    Other options would include opening hundreds of Xindi lock boxes for a "chance" to get the very rare special R&D doff you need, or you can possibly buy the doffs you need on the exchange. Considering the RNG to get even common doffs from the assignment at the academy, you're probably going to pay a lot for it.

    I am assuming that soon they will take the Xindi lockboxes off the drop-market, which will make the particular EWO Doff even more rare and thus more expensive... UNLESS the particular doff will become less rare by Cryptic creating more R&D doffs with each of the required traits in the future... Doesn't make sense to create only 6 separate R&D doffs and ONLY... After a while, no one would be able to craft ANYTHING because the doffs would cease to drop...

    Oh, I'm so angry at this crafting system! As soon as I figure on waiting 103 days to reach level 15, now I have to spend 10M EC on a lousy Xindi doff! Now, there are those of you who say it's "easy to earn the 10M EC..." Well, not for a casual player who only gets to play for a while each week!!!

    ugh...
    CM
    "Equipped with his five senses, man explores the universe around him and calls the adventure science." - Edwin Hubble
  • pottsey5gpottsey5g Member Posts: 4,326 Arc User
    edited August 2014
    crm14916 wrote: »
    Oh, I'm so angry at this crafting system! As soon as I figure on waiting 103 days to reach level 15, now I have to spend 10M EC on a lousy Xindi doff! Now, there are those of you who say it's "easy to earn the 10M EC..." Well, not for a casual player who only gets to play for a while each week!!!
    ugh...
    CM
    There is a lot to be angry at like the broken projectile crafting but it doesn’t have to take 103 days. I already reached level 15 and didn't rush anything, didn't spend Dill to speed up projects.

    Earning 10mill a week isn’t that hard. I did it over 10mins a day at 70mins a week. Just pick a good STF or higher end event. I run CE every day for less then 10min a day. Earns money, dill ore and crafting mats. At 10mins per day I am very much a casual player.

    EDIT: In 1 hour spread over the week you will get millions to spend, 600 to 1000 marks, 10,000 ish dil ore, 6+ crafting packs full of mats to sell or craft with (I open mine up to save spending millions on mats for crafting). You can convert the marks to extra dill. If you cannot do the same event 10mins per day then do 6 events in a row in one play session.

    EDIT2: I don’t do this one myself. But can you run 6 missions, convert the marks to dill. Convert the dill to zen, buy keys and sell on market at over 2million per key?
  • crm14916crm14916 Member Posts: 1,545 Arc User
    edited August 2014
    pottsey5g wrote: »
    There is a lot to be angry at like the broken projectile crafting but it doesn’t have to take 103 days. I already reached level 15 and didn't rush anything, didn't spend Dill to speed up projects.

    Earning 10mill a week isn’t that hard. I did it over 10mins a day at 70mins a week. Just pick a good STF or higher end event. I run CE every day for less then 10min a day. Earns money, dill ore and crafting mats. At 10mins per day I am very much a casual player.

    EDIT: In 1 hour spread over the week you will get millions to spend, 600 to 1000 marks, 10,000 ish dil ore, 6+ crafting packs full of mats to sell or craft with (I open mine up to save spending millions on mats for crafting). You can convert the marks to extra dill. If you cannot do the same event 10mins per day then do 6 events in a row in one play session.

    EDIT2: I don’t do this one myself. But can you run 6 missions, convert the marks to dill. Convert the dill to zen, buy keys and sell on market at over 2million per key?

    First, how did you get to level 15 already without spending a fortune in DIL? The math just doesn't work out. At 6000 XP per day (24 hours since I can't hit it every 20), 7000 if I'm lucky, I'm barely at 150,000 XP and I've been running said project each day since the new crafting landed...

    Secondly, I spend about an hour each day and I have no time to run an STF with the 5 toons each running DIL assignments with Contraband farmed with the KDF characters and shared across...

    CM
    "Equipped with his five senses, man explores the universe around him and calls the adventure science." - Edwin Hubble
  • breadandcircusesbreadandcircuses Member Posts: 2,355 Arc User
    edited August 2014
    crm14916 wrote: »
    First, how did you get to level 15 already without spending a fortune in DIL? The math just doesn't work out. At 6000 XP per day (24 hours since I can't hit it every 20), 7000 if I'm lucky, I'm barely at 150,000 XP and I've been running said project each day since the new crafting landed...

    Secondly, I spend about an hour each day and I have no time to run an STF with the 5 toons each running DIL assignments with Contraband farmed with the KDF characters and shared across...

    CM

    If you were only doing the 6K (7K on crit) Crafting XP research projects it wouldn't be doable, but maybe if you've been...
    1. logging in
    2. picking up the completed set of 6K (7K on crit) Crafting XP assignments
    3. starting one or more hour long 600 Crafting XP item manufacturing project(s)
    4. running some PvEs, etc. for an hour
    5. picking up the 600 Crafting XP item manufacturing project(s)
    6. then starting your 6K (7K on crit) Crafting XP research projects
    7. logging out
    ... maybe it could be done, especially if you made a bunch of stuff during the Crafting weekend event, or crafted several of the 600 Crafting XP item manufacturing projects. I didn't care enough to bother with more than the 20 hour research projects, but folks that had could have gotten a Crafting School to 15 maybe? Just a thought, since I'm sure there are folks more enthusiastic about Season 9.5 than I. :P
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited August 2014
    edit: Never mind...
  • shandypandyshandypandy Member Posts: 632 Arc User
    edited August 2014
    I'm at 13 in cannons, 5 to 9 in a few others.

    Mostly run 4 mk X's in the morning, come home from work, run a few set of 4 mk vi's, before bed run 4 mkx's.

    Only higher with the 20 hours when I know I'll be off for a day doing summat.
    giphy.gif
  • smokeybacon90smokeybacon90 Member Posts: 2,252 Arc User
    edited August 2014
    Slightly unrelated, but obviously there are people who reached 15 in ground as there are 116Bs on the exchange. Then where are the [Run] ground weapon mods we were promised in the blogs?
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  • xbalankexbalanke Member Posts: 64 Arc User
    edited August 2014
    crm14916 wrote: »
    No, I could still use the Doff, it just wouldn't lend any help to earning a "critical success" without the "Telepathic" trait, which is the source of my confusion. Traits are simply there to aide in critting. It's the career that allows for a Doff's use...
    Incorrect, there are a number of doff assignments that require a certain trait.
    Example 1: Infiltrate the Orion Syndicate requires a doff with trait "Cunning". While this trait then also contributes to success (not critical success), it is not possible to assign a doff without the cunning trait.
    Example 2: Telekinetic Science Methodology Development requires a science doff with the Telekinesis trait.

    The project referred to by mightybobcnc does not allow any doffs without telepathic trait to be selected.. these type of projects are not that uncommon and i think they sometimes even give a boost to success based on the department instead of based on trait, but require a certain trait.
  • policestate76policestate76 Member Posts: 1,424 Arc User
    edited August 2014
    And i wonder... why all the specialists are Xindi?? :eek:, it just doesnt make sense to me. Or there are other specialist races that can be used?
  • canis36canis36 Member Posts: 737 Arc User
    edited August 2014
    And i wonder... why all the specialists are Xindi?? :eek:, it just doesnt make sense to me. Or there are other specialist races that can be used?

    There will be more - the Xindi specialists were merely a matter of convenience. The Lockbox and associated DOFFs were being released alongside the new system so the Devs or someone in management (more likely the Devs) decided to tack new crafting traits on them.

    There's actually already other races, but they're all whites and can only be obtained (that I know of) through the Academy R&D Support DOFF assignment - with the sole exception being the Ferengi Aeigis specialist that you were given if you'd managed to get to 1520 or whatever the experience score was in the old system.
  • grendelthewise#0990 grendelthewise Member Posts: 640 Arc User
    edited August 2014
    I was never in the crafting before the new crafting system overhaul. I just play around with it. I can see doing it if there were more slots like the duty officer assignments. Just 5 slots is not good. Good luck to all you guys who craft.
    Fleet Admiral of the U.S.S. ATTILA KHAN-CDA (NX-921911).
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