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So next weekend (July 31st) is Bonus Crafting Weekend

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Comments

  • vegeta50024vegeta50024 Member Posts: 2,336 Arc User
    edited July 2014
    I'm excited for the crafting weekend.

    TSC_Signature_Gen_4_-_Vegeta_Small.png
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited July 2014
    Some people had put down the 1.9 million dilithium in the first day. Those people have probably made it back by now as the Ultra rare Omni beams and those rifles were going for north of $150 million.

    As some more people have now done it, prices of most Ultra rare have dropped from the $150 - $200 million range per piece!!! :eek: to the $50-$100 million range.

    Lol, I personally know someone with level 16 science and level 19 engineering. He's making billions of EC selling stuff in the Exchange.

    Me? I'm at level 7 in one school and toon, so I'll keep slowly grinding my way up to level 15 which should be at some point in October. At that point I 'll have level 15 access to all schools using 4 toons.
  • jakal122481jakal122481 Member Posts: 135 Arc User
    edited July 2014
    honestly after what they did i don't even bother anymore so instead i sell the materials, until they fix it maybe
  • macroniusmacronius Member Posts: 2,526
    edited July 2014
    Well ... so Cryptic had to bribe players to craft after they nerfed XP with a virtual sledgehammer. I see the "fail" is strong with this one!
    "With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

    - Judge Aaron Satie
  • battykoda0battykoda0 Member Posts: 959 Arc User
    edited July 2014
    lucho80 wrote: »
    Getting mats under the old system, specially with the hour bonus was way better than the grind now. I haven't checked, but I was told they removed the mats from the dilithium mining also, is that true?

    I had one drop over the weekend on the mining. Granted, I didn't really hit the mining asteroid too hard. Better dil to be gain in Empire Defense.
    Wow. There is a new KDF Science ship. I'll be!
  • spaceeagle20spaceeagle20 Member Posts: 971 Arc User
    edited July 2014
    The best dil you gain it in the Dyson ground battlezone unless you have a dilithium mining claim.
    P58WJe7.jpg


  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited July 2014
    50% increase on the 6k research thing, so 9k per hit. will help get higher levels a little faster, otherwise not much in change except to save a few days worth of grinding.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited July 2014
    ... ahhh the sweet smell of desperation ...
  • embrosilembrosil Member Posts: 163 Arc User
    edited July 2014
    I am not going to bother. I had a maxed character with the old crafting system and all I got was stupid accolade. So no, not going to spend 200 days just to get to lvl 15 only to see that I can craft RANDOM items and not those I want.
  • heckgoblinheckgoblin Member Posts: 685
    edited July 2014
    Since the crafting system was essentially an insult from the devs to the player base - a shameless dilithium sink designed to eat up our savings so we wouldn't spend them on, say, ships - I plan to spend no dil on it whatsoever, and spitefully save up my dil to buy ships.
    I AM WAR.
  • valenn1valenn1 Member Posts: 842 Arc User
    edited July 2014
    I will spend like... 2 k dil per night /longer absence phases for 4x the 5 hour MK XI projects.
    The rest of the time i will make lowlevel players happy with purple MK IV-VIII for a bargain.
    Beta, LTA, CE, Multiple preorder Versions, all Addon Packs except AoY, nearly all KDF/Rom and ~50% of all Fedships, over 25 LockboxShips, Endurer of Atari's "Year of Hell", but...
    unfortunately:

    NOT LOYAL ENOUGH!!!
  • spacebaronlinespacebaronline Member Posts: 1,103 Arc User
    edited July 2014
    valenn1 wrote: »
    I will spend like... 2 k dil per night /longer absence phases for 4x the 5 hour MK XI projects.
    The rest of the time i will make lowlevel players happy with purple MK IV-VIII for a bargain.

    Since I have lots of bank space across many toons, I probably will make the low level stuff and just store in until the expansion when we might have an influx of new/low level characters.
  • centaurianalphacentaurianalpha Member Posts: 1,150 Arc User
    edited July 2014
    An inane idea...I won't spend a bit of energy on it; I've got enough other goals needing attention. Maybe next time around, if I've managed to max the R&D rep, it might mean something... :rolleyes:
    Expendables Fleet: Andrew - Bajoran Fed Engineer Ken'taura - Rom/Fed Scientist Gwyllim - Human Fed Delta Tac
    Savik - Vulcan Fed Temporal Sci
    Dahar Masters Fleet: Alphal'Fa - Alien KDF Engineer Qun'pau - Rom/KDF Engineer D'nesh - Orion KDF Scientist Ghen'khan - Liberated KDF Tac
    Welcome to StarBug Online - to boldly Bug where no bug has been before!
    STO player since November 2013
  • rinksterrinkster Member Posts: 3,549 Arc User
    edited July 2014
    I've saved some resource packs to open during the weekend.

    Chance of a catalyst is worth that much at least.

    Other than that, I shall be doing the same thing with crafting as always......idly slotting research projects and hope I don't die of boredom before getting the ability to craft anything useful.
  • cincyman39cincyman39 Member Posts: 166 Arc User
    edited July 2014
    This bonus weekend wont mean a thing to me I'll just do what Ive been doing and load up the 20hr mission. You see gang not only am I a tight wad but Im like that old turtle in the race dont care how long it takes I;ll get there sometime.
    Is this new system worth waisting all my hard earned dilithium on heavens no
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