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Making one of my captains my "crafter"...

realisticaltyrealisticalty Member Posts: 851 Arc User
edited July 2014 in The Academy
Any reason for me not to pool all my crafting materials onto one of my characters and making him my "go to" crafter for all my crafting needs?
Post edited by realisticalty on

Comments

  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited July 2014
    Well, you might have problems building all schools to max level in appropriate time, while doing it on multiple chars leaves you the possibility to max multiple schools in a few months. That would be an argument for multiple-chars.
    Though I am also going to do only one char, as the traits are meh, and I am interested in crtdx3 AP-Beams, everything else we already have. Aside from pvp I dont like 90°-DHCs, the take away the pinpoint-damage a bit (like not being able to target all spheres in a row in CSE).

    So its up to you, if you have certain schools you want max and the rest is not important for you, go single char. If you want to max everything in appropriate timeframe, go multiple chars.
  • realisticaltyrealisticalty Member Posts: 851 Arc User
    edited July 2014
    woodwhity wrote: »
    Well, you might have problems building all schools to max level in appropriate time, while doing it on multiple chars leaves you the possibility to max multiple schools in a few months. That would be an argument for multiple-chars.
    Though I am also going to do only one char, as the traits are meh, and I am interested in crtdx3 AP-Beams, everything else we already have. Aside from pvp I dont like 90°-DHCs, the take away the pinpoint-damage a bit (like not being able to target all spheres in a row in CSE).

    So its up to you, if you have certain schools you want max and the rest is not important for you, go single char. If you want to max everything in appropriate timeframe, go multiple chars.

    That's an excellent point and makes me glad I asked. So far I haven't nailed down what schools interest me - I really need to take a close look.

    Thanks!
  • shockwave85shockwave85 Member Posts: 1,040 Arc User
    edited July 2014
    The traits are the thing to consider. If you have a char that runs beam boats, he might want the beam trait. If you have one that uses a lot of torpedoes, she may want the torpedo trait. The one thing I'm not sure of is whether you will be able to upgrade set items (like MACO) for other characters. They've mentioned introducing a mechanism to do that for other players, but I wonder if it will be like cross training bridge officers where you can't do it with your own alts.

    I'm still working out what the best way to level up the schools is. Seems to me at the moment that your best bet is to not even bother trying to craft items at first, but to focus on getting your skill built up. The trick to that is to unlock the project slots, because it looks like the system will let you queue as many XP granting projects as you have slots to use. So, here's how I'm going to attack it to get those slots unlocked:

    1. Raise one school to level 5. Total project slots: 3

    2. Use those three slots to raise two additional schools to level 5. Won't take as long as the first one because I can now run three XP projects at once. Total project slots: 4

    3. Raise one of the schools I already have at level 5 all the way to level 15. Total project slots: 5

    I will then have one school fully maxed, two more at level 5, and five project slots to do with as I please. I can start making items, I can speed level additional schools, etc. The sooner you get those slots unlocked, the sooner you can start leveraging them to your benefit. It does, however, seem to discourage you from doing this on multiple captains.
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  • norobladnoroblad Member Posts: 2,624 Arc User
    edited July 2014
    Any reason for me not to pool all my crafting materials onto one of my characters and making him my "go to" crafter for all my crafting needs?

    time.

    If you use multiple chars, each specializing in one school, you will reach max rank in all crafting areas faster. But that requires a LOT of crafting officers. I went thru my rosters and was only able to, out of 10 chars, produce 2 sets so I am crafting on 2 characters now.

    That is the only reason to spread it thin.
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited July 2014
    It is not advised to try to make only one captain a crafter. Pick up to 7 Captains and decide which one will primary which field, otherwise you will never get anywhere in this lifetime, it will take 4 months of 20h Dailies to complete a single school, unless you rush, or compulsively spam TRIBBLE items for XP instead. For ONE school. It only gets worse if you try to do them in series instead of in parallel.
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  • kamenriderzero1kamenriderzero1 Member Posts: 906 Arc User
    edited July 2014
    If you're like me, go ahead, that's what I do. All I just want out of the system is the TR-116B, and have been plucking away at ground weapons. I've gotten to level 4 there, but have still worked up to level 2 in all other schools.
    Everywhere I look, people are screaming about how bad Cryptic is.
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  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited July 2014
    This is one of those rare situations where being an alt-aholic is advantageous. I have so many alts that all the schools are being focused, NP, and I still have a huge mountain of resources converted from the Pre-S9.5 days.
    XzRTofz.gif
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    edited July 2014
    It is not advised to try to make only one captain a crafter. Pick up to 7 Captains and decide which one will primary which field, otherwise you will never get anywhere in this lifetime, it will take 4 months of 20h Dailies to complete a single school, unless you rush, or compulsively spam TRIBBLE items for XP instead. For ONE school. It only gets worse if you try to do them in series instead of in parallel.
    uh no...it will take about 40 days to get to 15 in one school, and i seriously doubt the curve is so bad on the last 5 levels that they'll take an additional 3 months to do
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
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    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
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  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited July 2014
    It is not advised to try to make only one captain a crafter. Pick up to 7 Captains and decide which one will primary which field, otherwise you will never get anywhere in this lifetime, it will take 4 months of 20h Dailies to complete a single school, unless you rush, or compulsively spam TRIBBLE items for XP instead. For ONE school. It only gets worse if you try to do them in series instead of in parallel.

    Good advice...

    I was planning to focus my efforts on one toon. I may spread it out now.
  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    edited July 2014
    uh no...it will take about 40 days to get to 15 in one school, and i seriously doubt the curve is so bad on the last 5 levels that they'll take an additional 3 months to do

    You obviously didn't Tribble test it then.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2014
    LMFAO...ignore the following...with tomorrow's patch, you will no longer be able to run multiples of the project. Oh well...

    L1 requires 30
    L2 requires 260
    L3 requires 10,000
    L4 requires 30,000
    L5 requires 48,000
    L6 requires 68,400
    L7 requires 93,600
    L8 requires 120,600
    L9 requires 149,400
    L10 requires 180,000
    L11 requires 252,000
    L12 requires 333,000
    L13 requires 423,000
    L14 requires 522,000
    L15 requires 630,000

    Start with 1x slot.
    2nd slot with any school to L2.
    3rd slot with any school to L4.
    4th slot with three schools to L5.
    5th slot with any school to L15.

    Each daily provides either 6,000 or 7,000 with a crit. You can run multiple copies of the daily.

    1st 20 Hour
    Takes you to L2 (6,000+) and opens the 2nd slot.

    2nd 20 Hour
    Takes you to L3 (18,000+).

    3rd 20 Hour
    Takes you to L4 (30,000+) and opens the 3rd slot.

    4th 20 Hour
    Takes you to L5 (48,000+).

    5th 20 Hour
    Takes you to L3 (18,000+) in the 2nd school.

    6th 20 Hour
    Takes you to L4 (30,000+) in the 2nd school.

    7th 20 Hour
    Takes you to L5 (48,000+) in the 2nd school.

    8th 20 Hour
    Takes you to L3 (18,000+) in the 3rd school.

    9th 20 Hour
    Takes you to L4 (30,000+) in the 3rd school.

    10th 20 Hour
    Takes you to L5 (48,000+) in the 3rd school and unlocks the 4th slot.

    11th 20 Hour
    Takes you to L6 (72,000+).

    12th 20 Hour
    Takes you to L7 (96,000+).

    13th 20 Hour
    Takes you to L7 (120,000+).

    14th 20 Hour
    Takes you to L8 (144,000+).

    15th 20 Hour
    Takes you to L9 (168,000+).

    16th 20 Hour
    Takes you to L10 (192,000+).

    17th 20 Hour
    Takes you to L10 (216,000+).

    18th 20 Hour
    Takes you to L10 (240,000+).

    19th 20 Hour
    Takes you to L11 (264,000+).

    20th 20 Hour
    Takes you to L11 (288,000+).

    21st 20 Hour
    Takes you to L11 (312,000+).

    22nd 20 Hour
    Takes you to L12 (336,000+).

    23rd 20 Hour
    Takes you to L12 (360,000+).

    24th 20 Hour
    Takes you to L12 (384,000+).

    25th 20 Hour
    Takes you to L12 (408,000+).

    26th 20 Hour
    Takes you to L12 (432,000+).

    27th 20 Hour
    Takes you to L13 (456,000+).

    28th 20 Hour
    Takes you to L13 (480,000+).

    29th 20 Hour
    Takes you to L13 (504,000+).

    30th 20 Hour
    Takes you to L14 (528,000+).

    31st 20 Hour
    Takes you to L14 (552,000+).

    32nd 20 Hour
    Takes you to L14 (576,000+).

    33rd 20 Hour
    Takes you to L14 (600,000+).

    34th 20 Hour
    Takes you to L14 (624,000+).

    35th 20 Hour
    Takes you to L15 (648,000+) and unlocks the 5th slot.

    So at most, it will take 35x 20 hour runs to get to L15 in a single school. It could be faster depending on how many 7k's you get instead of 6k's. The time will be reduced for any additional schools because you will have the 5th slot to run as well.
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    edited July 2014
    You can run multiple copies of the daily.
    not after tomorrow...****ing TRIBBLE
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2014
    not after tomorrow...****ing TRIBBLE

    Yeah, I just saw that and edited my post. /intergalacticfacepalm
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited July 2014
    Wow, that's a massive Nerf SLEDGEHAMMER :eek:

    Edit to add: They are REALLY force feeding you to spend the dil for decent progression rates. The XPs you gain from the 20 hour do not improve, but the requirements every level go much, much higher. With running several dailies on the same school, this helps mitigate this at the cost of broad development.

    With the removal of multiple dailies on the same school, you're now just in slow progression regardless of what you want to do.

    Unless you spend the dil.
    XzRTofz.gif
  • somebobsomebob Member Posts: 556 Arc User
    edited July 2014
    LMFAO...ignore the following...with tomorrow's patch, you will no longer be able to run multiples of the project. Oh well...

    Yeah, Cryptic seriously gave us all the middle finger with tomorrow's patch.

    So 105 days of 6000xp a day Research... Sure, in 3.5 months you'll end up with 4 schools (sort of) at level 15, but...wow. What a pain.
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  • breadandcircusesbreadandcircuses Member Posts: 2,355 Arc User
    edited July 2014
    somebob wrote: »
    Yeah, Cryptic seriously gave us all the middle finger with tomorrow's patch.

    So 105 days of 6000xp a day Research... Sure, in 3.5 months you'll end up with 4 schools (sort of) at level 15, but...wow. What a pain.

    Yup. Probably not enough folks using the Finish Now button, so they added an extra "incentive" to do so. Of course, that also means the folks that simply have no interest in using the Finish Now button will take longer to get to the point of making useable crafted gear, so won't need to spend dilithium on Very Rare components, purchase C-Store crafting packs or run queues for Very Rare materials, and may not even bother with purchasing doff Roster slots to make room for the lock box crafting doffs that they won't need any time soon...

    Of course, the EC sellers have the advantage in that they can:
    Use money to buy Zen...
    to buy dilithium...
    to finish crafting...
    to sell crafted items on the Exchange...
    to sell even more EC's than before.
    Even better, with the reduced EC value of item drops, the profit margin will likely be higher still as they draw down players' preexisting EC stockpiles and sell it to any new players that show up and are willing to buy EC's... to buy the crafted items that a new player is months away from being able to make.

    Brilliant. Absolutely BRILLIANT. More spam in my mailbox...
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  • dracounguisdracounguis Member Posts: 5,358 Arc User
    edited July 2014
    With the cheap to run, but 20hr long, 6k XP missions, there's very little reason to have just 1 toon be your crafter. The way it's set up now is totally different than the old way where it was much more efficient to just have one crafter. As others have said... pick your toons' specialties and have a different toon max out different schools.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited July 2014
    With the cheap to run, but 20hr long, 6k XP missions, there's very little reason to have just 1 toon be your crafter. The way it's set up now is totally different than the old way where it was much more efficient to just have one crafter. As others have said... pick your toons' specialties and have a different toon max out different schools.

    With the soon-to-hit patch, that's no longer efficient.

    The update will negate being able to slot several 20hr projects of the same school. That kills specialization outright.
    XzRTofz.gif
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    edited July 2014
    With the soon-to-hit patch, that's no longer efficient.

    The update will negate being able to slot several 20hr projects of the same school. That kills specialization outright.

    If you were planning to only specialize in one school, yes. If you were going for 2 or 3 per toon, then not really.
  • realisticaltyrealisticalty Member Posts: 851 Arc User
    edited July 2014
    So with the new patch, is it best to specialize in only 1 school on a given character?

    or 2?
  • shurato2099shurato2099 Member Posts: 588 Arc User
    edited July 2014
    So with the new patch, is it best to specialize in only 1 school on a given character?

    or 2?

    If you're going to use the 20 hour projects it's now best to be a generalist since you can no longer do multiple versions of the same school's research project to speed advancement. It will, however, take a lot longer to level: the time to get from 0 to 20 (max) using the 20 hour projects is 334 days less any crafting projects you pump into it. Crafting is more efficient per unit time than the research projects but you have to be online to fiddle with them, use up more materials and/or dilithium if you go for the higher tier projects.
  • shockwave85shockwave85 Member Posts: 1,040 Arc User
    edited July 2014
    If you were planning to level 3-4 schools in parallel anyway, it won't be a big deal as it would take the same amount of time. If you were going to rush one school to 15 (say, to get access to that 5th project slot sooner), then your timeline just tripled. I don't really get why this was necessary. It doesn't change the amount of time you need long term to max out the entire system, it just limits your options for how you get there. Yeah, you could rush a school all the way to 20 in what... 4 months or something like that? That one school would be ALL you could make though, so the trade off seems fair.
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