test content
What is the Arc Client?
Install Arc

Dilithium Price Hikes Severe

macroniusmacronius Member Posts: 2,526
Has everyone seen the ridiculous increases to rep and fleet dilithium costs? How does Cryptic justify this when the refining cap is limited to 8k? Or is the only way to coercion players into crafting?

I would say this is epic greed and will backfire spectacularly! Can't wait to see the fireworks,

Cryptic's talent for shooting themselves in the foot is unbelievable. Yet somehow they limp along.
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

- Judge Aaron Satie
Post edited by macronius on
«1

Comments

  • generalmocogeneralmoco Member Posts: 1,634
    edited July 2014
  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited July 2014
    macronius wrote: »
    Or is the only way to coercion players into crafting?

    ding ding ding Johnny tell her what she's won :D
    [SIGPIC][/SIGPIC]
    swimwear off risa not fixed
    system Lord Baal is dead
    macronius wrote: »
    This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
  • macroniusmacronius Member Posts: 2,526
    edited July 2014

    It still pretty bad just not as bad!

    Somehow this company loves to court controversy and rage!
    "With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

    - Judge Aaron Satie
  • rinksterrinkster Member Posts: 3,549 Arc User
    edited July 2014

    I had no idea a clarification of tribble changes superseded patch notes.

    Some items have indeed reduced in price, however weapons which are probably the most bought fleet gear have increased.
  • macroniusmacronius Member Posts: 2,526
    edited July 2014
    rinkster wrote: »
    I had no idea a clarification of tribble changes superseded patch notes.

    Some items have indeed reduced in price, however weapons which are probably the most bought fleet gear have increased.

    So it is an increase. Season 9.5 is the trifecta of travesty after all. Congrats Cryptic ... You ruined yet another update with your unadulterated greed!
    "With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

    - Judge Aaron Satie
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2014
    I've got no idea what the current Fleet Weapon prices are, but this is what Jesse posted for the updated prices...
    jheinig wrote: »
    Sorry, the data entry for the new price updates wound up going in the wrong place. We've got an update for that ready for our 9.5 launch.

    Fleet Advanced Gear/Weapons:
    Ground: 3,750 D + 10,000 FC
    Space: 10,000 D + 10,000 FC

    Fleet Elite Gear/Weapons:
    Ground: 5,000 D + 14,000 FC
    Space: 15,000 D + 14,000 FC

    Embassy BOFF prices did not change.

    ...the Rep Store weapon prices dropped (most by only 94 but the RomPlas dropped by 6040) and the Dyson consoles dropped from 22594 to 7300.
  • rinksterrinkster Member Posts: 3,549 Arc User
    edited July 2014
    I've got no idea what the current Fleet Weapon prices are, but this is what Jesse posted for the updated prices...



    ...the Rep Store weapon prices dropped (most by only 94 but the RomPlas dropped by 6040) and the Dyson consoles dropped from 22594 to 7300.

    I'm just going off the recently published patch note for tomorrow.

    Surely, despite what was posted regarding tribble changes yesterday, that takes precedence?
  • generalmocogeneralmoco Member Posts: 1,634
    edited July 2014
    rinkster wrote: »
    I'm just going off the recently published patch note for tomorrow.

    Surely, despite what was posted regarding tribble changes yesterday, that takes precedence?

    This was actually posted not 50 mins ago...
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2014
    rinkster wrote: »
    I'm just going off the recently published patch note for tomorrow.

    Surely, despite what was posted regarding tribble changes yesterday, that takes precedence?

    Um...Trendy's post has the same information as what Jesse stated (there's only a 15 minute difference between the posts, btw).

    There are two different changes taking place. There's the Dil changes and there's the EC changes. No doubt, imho, they need to be more clear about those EC changes in comparison to the Dil changes.
  • hyefatherhyefather Member Posts: 1,286 Arc User
    edited July 2014
    If Cryptic dropped the Dil prices down to 1 dil. I would still be worried. After being a Loyal (and I mean Loyal) costomer over the last year and a half I have become use to the Wolf in sheeps clothing. If they say in a newer post that the prices have actually dropped. I tell you my friend. Trend lightly and with caution. Somethings defenetly wrong.

    Its a shame that when a video game company tells you something. You automatically know its bad news. Another thing is that I have gotten so use to is the Dil/zen scemes, I look for them. I look for the hidden dil pit in every single update. The clever little ways of trying to pry money from your wallet. Like taking away pvp dil rewards (just 1 of a 100 sneaky ways to try and make more money).

    I remember last year cryptic bragging that STO had its very best year ever. So I ask, why can't that just be good enough. Why do you always have to try and push yourselves to try and make more money that the year before. If it was a very good year. Count your blessings and stop gougeing the little man. When is this nonsense gonna stop. When you kill the game. I know what you guys at cryptic think. You think because were loyal Star trek fans that we won't let the game die and your taking advantage of it. Well you go right ahead and keep digging yourself a Dil hole, one you might not be able to get yourself out of.
  • tekehdtekehd Member Posts: 2,032 Arc User
    edited July 2014
    The patch notes for tomorrow reflect the correct prices. I believe the OP seems to be either confusing the EC price hikes with zen, or is talking about the earlier erred tribble patch which hikes prices which are not for the release tomorrow. The release notes for tomorrow reflect the that correction.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2014
    tekehd wrote: »
    The patch notes for tomorrow reflect the correct prices. I believe the OP seems to be either confusing the EC price hikes with zen, or is talking about the earlier erred tribble patch which hikes prices which are not for the release tomorrow. The release notes for tomorrow reflect the that correction.

    Yeah, but would it have killed them to include the two letters before the EC price changes...EC...to avoid that potential confusion? The issue of it being confusing was brought up weeks ago...and...they go ahead and did the same thing anyway. So folks that aren't aware of that clarification that took place elsewhere while looking at those patch notes...well...meh.
  • mikeflmikefl Member Posts: 861 Arc User
    edited July 2014
    Here is the post from tribble patch notes this evening explaining there was a mistake and showing what the actual pricing should be:

    http://sto-forum.perfectworld.com/showthread.php?t=1166931&page=3
    Here's what should have happened with prices. Following up madly now but I want to communicate what our intent is clearly:

    Reputation:
    • Mk 12 Space Items, except consoles, in Reputation Store systems costs 22,500 Dilithium, down from 34,000.
    • Mk 12 Ground Items in Reputation Store systems costs 7,500 Dilithium, down from 11,837.
    • Reputation Space Set Items cost 32,500 Dilithium (No change)
    • Reputation Ground Set items cost 9,000 Dilithium (No change)

    Fleet:
    • Fleet Advanced Gear costs 10,000 Dilithium, down from 22,500 Dilitihum for Space items.
    • Fleet Advanced Gear costs 3,750 Dilithium for Ground items (No change for some, down from 10,000 for weapons)
    • Fleet Elite Gear costs 15,000 Dilithium for Space Items, down from 30,000.
    • Fleet Elite Gear costs 5,000 Dilithium for Ground Items, (No change for some, down from 15,000 for wepaons)

    Consoles:
    • Consoles will cost 2300 Dilithium, down from 6,100 Dilithium for Mk 10 Space Items.
    • Consoles will cost 5000 Dilithium, down from 6,800 Dilithium for Mk 11 Space Items.
    • Consoles will cost 7,300 Dilithium for Mk 12 Space Items.
    • These Console prices will be for all Reputation and Fleet stores.
    Gold Sub since March 2010
    Lifetime Sub since June 2010
  • pweistheworstpweistheworst Member Posts: 986 Arc User
    edited July 2014
    mikefl wrote: »
    Here is the post from tribble patch notes this evening explaining there was a mistake and showing what the actual pricing should be:

    http://sto-forum.perfectworld.com/showthread.php?t=1166931&page=3

    If that is the case, why are the higher prices still listed in the patch notes for tomorrow's live server (holodeck) update?

    Hope those higher prices for space weapons aren't coming.
    In the immortal words of Captain Sisko: "It may not be what you believe, but that doesn't make it wrong."

    Don't believe the lies in this forum. I am NOT an ARC user. I play STO on Steam or not at all.
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    edited July 2014
    My guess is that Cryptic sees a mountain of Dil in-game (more than they think there should be) and think that increasing prices will remove some of it. Of course, in economics, the more you jack up the price the less you sell. IMO, the mountain of Dil will increase not decrease.

    If Cryptic wants to remove some of the Dil stockpile, they should lower the prices and/or make items people want to buy. If the price got lowered, people would feel the price was acceptable and might buy 2 or 3 sets of gear. While the price would be less per set, the total amount of Dil spent would be more! Funny how that works. :rolleyes:
  • tekehdtekehd Member Posts: 2,032 Arc User
    edited July 2014
    If that is the case, why are the higher prices still listed in the patch notes for tomorrow's live server (holodeck) update?

    Hope those higher prices for space weapons aren't coming.

    the higher pricing is EC pricing on weapons, not dil pricing. The dil pricing in the notes matches the corrections. Of course "EC" pricing is largely meaningless except as it relates to how much you're getting for vendor-trash.
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited July 2014
    The only ones with Diltihum these days are those in Tier 5 fleets who are done. They come off unscathed, while use who are still working on Fleet Grinding get a kick in the groin with the increased Dilithum tax. :(
  • mhall85mhall85 Member Posts: 2,852 Arc User1
    edited July 2014
    mikefl wrote: »
    Here is the post from tribble patch notes this evening explaining there was a mistake and showing what the actual pricing should be:

    http://sto-forum.perfectworld.com/showthread.php?t=1166931&page=3

    Not understanding what the problem is, then... prices for a lot of stuff (except weapons, I guess) are going down & normalizing.

    If incorrect prices show up tomorrow, then it's a bug that will get fixed next week, at the latest. The world will continue to spin. :P
    d87926bd02aaa4eb12e2bb0fbc1f7061.jpg
  • lilchibiclarililchibiclari Member Posts: 1,193 Arc User
    edited July 2014
    hyefather wrote: »
    So I ask, why can't that just be good enough. Why do you always have to try and push yourselves to try and make more money that the year before. If it was a very good year.

    The corporate bigwigs and the major stockholders demand profits. If PWE is not making a bigger profit than its competitors, then investors will abandon PWE for the competitors. If STO is not sufficiently profitable for the bigwigs' taste, then it gets cancelled, end of story.
  • anodynesanodynes Member Posts: 1,999 Arc User
    edited July 2014
    mhall85 wrote: »
    Not understanding what the problem is, then... prices for a lot of stuff (except weapons, I guess) are going down & normalizing.

    If incorrect prices show up tomorrow, then it's a bug that will get fixed next week, at the latest. The world will continue to spin. :P

    The problem is... Wolf! Wolf! There's a wolf out here! Seriously, everyone! A Wolf!
    This is an MMO, not a Star Trek episode simulator. That would make for a terrible game.
  • atlmyklatlmykl Member Posts: 305 Arc User1
    edited July 2014
    I really wish they would double the prices on everything. Maybe the whiners would finally leave. They will post on the forums for 2 weeks over what amounts to a half a days dil price increase. They will ***** over a price drop. There is no satisfying these people.
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited July 2014
    atlmykl wrote: »
    I really wish they would double the prices on everything. Maybe the whiners would finally leave. They will post on the forums for 2 weeks over what amounts to a half a days dil price increase. They will ***** over a price drop. There is no satisfying these people.

    That won't get me to leave, it'll just make me complain more. :P

    But people will be leaving, just not the ones you want to leave. ;)
  • belidosbelidos Member Posts: 452 Arc User
    edited July 2014
    As has been pointed out the prices haven't gone up, they've gone down. PLUS we have extra ways of getting dilithium in this patch too...

    Dilithium has been added to the rewards in the missions for the following zones:
    • New Romulus
    • Dyson Sphere Space Adventure Zone
    • Defera Invasion
    • Nukara Invasion

    So not only are they cheaper we have more ways of getting the currency needed.
  • walshicuswalshicus Member Posts: 1,314 Arc User
    edited July 2014
    Who cares? You can deck out a ship in end-game gear ENTIRELY through reputation project box rewards and mission rewards.
    http://mmo-economics.com - analysing the economic interactions in MMOs.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited July 2014
    walshicus wrote: »
    Who cares? You can deck out a ship in end-game gear ENTIRELY through reputation project box rewards and mission rewards.
    That's the only flaw of the sponsorship token thingy, by the way - you get only half as many boxes. (Of course, you need only half the time, too.)
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • tenkaritenkari Member Posts: 2,906 Arc User
    edited July 2014
    That's the only flaw of the sponsorship token thingy, by the way - you get only half as many boxes. (Of course, you need only half the time, too.)

    the hourly missions can still be ran once you get to max rep.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited July 2014
    tenkari wrote: »
    the hourly missions can still be ran once you get to max rep.

    Sure, but that seems wasteful ;)
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • duncanidaho11duncanidaho11 Member Posts: 7,983 Arc User
    edited July 2014
    belidos wrote: »
    As has been pointed out the prices haven't gone up, they've gone down. PLUS we have extra ways of getting dilithium in this patch too...

    Dilithium has been added to the rewards in the missions for the following zones:
    • New Romulus
    • Dyson Sphere Space Adventure Zone
    • Defera Invasion
    • Nukara Invasion

    So not only are they cheaper we have more ways of getting the currency needed.

    And the add-ons have been running continuously for the last few seasons. With the battlezones and reputation dailies+repeatable assignments I can't see how anyone could be having a serious problem with the dilithium economy. If the cap is killing you just start a new toon, they're easier to equip than ever and its a whole mess of new gameplay with the other factions and professions.
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • walshicuswalshicus Member Posts: 1,314 Arc User
    edited July 2014
    Sure, but that seems wasteful ;)

    Not really - they're still the highest mark to dil ratio conversion you can get. Plus the EC value of the gear you get tends to be higher than the EC you put into the project.
    http://mmo-economics.com - analysing the economic interactions in MMOs.
  • duncanidaho11duncanidaho11 Member Posts: 7,983 Arc User
    edited July 2014
    walshicus wrote: »
    Not really - they're still the highest mark to dil ratio conversion you can get. Plus the EC value of the gear you get tends to be higher than the EC you put into the project.

    Just to provide an example, if you run CCE and put those Nukara marks through the T5 hourlies you will earn a total of 3,680 dilithium from that ONE playthrough (assuming you get the daily mark bonus) with a slight EC profit to boot. That's pretty much the way you can stop grinding STO and start playing it for the fun of each of the various PVE's. A little borg here, voth there, and you'll easily have as much of the pink stuff as you could want.
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
Sign In or Register to comment.