test content
What is the Arc Client?
Install Arc

Hats off to the devs

ruffgeniusruffgenius Member Posts: 48 Arc User
I played this game just around 2 years ago and although it was fun at parts with all respect it sucked. the missions were repetative and it was just a cash grab.

I came back to the game about 2 months ago and it has improved in spades I dont mind grinding I come from playing EVE online so I am used to being patient.

The most recent episodes are far better written and executed the game is alot smoother infact around 60 of my fleet members from EVE have came over to this game.

Things for improvement;

Dont put ships in the lobi store that was avalible for free from missions especially locking off bits of sets Dyson ship comes to mind. Make a way of getting the consoles with out expecting us to pay x $100 to get, you are charging 5000zen put the extra console (Warp drive) in with the set.

A little risk is a good thing. If you ships takes damage or to much put a timer on how long it wiill take to fix like 24/48h this would make things far more interesting and people would actually use the whole set up of Tank, Healer and dps for fleets.

Big welldone and I look forward to the next 2 years of improvements.
Post edited by ruffgenius on
«1

Comments

  • baudlbaudl Member Posts: 4,060 Arc User
    edited July 2014
    yes, the game has improved signifficantly in those 2 years. The reputation grind is something any MMO has, and i don't mind it actually since it is done in a very casual way and requires you to only log in once for a few minutes per day, but you still get all the benefits.

    I also agree on the "death penalty"...right now it gives no incentive to make a ship more durable. The damage to the ship can be healed instantly with parts (you don't even need to have in your inventory, the bank is sufficent) and a 15 sec respawntimer isn't an obstacle either.
    Personaly i'd prefer a mechanic that would need somebody else to repair you (similar to ground combat) instead of massive cooldowns for repair.
    Also the damage should be more severe...if you repair your ship, you never get critical dmg, and even if, you still don't really feel crippled by those destroyed systems.
    All in all, a more severe penalty for dying should be in place.
    Go pro or go home
  • ruffgeniusruffgenius Member Posts: 48 Arc User
    edited July 2014
    baudl wrote: »
    yes, the game has improved signifficantly in those 2 years. The reputation grind is something any MMO has, and i don't mind it actually since it is done in a very casual way and requires you to only log in once for a few minutes per day, but you still get all the benefits.

    I also agree on the "death penalty"...right now it gives no incentive to make a ship more durable. The damage to the ship can be healed instantly with parts (you don't even need to have in your inventory, the bank is sufficent) and a 15 sec respawntimer isn't an obstacle either.
    Personaly i'd prefer a mechanic that would need somebody else to repair you (similar to ground combat) instead of massive cooldowns for repair.
    Also the damage should be more severe...if you repair your ship, you never get critical dmg, and even if, you still don't really feel crippled by those destroyed systems.
    All in all, a more severe penalty for dying should be in place.

    it will be interesting to see if they ever put something in the game that involves risk.
  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited July 2014
    ruffgenius wrote: »
    it will be interesting to see if they ever put something in the game that involves risk.

    I hope not and i doubt they will, its the one thing that puts me off eve. I know thats eve's thing but its been there from the start. i dont think it would suit a game thats been here for 4 years and has a reputation for being casual, and able to keep what you buy.

    there may be smaller things like item degradation over time but nothing where you lose what you have.
  • stonewbiestonewbie Member Posts: 1,454 Arc User
    edited July 2014
    ruffgenius wrote: »
    it will be interesting to see if they ever put something in the game that involves risk.

    Nope, just look at the Trek movies...no matter how many times James T. Kirk wipes and blows up the USS Enterprise it always respawns with full health. :P
  • grazyc2#7847 grazyc2 Member Posts: 1,988 Arc User
    edited July 2014
    It has improved so far now it stands still, only thing happening next patch is Crafting and Doff System, what has to be done big time is rest off Fed story with cardie's and romies !!

    Also on klingside and romie side these missions need the update. SO Dev team get a move on LOL !!
    [SIGPIC][/SIGPIC]

    "Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
  • ruffgeniusruffgenius Member Posts: 48 Arc User
    edited July 2014
    I hope not and i doubt they will, its the one thing that puts me off eve. I know thats eve's thing but its been there from the start. i dont think it would suit a game thats been here for 4 years and has a reputation for being casual, and able to keep what you buy.

    there may be smaller things like item degradation over time but nothing where you lose what you have.

    EVE is the exteme of risk.

    A game needs risk otherwise it get stale fast! Whats the point in science ships if all you have to do is respawn? as the game stands they aren't needed. This can be casual also I work 50 hours a week so i am in no way a hardcore gamer but still like to be challenged.

    Maybe there can just be a difficutly inscrease because the Elites aren't hard enough as it stands.

    Thanks for the imput.
  • ruffgeniusruffgenius Member Posts: 48 Arc User
    edited July 2014
    stonewbie wrote: »
    Nope, just look at the Trek movies...no matter how many times James T. Kirk wipes and blows up the USS Enterprise it always respawns with full health. :P

    Lol even in the movies/series they talk about how the enterprise spent 2/3 weeks in space dock but thankfully for our benifit they cut the wait for us. Voyager was getting smashed to pieces for 3 years and was never repaired.
  • ruffgeniusruffgenius Member Posts: 48 Arc User
    edited July 2014
    kirk2390 wrote: »
    It has improved so far now it stands still, only thing happening next patch is Crafting and Doff System, what has to be done big time is rest off Fed story with cardie's and romies !!

    Also on klingside and romie side these missions need the update. SO Dev team get a move on LOL !!

    There is still more to come this year though so we will see what comes with expansion II. The R&D needed a overhall plus the new ships look pretty awsome.

    Fly safe
  • jarodroto123jarodroto123 Member Posts: 1,337 Arc User
    edited July 2014
    ruffgenius wrote: »
    EVE is the exteme of risk.

    A game needs risk otherwise it get stale fast! Whats the point in science ships if all you have to do is respawn? as the game stands they aren't needed. This can be casual also I work 50 hours a week so i am in no way a hardcore gamer but still like to be challenged.

    Maybe there can just be a difficutly inscrease because the Elites aren't hard enough as it stands.

    Thanks for the imput.

    Welcome Back! And as for hard content, No Win Scenario is fairly diffilcult, and the devs have said that with the expansion in the late fall they are planning some more high difficulty content.

    For an idea of what the last expansion added:

    Playable Romulan faction (with its own ships, missions and hubs), Klingon missions for levels 1-20, Nimbus Adventure Zone, UI revamp, New equipment slot: Warp Core

    http://sto.gamepedia.com/Legacy_of_Romulus
  • policestate76policestate76 Member Posts: 1,424 Arc User
    edited July 2014
    Another guy who confuses new content with improvement. Hats, yeah, hats. lol. :D, just keep playing for about 2-3 more months and then, think again.
  • jarodroto123jarodroto123 Member Posts: 1,337 Arc User
    edited July 2014
    Another guy who confuses new content with improvement. Hats, yeah, hats. lol. :D, just keep playing for about 2-3 more months and then, think again.

    Heh, how is new content not improvement? You take any game, there are several snapped up release that are typically the same engine with new content.

    Take leveling alternates: I can....
    Do story missions, and get some good gear
    Do foundry missions with the hourly, and get plentiful dilithium
    Do system patrols which are quick but only give skill points/exp

    In addition....
    I can supplement these with queued mission dailies, borg alerts, deepspace encounters


    Endgame: For the romulan reputation for instance:

    I can explore new romulus
    I can tag eppohs
    I can rescue romulans or remans in a number of scenarios
    I can patrol the territory of the Romulan Republic

    Omega:
    I can fight the borg through a large set of space and ground scenarios.
    I can do a deepspace encounter in Gamme Orionis once per day
    I can visit the Defera invasion zone


    If you go looking, this game has SO MUCH content to offer you.

    And content is improvement, id rather see tons of content and one system overhaul per season, than a whole season devoted to systems.
  • ruffgeniusruffgenius Member Posts: 48 Arc User
    edited July 2014
    Welcome Back! And as for hard content, No Win Scenario is fairly diffilcult, and the devs have said that with the expansion in the late fall they are planning some more high difficulty content.

    For an idea of what the last expansion added:

    Playable Romulan faction (with its own ships, missions and hubs), Klingon missions for levels 1-20, Nimbus Adventure Zone, UI revamp, New equipment slot: Warp Core

    http://sto.gamepedia.com/Legacy_of_Romulus
    Thank you

    Agreed and "No Win Scenario" is what we have been running and it would be nice to see more like this and for them to take more of an advantage of the tank, healer and dps set up we have in game, we have been running "No Win Scenario" with fleet.

    Also doing the elites in the nx ships is alot of fun.
  • policestate76policestate76 Member Posts: 1,424 Arc User
    edited July 2014
    Because its not. Period. IT IS AN MMORPG. The whole life ot it depends on the devs releasing new content time by time. That is not an improvement. Its the regular life cycle of a mmorpg. An improvement will be to make things "better". And making things better has nothing to do with making "more" things. Yea its hard to understand, but i think you get the point. You obviously left the game when it was on Beta state (well, it is still on beta state, you will see for yourself) and of course, now a lot of things were added, but that was a logical thing to do for an mmorpg.

    I dont tell the guy who sells me a car "ow, that car has wheels, that is an improvement".
  • jarodroto123jarodroto123 Member Posts: 1,337 Arc User
    edited July 2014
    ruffgenius wrote: »
    Thank you

    Agreed and "No Win Scenario" is what we have been running and it would be nice to see more like this and for them to take more of an advantage of the tank, healer and dps set up we have in game, we have been running "No Win Scenario" with fleet.

    Also doing the elites in the nx ships is alot of fun.

    Heh, i might just have to get an NX and run that :D@jarodroto123 in game btw
  • jarodroto123jarodroto123 Member Posts: 1,337 Arc User
    edited July 2014
    Because its not. Period. IT IS AN MMORPG. The whole life ot it depends on the devs releasing new content time by time. That is not an improvement. Its the regular life cycle of a mmorpg. An improvement will be to make things "better". And making things better has nothing to do with making "more" things. Yea its hard to understand, but i think you get the point.

    I get the regular life cycle of an MMO just fine. All im saying is that without new content the game would die off. I do agree that improvement is making things better, while you and I tend to disagree on what does improve the game. I respect your opinion, im just stating that in my opinion, large content variety is making things better.
  • grayfoxjamesgrayfoxjames Member Posts: 1,516 Arc User
    edited July 2014
    As far as the "Death Penalty" I also think there should be one. Not extreme where you lose your ship or gear. But how many would be opposed to a little EC penalty every time you blow up or become "unconscious" along with having to repair your ship for a cost instead of for free at ESD.

    I think it might stop people from just rushing in and play more carefully and tactfully.
    Fleet Admiral Thomas Winston James a.k.a. The Grayfox
    Fleet Leader of:
    Liberty Task Force/Liberty Honor Guard
    Pride of the Federation/Pride of the Empire
    Liberty Guardians
    U.S.S. Liberty, NX-42813-L, T-6 Legendary Odyssey Class

    Game Handle: Grayfox@GrayfoxJames
    Website: https://www.libertytaskforce.com
    Armada (STOFA Member Fleet): https://www.libertytaskforce.com/stofa
    Discord: https://discord.gg/bGp9N7z
    Twitter: STOFA@LTFGrayfox
    Email: CSDynamix@Hotmail.com
  • annemarie30annemarie30 Member Posts: 2,745 Arc User
    edited July 2014
    I hope not and i doubt they will, its the one thing that puts me off eve. I know thats eve's thing but its been there from the start. i dont think it would suit a game thats been here for 4 years and has a reputation for being casual, and able to keep what you buy.

    there may be smaller things like item degradation over time but nothing where you lose what you have.

    I agree. if you put a loss penalty in you will lose 99% of the game population. besides, how could you possibly justify the chance of a player losing a ship they just payed $25 for?
    We Want Vic Fontaine
  • ruffgeniusruffgenius Member Posts: 48 Arc User
    edited July 2014
    Another guy who confuses new content with improvement. Hats, yeah, hats. lol. :D, just keep playing for about 2-3 more months and then, think again.

    Maybe your right like I've said I have just came back to the game.

    An overhaul is new content its different maybe you just dont like the R&D side of the game and that is your right.

    I dont think you quite understand though how long development takes, it takes alot of time not something you can do over night voice acting, scripting, coding, debugging. Creating a single ship can take months.
    Also someone has said previously in the post there is another expansion due late this year and we are already more than half way though the year with lots of new content for you to get on with.

    You get new events most seasons "summer event" there is a tone of content especially for a FTP.

    Coming from EVE players are also responsible for making content from them selfs just as your would for fun in real life get your starter ships and go run some elites if you die start again.
  • jarodroto123jarodroto123 Member Posts: 1,337 Arc User
    edited July 2014
    As far as the "Death Penalty" I also think there should be one. Not extreme where you lose your ship or gear. But how many would be opposed to a little EC penalty every time you blow up or become "unconscious" along with having to repair your ship for a cost instead of for free at ESD.

    I think it might stop people from just rushing in and play more carefully and tactfully.

    Maybe take the cost that the components to repair your ship would have cost, and multiply it x10. Certainly not a large cost, but its something
  • jarodroto123jarodroto123 Member Posts: 1,337 Arc User
    edited July 2014
    ruffgenius wrote: »
    Maybe your right like I've said I have just came back to the game.

    An overhaul is new content its different maybe you just dont like the R&D side of the game and that is your right.

    I dont think you quite understand though how long development takes, it takes alot of time not something you can do over night voice acting, scripting, coding, debugging. Creating a single ship can take months.
    Also someone has said previously in the post there is another expansion due late this year and we are already more than half way though the year with lots of new content for you to get on with.

    You get new events most seasons "summer event" there is a tone of content especially for a FTP.

    Coming from EVE players are also responsible for making content from them selfs just as your would for fun in real life get your starter ships and go run some elites if you die start again.

    This....so much this.....people really dont understand how much work goes into these things, and they whine endlessly about it
  • stonewbiestonewbie Member Posts: 1,454 Arc User
    edited July 2014
    ruffgenius wrote: »
    Lol even in the movies/series they talk about how the enterprise spent 2/3 weeks in space dock but thankfully for our benifit they cut the wait for us. Voyager was getting smashed to pieces for 3 years and was never repaired.

    lol Voyager would get smashed and then suddenly a wild temporal anomaly appears!
  • ruffgeniusruffgenius Member Posts: 48 Arc User
    edited July 2014
    I agree. if you put a loss penalty in you will lose 99% of the game population. besides, how could you possibly justify the chance of a player losing a ship they just payed $25 for?

    I didn't say anything about loosing ships. No you shouldn't loose your ship perminantly. but if you loose your ship so many times in a period of time lets say 3 times in 12hours you get a timer for that ship being repaired for 24/48 hours. If it is your best ship you will do more to keep it alive.
  • ruffgeniusruffgenius Member Posts: 48 Arc User
    edited July 2014
    stonewbie wrote: »
    lol Voyager would get smashed and then suddenly a wild temporal anomaly appears!

    :) confirmed 2015 - "wild temporal anomaly" repairs your ship to the state it was in 3 years ago.
  • xiaoping88xiaoping88 Member Posts: 1,493 Arc User
    edited July 2014
    ruffgenius wrote: »
    I didn't say anything about loosing ships. No you shouldn't loose your ship perminantly. but if you loose your ship so many times in a period of time lets say 3 times in 12hours you get a timer for that ship being repaired for 24/48 hours. If it is your best ship you will do more to keep it alive.

    Cryptic does everything to get people to log in this game.
    That would just do the opposite.

    We are talking about devs thinking that people are getting lost in exploration clusters. I really don't think serious damage to ships is something they would do to their supposedly brain dead customers...
    Reality is an illusion.
    The universe is a hologram.
    latest?cb=20130715204749
    Buy gold!
  • ruffgeniusruffgenius Member Posts: 48 Arc User
    edited July 2014
    xiaoping88 wrote: »
    Cryptic does everything to get people to log in this game.
    That would just do the opposite.

    We are talking about devs thinking that people are getting lost in exploration clusters. I really don't think serious damage to ships is something they would do their supposedly brain dead customers...

    Lol, I dont see how adding a challange to a game stops people them from logging in and if thats the case thats just sad! let just hope they never have to do a degree.
  • xiaoping88xiaoping88 Member Posts: 1,493 Arc User
    edited July 2014
    ruffgenius wrote: »
    Lol, I dont see how adding a challange to a game stops people them from logging in and if thats the case thats just sad! let just hope they never have to do a degree.

    Well, if you take away the favorite ship (and perhaps the only usable one) of casual player Bob for 12 hours, Bob won't adapt to that. He will most likely quit the game. For at least 12 hours.

    Even if that wasn't true, I think that's how Cryptic thinks.
    Reality is an illusion.
    The universe is a hologram.
    latest?cb=20130715204749
    Buy gold!
  • stonewbiestonewbie Member Posts: 1,454 Arc User
    edited July 2014
    ruffgenius wrote: »
    Lol, I dont see how adding a challange to a game stops people them from logging in and if thats the case thats just sad! let just hope they never have to do a degree.

    Well there are other reasons too besides player skill. STOs combat engine isnt setup for 'hardcore' type gameplay. Think of how EVE combat would be if ability use had crappy input response or if players or NPCs could occasionally one shot your un-oneshottable ship with stealth torpedoes. Basically the enemy NPCs wont always follow the same combat rules as you do in STO.
  • edited July 2014
    This content has been removed.
  • grayfoxjamesgrayfoxjames Member Posts: 1,516 Arc User
    edited July 2014
    I really think an EC penalty that increases with ship Tiers wouldn't be bad. It would be an EC sink and make people play smarter and not just do whatever. Plus I don't think it would drive many people away (if any) since EC is relatively easy to get. In fact the drops you get from most STF's would offset the cost of the repairs if you really died a lot of times anyway.

    I believe the feeling of risking something makes the reward so much sweeter. I also wouldn't mind a time penalty to repair ships based on Tiers.

    Maybe a half hour or an hour per damage/repair needed. That way you can still go into an STF but have to be more careful on the next one since your still damage. Let's be honest even Belana, Scotty, and Geordi needed a few hours to repair a ship!
    Fleet Admiral Thomas Winston James a.k.a. The Grayfox
    Fleet Leader of:
    Liberty Task Force/Liberty Honor Guard
    Pride of the Federation/Pride of the Empire
    Liberty Guardians
    U.S.S. Liberty, NX-42813-L, T-6 Legendary Odyssey Class

    Game Handle: Grayfox@GrayfoxJames
    Website: https://www.libertytaskforce.com
    Armada (STOFA Member Fleet): https://www.libertytaskforce.com/stofa
    Discord: https://discord.gg/bGp9N7z
    Twitter: STOFA@LTFGrayfox
    Email: CSDynamix@Hotmail.com
  • ruffgeniusruffgenius Member Posts: 48 Arc User
    edited July 2014
    xiaoping88 wrote: »
    Well, if you take away the favorite ship (and perhaps the only usable one) of casual player Bob for 12 hours, Bob won't adapt to that. He will most likely quit the game. For at least 12 hours.

    Even if that wasn't true, I think that's how Cryptic thinks.

    Well by the time you reach level 50 you have 5 ships, ok not all of them are best of the best nor should they be. Better ships should be earnt. Who in the game only has one ship anyway?

    You shouldnt be able to do elites the minute you turn level 50, a game needs progression and if bob quits he will have is little child tantrum and come back to the game once he has had his afternoon nap.

    I think you should give EVE ago there are 100s of thousands of players that undock in ships with the cost eqivilent to 1000s of $/£ they loose them and come back to the game. That game has been going strong for 10years.

    thanks for the imput btw.
Sign In or Register to comment.