1st off, Tac Captain, flying a Mirror Science Vessel Retrofit.
I want to do a ship that can detect cloaked ships, and so I've boosted my Starship Sensors with 4 VR Mk XII Sensor probes, and a VR Neutrino Deflector Array Mk XII [sen]x2 [gra], for a combined boost of 155 skill points onto 54 points in it as a skill.
Now, what difference will 209 skill points in SS actually do?
1st off, Tac Captain, flying a Mirror Science Vessel Retrofit.
I want to do a ship that can detect cloaked ships, and so I've boosted my Starship Sensors with 4 VR Mk XII Sensor probes, and a VR Neutrino Deflector Array Mk XII [sen]x2 [gra], for a combined boost of 155 skill points onto 54 points in it as a skill.
Now, what difference will 209 skill points in SS actually do?
ETA - general detection advice as well, please.
Idk if that deflector is better than the jem'hadar one on stealth detection. Boosting sensors is ok, now use emergency power to auxiliary to expand your detection radius and this console to boost your stealthsight: http://sto.gamepedia.com/Console_-_Universal_-_Tachyon_Detection_Field (the small nebula one)
As tac you have no access to sensor scan (it boots stealthsight as well), but with this stuff, i'd say you will be able to see cloacked enemy vessels at medium distances when buffed.
Yeah, I've started running into the trouble of killing. Trouble is, I was never very good at that part, why I wanted to do a detector ship - My original plan was to find them while they were cloaked, line them up without looking like I was lining them up, then take them out, but that doesn't work on most people as it turns out...
Already using EPtA and Aux batteries - How do I get above the 130 Aux cap?
BTW if you do all this with a Fed aligned Romulan in a Tvaro you are considered evil by the Evul KDF lolol. You stay cloaked and still detect other cloakers! Very evil indeed!
I started up a Rom Sci recently with the plans to do this this.
Science captains utilizing Sensor Scan will have the best ranges. Also Scanning someone as they try to run will keep them visible to your team.
But scanning someone as they try to run will also turn off their cloak and raise their shields, making them harder to kill. If you don't force them to decloak, you can immediately hammer torpedoes into their soft, unprotected hulls.
But remember that it's not just about detection but also turning that advantage into a kill. Torpedo Spread will follow the cloaker even if it's damage is negligible.
Ain't so negligible when they are cloaked and have no shields. Torp spread to bare hull = instadeath to most ships.
But scanning someone as they try to run will also turn off their cloak and raise their shields, making them harder to kill. If you don't force them to decloak, you can immediately hammer torpedoes into their soft, unprotected hulls.
Ain't so negligible when they are cloaked and have no shields. Torp spread to bare hull = instadeath to most ships.
That's what I was wanting to try, torps against unshielded hull.
Trouble is, with a Tac captain, I can't boost the detection range enough to make it work, so I've changed my plan - using mask energy signature on an Escort to try and do Fed Cloaking, as I don't think I've ever seen a KDF do a detection build in Ker'rat, and therefore, I can make it work.
So, how do I boost MES2? I presume Aux power to max and starship Stealth, but what else?
It used to be that carrrier pets set to intercept mode would circle around cloaked enemy ships. but somehow, sometime that was broken.. too bad too made it fun knowing where Donatra's ship was. it won't work now.
It used to be that carrrier pets set to intercept mode would circle around cloaked enemy ships. but somehow, sometime that was broken.. too bad too made it fun knowing where Donatra's ship was. it won't work now.
It used to be that carrrier pets set to intercept mode would circle around cloaked enemy ships. but somehow, sometime that was broken.. too bad too made it fun knowing where Donatra's ship was. it won't work now.
ehh, some torps fired before she cloaked still will follow her at times.
guess it makes the emission seeking torps more important.
Sensors are very nice and all, but the best way to detect cloaked ships dose not involve them in any way.
Just pop two copies of tractor beam repulsors 1 on your ship, and use the voth doff that turns them into attractors.
The shared cool down on this ability is relatively short and they have a fair duration, so you have a higher uptime then any of the sensors options to reveal cloaks.
The range is 5km in every direction from your ship. Just keep the ability going and when some sneaky ninja tries to creep up on you a shiny blue tractor will not only point them out to you but pull them close and start eating up their hull.
You could try the subspace jump console to instantly teleport behind something you've detected, and let loose a huge burst of fire before they know what happened.
Comments
Idk if that deflector is better than the jem'hadar one on stealth detection. Boosting sensors is ok, now use emergency power to auxiliary to expand your detection radius and this console to boost your stealthsight:
http://sto.gamepedia.com/Console_-_Universal_-_Tachyon_Detection_Field (the small nebula one)
As tac you have no access to sensor scan (it boots stealthsight as well), but with this stuff, i'd say you will be able to see cloacked enemy vessels at medium distances when buffed.
ETA - Kerrat testing shows 8km range. Killing KDF while they are cloaked is so much easier...
There is a borticus post about on tribble subforum section
http://sto-forum.perfectworld.com/showpost.php?p=8504891&postcount=5
and this one from renim (look at the other posts as well)
http://sto-forum.perfectworld.com/showpost.php?p=11879321&postcount=3
regarding stealth-like formulas
Hope they are not obsolete informations at the moment
edit: check this links too
http://sto-forum.perfectworld.com/showthread.php?t=873301
http://sto-forum.perfectworld.com/showpost.php?p=12099901&postcount=48
The latter two seem to make sense, so next question is has anything changed for cloaking in the past 9 months.
Already using EPtA and Aux batteries - How do I get above the 130 Aux cap?
I started up a Rom Sci recently with the plans to do this this.
On a non-Warbird, you can use the Obelisk Core to get to 135 Aux.
On a Fed, you can use the Enhanced Plasma Manifold console to boost Aux to 135 temporarily.
On a KDF, you should be able to do the same with the Enhanced Induction Coils after S9.5 launches.
Ain't so negligible when they are cloaked and have no shields. Torp spread to bare hull = instadeath to most ships.
That's what I was wanting to try, torps against unshielded hull.
Trouble is, with a Tac captain, I can't boost the detection range enough to make it work, so I've changed my plan - using mask energy signature on an Escort to try and do Fed Cloaking, as I don't think I've ever seen a KDF do a detection build in Ker'rat, and therefore, I can make it work.
So, how do I boost MES2? I presume Aux power to max and starship Stealth, but what else?
That's genius. Shame it doesn't work now...
ehh, some torps fired before she cloaked still will follow her at times.
guess it makes the emission seeking torps more important.
Just pop two copies of tractor beam repulsors 1 on your ship, and use the voth doff that turns them into attractors.
The shared cool down on this ability is relatively short and they have a fair duration, so you have a higher uptime then any of the sensors options to reveal cloaks.
The range is 5km in every direction from your ship. Just keep the ability going and when some sneaky ninja tries to creep up on you a shiny blue tractor will not only point them out to you but pull them close and start eating up their hull.