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Any chance on LvL 60 and T6 ships?

spacebaronlinespacebaronline Member Posts: 1,103 Arc User
There has not been talk for some time about a level cap increase to say lvl 60 or increase to T6 ships.

I know that a cap increase is possible, but I wonder about a new T6 type ship - could they pull that off given all the current ships in game?

I suppose in some ways the Rep/fleet system kind of moved the power bar up from LvL 50 and T5.5 ships a long time ago.

Thoughts? Do most other MMO's do semi-regular LvL cap increases or do they remain static?

Edit - Well they just confirmed my Question at ST Las Vegas - YES to both Level 60 and T6 ships

Most of you said they would not do T6
Post edited by spacebaronline on
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Comments

  • edited July 2014
    This content has been removed.
  • ussinterceptussintercept Member Posts: 627 Arc User
    edited July 2014
    There is something on the Wiki about a level 60 increase, and allowing you to command a Task Force. But this was something brought up by DStahl way back when. So its possible that its been scrapped.
  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    edited July 2014
    There are a lot of things people say will kill STO - Level 60 and T6 ships is one example of when it is actually true.
  • hyplhypl Member Posts: 3,719 Arc User
    edited July 2014
    Level 60? Sure. More skillpoints to use would be nice. Maybe even a new tier of skills...if they can get that to work...

    T6 ships? Well, seeing how bloated the current high-end tier is, T6 would not be well received if it would invalidate all of our purchased ships. But honestly I don't think Cryptic and PWE give a damn about that and will drop the T6 bombshell on us when the level cap increase arrives. Along with Mk XIII and XIV gear that we can get through the crafting system! :D

    You know it's gonna happen. ;)
  • peetapipmacpeetapipmac Member Posts: 2,131 Arc User
    edited July 2014
    There has not been talk for some time about a level cap increase to say lvl 60 or increase to T6 ships.

    I know that a cap increase is possible, but I wonder about a new T6 type ship - could they pull that off given all the current ships in game?

    I suppose in some ways the Rep/fleet system kind of moved the power bar up from LvL 50 and T5.5 ships a long time ago.

    Thoughts? Do most other MMO's do semi-regular LvL cap increases or do they remain static?


    A lvl cap I think is something that certainly could happen, (whether it will or not is another question) but I think adding t6 ships is something that would make a lot of people really unhappy when their top of the line ships (that most have poured real world money into) suddenly become obsolete overnight.
    It's not my fault if you feel trolled by my Disco ball... Sorry'boutit.



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  • daedalus304daedalus304 Member Posts: 1,049 Arc User
    edited July 2014
    There is something on the Wiki about a level 60 increase, and allowing you to command a Task Force. But this was something brought up by DStahl way back when. So its possible that its been scrapped.

    it better not be scrapped, I've got too many ships in my garage to leave for the dust.

    it'd be a massive source for revenu on cryptics end, the ammount of people decking out each ship with the best gear possible will drive the dil exchange crazy.

    the new maps and STF's it'd create could draw in new players. I NEED this.
  • peetapipmacpeetapipmac Member Posts: 2,131 Arc User
    edited July 2014
    it better not be scrapped, I've got too many ships in my garage to leave for the dust.

    it'd be a massive source for revenu on cryptics end, the ammount of people decking out each ship with the best gear possible will drive the dil exchange crazy.

    the new maps and STF's it'd create could draw in new players. I NEED this.

    Considering how long it's been since it was mentioned, I wouldn't hold your breath.
    It's not my fault if you feel trolled by my Disco ball... Sorry'boutit.



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  • nickcastletonnickcastleton Member Posts: 1,212 Arc User
    edited July 2014
    A lvl cap I think is something that certainly could happen, (whether it will or not is another question) but I think adding t6 ships is something that would make a lot of people really unhappy when their top of the line ships (that most have poured real world money into) suddenly become obsolete overnight.

    while we would cry, cryptic would probably just release new retrofits at 3000 zen :(
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  • adverberoadverbero Member Posts: 2,045 Arc User
    edited July 2014
    I doubt it, it would make too many vessels obselete , unless of course level 60 ships and content are optional and restricted so that you can only PVP vs other level 6 ships, and only do content made for the t6 ship in it
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    These are the Voyages on the STO forum, the final frontier. Our continuing mission: to explore Pretentious Posts, to seek out new Overreactions and Misinformation , to boldly experience Cynicism like no man has before.......
  • nathraelnathrael Member Posts: 264 Arc User
    edited July 2014
    More likely to see Level 60 by far then to see T6 ships.

    About the only way "T6" ships would work would be some sort of upgrade that you would add to your existing T5 ships. Coding for this might be problematic, so perhaps a more realistic idea would be a non-consumable device that was only obtainable at Level 60?
  • staq16staq16 Member Posts: 1,181 Arc User
    edited July 2014
    Given that the L60 / Tier 6 idea predates F2P, I would not place too much credence in it. It would have been a logical step in 2010 following the increase in level cap to 50 and that's where much of the rumour comes from.

    I'd argue we already have the equivalent with reputations and fleet / lockbox ships anyway.

    Helpfully, Cryptic seem to be working more on diversity than absolute power cap increases - hence, for example, the cap on the number of rep traits in play, or making the rewards of the new Crafting system traits (which therefore have to displace something else). This approach allows them to introduce new content without invalidating what's already in play.

    About the only strong idea is "away teams in space" - where you command a squadron of ships. The bare bones of this mechanism are already in place with the carrier system, but Cryptic will need a whole new range of missions to make it usable...
  • ussinterceptussintercept Member Posts: 627 Arc User
    edited July 2014
    When DStahl talked of Task Force Fleets with your Boffs Captaining them. I imagined all the T5 ships in your inventory being the very ships the Boffs Captained. I dont think the original intention was to introduce another tier ship. And Ive even heard people talk about the lastest ships to be released as 'Tier 6' because of the power creep.

    Understandably things change. And what Dstahl once spoke of very well could have shifted to introducing T6 ships. It could of also went into the waist ben.

    All I know is. With Level 60 comes Mk XIII gear. And Im not sure how I feel about that. Im sure Cryptic would be happy with the influx of players trying to update their ships. But as a player thats spent a great deal of time grinding Dilithium, Fleet Creds and EC. I wouldnt appreciate having that amount of work thrown away over night.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2014
    It's easier to see where Geko is doing what he said in one of the podcasts about just increasing the power of the T5 boats rather than alienate their owners.

    As for Mk XIII gear...

    Uncommon Mk XII = Common Mk XIII
    Rare Mk XII = Common Mk XIV
    Very Rare Mk XII = Common Mk XV
    Ultra Rare Mk XII = Common Mk XVI
  • thatcursedwolfthatcursedwolf Member Posts: 1,617 Arc User
    edited July 2014
    So you spend the few hours to get from 50 to 60 and then you complain about having nothing new to do.
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  • baudlbaudl Member Posts: 4,060 Arc User
    edited July 2014
    level 60, sure, that may happen sooner or later. (more skillpoints, additional captain ability)
    T6 ships though, i have my doubts.
    Go pro or go home
  • jonsillsjonsills Member Posts: 10,560 Arc User
    edited July 2014
    So you spend the few hours to get from 50 to 60 and then you complain about having nothing new to do.
    Yep.

    Meanwhile, since my Skinner box is tickled by new experiences rather than just rewards, my Admirals still have a lot of things to do. Heck, I've barely scratched the surface of the Undine missions, and since I'm an altaholic, I can also experience the earlier levels different ways by using different characters (an Eng in a cruiser plays very differently in space from, say, a Tac in a science ship...).
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  • mhall85mhall85 Member Posts: 2,852 Arc User1
    edited July 2014
    Level cap increase to 60? Seems like it's a lock to happen, eventually. Smirk even admitted in a livestream that it's bound to happen, and it's in the nature of MMOs to do that. New gear levels would likely accompany that.

    T6 ships, though... agreed with everyone else. I doubt it. What's the need? You could easily mod a T5 ship with MK XVI gear, and call it a "T6" ship.... hypothetically speaking, of course.

    Then again... would this mean starting the chant for a T6 Connie? :D
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  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited July 2014
    level cap increase since season 2 has been flogged around so many times, poked so many times over the years without an answer to the contrary, stahl even poked it a few times when presented with it, but in the end, if and when the level cap is raised to 55 or 60, then it will be mentioned. frankly i dunno if its ever going to happen.

    there are 3 possibilities with the t6 thought;

    1. do a roll of the dice with a .005% chance of claiming either Jupiter, typhon, rom and kdf supership/command vessel equivalent from a 1 off lockbox every month for half a year or some sort of giveaway by the devs for a special gift by random with a very limited stock, not announced. chances are only a few will get the ship as it should be since these are the cutting edge technological advanced prototypes. but then everyone will be going "weh, weh *throwing toy and dummy out of the pram*" because they dont have it.

    2. get a whole new line of t6 ships, but it would likely really aggravate the community no end to waste so much money on a lockbox ship to see it wasted as such. not likely to happen but still a chance it could.

    3. nothing at all.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • feiqafeiqa Member Posts: 2,410 Arc User
    edited July 2014
    mhall85 wrote: »
    Level cap increase to 60? Seems like it's a lock to happen, eventually. Smirk even admitted in a livestream that it's bound to happen, and it's in the nature of MMOs to do that. New gear levels would likely accompany that.

    T6 ships, though... agreed with everyone else. I doubt it. What's the need? You could easily mod a T5 ship with MK XVI gear, and call it a "T6" ship.... hypothetically speaking, of course.

    Thank you, took the words out of my mouth.

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  • anazondaanazonda Member Posts: 8,399 Arc User
    edited July 2014
    Level 60..? Probably.

    T6 ships? Does "Shoot yourself in the foot" mean anything to you?

    It would be a stupid move on cryptics part, and they know it.
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  • mimey2mimey2 Member Posts: 0 Arc User
    edited July 2014
    Eh, even if they DID release tier 6 ships, I doubt that they would release tier 6 level content to equally match it. I mean seriously, much of the content as long as you know what you are doing is SO easy.

    Only thing I really care about at all is whatever titles (I wouldn't be against something like Dahar Master on a KDF toon. :D ) we end up getting, and the skill points to use should we ever get beyond level 50.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • daedalus304daedalus304 Member Posts: 1,049 Arc User
    edited July 2014
    anazonda wrote: »
    Level 60..? Probably.

    T6 ships? Does "Shoot yourself in the foot" mean anything to you?

    It would be a stupid move on cryptics part, and they know it.

    Actually I think they can get away with just doing a T6 ship, a single one for each faction but with a crapload of customization options and one gimmick to put it above other ships but still on par with other Lockbox ships.

    it takes too long and with too many resources to do a whole new lineup with weapons and equipment, so just doing a single T6 ship would be better for them.

    I have to stress this again I NEED!!!!!! the Taskforce ships, it'd make me feel like a real admiral.

    the Taskforce ships thing would bring in more STF's, have the feature locked behind Rep system for the status, Meaning lock it behind Tiers, T1 ships through T5. or something like that.

    or lock it behind the rep system for promoting boffs indivudually. in the meantime you get temporary (security) ships in place of your customized ones.
  • edited July 2014
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  • starkaosstarkaos Member Posts: 11,557 Arc User
    edited July 2014
    The only way I can see Tier 6 ships happening is if Cryptic introduces some way to upgrade our Tier 5 and Tier 5.5 ships to Tier 6 or introduce an Admiral System where we can command our very own npc fleet to have our Admirals able to command Tier 6 ships, but our promoted Bridge Officers that command our unused ships are limited to Tier 5.5 ships and below.
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited July 2014
    sophlogimo wrote: »
    Actually, I can imagine them doing some kind of upgrade process - turning an existing T5 ship into a T6 ship, requiring something like a fleet ship module, some time and a certain level at the new R&D system.

    "Re-equip for flagship status" or something like that.

    idea is not workable really i would of thought from a lot of factors. but then again if it is, then the thought next is when can i upgrade my t1 connie into t2 t3.. t6.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • edited July 2014
    This content has been removed.
  • phoeniciusphoenicius Member Posts: 762 Arc User
    edited July 2014
    shouldn't this topic be part of the "F.C.T" list made by askray? i think i lost count how many threads about this have been made.

    also it makes no sense for cryptic to release outright superior ships(barring the lockbox ones lol) to the flagships.

    getting to level 60 and controlling a small task force makes sense, since you're an admiral and all, making even more powerful ships does not.
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited July 2014
    phoenicius wrote: »
    shouldn't this topic be part of the "F.C.T" list made by askray? i think i lost count how many threads about this have been made.

    also it makes no sense for cryptic to release outright superior ships(barring the lockbox ones lol) to the flagships.

    devs never answered it, stahl sometimes entertained the idea of a level cap but for years nothing ever came from it, a.k.a dead horse. because it was never answered and nothing official, it doesnt go into fct until the day it is answered.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited July 2014
    anazonda wrote: »
    Level 60..? Probably.

    T6 ships? Does "Shoot yourself in the foot" mean anything to you?

    It would be a stupid move on cryptics part, and they know it.

    I am compelled to remind you that this is Cryptic we are talking about..
    mimey2 wrote: »
    Eh, even if they DID release tier 6 ships, I doubt that they would release tier 6 level content to equally match it. I mean seriously, much of the content as long as you know what you are doing is SO easy.

    Only thing I really care about at all is whatever titles (I wouldn't be against something like Dahar Master on a KDF toon. :D ) we end up getting, and the skill points to use should we ever get beyond level 50.

    So hiking up the NPC hit points and dps output, isn't considered harder content? ;)
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  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited July 2014
    sunfrancks wrote: »
    So hiking up the NPC hit points and dps output, isn't considered harder content? ;)

    as you stated yourself dev logic is strange, define what a challenge is from dev thinking. let me know when you become one long enough to know. :P
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
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