test content
What is the Arc Client?
Install Arc

Rare Crafting Materials in Queued Events a Bad Idea?

azurianstarazurianstar Member Posts: 6,985 Arc User
After seeing the R&D Material Blog, I can't help but to think this is a BAD idea. The Queues are dead, especially on the KDF Side, and people are tired of the STFs after playing the same content over and over for the past 4 years. The Queues and the STF channels badly reflect this.

The only other method is to buy from the C-store, and if you put all this together, it just makes me less interested in even bothering with the new Crafting system. I for one would like the chance that Very Rare materials should have a chance to drop at these "Crafting Nodes" or accomplished by Doffing. Even if it took a Day or two to accomplish.


Anyone else feel the same?
Post edited by Unknown User on
«13

Comments

  • kazamiyukarinkazamiyukarin Member Posts: 158 Arc User
    edited July 2014
    I agree. I don't do Elite STFs, meaning that I am going to have to buy them from the C-Store, or hope and pray that they are inexpensive on the Exchange.

    I would like to see a assignment where we can get the Very Rare materials.
    Call me Yuka~
    ~Vice Admiral Saskia - U.S.S. Muenzuka (Dyson Science Destroyer)~
    ~Lieutenant General Kalinka - I.K.S. Kazami (Negh'Var Heavy Battlecruiser)~
    ~Vice Admiral Lorel - R.R.W. Aureus Aquila (Mirror Mogai Heavy Warbird)~
  • anazondaanazonda Member Posts: 8,399 Arc User
    edited July 2014
    ... meaning that I am going to have to buy them from the C-Store ...

    I beleive that is the point.

    It's all the scenario many of us tried to warn about when they announced that STO was going F2P.

    Then again... It might be nice...
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
    Like Duty Officers? Support effords to gather ideas
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited July 2014
    I agree. I don't do Elite STFs, meaning that I am going to have to buy them from the C-Store, or hope and pray that they are inexpensive on the Exchange.

    I would like to see a assignment where we can get the Very Rare materials.

    Why do you not play the elites?
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
    ashkrik_by_lindale_ff-d65zc3i.png
  • kazamiyukarinkazamiyukarin Member Posts: 158 Arc User
    edited July 2014
    ashkrik23 wrote: »
    Why do you not play the elites?

    I have limited play time per day, so I don't have the time to form a team, and a pug would most likely be a disaster.
    Call me Yuka~
    ~Vice Admiral Saskia - U.S.S. Muenzuka (Dyson Science Destroyer)~
    ~Lieutenant General Kalinka - I.K.S. Kazami (Negh'Var Heavy Battlecruiser)~
    ~Vice Admiral Lorel - R.R.W. Aureus Aquila (Mirror Mogai Heavy Warbird)~
  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited July 2014
    Because people are not playing certain content is sometimes a good reason to do more with that content to entice them to play it.
    The Foundry Roundtable live Saturdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited July 2014
    drogyn1701 wrote: »
    Because people are not playing certain content is sometimes a good reason to do more with that content to entice them to play it.

    Normally yes, but this crafting drop isn't going to do it. You can't keep putting band-aids over a wound you know.

    anazonda wrote: »
    I beleive that is the point.

    It's all the scenario many of us tried to warn about when they announced that STO was going F2P.

    Then again... It might be nice...

    Yeah, but we got used to the F2P model. But now they are really kicking in with the nickel and diming. Makes me wonder if it's just pure greed or if STO's losing people that they have to create new cash sinks to keep the game afloat.


    I thought they were revising Crafting to be more fun and get people to do again, because people were turned off by the "Dilithum Tax". Instead, Cryptic gives us the middle finger and not only keeps in the Dilithum Tax, but makes us grind or pay with real money! All for the chance to craft the item we want!?

    I really wanted the new crafting to be fun, but all I can see is 9.5 is just making me not want to play STO anymore.
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited July 2014
    i tried to do a ka run the other day, no one around except that tumble weed from risa that somehow finds me everytime.

    i knew this would be the end result though, bottlenecked the crafting through some sort of sink.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • binebanebinebane Member Posts: 557 Arc User
    edited July 2014
    drogyn1701 wrote: »
    Because people are not playing certain content is sometimes a good reason to do more with that content to entice them to play it.
    that romulan mine thing stf is dead. havent seen 20 people trying to play it for months. if there would be some dilithium + very rare articles people might play it more and new players could get rom reputation done faster. since that was very good source of rom marks.

    but i fear that people will play elite borg - like alwas geting a lot of particles of one or two types while some very rare will be very hard to get.

    obvioulsy geting very rare particles only from queues is bad idea.
  • lowy1lowy1 Member Posts: 964 Arc User
    edited July 2014
    Yeah, but we got used to the F2P model. But now they are really kicking in with the nickel and diming. Makes me wonder if it's just pure greed or if STO's losing people that they have to create new cash sinks to keep the game afloat.


    I thought they were revising Crafting to be more fun and get people to do again, because people were turned off by the "Dilithum Tax". Instead, Cryptic gives us the middle finger and not only keeps in the Dilithum Tax, but makes us grind or pay with real money! All for the chance to craft the item we want!?

    I really wanted the new crafting to be fun, but all I can see is 9.5 is just making me not want to play STO anymore.

    At least the stuff now may be worth a bit of Dil...
    HzLLhLB.gif

  • kazamiyukarinkazamiyukarin Member Posts: 158 Arc User
    edited July 2014
    I thought they were revising Crafting to be more fun and get people to do again, because people were turned off by the "Dilithum Tax". Instead, Cryptic gives us the middle finger and not only keeps in the Dilithum Tax, but makes us grind or pay with real money! All for the chance to craft the item we want!?

    Considering that the old crafting system had a dilithium tax, I don't mind that. What I DO mind is being forced to play content that makes zero sense getting crafting materials from. I think that need to add another way to get the very rare particles, such as a DOff assignment.

    I think that PWE/Cryptic is overestimating the number of people that are interested in actually crafting. And I personally don't think that adding materials to dead queues will make much of a difference.
    Call me Yuka~
    ~Vice Admiral Saskia - U.S.S. Muenzuka (Dyson Science Destroyer)~
    ~Lieutenant General Kalinka - I.K.S. Kazami (Negh'Var Heavy Battlecruiser)~
    ~Vice Admiral Lorel - R.R.W. Aureus Aquila (Mirror Mogai Heavy Warbird)~
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited July 2014
    Queues are dead because there's no reason to play them. Rare mats exclusive to them will give them a reason to be played.
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited July 2014
    orangeitis wrote: »
    Queues are dead because there's no reason to play them. Rare mats exclusive to them will give them a reason to be played.

    a novelty until a few weeks, then they will be empty again.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited July 2014
    orangeitis wrote: »
    Queues are dead because there's no reason to play them. Rare mats exclusive to them will give them a reason to be played.

    And the Dilithum and Marks wasn't enough of a reason? :rolleyes:
  • anazondaanazonda Member Posts: 8,399 Arc User
    edited July 2014
    Yeah, but we got used to the F2P model. But now they are really kicking in with the nickel and diming. Makes me wonder if it's just pure greed or if STO's losing people that they have to create new cash sinks to keep the game afloat.

    Speak for yourself... I never got used to F2P.
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
    Like Duty Officers? Support effords to gather ideas
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited July 2014
    a novelty until a few weeks, then they will be empty again.
    You have no justification for that claim.
    And the Dilithum and Marks wasn't enough of a reason? :rolleyes:
    Why are you asking me? I'm not one of the players that avoided near-dead queues. Apparently it wasn't enough of a reason though.
  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited July 2014
    I've got no problem with adding resources to existing stfs. In fact, it's a brilliant idea. Adding ANOTHER reason to try the new crafting system is great!

    This is a win-win for me. I grind the stf's daily, working my way through a variety already to take advantage of the daily bonuses.
    orangeitis wrote: »
    I'm not one of the players that avoided near-dead queues.

    I have no difficulty filling private matches in the private channels or with fleeties. Pugging queues are a last resort only. In fact with the exception of my healthy ignore list, I have to turn people away from most matches I start.

    Seems we play different games, or you're on a large number of ignore lists.
  • rinksterrinkster Member Posts: 3,549 Arc User
    edited July 2014
    and a pug would most likely be a disaster.

    True, pugs fail more often than premades, but pugs are not predominantly bad.

    There's an amount of fail, to be sure, but to suggest its more likely than not is pessimistic.

    I pug exclusively and estimate no more than one in ten pugs fail nowadays.

    The most common reason for failure is usually in a fleet alert when maroons skip the boss ships.
  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited July 2014
    If pugging has got you down, then make a smile out of that frown!

    PublicEliteSTF Channel is the most popular these days (number of active users), and you can find most of the STFS run here on a regular basis. I'd say I run 80% of my dailies through this channel. I'm not an admin - but it's a public channel and anyone can join.

    Overall decent people, fun and generally respectful of other players.

    EliteSTF is a private channel, and you can find out how to join that in the channel notes. This group is more rules oriented in the way you post for games, and I would say contains a dedicated group of players. Optionals are not optional.

    There are half a dozen other smaller boutique channels for higher-dps oriented players, NWS, and new content. Just ask in the PublicEliteSTF for what's out there and usually someone will answer you right away.
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited July 2014
    Seems we play different games, or you're on a large number of ignore lists.
    S-sorry... I probably am...

    I'm a horrible person...
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited July 2014
    orangeitis wrote: »
    You have no justification for that claim.

    as you say, prove it first before i believe it.

    right now i got more justification to that claim because that what shinies do, they bring players back in the short term and then when the novelty has worn off it gets ignored, players leave again. it will be the same for expansion 2 but it will likely last 2 months before a considerable enough amount drop off the side to get noticed enough. its the same for previous content.

    this one wont be any different.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited July 2014
    I don't think its a bad idea. Its a good way to encourage others to get involved into STFs. The old MMO game I played you had to do groups or raids for crafting material. Some could been sold so others can buy them if they want or do a run. Other materials was bound on pick up. So that came in handy for the ones that did those types of runs.

    To me its a win each way. Get more into STFs, and make some profit.
    Enterprise%20C_zpsrdrf3v8d.jpg

    USS Casinghead NCC 92047 launched 2350
    Fleet Admiral Stowe - Dominion War Vet.
  • benben500benben500 Member Posts: 112 Arc User
    edited July 2014
    In my opinion, it's a good idea. I already grind 3-5 ESTF's daily for dil2zen, and they're not particularly difficult to do for the most part. I rarely fail in ESTF's, even in pugs.
    "Bloody explorers, ponce off to Mumbo Jumbo land, come home with a tropical disease, a suntan and a bag of brown lumpy things, and Bob's your uncle, everyone's got a picture of them in the lavatory."
    -Edmund Blackadder-
  • ussinterceptussintercept Member Posts: 627 Arc User
    edited July 2014
    Considering that the old crafting system had a dilithium tax, I don't mind that. What I DO mind is being forced to play content that makes zero sense getting crafting materials from. I think that need to add another way to get the very rare particles, such as a DOff assignment.

    I think that PWE/Cryptic is overestimating the number of people that are interested in actually crafting. And I personally don't think that adding materials to dead queues will make much of a difference.

    What bothers me is that for you to take part in a function of the game (Crafting). You must take part in another function of the game (Elite STFs) that may or may not be your type of playstyle.

    The original reason for Elite and Normal modes was because people demanded more challenge, and at times demanded that challenge be forced on everyone. In response Cryptic created an Elite Mode for those seeking more challenge with a chance at greater reward. If you didnt care to challenge yourself you could continue on playing the game without any significant interference with game experience because of that choice.

    Now with this new Crafting System. Regardless of what style of gameplay you enjoy, Normal or Elite, if you want to take part in crafting youll either be forced to play Elite or Buy the C-Store Packs. And this can be a real Catch 22 for those who dont want to play Elite and up til this point. Havent felt pressured to go to the C-store for access to content.
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited July 2014
    What bothers me is that for you to take part in a function of the game (Crafting). You must take part in another function of the game (Elite STFs) that may or may not be your type of playstyle.

    The original reason for Elite and Normal modes was because people demanded more challenge, and at times demanded that challenge be forced on everyone. In response Cryptic created an Elite Mode for those seeking more challenge with a chance at greater reward. If you didnt care to challenge yourself you could continue on playing the game without any significant interference with game experience because of that choice.

    Now with this new Crafting System. Regardless of what style of gameplay you enjoy, Normal or Elite, if you want to take part in crafting youll either be forced to play Elite or Buy the C-Store Packs. And this can be a real Catch 22 for those who dont want to play Elite and up til this point. Havent felt pressured to go to the C-store for access to content.

    Your not forced to be do them. You build what you can and move on. I did plenty of crafting in the older MMO I used to play. I had access to build End Game stuff, but due to lack of material I didn't build it. Then again, I wasn't doing those types of runs to make use of it. So I was content with what I had. It helps separate the ones who are really into group runs versus the ones who isn't. And kinda add uniqueness to each other.

    Just like the grinds, many fuss over them. But they all are optional. Some on here I done, some I won't.
    Enterprise%20C_zpsrdrf3v8d.jpg

    USS Casinghead NCC 92047 launched 2350
    Fleet Admiral Stowe - Dominion War Vet.
  • kiralynkiralyn Member Posts: 1,576 Arc User
    edited July 2014
    What bothers me is that for you to take part in a function of the game (Crafting). You must take part in another function of the game (Elite STFs) that may or may not be your type of playstyle.

    Or, you can take part in another function of the game (the auction house + farming EC) that may be your type of playstyle.

    (I can't imagine they'd make the crafting materials bound, that would be incredibly silly.)
  • hyplhypl Member Posts: 3,719 Arc User
    edited July 2014
    I don't really mind crafting materials being added to queues. An incentive to play different types of content, although it would go a long way to also update older queues and balance rewards in some. And even if you don't intend on using the new R&D system, sell what you get on the exchange or donate it to your fleet.

    I can vouch for PublicEliteSTF if you have trouble finding STF groups. Good, competent players.
  • aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited July 2014
    All I can think is ... if ppl will be trying those "horrid" ground Borg STF's for mats for the first time ... amusement is sure to follow .


    ... or is that complaints are sure to follow the amusement ...
  • ussinterceptussintercept Member Posts: 627 Arc User
    edited July 2014
    kiralyn wrote: »
    Or, you can take part in another function of the game (the auction house + farming EC) that may be your type of playstyle.

    (I can't imagine they'd make the crafting materials bound, that would be incredibly silly.)

    This is true but Im assuming the Exchange is going to be a nightmare for a while after the addition of 9.5. The materials are more than likely going to be expensive and in some cases out of reach for the average player.
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited July 2014
    as you say, prove it first before i believe it.

    right now i got more justification to that claim because that what shinies do, they bring players back in the short term and then when the novelty has worn off it gets ignored, players leave again. it will be the same for expansion 2 but it will likely last 2 months before a considerable enough amount drop off the side to get noticed enough. its the same for previous content.

    this one wont be any different.

    This is partly why I am concerned. Just like reputations, after people are done getting the materials, they are done with the queues. So what about the long-term crafter? What about the players with multiple characters?

    So the only alternative is buy these packs from the C-store or buying these Very Rare Mats (which we know will be sold for really insane / overly inflated prices). This is why they need another method. As I said in the op, I'm fine if its a DOFF mission that takes 1 or 2 days. Because it's better waiting on a dead queue or gambling in buying from the C-store and getting materials in a gamble that you didn't want.


    But one thing is for sure, they aren't making crafting better than it currently is. They are just making it worse and giving us the finger while they do so. So I guarantee within 1-2 months, people will stop crafting and go back to their normal routine and equip Fleet or Reputation gear, because it's easier.
Sign In or Register to comment.