After seeing the R&D Material Blog, I can't help but to think this is a BAD idea. The Queues are dead, especially on the KDF Side, and people are tired of the STFs after playing the same content over and over for the past 4 years. The Queues and the STF channels badly reflect this.
The only other method is to buy from the C-store, and if you put all this together, it just makes me less interested in even bothering with the new Crafting system. I for one would like the chance that Very Rare materials should have a chance to drop at these "Crafting Nodes" or accomplished by Doffing. Even if it took a Day or two to accomplish.
I agree. I don't do Elite STFs, meaning that I am going to have to buy them from the C-Store, or hope and pray that they are inexpensive on the Exchange.
I would like to see a assignment where we can get the Very Rare materials.
Call me Yuka~
~Vice Admiral Saskia - U.S.S. Muenzuka (Dyson Science Destroyer)~
~Lieutenant General Kalinka - I.K.S. Kazami (Negh'Var Heavy Battlecruiser)~
~Vice Admiral Lorel - R.R.W. Aureus Aquila (Mirror Mogai Heavy Warbird)~
I agree. I don't do Elite STFs, meaning that I am going to have to buy them from the C-Store, or hope and pray that they are inexpensive on the Exchange.
I would like to see a assignment where we can get the Very Rare materials.
It's all the scenario many of us tried to warn about when they announced that STO was going F2P.
Then again... It might be nice...
Yeah, but we got used to the F2P model. But now they are really kicking in with the nickel and diming. Makes me wonder if it's just pure greed or if STO's losing people that they have to create new cash sinks to keep the game afloat.
I thought they were revising Crafting to be more fun and get people to do again, because people were turned off by the "Dilithum Tax". Instead, Cryptic gives us the middle finger and not only keeps in the Dilithum Tax, but makes us grind or pay with real money! All for the chance to craft the item we want!?
I really wanted the new crafting to be fun, but all I can see is 9.5 is just making me not want to play STO anymore.
Because people are not playing certain content is sometimes a good reason to do more with that content to entice them to play it.
that romulan mine thing stf is dead. havent seen 20 people trying to play it for months. if there would be some dilithium + very rare articles people might play it more and new players could get rom reputation done faster. since that was very good source of rom marks.
but i fear that people will play elite borg - like alwas geting a lot of particles of one or two types while some very rare will be very hard to get.
obvioulsy geting very rare particles only from queues is bad idea.
Yeah, but we got used to the F2P model. But now they are really kicking in with the nickel and diming. Makes me wonder if it's just pure greed or if STO's losing people that they have to create new cash sinks to keep the game afloat.
I thought they were revising Crafting to be more fun and get people to do again, because people were turned off by the "Dilithum Tax". Instead, Cryptic gives us the middle finger and not only keeps in the Dilithum Tax, but makes us grind or pay with real money! All for the chance to craft the item we want!?
I really wanted the new crafting to be fun, but all I can see is 9.5 is just making me not want to play STO anymore.
At least the stuff now may be worth a bit of Dil...
I thought they were revising Crafting to be more fun and get people to do again, because people were turned off by the "Dilithum Tax". Instead, Cryptic gives us the middle finger and not only keeps in the Dilithum Tax, but makes us grind or pay with real money! All for the chance to craft the item we want!?
Considering that the old crafting system had a dilithium tax, I don't mind that. What I DO mind is being forced to play content that makes zero sense getting crafting materials from. I think that need to add another way to get the very rare particles, such as a DOff assignment.
I think that PWE/Cryptic is overestimating the number of people that are interested in actually crafting. And I personally don't think that adding materials to dead queues will make much of a difference.
Call me Yuka~
~Vice Admiral Saskia - U.S.S. Muenzuka (Dyson Science Destroyer)~
~Lieutenant General Kalinka - I.K.S. Kazami (Negh'Var Heavy Battlecruiser)~
~Vice Admiral Lorel - R.R.W. Aureus Aquila (Mirror Mogai Heavy Warbird)~
Yeah, but we got used to the F2P model. But now they are really kicking in with the nickel and diming. Makes me wonder if it's just pure greed or if STO's losing people that they have to create new cash sinks to keep the game afloat.
Speak for yourself... I never got used to F2P.
Don't look silly... Don't call it the "Z-Store/Zen Store"...
I've got no problem with adding resources to existing stfs. In fact, it's a brilliant idea. Adding ANOTHER reason to try the new crafting system is great!
This is a win-win for me. I grind the stf's daily, working my way through a variety already to take advantage of the daily bonuses.
I'm not one of the players that avoided near-dead queues.
I have no difficulty filling private matches in the private channels or with fleeties. Pugging queues are a last resort only. In fact with the exception of my healthy ignore list, I have to turn people away from most matches I start.
Seems we play different games, or you're on a large number of ignore lists.
If pugging has got you down, then make a smile out of that frown!
PublicEliteSTF Channel is the most popular these days (number of active users), and you can find most of the STFS run here on a regular basis. I'd say I run 80% of my dailies through this channel. I'm not an admin - but it's a public channel and anyone can join.
Overall decent people, fun and generally respectful of other players.
EliteSTF is a private channel, and you can find out how to join that in the channel notes. This group is more rules oriented in the way you post for games, and I would say contains a dedicated group of players. Optionals are not optional.
There are half a dozen other smaller boutique channels for higher-dps oriented players, NWS, and new content. Just ask in the PublicEliteSTF for what's out there and usually someone will answer you right away.
right now i got more justification to that claim because that what shinies do, they bring players back in the short term and then when the novelty has worn off it gets ignored, players leave again. it will be the same for expansion 2 but it will likely last 2 months before a considerable enough amount drop off the side to get noticed enough. its the same for previous content.
this one wont be any different.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
I don't think its a bad idea. Its a good way to encourage others to get involved into STFs. The old MMO game I played you had to do groups or raids for crafting material. Some could been sold so others can buy them if they want or do a run. Other materials was bound on pick up. So that came in handy for the ones that did those types of runs.
To me its a win each way. Get more into STFs, and make some profit.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
In my opinion, it's a good idea. I already grind 3-5 ESTF's daily for dil2zen, and they're not particularly difficult to do for the most part. I rarely fail in ESTF's, even in pugs.
"Bloody explorers, ponce off to Mumbo Jumbo land, come home with a tropical disease, a suntan and a bag of brown lumpy things, and Bob's your uncle, everyone's got a picture of them in the lavatory."
-Edmund Blackadder-
Considering that the old crafting system had a dilithium tax, I don't mind that. What I DO mind is being forced to play content that makes zero sense getting crafting materials from. I think that need to add another way to get the very rare particles, such as a DOff assignment.
I think that PWE/Cryptic is overestimating the number of people that are interested in actually crafting. And I personally don't think that adding materials to dead queues will make much of a difference.
What bothers me is that for you to take part in a function of the game (Crafting). You must take part in another function of the game (Elite STFs) that may or may not be your type of playstyle.
The original reason for Elite and Normal modes was because people demanded more challenge, and at times demanded that challenge be forced on everyone. In response Cryptic created an Elite Mode for those seeking more challenge with a chance at greater reward. If you didnt care to challenge yourself you could continue on playing the game without any significant interference with game experience because of that choice.
Now with this new Crafting System. Regardless of what style of gameplay you enjoy, Normal or Elite, if you want to take part in crafting youll either be forced to play Elite or Buy the C-Store Packs. And this can be a real Catch 22 for those who dont want to play Elite and up til this point. Havent felt pressured to go to the C-store for access to content.
What bothers me is that for you to take part in a function of the game (Crafting). You must take part in another function of the game (Elite STFs) that may or may not be your type of playstyle.
The original reason for Elite and Normal modes was because people demanded more challenge, and at times demanded that challenge be forced on everyone. In response Cryptic created an Elite Mode for those seeking more challenge with a chance at greater reward. If you didnt care to challenge yourself you could continue on playing the game without any significant interference with game experience because of that choice.
Now with this new Crafting System. Regardless of what style of gameplay you enjoy, Normal or Elite, if you want to take part in crafting youll either be forced to play Elite or Buy the C-Store Packs. And this can be a real Catch 22 for those who dont want to play Elite and up til this point. Havent felt pressured to go to the C-store for access to content.
Your not forced to be do them. You build what you can and move on. I did plenty of crafting in the older MMO I used to play. I had access to build End Game stuff, but due to lack of material I didn't build it. Then again, I wasn't doing those types of runs to make use of it. So I was content with what I had. It helps separate the ones who are really into group runs versus the ones who isn't. And kinda add uniqueness to each other.
Just like the grinds, many fuss over them. But they all are optional. Some on here I done, some I won't.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
What bothers me is that for you to take part in a function of the game (Crafting). You must take part in another function of the game (Elite STFs) that may or may not be your type of playstyle.
Or, you can take part in another function of the game (the auction house + farming EC) that may be your type of playstyle.
(I can't imagine they'd make the crafting materials bound, that would be incredibly silly.)
I don't really mind crafting materials being added to queues. An incentive to play different types of content, although it would go a long way to also update older queues and balance rewards in some. And even if you don't intend on using the new R&D system, sell what you get on the exchange or donate it to your fleet.
I can vouch for PublicEliteSTF if you have trouble finding STF groups. Good, competent players.
Or, you can take part in another function of the game (the auction house + farming EC) that may be your type of playstyle.
(I can't imagine they'd make the crafting materials bound, that would be incredibly silly.)
This is true but Im assuming the Exchange is going to be a nightmare for a while after the addition of 9.5. The materials are more than likely going to be expensive and in some cases out of reach for the average player.
right now i got more justification to that claim because that what shinies do, they bring players back in the short term and then when the novelty has worn off it gets ignored, players leave again. it will be the same for expansion 2 but it will likely last 2 months before a considerable enough amount drop off the side to get noticed enough. its the same for previous content.
this one wont be any different.
This is partly why I am concerned. Just like reputations, after people are done getting the materials, they are done with the queues. So what about the long-term crafter? What about the players with multiple characters?
So the only alternative is buy these packs from the C-store or buying these Very Rare Mats (which we know will be sold for really insane / overly inflated prices). This is why they need another method. As I said in the op, I'm fine if its a DOFF mission that takes 1 or 2 days. Because it's better waiting on a dead queue or gambling in buying from the C-store and getting materials in a gamble that you didn't want.
But one thing is for sure, they aren't making crafting better than it currently is. They are just making it worse and giving us the finger while they do so. So I guarantee within 1-2 months, people will stop crafting and go back to their normal routine and equip Fleet or Reputation gear, because it's easier.
Comments
I would like to see a assignment where we can get the Very Rare materials.
~Vice Admiral Saskia - U.S.S. Muenzuka (Dyson Science Destroyer)~
~Lieutenant General Kalinka - I.K.S. Kazami (Negh'Var Heavy Battlecruiser)~
~Vice Admiral Lorel - R.R.W. Aureus Aquila (Mirror Mogai Heavy Warbird)~
I beleive that is the point.
It's all the scenario many of us tried to warn about when they announced that STO was going F2P.
Then again... It might be nice...
Why do you not play the elites?
I have limited play time per day, so I don't have the time to form a team, and a pug would most likely be a disaster.
~Vice Admiral Saskia - U.S.S. Muenzuka (Dyson Science Destroyer)~
~Lieutenant General Kalinka - I.K.S. Kazami (Negh'Var Heavy Battlecruiser)~
~Vice Admiral Lorel - R.R.W. Aureus Aquila (Mirror Mogai Heavy Warbird)~
Normally yes, but this crafting drop isn't going to do it. You can't keep putting band-aids over a wound you know.
Yeah, but we got used to the F2P model. But now they are really kicking in with the nickel and diming. Makes me wonder if it's just pure greed or if STO's losing people that they have to create new cash sinks to keep the game afloat.
I thought they were revising Crafting to be more fun and get people to do again, because people were turned off by the "Dilithum Tax". Instead, Cryptic gives us the middle finger and not only keeps in the Dilithum Tax, but makes us grind or pay with real money! All for the chance to craft the item we want!?
I really wanted the new crafting to be fun, but all I can see is 9.5 is just making me not want to play STO anymore.
i knew this would be the end result though, bottlenecked the crafting through some sort of sink.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
but i fear that people will play elite borg - like alwas geting a lot of particles of one or two types while some very rare will be very hard to get.
obvioulsy geting very rare particles only from queues is bad idea.
At least the stuff now may be worth a bit of Dil...
Considering that the old crafting system had a dilithium tax, I don't mind that. What I DO mind is being forced to play content that makes zero sense getting crafting materials from. I think that need to add another way to get the very rare particles, such as a DOff assignment.
I think that PWE/Cryptic is overestimating the number of people that are interested in actually crafting. And I personally don't think that adding materials to dead queues will make much of a difference.
~Vice Admiral Saskia - U.S.S. Muenzuka (Dyson Science Destroyer)~
~Lieutenant General Kalinka - I.K.S. Kazami (Negh'Var Heavy Battlecruiser)~
~Vice Admiral Lorel - R.R.W. Aureus Aquila (Mirror Mogai Heavy Warbird)~
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a novelty until a few weeks, then they will be empty again.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
And the Dilithum and Marks wasn't enough of a reason? :rolleyes:
Speak for yourself... I never got used to F2P.
Why are you asking me? I'm not one of the players that avoided near-dead queues. Apparently it wasn't enough of a reason though.
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This is a win-win for me. I grind the stf's daily, working my way through a variety already to take advantage of the daily bonuses.
I have no difficulty filling private matches in the private channels or with fleeties. Pugging queues are a last resort only. In fact with the exception of my healthy ignore list, I have to turn people away from most matches I start.
Seems we play different games, or you're on a large number of ignore lists.
True, pugs fail more often than premades, but pugs are not predominantly bad.
There's an amount of fail, to be sure, but to suggest its more likely than not is pessimistic.
I pug exclusively and estimate no more than one in ten pugs fail nowadays.
The most common reason for failure is usually in a fleet alert when maroons skip the boss ships.
PublicEliteSTF Channel is the most popular these days (number of active users), and you can find most of the STFS run here on a regular basis. I'd say I run 80% of my dailies through this channel. I'm not an admin - but it's a public channel and anyone can join.
Overall decent people, fun and generally respectful of other players.
EliteSTF is a private channel, and you can find out how to join that in the channel notes. This group is more rules oriented in the way you post for games, and I would say contains a dedicated group of players. Optionals are not optional.
There are half a dozen other smaller boutique channels for higher-dps oriented players, NWS, and new content. Just ask in the PublicEliteSTF for what's out there and usually someone will answer you right away.
I'm a horrible person...
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as you say, prove it first before i believe it.
right now i got more justification to that claim because that what shinies do, they bring players back in the short term and then when the novelty has worn off it gets ignored, players leave again. it will be the same for expansion 2 but it will likely last 2 months before a considerable enough amount drop off the side to get noticed enough. its the same for previous content.
this one wont be any different.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
To me its a win each way. Get more into STFs, and make some profit.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
-Edmund Blackadder-
What bothers me is that for you to take part in a function of the game (Crafting). You must take part in another function of the game (Elite STFs) that may or may not be your type of playstyle.
The original reason for Elite and Normal modes was because people demanded more challenge, and at times demanded that challenge be forced on everyone. In response Cryptic created an Elite Mode for those seeking more challenge with a chance at greater reward. If you didnt care to challenge yourself you could continue on playing the game without any significant interference with game experience because of that choice.
Now with this new Crafting System. Regardless of what style of gameplay you enjoy, Normal or Elite, if you want to take part in crafting youll either be forced to play Elite or Buy the C-Store Packs. And this can be a real Catch 22 for those who dont want to play Elite and up til this point. Havent felt pressured to go to the C-store for access to content.
Your not forced to be do them. You build what you can and move on. I did plenty of crafting in the older MMO I used to play. I had access to build End Game stuff, but due to lack of material I didn't build it. Then again, I wasn't doing those types of runs to make use of it. So I was content with what I had. It helps separate the ones who are really into group runs versus the ones who isn't. And kinda add uniqueness to each other.
Just like the grinds, many fuss over them. But they all are optional. Some on here I done, some I won't.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Or, you can take part in another function of the game (the auction house + farming EC) that may be your type of playstyle.
(I can't imagine they'd make the crafting materials bound, that would be incredibly silly.)
I can vouch for PublicEliteSTF if you have trouble finding STF groups. Good, competent players.
https://www.youtube.com/watch?v=QxfkWZPAUg4
Helpful Tools: Dictionary.com - Logical fallacies - Random generator - Word generator - Color tool - Extra Credits - List of common English language errors - New T6 Big booty tutorial
... or is that complaints are sure to follow the amusement ...
This is true but Im assuming the Exchange is going to be a nightmare for a while after the addition of 9.5. The materials are more than likely going to be expensive and in some cases out of reach for the average player.
This is partly why I am concerned. Just like reputations, after people are done getting the materials, they are done with the queues. So what about the long-term crafter? What about the players with multiple characters?
So the only alternative is buy these packs from the C-store or buying these Very Rare Mats (which we know will be sold for really insane / overly inflated prices). This is why they need another method. As I said in the op, I'm fine if its a DOFF mission that takes 1 or 2 days. Because it's better waiting on a dead queue or gambling in buying from the C-store and getting materials in a gamble that you didn't want.
But one thing is for sure, they aren't making crafting better than it currently is. They are just making it worse and giving us the finger while they do so. So I guarantee within 1-2 months, people will stop crafting and go back to their normal routine and equip Fleet or Reputation gear, because it's easier.