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Special Ability Consoles Slots

originalspockoriginalspock Member Posts: 809 Arc User
Goal : To Add Special Space Abilities, without having to add to power creep.

All of the following would be disabled in the Special Abilities slot : Engineering Consoles, including Advanced Engineering Armor Consoles and Advanced Engineering RCS Consoles
Science Consoles, including Threat-Scaling Science Consoles

Tactical Consoles

What would be Enabled in the slot : All Universal consoles from lockboxes and Ships

What universal consoles with passive abilities would be disabled :

Assimilated Module
(All passives Example:
+0.92% Critical Chance
+9.2% Critical Severity
+5 Weapon Power Setting
+5.1 Starship Hull Repair
+22.9 Starship Graviton Generators)


, Battle Module 3000
(All Passives Example :
+30 Starship Energy Weapon Damage
+30 Starship Projectile Weapon Damage
+30% Turn Rate
+10 Weapon Power
+5 Engine Power
-5 Auxiliary Power)


However Battle Module 3000 keeps active ability to EMP Burst. Example :
EMP Burst

Reduces Power Levels and Power Transfer

Reduces all subsystem max energy to 30 for 6.7 sec
Reduces Power Transfer Rate by 66% for 30 sec
Reduces effectiveness of Power Transfer Rate buffs by 90% for 30 sec
Prevents the use of batteries for 30 sec


Barrier Field Generator keeps active ability to Create Barrier Field Example :

Creates a level __ Barrier Field for 15 sec

All Universal Console abilities that are passive ship bonus to defense, damage, healing, or science ability will have their bonus disabled.

All Universal Console abilities that are active abilities on a timed cool down are enabled.


I am a min/maxer by nature, I have the perfect dps setup on my character, but one thing bothered me. I can't use the consoles with unique abilities because the ability which is usually a 3 minute cool down is just far too long to make it viable in Elite Skill PVE and PVP. My solution Give every ship 2 Special Ability Consoles Slots, in those slots, you can only slot active abilities that go on cool down, if it is a set item that has an ability, disable its set passive bonus and only allow for the active ability to be used. My example would allow all ships to use proper ship related and ship themed console abilities, while maintaining battlefield performance, and not add purely to power creep, in addition, it would allow for more tactics to be brought to space combat because players would not feel compelled to sacrifice a one off ability slot that can be used once vs a long term dps / defense / science boosting console.
Post edited by Unknown User on
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Comments

  • originalspockoriginalspock Member Posts: 809 Arc User
    edited July 2014
    skollulfr wrote: »
    or, just add two (at most 3) "experimental systems" slots, specific to what are now universal consoles of any kind.

    then strip away the some of the current power creep in spades, by forcing people to choose 2 or 3 out of the 5 to 8 uni consoles they filled anything not a tac slot with.

    Well my idea was based upon not having to take away, or give power creep. It's a quick add-on without the need for balance. Taking away or adding in more Engineering / Science / Tactical furthers the creep, or generally makes people upset at you nerfing their builds. The idea is to add variety into the game play with more abilities to be used without having to sacrifice performance to do so.
  • vetteguy904vetteguy904 Member Posts: 3,857 Arc User
    edited July 2014
    Goal : To Add Special Space Abilities, without having to add to power creep.

    that is a contradictory statement.

    you cannot add an ability without increasing power creep.

    sorry bud, if you want that assimilated console, Zed PM, Hydrodynamic compensator and all the other toys your armor, field emitters, etc. need to go bye- bye

    personally, I think all ships should be limited to 9 console slots.. three tac three sci three eng. some consoles should ne just integrated into the design, like saucer/chevron seper, cloaking device, a few others. three console sets should be reduced to two. it's stupid having to eat up three slots for the full Odyssey suite for example. also, specialty consoles should not be compatible across ship types. if console TRIBBLE was introduced on an escort, the sci and cruisers should not be able to use it. for that matter, maybe even limit it to class, like the T'varo console. putting the Valdore console in the already OP scimitar is insane
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  • originalspockoriginalspock Member Posts: 809 Arc User
    edited July 2014
    that is a contradictory statement.

    you cannot add an ability without increasing power creep.

    sorry bud, if you want that assimilated console, Zed PM, Hydrodynamic compensator and all the other toys your armor, field emitters, etc. need to go bye- bye

    personally, I think all ships should be limited to 9 console slots.. three tac three sci three eng. some consoles should ne just integrated into the design, like saucer/chevron seper, cloaking device, a few others. three console sets should be reduced to two. it's stupid having to eat up three slots for the full Odyssey suite for example. also, specialty consoles should not be compatible across ship types. if console TRIBBLE was introduced on an escort, the sci and cruisers should not be able to use it. for that matter, maybe even limit it to class, like the T'varo console. putting the Valdore console in the already OP scimitar is insane

    Perhaps you should take the time to read what I typed again. The Assimilated Console would be completely disabled, as well as the Hydrodynamic Compensator, because they are all passive abilities (Which I highlighted in red, because red means disabled). Several consoles you mentioned including the Valdore console would not work in the Special Ability Console Slots, because it is a PASSIVE ability. An Active ability means something you have to slot on your skill tray, anything that doesn't go on your skill tray is passive.
  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited July 2014
    It's an interesting idea. So is the limited number of slots.

    How about this:

    Temporary Universal Slot (may be added up to 3x per ship)

    Adds a temporary universal slot which can hold any console or device. This includes all unique consoles previously unusable on other ship hulls.

    Due to it's unusual and temporary nature, any console used has a% chance of being damaged or destroyed during usage. The % stacks with each additional TUS added to the starship, and is cumulative for each additional slot. e.g. 1 slot 2% chance of failure, 2 slots 4% chance for each, 3 slots, 6% chance each.

    % chance increases with each usage. With each TUS taken offline by damage, the associated subsystem is also taken offline for 60 seconds.

    Damaged consoles and Zen Consoles may only be repaired through doff assignments taking 24hrs.

    Destroyed consoles cannot be recovered. This includes reputation and lockbox consoles.


    ---

    In essence - any console I previously could not use I can now use at a risk. The more i use it or the more consoles I add, the greater the risk.

    While there would be a huge bonus in using them (hello powercreep). the resulting negative is equally severe.
  • stofskstofsk Member Posts: 1,744 Arc User
    edited July 2014
    You mean things like the Regent's Riker Manoeuvre console, which is a fun ability to use but also very much an underpowered ability, which means there's no reason to ever slot it?

    Or the Vesta's consoles, or the cloaking console for the Defiant?

    Because I'd be down for that. As it stands there's no reason to slot those abilities ahead of mainstays like the borg console, whatever flavour of energy beam console you want, and a few other choice universal consoles.
  • originalspockoriginalspock Member Posts: 809 Arc User
    edited July 2014
    stofsk wrote: »
    You mean things like the Regent's Riker Manoeuvre console, which is a fun ability to use but also very much an underpowered ability, which means there's no reason to ever slot it?

    Or the Vesta's consoles, or the cloaking console for the Defiant?

    Because I'd be down for that. As it stands there's no reason to slot those abilities ahead of mainstays like the borg console, whatever flavour of energy beam console you want, and a few other choice universal consoles.

    Exactly, that is the goal, to add in more abilities, without increasing or decreasing the efficiency of the ship. It would allow us to use all kinds of consoles which would add new depth to combat above stacking tac consoles, or engi armor consoles, or science buff consoles. People could get much more creative in the way they fight. Also this would be a boon for Cryptic as more consoles would be used, and more players would be opening lockboxes for their special abilities.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2014
    So...more power creep? I mean, you say it's not - but that's like saying an orange isn't an orange.

    You're adding two console slots for clickies where you don't have to give anything up to slot them...er...what else would one call it besides more power creep?
  • originalspockoriginalspock Member Posts: 809 Arc User
    edited July 2014
    So...more power creep? I mean, you say it's not - but that's like saying an orange isn't an orange.

    You're adding two console slots for clickies where you don't have to give anything up to slot them...er...what else would one call it besides more power creep?

    The majority of active ability consoles have very long cool downs, most of which have a 3 minute recharge rate. Using a once per 3 minute ability hardly amounts to power creep over time. They make you slightly more efficient for a brief moment, then they have to recharge again. This means they are ultimately unreliable, and cannot work for every target you are shooting, or shoots at you.
  • vetteguy904vetteguy904 Member Posts: 3,857 Arc User
    edited July 2014
    So...more power creep? I mean, you say it's not - but that's like saying an orange isn't an orange.

    You're adding two console slots for clickies where you don't have to give anything up to slot them...er...what else would one call it besides more power creep?

    my point exactly
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  • originalspockoriginalspock Member Posts: 809 Arc User
    edited July 2014
    skollulfr wrote: »
    and with them there isnt much reason to slot the actual normal consoles.
    whos going to slot a part gen over a the nakura (i think) console that is a part gen plus targeting?

    Please, RE-READ. Neither the Particle Generator Console (Passive) nor the Nukara Console (Passive) would ever function in the special ability console slots.
    then its just more slots for uni consoles on top of the current 5 to 8 uni consoles people are running.

    Again, incorrect, there are rules of active vs passive abilities, if you can slot them as a (click able) skill, they are enabled, if you cannot, they are disabled.

    the result would be people who fill all the eng & sci slots with passive buff consoles, then put the active ability consoles in these new slots.

    People already have only passive consoles as optimal builds, my idea allows them to become more creative then just min/maxing.

    an obvious ploy for someone looking to cheese max their offencive abilities while keeping all their passives.

    Incorrect , I have a bunch of consoles I would like to use without gimping my ships abilities.
    i have seen systems like this in other games. it results in pay to win due to the advantages it grants to people who can afford to lose several days grinding into cash purchases.

    Speculative hyperbole.
  • originalspockoriginalspock Member Posts: 809 Arc User
    edited July 2014
    unlike the passive consoles that will be filling all your sci and eng slots.

    They already do. The majority of end game players drop all their active ability consoles for passive ability consoles, because they are simply more efficient. What my idea allows them to do is be able to pick from a variety of consoles that suit their play styles, and not have to be bound to the handful of optimal ship load outs that are available.
  • vetteguy904vetteguy904 Member Posts: 3,857 Arc User
    edited July 2014
    OP can twist any way he wants. what he is asking for is additional console slots to increase power. it's a blatant P2W scheme and has the potential for significant power creep. you want the active power consoles? dump the hydrodynamic, assimilated and Zed PM.
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  • originalspockoriginalspock Member Posts: 809 Arc User
    edited July 2014
    OP can twist any way he wants. what he is asking for is additional console slots to increase power. it's a blatant P2W scheme and has the potential for significant power creep. you want the active power consoles? dump the hydrodynamic, assimilated and Zed PM.

    P2W Scheme? I don't think you know what this means. I can buy a Uni Console on the exchange for 150k or less, which amounts to less then 30 minutes of work. If that is pay to win, you just aren't trying hard enough. My issue is having stacks of universal consoles that I cannot use for fun, without nerfing my overall efficiency, I have won plenty, I almost always come in first place on Elite Crystalline. I just want more choices for how I fly my ship.
  • xapocalypseponyxxapocalypseponyx Member Posts: 577 Arc User
    edited July 2014
    Posted this idea a while back.

    Ships with special consoles get one special slot. The one and only console that can be placed in that special slot is the console that came with the ship.

    Because yeah, I too would like to use my gimmick consoles, but they will never be worth giving up pretty much anything else. Hell leaving a console slot blank is only slightly worse than slotting the Aquarius. For example.
  • originalspockoriginalspock Member Posts: 809 Arc User
    edited July 2014
    Posted this idea a while back.

    Ships with special consoles get one special slot. The one and only console that can be placed in that special slot is the console that came with the ship.

    Because yeah, I too would like to use my gimmick consoles, but they will never be worth giving up pretty much anything else. Hell leaving a console slot blank is only slightly worse than slotting the Aquarius. For example.


    Indeed, getting the consoles out of the "gimmick" status into "viable" status is the goal.
  • annemarie30annemarie30 Member Posts: 2,596 Arc User
    edited July 2014
    Posted this idea a while back.

    Ships with special consoles get one special slot. The one and only console that can be placed in that special slot is the console that came with the ship.

    Because yeah, I too would like to use my gimmick consoles, but they will never be worth giving up pretty much anything else. Hell leaving a console slot blank is only slightly worse than slotting the Aquarius. For example.

    you have not flown the oddy with the Aquarius lately. it's not the 30 second death it use to be
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  • xapocalypseponyxxapocalypseponyx Member Posts: 577 Arc User
    edited July 2014
    you have not flown the oddy with the Aquarius lately. it's not the 30 second death it use to be

    What's it up to 35, 40? :D I think I'm safe in using the plural years since I've used it.

    What's worse though, and what got me to make the post I mentioned before, is when I bought my Mogh. Purchased it, selected it and discarded the console that came with it, without trying it even once. I don't even remember what it's called.

    Because I knew it didn't matter what it did, it could have been the most awesome thing I have ever seen, leaving me on the ground, on my knees crying at it's beautiful magnificence, but it still wasn't going to be worth losing any of the always active, always useful consoles that are there now.


    Edit:
    skollulfr wrote: »
    no, its streight played power creep.
    you want to keep all your passive uni boosts, then add clickies at no cost.

    Let me ask this. At this point, does it matter? RML in CSE used to be for premades only, it's now practically standard in PUGs. As are 5 minute runs. The power deluge (not creep) is on, what's one more thing?
  • originalspockoriginalspock Member Posts: 809 Arc User
    edited July 2014
    This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . ~Bluegeek
  • originalspockoriginalspock Member Posts: 809 Arc User
    edited July 2014
    What's it up to 35, 40? :D I think I'm safe in using the plural years since I've used it.

    What's worse though, and what got me to make the post I mentioned before, is when I bought my Mogh. Purchased it, selected it and discarded the console that came with it, without trying it even once. I don't even remember what it's called.

    Because I knew it didn't matter what it did, it could have been the most awesome thing I have ever seen, leaving me on the ground, on my knees crying at it's beautiful magnificence, but it still wasn't going to be worth losing any of the always active, always useful consoles that are there now.

    I know what you mean, there are plenty of awesome abilities out there to use, so many consoles I have collecting dust that have been sitting in my bank forever. I just cant use them because they are impractical for actual combat.

    As a matter of fact, I did the same thing recently when I got my first Risian Vett, I tried it out saw the ability, saw the recharge, tossed it into my bank.
  • stumpfgobsstumpfgobs Member Posts: 297 Arc User
    edited July 2014
    A good amount of the universal consoles could use a balancing pass.

    More importantly, engineering consoles need to be re-done before looking at the universals. Currently eng slots are pretty much the universal slots since there are only 2 consoles that end up there - neutronium and RCS. Since neutronium suffers from crippling diminishing returns, ships with 3 or more eng consoles already have "universal console slots" in the form of utterly redundant eng console slots.

    Just my 2 cents.
  • originalspockoriginalspock Member Posts: 809 Arc User
    edited July 2014
    stumpfgobs wrote: »
    A good amount of the universal consoles could use a balancing pass.

    More importantly, engineering consoles need to be re-done before looking at the universals. Currently eng slots are pretty much the universal slots since there are only 2 consoles that end up there - neutronium and RCS. Since neutronium suffers from crippling diminishing returns, ships with 3 or more eng consoles already have "universal console slots" in the form of utterly redundant eng console slots.

    Just my 2 cents.

    The problem is, you cannot "balance" universal consoles that activate once every 3 minutes, and have little to no reliance on ship consoles or skills. Few do, but the ones that do, don't do enough to shift the paradigm of combat. The only real make or break consoles of a build are always on 100% reliable. Rather then trying to balance the consoles for every ship, they should just allow every ship to equip them without penalty, and despite diminishing returns, there is a penalty, because another console could have been used in its spot, and given the player a choice at what side abilities they want that aren't just a min/maxing stack design.
  • allanon1974allanon1974 Member Posts: 59 Arc User
    edited July 2014
    C'mon.. i mean... "clicky" consoles are obviously underpowered, situatiuonal at most and way weaker than rep consoles or the most efficient boost consoles.

    Very few people use that "gimmick" consoles. So, please.. remove it from existence (as the "sub-par" exploration clusters) or try to give some usefulness to that "special" equipments....

    The "Acrivated-powes-console shoud be devices.... so people must choose between gimmick consoles, batteries, hardpoints, etc....

    giving a 3 device slots to escorts (so we coult use 3-pieces-gimmick sets) and maybe 6-8 device slots to sci ships (sci ships are the "wizards" of space battles, gimmick powers means more "spells")

    Anf finally create some Doffs that could reduce the cooldowns of the devices activated powers and some that interacts with them in some way....

    My 2 cent.
  • talonxvtalonxv Member Posts: 4,257 Arc User
    edited July 2014
    Don't waste your time with arguing with o-spock. If you don't instantly think his ideas ar the greatest thing sliced bread, he instantly thinks you are trolling him, and your opinion is of no value and he instantly has the high ground.

    You can logically and calmly disupute or point out the flaws and he'll simply ignore it or claim you are attacking him.

    It's a waste of time.

    And on subject, it's simply a BAD IDEA. And I am not going to repeat what others have said as to why it is.
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  • antzudanantzudan Member Posts: 231 Arc User
    edited July 2014
    Letting us put gimmick consoles in device slots instead is a brilliant idea.

    But I think any active powers that come as the result of a set bonus should remain as a regular console because they often have numerous other benefits as well.
  • talonxvtalonxv Member Posts: 4,257 Arc User
    edited July 2014
    antzudan wrote: »
    Letting us put gimmick consoles in device slots instead is a brilliant idea.

    But I think any active powers that come as the result of a set bonus should remain as a regular console because they often have numerous other benefits as well.

    I think it's a BAD idea. I mean there are certain things to put in devices like Cloaks I'll agree to, but to put ANY console like that in device slots, that's basically giving 3 free slots to people who've put money or a heck of a lot of time into the game and it's blatant power creep.

    Sorry bad idea is BAD.
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    Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!

    http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
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