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Advice on Weapons and BoFF's for Dyson GROUND BZ?

bendalekbendalek Member Posts: 1,781 Arc User
edited June 2014 in The Academy
As the title says ... I'm currently running a Sci Romulan toon, with 1 x Sci BoFF (nursemaid) and 1 x Eng BoFF (Shield heals/buffs and Drones)

For Weapons I've tried:

Pulsewave - Phaser, Rom Plasma, Protonic Polaron and Distruptor
High Density - Bio-Mol Phaser, Rom Plasma, Nanite Disruptor, Phased Tetryon and Protonic Polaron
Mini-gun - Rom Plasma, Protonic Polaron, Phaser and Disruptor.

Of those ... None seems particularly effective against most of the Voth, except the lowest level peons. Am I doing something wrong?

The Phased Tetryon seemed great for eating the Shields of Mini-Bosses and Bosses, but didn't seem to do much damage otherwise, and the Rom Plasma Minigun, did the most outright damage, but it's very slow to fire and seem to do nothing at all to the medium sized V-Rex.

So is there, first, an energy type that works better? And second, is there a weapon type that's better? I like Longer Range if possible, so I prefer usually either High Density or Sniper (though sniper is too slow really)
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Comments

  • policestate76policestate76 Member Posts: 1,424 Arc User
    edited June 2014
    Well, the problem is science toons will have more difficulties than other classes in the voth battlezone. Personally i only have 2 tacticals grinding on there, and i dont even use anti-voth weapons, just a plasma split beam rifle and a polaron sniper riffle, in one toon and in the other toon, the opposite lol, a polaron split beam rifle and a plasma sniper. Both types with crth (x2) modifications (more critical chance).

    Since my classes are tacticals, i really dont have too much trouble killing the voth, i just use all my damage and crit buffs and the medium sized ones die in 3-4 hits. My decent critical chance that i have when i am using all my buffs helps a lot Now, using a science class you will not have damage buffs so you will barely rely on your base weapon damage and your science skills. You should have at least exothermic induction field and electrogravity field, its a good combination. But Voth are tough, this means they have more hp than other mobs, and they are harder to kill. Sometimes it will seems that it cost a lot to kill em, specially with science classes.

    Now, if you really are going to such trouble, you should consider adquire an anti-voth weapon from the rep. That will make your life easier (not so much, to say the truth, but it will help).
  • razar2380razar2380 Member Posts: 1,187 Arc User
    edited June 2014
    If I can use fleet weapons, I like the Antiprotons for the battle zone. I use the Sniper with high crit chance, and a pulsate with high crit chance also.

    If I cannot get fleet weapons, I go with Antiproton pulsate weapons, and a Voth Sniper. If I change anything out, it will be the Sniper for an Antiproton minigun.

    I used both Engineer, and Tactical captains. I have also played through without using the captain's powers, or kit powers on both. One thing I suggest is a good shield, and armor.

    Also, it can help to use the rally points for your BOFFs. Since flanking damage helps to kill things faster, you can sit back a slight distance, and set a rally point just past the enemy. Then, as your BOFFs run past, they will agro the enemy. As the enemy turns to keep shooting them, flank them.

    If you are with your BOFFs, and face the enemy head on, strafe to one side or the other to place your BOFFs off to one side, and the enemy in front of you. This will let you, or your BOFFs flank them.

    It is also a good idea to find the best ground set (just the shield and armor are needed), and equip them on your BOFFs. They can help out a lot if set up properly. It can also help if you put weapons on them that will expose the enemy, and ones on you that will exploit them on you. It can help do more damage.

    There is another thing that will help. When you go into the BZ, find a decent sized group, and follow them. Work with them, and help them instead of solo. It can get boring though when enemies can die as soon as they arrive. Lol.

    It can also be helpful to space out your attacks when fighting alone. This can help to juggle the enemy between you and your BOFFs. Cycling the agro like this keeps you or your BOFFs from being the main target that draws agro.

    I hope this helps some.
    Leader of Elite Guardian Academy.Would you like to learn how to run a fleet? Would you like to know how to do ship builds (true budget as well as high end)?The join the Academy today!
  • bendalekbendalek Member Posts: 1,781 Arc User
    edited June 2014
    Good advice ... Thanks guys ...

    Problem is my Sci Rommie is my main, and my favourite ... I've specc'd her with AOE heals and AOE Damage (Gas Cloud, Nanites and the ground fire thingy?) So she and her BoFF's almost never die ...

    Would a Tac BoFF be better than the Engie? I couldn't do without my Nursemaid, but I'm not sue how effective the Engie is, except for the Drones.

    Surely though, the BZ isn't designed to be unplayable by Sci's? That doesn't really seem all that fair.

    I usually run with Crit-X weapons when I can, but I haven't tried AP yet, so I'll give that a try ...
    Oh, hoho hohhhhh, Oh,, hoho, hohhhhh
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  • dahminusdahminus Member Posts: 0 Arc User
    edited June 2014
    Have you tried the omega carbine and Dyson gun yet?

    An amazing ground item is the gambling device from the lobi store. It is a "must have," just amazing. The device.

    Shard of possibilities
    is great if you don't have it...kind of a secondary security team. not too shabby

    Finally, I guess...are you loading all traits for ground?

    Perhaps after I'm happy with pvp as I an with pve...i will move to ground. until then, my knowledge is extremely limited
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • jarodroto123jarodroto123 Member Posts: 1,337 Arc User
    edited June 2014
    the Dyson gun is hands down the best gun for this: I've been in the battlezone since it hit tribble before Season 8 and I have never used anything else (Except when i was first leveling rep on release, i used protonic polaron for that short period)
  • deianirrahdeianirrah Member Posts: 236 Arc User
    edited June 2014
    OR - if You have one available - the Adapted MACO/Honor Guard set plus a splitbeam rifle and the old Physics Kit to watch those pesky Voth burn - and use two Engineering BOffs with Chroniton Mines II, Turrets II, Mortars (have a Fleetmate bump them up to Quantum Mortar III) and whatever You fancy for the first slot, Fuse Armor, Shield Recharge or Weapon Malfunction would equally work. Equip those Engineers with Energy Dampening [Ap] armor, [Ap] shields and SplitBeams and You should do more than fine.
    One thing to keep in mind: the more players in a contested area, the bigger the number and quality of enemies that may spawn, the same as in the Contested Space area. I found teaming up with just one other player seems best if You don't really get along alone.

    *edit* Just to mention it: did the zone on three science chars - admittedly all with more or less good Geologists that may create a Phasic Instability - and I have never found SCIs lacking in ground combat. PvE space combat may be another story, though.

    Taskforce 47 Falkenwacht (Federation) / Greifenreiter (KDF)
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  • notapwefannotapwefan Member Posts: 1,138 Arc User
    edited June 2014
    Take engineer boffs with Mine 1, Mine 2, and Turrent II. One Boff can have medical while other can have shield generator.

    Mines are the best way to encounter those battlemechs and incoming tough voth soldiers. It is quite a pleasing sight to see them blow off if they step on the mines, or if they are unfortunate enough to beam directly on the minefield :D You can play music like Ride Of The Valkyries or Waltz of the Flowers when they blow up.

    About weapons for Boff. I'd say whole set? One of my boff has omega armor and sheild with advanced plasma minigun while other has KHG set with advanced disruptor minigun. Yes, weapon choice is odd but both of them are Gorn so I wanted something which is big enough :)
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  • bendalekbendalek Member Posts: 1,781 Arc User
    edited June 2014
    Hmmm, never thought about Mines and Turrets ... I'll have to try that! ...

    I got the Dyson Experimental Beam Rifle, and that does a good job. I'm currently using the KHG XII set and for groups I'll swap to the KHG Disruptor Rifle, then back to the Experimental Rifle ...

    Only at T4 Dyson Rep, so I'm not able to get the Dyson Rep Armor. But, after all this "practice" I now at least have the Rifle and Shield.

    My Sci BoFF is running an XI Omega Set (still a Nursemaid) and my Eng BoFF runs the X KHG ... I've since tried swapping my Eng to a Tac, and given her the KHG XI Armor and Shield, with a Protonic Polaron Rep Pulsewave and skilled her for AOE Buffs/Debuffs ... And that seems to be working OK.

    I also got myself a Fleet Antiproton Split Beam with Crit X and it seems to be nearly, or as, effective as the Experimental Rifle ...

    The ones I'm having the most trouble with are the named "Generals" who have Elite Troops with them ... They seem to have more HP than a V-Rex, I can barely scratch them! And they seem to self heal very quickly.

    I haven't specc'd into Ground Traits, so I might need to have a look at that as well.

    I must say though, that I'm having a blast running around the BZ, killin' Raptor's and Rex's ... It's great fun, plus I'm making a good amount of Dil Ore and EC from Vendor Trash.
    Oh, hoho hohhhhh, Oh,, hoho, hohhhhh
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  • shockwave85shockwave85 Member Posts: 1,040 Arc User
    edited June 2014
    Your biggest issue is probably not using or inappropriately using your captain and kit powers. My Sci used the old Physicist kit in the Battlezone. Nowadays you can probably do better with Kit customization. If you can work out something with Exothermic Induction Field, Tachyon Harmonic, and a decent heal you should be in good shape. I haven't fooled around with customizing my Sci's kit yet, but that seems pretty doable. There are Geologist Doffs you can put on Active Ground that cause Exothermic to create this additional volcano effect, and one of the Risa Doffs causes it to put a hold on the targets so they can't run out of it. Also, don't forget to spam your Tricorder Scan to soften your targets.

    In general, you probably don't need a better gun, you just need to use your existing powers better. A lot of people playing on the ground forget this is an RPG and treat it like a 3rd person shooter. Those powers are where a lot of your TRIBBLE whoopin comes from.

    For Boffs, I always took a Sci healer and a Debuff/Tank Eng:

    Eng: Weapons Malfunction, Shield Recharge, Equipment Diagnostics, Fuse Armor

    Sci: Hypospray Melorazine, Medical Tricorder, Vascular Regenerator, Nanite Health Monitor

    They keep me alive, buff me, and debuff the targets. I kill the targets.
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  • razar2380razar2380 Member Posts: 1,187 Arc User
    edited June 2014
    Anytime you meet a named general alone, it is best to go around them. They are like mini bosses, and are actually harder to neat than the V-Rex. I can solo the V-Rex without using kit abilities, and no captains skills. Just my gins, and BOFFs. However, the named generals hit harder, and with their men they have with them, they love to flank you. I got flanked by one of them, and got killed in 2 hits with full health and shields. They are designed to be done with one or more other players.

    You asked before about switching your BOFF Eng for a Tac. I am glad to see it is working for you. I would suggest giving the Tac/Eng combo a try, instead of Tac/Sci. As someone else mentioned before, putting a turret on an Engineering BOFF can help a lot. The turrets don't last too long if attacked, and don't put out the damage you might expect if you played other games where they use them. However, they do lay down a little more sustained fire, and are really good at pecking away at shields.

    No matter which combinations you choose to run with, it is always good to keep moving. Strafe, never sit still to fight. Also, try to circle the enemy. If you are doing too much damage to let your BOFFs draw agro, then make the enemy turn their backs to your BOFFs. Let them get that flanking damage. As long as someone is getting that bonus damage, it means that you can kill them that much faster.

    Have fun, and happy gaming.
    Leader of Elite Guardian Academy.Would you like to learn how to run a fleet? Would you like to know how to do ship builds (true budget as well as high end)?The join the Academy today!
  • belidosbelidos Member Posts: 452 Arc User
    edited June 2014
    I know you probably know this already (although it wouldn't be surprising if you didn't, I only found out about it after I had hit 50 and started levelling a new character) but i'll point it out just incase. When you crouch (press C) it makes you harder to hit and when you aim (press X) it makes your shots more accurate, I was surprised when I learned how to use them at how much of a diference it makes.
  • cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    edited June 2014
    An amazing ground item is the gambling device from the lobi store. It is a "must have," just amazing.

    :eek:

    Thank. You!
  • redvengeredvenge Member Posts: 1,425 Arc User
    edited June 2014
    belidos wrote: »
    I know you probably know this already (although it wouldn't be surprising if you didn't, I only found out about it after I had hit 50 and started levelling a new character) but i'll point it out just incase. When you crouch (press C) it makes you harder to hit...

    Dodge reduces the amount of damage you take by 50%. Normally, you have 0% Dodge Chance. Crouching give you 50% Dodge Chance. Running gives you a 75% Dodge Chance. The "rolling dodge" gives you 100% Dodge Chance.

    The Gambling Device gives you another 10% and the Omega Force Personal Shield and Shattering Harmonics Personal Shield give approximately 30% Dodge Chance. The Counter-command Exo Armor gives you a 25% bonus to Dodge Chance for 5 seconds after you perform a "rolling dodge".

    However, crouching reduces your Physical damage resistance by "100". Coupled with the fact that 50% of Physical damage dealt bypasses un-hardened shields, crouching becomes a serious liability vs melee opponents (like face eating dinosaurs).
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