You know what, this isn't actually gonna make any difference for me.
I didn't craft before, and I'm not gonna on the new system. Just not worth the effort.
It will matter to you if you use the duty officer system at all because they've effectively destroyed the ui of it to mesh it with this. In fact, it will matter to you if you use to dilithium to buy anything since they are using raising the dilithium costs of almost everything else in the game, (especially popular console like the Spire tactical consoles), to incentivize using the crafting system. In your case, it will just look to you like the dilithium costs of everything went up for no apparent reason if you aren't going to use the new crafting system.
It will matter to you if you use the duty officer system at all because they've effectively destroyed the ui of it to mesh it with this.
It's not apocalyptic. Once you get passed the window dressing the biggest difference is simply that if you choose not to use the recommended officers (and so far I haven't needed to, the new system seems to be more intelligent) pulling up your total roster doesn't give you a view of what those officers relevant traits are. That's not something a little UI update couldn't fix.
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
So Cryptic should provide another type of resource that takes time to aquire and only via special channels that require some bit of effort. So in fact you are asking for Dilithium in everything but name and exchange.
You see how that would be a little redundant, right?
Actually what you'd be looking at is a second commodity, which would generally mean you could earn it through different avenues, thus not being corralled into the same content (which is a big issue with people complaining about the grind), nor staring down the same cool downs on missions/events which allow for it's acquisition, it would also function under a different time gate (or possibly none at all) and thus not end up being effected by the refinement cap... thus actually rewarding added playtime.
This is actually the function that particle traces were supposed to serve. A rare-ish commodity that could be collected with time and effort.
ICryptics monetization system stands as a paired choice between playtime and money.
A choice between playtime and money, huh? According to Cryptic you should earn 480 Dilithium per 15 minutes of play (due to their time-based currency idea). That means you should earn 8,000 Dilithium in about four hours (of course in four hours you can earn way more, or none depending on what you're doing because the system is, by their own admission, flawed... and goals to fix it are apparently "long term"). So you tell me, if playtime is a choice... what am I doing in hour five?
Dilithium has been attached to basically EVERY facet of the game and in-game acquisition has a hard and fast gate on it. Dilithium trading for Zen/money does not. Thus, no. You can play as much as you damned well want but you're still running face-first into that refining wall, aren't you? The only realistic way around it to an appreciable degree? Pay. And again... everything of value has either a Zen price tag or a Dilithium pricetag or both. Fleet gear. Fleet uniforms. Fleet bonuses. Rep gear. Fleet holdings to buy fleet gear (some in the millions). Ships. DOffs. Crafting. Everything. (And yeah crafting is monetized four times over).
See, now putting a time gate on Dilithium wouldn't be an issue if it wasn't attached to EVERYTHING and EVERY new addition comes with an additional tax. The pool of things to spend on gets larger, the pool from which to spend remains gated the same. If you're the type of person who can only, say, devote playtime on weekends.... well, you're not even treading water anymore, you're either paying money (on top of everything else which requires it) or you're being overwhelmed by all of the Dilithium taxes.
as previously mentioned, there are too many dilithium sinkholes in the game...
As a fleet founder I can not get on board with more dilithium needed for the crafting especially when the reward is not certain. By the time you have fought with players saving for conversion to zen in a market constantly heading north, rep systems, store and fleet purchases etc, the amount of available dilithium for small fleets to grow their Starbases is dwindling.
Comments
It will matter to you if you use the duty officer system at all because they've effectively destroyed the ui of it to mesh it with this. In fact, it will matter to you if you use to dilithium to buy anything since they are using raising the dilithium costs of almost everything else in the game, (especially popular console like the Spire tactical consoles), to incentivize using the crafting system. In your case, it will just look to you like the dilithium costs of everything went up for no apparent reason if you aren't going to use the new crafting system.
It's not apocalyptic. Once you get passed the window dressing the biggest difference is simply that if you choose not to use the recommended officers (and so far I haven't needed to, the new system seems to be more intelligent) pulling up your total roster doesn't give you a view of what those officers relevant traits are. That's not something a little UI update couldn't fix.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Actually what you'd be looking at is a second commodity, which would generally mean you could earn it through different avenues, thus not being corralled into the same content (which is a big issue with people complaining about the grind), nor staring down the same cool downs on missions/events which allow for it's acquisition, it would also function under a different time gate (or possibly none at all) and thus not end up being effected by the refinement cap... thus actually rewarding added playtime.
This is actually the function that particle traces were supposed to serve. A rare-ish commodity that could be collected with time and effort.
This actually should have been obvious.
A choice between playtime and money, huh? According to Cryptic you should earn 480 Dilithium per 15 minutes of play (due to their time-based currency idea). That means you should earn 8,000 Dilithium in about four hours (of course in four hours you can earn way more, or none depending on what you're doing because the system is, by their own admission, flawed... and goals to fix it are apparently "long term"). So you tell me, if playtime is a choice... what am I doing in hour five?
Dilithium has been attached to basically EVERY facet of the game and in-game acquisition has a hard and fast gate on it. Dilithium trading for Zen/money does not. Thus, no. You can play as much as you damned well want but you're still running face-first into that refining wall, aren't you? The only realistic way around it to an appreciable degree? Pay. And again... everything of value has either a Zen price tag or a Dilithium pricetag or both. Fleet gear. Fleet uniforms. Fleet bonuses. Rep gear. Fleet holdings to buy fleet gear (some in the millions). Ships. DOffs. Crafting. Everything. (And yeah crafting is monetized four times over).
See, now putting a time gate on Dilithium wouldn't be an issue if it wasn't attached to EVERYTHING and EVERY new addition comes with an additional tax. The pool of things to spend on gets larger, the pool from which to spend remains gated the same. If you're the type of person who can only, say, devote playtime on weekends.... well, you're not even treading water anymore, you're either paying money (on top of everything else which requires it) or you're being overwhelmed by all of the Dilithium taxes.
As a fleet founder I can not get on board with more dilithium needed for the crafting especially when the reward is not certain. By the time you have fought with players saving for conversion to zen in a market constantly heading north, rep systems, store and fleet purchases etc, the amount of available dilithium for small fleets to grow their Starbases is dwindling.
I only recently started to work on upgrading my ship equipment to see how feasible it was to do it in bulk.
Using Superior Tech Upgrades on 3 Mk12 Beam Arrays, 60k dil gone!
And this was just a basic upgrade to Mk14, I wasn't trying to upgrade the Rarity.
Based on these prices, upgrading all the ship and ground equipment across 4 characters is going to consume all my Dil supplies!
That was when I decided not to bother anymore.
Just take the Dil requirement out of crafting and then I'll start upgrading again.
And if you're going to say be a Dil Grinder Slave, I refused to do that before and I'm not doing it now.
Bees like honey, they don't like vinegar.
Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad
ground i went to mk 13 and stopped the cost does not justify the improvement