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Auxiliary Phasers?

dykerasdykeras Member Posts: 326 Arc User
edited June 2014 in The Academy
If I want to equip 3 on my Vesta, would I need to purchase the 3 Vesta pack from the Zen store and remove one from the other 2 ships?
Or are there other places to get them?
Post edited by dykeras on

Comments

  • lindalefflindaleff Member Posts: 3,734 Arc User
    edited June 2014
    You can do it with one ship. Siimply move that cannon to your bank, discharge the ship, then claim the ship again.

    But as someone who has the entire 3-pack, I love it, and I VERY HIGHLY recommend you get it as well.
    I completed a 2-man CSE, ISE, and KASE, Optionals included. And I soloed Winter Invasion.
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  • induperatorinduperator Member Posts: 806 Arc User
    edited June 2014
    lindaleff wrote: »
    You can do it with one ship. Siimply move that cannon to your bank, discharge the ship, then claim the ship again.

    But as someone who has the entire 3-pack, I love it, and I VERY HIGHLY recommend you get it as well.
    Definitely.

    I find the Vesta consoles are the only gimmick consoles that are worth equipping and the abilities they provide can really turn the tide of a battle.

    I think Cryptic should release more Auxiliary weapons for Science ships it would provide an edge that they've been needing.
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited June 2014
    As a Vesta-pilot myself I would advice you to only buy the tactcal vesta. You can claim the Aux-DHC like the other commentars wrote.
    But the three-pack is rather a Zen-Sink, as the Consoles are only a gimmick and only useful in certain situations, so its not worth the extra 2500 zen.
    As for the Aux-Cannons, they look like a good concept, but the concept is broken. Normal DHCs ith same Modifier do more DPS and havebetter synergies with your rear-weapons. Also the idea behind giving Aux-Weapons to Scis so they can have 125 Aux and not waste it on Weaponenergy is kind of obsolete now, as you can easily flowcap yourself to 125(+) Weapons, Shields and Aux. Especially on a beast like the Vesta. Also most sci-abilities dont really care about being on 100 Aux or 125Aux, the difference is, especially for pve, neglectible.
    And as a sidenote, the Vesta-BO-Layout is not optimal to run with DHCs, if you dont have certain (not cheap) doffs.
  • ragnar0xragnar0x Member Posts: 296 Arc User
    edited June 2014
    woodwhity wrote: »
    As a Vesta-pilot myself I would advice you to only buy the tactcal vesta. You can claim the Aux-DHC like the other commentars wrote.
    But the three-pack is rather a Zen-Sink, as the Consoles are only a gimmick and only useful in certain situations, so its not worth the extra 2500 zen.
    As for the Aux-Cannons, they look like a good concept, but the concept is broken. Normal DHCs ith same Modifier do more DPS and havebetter synergies with your rear-weapons. Also the idea behind giving Aux-Weapons to Scis so they can have 125 Aux and not waste it on Weaponenergy is kind of obsolete now, as you can easily flowcap yourself to 125(+) Weapons, Shields and Aux. Especially on a beast like the Vesta. Also most sci-abilities dont really care about being on 100 Aux or 125Aux, the difference is, especially for pve, neglectible.
    And as a sidenote, the Vesta-BO-Layout is not optimal to run with DHCs, if you dont have certain (not cheap) doffs.

    Mg i own 3x pack and that consoles saved me and my teammates lots and lots of times. Best consoles that are there on a 3x pack ships. Aoe heal, aoe repel. I would like a change to focus phaser tho into a beam overload ( something like Chimera has but not as an aoe just one beam) and that would be awesome.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited June 2014
    I think Cryptic should release more Auxiliary weapons for Science ships it would provide an edge that they've been needing.
    I agree that science vessels could use some help, particularly in PvE, but Aux weapons are a bad method. They invalidate the whole energy management system. The Aux Cannons are possibly worse - you get more firepower out of them as with any beam-based Science Vessel, and on top of that you can still run your science powers with great effect - no downsides.

    You could just as well have a "Weapon Engines" for Escorts that gets faster and more maneuverable the higher your weapon power level is, independent of engine power.
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  • cookiecrookcookiecrook Member Posts: 4,577 Arc User
    edited June 2014
    I would also recommend the 3-packs. The only consoles I use is the Focus Phaser but the 3 ship variants mix and match up very nicely. For taking, one of the other consoles is an asset in helping stay alive, if you feel you need it.

    I would also like to see more Aux weapons, turrets especially.
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  • dykerasdykeras Member Posts: 326 Arc User
    edited June 2014
    woodwhity wrote: »
    As a Vesta-pilot myself I would advice you to only buy the tactcal vesta. You can claim the Aux-DHC like the other commentars wrote.
    But the three-pack is rather a Zen-Sink, as the Consoles are only a gimmick and only useful in certain situations, so its not worth the extra 2500 zen.
    As for the Aux-Cannons, they look like a good concept, but the concept is broken. Normal DHCs ith same Modifier do more DPS and havebetter synergies with your rear-weapons. Also the idea behind giving Aux-Weapons to Scis so they can have 125 Aux and not waste it on Weaponenergy is kind of obsolete now, as you can easily flowcap yourself to 125(+) Weapons, Shields and Aux. Especially on a beast like the Vesta. Also most sci-abilities dont really care about being on 100 Aux or 125Aux, the difference is, especially for pve, neglectible.
    And as a sidenote, the Vesta-BO-Layout is not optimal to run with DHCs, if you dont have certain (not cheap) doffs.

    Which doffs ?

    Well, i'm going to have it as a fun ship... I don't expect massive pawnage damge but one that can hold its own in high-tier PvE :-)

    I'm also wanting to make use of the fun gadgets I have acquired such as the isometric charge.
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited June 2014
    dykeras wrote: »
    Which doffs ?

    Well, i'm going to have it as a fun ship... I don't expect massive pawnage damge but one that can hold its own in high-tier PvE :-)

    I'm also wanting to make use of the fun gadgets I have acquired such as the isometric charge.

    Either Energyweapon-Doffs for CD-Reduction on Cannon-Abilities or Conn-Officers for AttackPattern-Reduction (a.k.a. Zemok). Since you can only slot 2 Cannon-Abilities and 1 AP-Ability (or 1C+2AP) those are needed to go around this problem.

    And dont worry, using Aux-Cannons pretty much makes it a funship, which, depending on the captain, can hold its own (a.k.a. 10k+ dps, so lower tier dps) in STFs.
  • wilbor2wilbor2 Member Posts: 1,691 Arc User
    edited June 2014
    Vesta is the best bundle in the game i recommend trying it out. If u google (stoacademy skills planner) u can find builds for most ships in the game hope this helps.
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  • policestate76policestate76 Member Posts: 1,424 Arc User
    edited June 2014
    I also would recommend you to buy the 3 pack. Since as almost everybody said, it is really worthy. If you going to buy 1 Vesta, just save a little zen until you can buy the pack. Its probably that you will regret it later if you only buy 1 ship. And as a Vesta user, it is a must to have the complete console set to boost the Vesta itself.
  • dykerasdykeras Member Posts: 326 Arc User
    edited June 2014
    Thanks for the replies, yeah i'm currently Lev 12 so a long way to go before I reach 50 so a long time to save some zen :-)

    As a sci character, is the sSi vesta ok? or should I go with the Tac vesta?
  • angrybobhangrybobh Member Posts: 420 Arc User
    edited June 2014
    dykeras wrote: »
    Thanks for the replies, yeah i'm currently Lev 12 so a long way to go before I reach 50 so a long time to save some zen :-)

    As a sci character, is the sSi vesta ok? or should I go with the Tac vesta?


    I run all versions of the vesta on one of my sci captains. They all have their own "flavor". depending on playstyle and loadout, you'll find one that fits best.
  • gerwalk0769gerwalk0769 Member Posts: 1,095 Arc User
    edited June 2014
    woodwhity wrote: »
    Also the idea behind giving Aux-Weapons to Scis so they can have 125 Aux and not waste it on Weaponenergy is kind of obsolete now, as you can easily flowcap yourself to 125(+) Weapons, Shields and Aux.

    What have your prior builds/skillpoint allocation been?

    Interesting thread, I may reconsider buying the ship.
    Joined STO in September 2010.
  • starsword1989starsword1989 Member Posts: 0 Arc User
    edited June 2014
    I for one, am an avid supporter of the aux cannons. In top of the fact that it maximizes your sci abilities by allowing your aux powers to be maxed out.

    1) As compared to conventional weapons, you can run the aux dhc on 130 power(or higher). There is currently no warp core which boosts max weapons power to 130, but almost ALL fleet cores boosts aux powers to 130 (except for spire ones). If you use obelisk core you can even run it at 135 power.

    This 5 pints of extra power more than makes up for a [dmg] modifier, which makes it comparable to fleet phaser dhcs in terms of raw dps (aux dhc comes with [acc]x2 [dmg]), while aux dhc is completely free as long as you own the vesta.

    Wanna boost it further? The recent change to the oberth console grants +50aux power and +10 to maximum aux power, which means that your aux dhc can potentially deal the highest amount of raw dps in the game.

    2) There used to be complaints over the under - optimization of aft weapons, which runs on weapons powers. However, the power management is made easy with contemporary builds (eg. The Drake/ DCE builds), and considerably assuaged with the availability of plasmonic leech (a must-have console imo). Not enough? The easiest method is to use energy siphon given the abundance of sci boff skills available.

    Once you're able to max out aux and weapon powers, the dps dealt is definitely higher than conventional weapons due to the efficient power drain mechanic, as power drain is now divided into 2 subsystems instead of only the weapons. Add on the increased dps from point #1, you get a nasty hard-hitting ship.

    3) some players don't prefer to get stuck with using phasers and a cannon - build: well, this is when the aux phasers are really not for you, but it's okay. They are always available as a ready alternative when you haven't have enough resources to procure fleet gears, and as point#1 and #2 has indicated, it's not exactly inferior to the fleet weapons as well.
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited June 2014
    dykeras wrote: »
    Thanks for the replies, yeah i'm currently Lev 12 so a long way to go before I reach 50 so a long time to save some zen :-)

    As a sci character, is the sSi vesta ok? or should I go with the Tac vesta?

    Seeing the difference is only one swapped console, the TacVesta is more worthwhile. Especially since 5 sciconsoles are... not really needed, especially if the more powerful variant already has 4.
  • kintishokintisho Member Posts: 1,040 Arc User
    edited June 2014
    have to agree vesta is one of the best ships, 3 pack is awesome.
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