Some more ideas for out post from my last post 3 months ago;
http://sto-forum.perfectworld.com/showthread.php?t=1057411&highlight=Outposts
Outpost plots can be found in deep space, as a DOff mission, and will cost X amount of EC and Dilithium to start. Each time you login, and just cruising around between missions, there will be a %10, %25, or more percent that your Outpost is under attack. Outposts should be less than Fleet Starbases, but more than Starships. It should be Tier based like Starbases, but able to equip weapons, shields, deflectors, and consoles like a Starship.
Things to include would be Starship Repair, taking your ship out of commission until the repairs are complete (1 hour/injury, up to 20 hours) costing ship repairs and dilithium, customizable interiors (adding rooms and corridors to the standard layout), costing Data samples and dilithium, and upgrading ONE ship to "outpost" ship (Tier3 or 4 refit), costing one ship (Tier 3, and lower), data samples, ship repairs, replicator items (shield generators, selfsealing stembolts, ect.), DOffs, and dilithium,to use with your newly promoted Captain BOff.
Rear Admirals, and higher, will be able to promote ONE BOff to Captain, and send them out on missions (that will be available with each Tier completed) in a rank appropriate ship.
A few Outpost ideas;
Federation:
http://www.botf2.com/Image%20Library/Fleets%20Ships%20Stations/Federation/F%20Outpost%20II%20sp.png
Klingon:
http://forums.filefront.com/st-a2-modding-mapping-editing/369566-aow-klingon-base.html
Romulan:
http://www.botf2.com/Image%20Library/Fleets%20Ships%20Stations/Romulan/R%20Starbase%20II%20sp.png
Cardassian:
http://www.botf2.com/Image%20Library/Fleets%20Ships%20Stations/Cardassian/C%20Outpost%20I%20sp.png
Comments
That would fall into the customizable interiors. You want to display your small crafts and shuttles, build a shuttle bay. You want to display your ships around the Outpost, build some dry docks. You want your ships flying around your Outpost, build a control tower (but there should be a limit on how many ships are in that parade, 5 maybe?).
*Customizable interior would be a general term, seeing how dry docks are on the exterior.
I'd use this functionality if it was introduced into the game
Anyway, I'm all for a player base/housing/colony we can customize the way we want, and make it our own. Especially if we can develop it toward something unique nobody else have, like EQ2 housing and stuff like that.
However, having to wait an hour or more to repair my ship, no thanks. What would be the point ? It's just a fun killer.
Also, having the outpost under attack and being "forced" to move in and help it, is a bad idea in a MMO. In a solo game, if you don't want to do that, you can just save, take a break, and come back later. In a MMO, you do it or fail. If you don't want to do it, you are pretty much forced to do it, or you loose something.
I'd prefer some kind of mission with a 20h/24h CD. You can take it, and save your outpost from the bad guys that conveniently waited to show up until you click on the dedicated button. That way, if you are busy, afk, or simply not in the mood, you can always skip it. Otherwise, you can do it. It's up to you.
The attacks on the Outpost would be like the Borg sector attacks, you can do them or not, just some more roleplay.
I do like the defense mission though.
Get the Forums Enhancement Extension!
If it is done the way I am thinking (which doesn't mean it is right) after the Outpost is "completed" more interiors am still be added, in anyway.
Interior missions would be in the "standard" layout, while space attacks would "damage" the added interior, and would need to rebuild.
Sisco was incharge of a starbase during the dominion war, when they lost ds9, and sent Dax out on missions in the defiant. It does seem "canon" to me.
Get the Forums Enhancement Extension!
I am by far NOT a computer programer or engineer, so I am basicaly talking out my butt, but it makes sense to me. Maybe?