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Do NPC ships have subsystems?

ibreakbonesibreakbones Member Posts: 55 Arc User
edited June 2014 in The Academy
Can you take the subsystems of an NPC ship down?

I am asking this lame nOOb or even nub question because I want to know if phasers and other subsystem damaging attacks work on NPCs or are they only for PVP?

I did try to search the forum for this but I found nothing. And I have not noticed subsystem attacks working on mobs. At least I cannot tell if they work.

Thanks
Post edited by ibreakbones on

Comments

  • lan451lan451 Member Posts: 3,386 Arc User
    edited June 2014
    They do. It's just that they don't stay offline for very long and then get an immunity to it for a bit once you land it. That's why phasers and subsystem targeting skills aren't favored for PVE.
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  • giliongilion Member Posts: 686 Arc User
    edited June 2014
    Yes, they do have subsystems, the only difference is that it seems like they only have 2 settings, on or off. So Phasers and other things like boarding party can disable subsystems, but it seems as though you cant actually drain their subsystems, or if you can it makes almost no difference to the NPC's performance.
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  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited June 2014
    gilion wrote: »
    but it seems as though you cant actually drain their subsystems, or if you can it makes almost no difference to the NPC's performance.

    Although to clarify, you can drain them until they shut off entirely.

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  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited June 2014
    The answer is yes, but npc's care very little if you do, or you don't because they simply rely on huge hull strength, and simple AI to try and eliminate pc's.
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  • remianenremianen Member Posts: 0 Arc User
    edited June 2014
    They do. From time to time when using phasers, you might notice an NPC ship's shields just disappear (or it stops moving altogether). But a second or two later, they're back. It happens rarely enough to make it completely unreliable as a primary focus, though when it does happen, you want to shove a torp down their gullet.

    Apparently, in PvP this occurs more reliably or is easier to make use of. In PvE, there are several damage types that produce more useful or more overtly beneficial effects.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited June 2014
    gilion wrote: »
    Yes, they do have subsystems, the only difference is that it seems like they only have 2 settings, on or off. So Phasers and other things like boarding party can disable subsystems, but it seems as though you cant actually drain their subsystems, or if you can it makes almost no difference to the NPC's performance.

    With the exception of some boss ships, you can definitely drain NPCs to zero. Heck, I can bring down KASE and ISE's tac cube's shields down with a Tier 5 Romulan rep enhanced drain. I throw a strong Tyken's 3 to the groups of spheres in ISE, and it stops them all dead in their tracks since they loose engines completely.

    Why don't players see this more often?

    Because, outside of PvP, you seldom see these builds as they are looked down upon even if they work fine in elite STFs.
  • thunderfoot#5163 thunderfoot Member Posts: 4,545 Arc User
    edited June 2014
    Been playing around with Drain Boats in ESTFs lately and having a lot of fun doing so. Haven't gone the min/max route yet but it does seem possible NPCs in these can be stopped by pulling power from them. Doesn't seem to be as long as I'd like or as effective, though. This is probably more because I don't really have a handle on this yet.

    It does make a nice change from being the kid with the biggest B.F.G. on the block however. :D
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