What is the waiting period for anyways? Not the cd on the missions, but the 1-20 hour waiting period on the reputation projects.
It's been that way as far as I know, I'm just curious what the purpose is.
they dont want people finishing rep in 2 hours and then coming here and crying for more content (the rep grind is their answer while they work on bigger stuff)
they dont want people finishing rep in 2 hours and then coming here and crying for more content (the rep grind is their answer while they work on bigger stuff)
Back when S5 and then S6 launched, it was possible to burn through all the new content in an evening. Then it was STFs until your eyes bled. To earn gear that was optimized for the same STF which just made your eyes bleed. Back then PvP was a viable alternative as well. PvP is still a viable alternative if you can get hooked up with the right people. Such as your Fleetmates.
Time gating stuff is a tried and true MMO design technique which most dev teams employ as a matter of course. To give the players something to come back tomorrow for. It gets called grind because a lot of people want, 'everything right frakkin' now!', darn it. I am one of them, lol.
If you're looking for something to while away those twenty hour cooldowns, I suggest the Foundry. Not the farm missions, the good ones. A lot of these are equal to or better than most of the Featured Episodes. The Dil rewards for running Foundry missions are decent as well.
A six year old boy and his starship. Living the dream.
For the same reason the ship missions have timers: to have people logging in daily for a longer time.
If log in every day, even just with the intention to fill the rep project, you might stay and do other stuff. If you do other stuff you might spend money.
If you'd be done with the rep in a shorter time you are kind of... Out of stuff to do and only come back for the next update. May be you forget about the game entirely.
So the devs are having us spend about 15 minutes per rep system per day instead of spending a whole day so that we check in more days so that we do not forget about STO... Am I getting this right?
There is also the issue of lots of Reps not being done when the Season launches. After all, it took months after Season 7 for us to get the Romulan Flamethrower and the Nukara, Dyson, and Undine Reputations didn't have their Tier 5 rewards in place at launch or even when the first people got to Tier 5. The devs hope that they will get it fixed before we notice it is actually broken.
So the devs are having us spend about 15 minutes per rep system per day instead of spending a whole day so that we check in more days so that we do not forget about STO... Am I getting this right?
pretty much, but consider that you may even stay longer than 15 minutes because of any given reason...like i did today.
also the reason why wow has a raid lockout of a week and any other MMO has time gated rep. missions.
they really don't want you to grind through the content in literalya few hours "non stop"...it is bad for you and it is bad for their business, because they get customers demanding allways more in shorter time periods, which can't be delivered.
So the devs are having us spend about 15 minutes per rep system per day instead of spending a whole day so that we check in more days so that we do not forget about STO... Am I getting this right?
It's not even 15 minutes per rep system.
Collecting the results from the previous rep mission and starting a new one takes less than one minute.
The more often you log in to any MMO, the more often you are likely to continue to play the game and maybe perhaps you will spend some real money from time to time.
Collecting the results from the previous rep mission and starting a new one takes less than one minute.
The more often you log in to any MMO, the more often you are likely to continue to play the game and maybe perhaps you will spend some real money from time to time.
Factor in a Queued mission for the daily bonus marks for that rep, it comes to 15. Undine Battlezone usually takes less time for a single zone taken, but, at least for me, it's easy to get pulled into doing the entire zone through the PKs.
As to why they do this, there have been studies on MMOs (not sure if any have been published in peer-reviewed journals, though) that 15 min/day is pretty much the optimal in keeping people playing, which leads to paying -- either money they pay themselves, Zen ground for (someone pays for it), or just keeping the big spenders company (Big spenders often are willing to support their guilds).
Comments
Seems like a good answer.
Time gating stuff is a tried and true MMO design technique which most dev teams employ as a matter of course. To give the players something to come back tomorrow for. It gets called grind because a lot of people want, 'everything right frakkin' now!', darn it. I am one of them, lol.
If you're looking for something to while away those twenty hour cooldowns, I suggest the Foundry. Not the farm missions, the good ones. A lot of these are equal to or better than most of the Featured Episodes. The Dil rewards for running Foundry missions are decent as well.
If log in every day, even just with the intention to fill the rep project, you might stay and do other stuff. If you do other stuff you might spend money.
If you'd be done with the rep in a shorter time you are kind of... Out of stuff to do and only come back for the next update. May be you forget about the game entirely.
It's just another motivator for daily log ins.
pretty much, but consider that you may even stay longer than 15 minutes because of any given reason...like i did today.
also the reason why wow has a raid lockout of a week and any other MMO has time gated rep. missions.
they really don't want you to grind through the content in literalya few hours "non stop"...it is bad for you and it is bad for their business, because they get customers demanding allways more in shorter time periods, which can't be delivered.
It's not even 15 minutes per rep system.
Collecting the results from the previous rep mission and starting a new one takes less than one minute.
The more often you log in to any MMO, the more often you are likely to continue to play the game and maybe perhaps you will spend some real money from time to time.
Factor in a Queued mission for the daily bonus marks for that rep, it comes to 15. Undine Battlezone usually takes less time for a single zone taken, but, at least for me, it's easy to get pulled into doing the entire zone through the PKs.
As to why they do this, there have been studies on MMOs (not sure if any have been published in peer-reviewed journals, though) that 15 min/day is pretty much the optimal in keeping people playing, which leads to paying -- either money they pay themselves, Zen ground for (someone pays for it), or just keeping the big spenders company (Big spenders often are willing to support their guilds).