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Torp boat power focus??

dykerasdykeras Member Posts: 326 Arc User
edited June 2014 in The Academy
I'm thinking of making a Torpedo boat but unsure what power focus I should set my ship on..

I mean the (Att/shield/engine) that go from 15-125

With my Cannon build I always have it in Attack mode but do Torpedo's use Attack energy? Or would I be better sticking it in Shields ?

All advice appreciated :D
Post edited by dykeras on

Comments

  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited June 2014
    Which faction? which ship? which captain profession?
  • gerwalk0769gerwalk0769 Member Posts: 1,095 Arc User
    edited June 2014
    As a Sci I run full power to Aux.
    Joined STO in September 2010.
  • policestate76policestate76 Member Posts: 1,424 Arc User
    edited June 2014
    Well, a torp boat will drain a lot less weapons power than a beam boat, so , in first place, you will not need to worry about having extra weapons power. But depends on what ship you using. Because if you have a lt. commander science station, for example, it will be interesting to use more power than usual (more power than usual for a tactical build i mean) in the auxiliary power and put there a gravity well to combine with torp spread or, in my case, i use transphasic clusters.. :D and torp spread at the same time..

    Engines are not important, what i mean is, having em at 40 - 45 power is enough. Unless you have a really weak ship, with really low shields and hull integrity.. so you need more defense. But anyways, its more important to use more power on defense, for example, than engines. In my torp boat, i have the configuration 70 / 45/ 40 / 55 or something like that. Because i have a science lt commander station (i have a breen warship) and i have GWII in there. So i have my graviton generators skill maxed and i use those 55 power just to get it in normal perfomance. But since there are a lot of combinations, we need to know what ship you will be using, what stations and so on.

    If you use plasmonic leech in your cannon build, you dont need it for a torp boat (it will always help with system powers but the difference firing torps will be almost not noticeable since you actually dont need that much power) and you can replace it with anything else. Also you probably will not need the flow capacitors skills maxed, since torps dont base their damage on shield drain.

    And, it will be interestint to get rid of the energy especialization skill of your captain and maximize the projectile especialization one, the points you used in energy specialization skill can be used in other skill. Of course, you will need a skill respect.. so, this is just an opinion. I personally have those energy and projectile maxed since i dont feel that using a respect for just 1 skill is worthy.
  • ovinspaceovinspace Member Posts: 310
    edited June 2014
    If its a full torp and mines boat then weapon power is useless, aux helps the abilities it helps, engines keeps your weapons on target and shield power matters when your shields are up. Extra power to engines and aux is a good idea.

    For damage invest in weapon system and then the projectile specializations at level 2 and 5, extra accuracy with the level 3 skill is always good.

    If flying cloaked in a T'Varo or B'rel then the hull armour( 4) and plating( 5) and repair( 1) and integrity( 2) are all vital for survival. Invest in shield skills only if you use shields, otherwise save those points.

    For science choose the abilities that match what you want to do, for example if are you stunning opponents with trics, photonic shockwave and viral matrix invest in subspace decompiler( 5).


    A good tip is to decide how the ship will fly, what space sets you'll get and then factor those 'free' skill points into your budgeting for each skill.

    Space traits - get the hirogen space traits that apply to torps and mines, they maybe expensive now but will get crazy expensive over time. Luckily the risa event's tokens sell for a very healthy price right now, 15 mins of jet pack flying can get you 2.5m EC.
  • mackermomomackermomo Member Posts: 247 Arc User
    edited June 2014
    Sounds like you're just getting started and have found a torp boat an interesting prospect.

    There are some ships that make better torp boats than others, and some careers that are a poor choice for torps.

    Some people who have made successful builds have posted on this subject.

    http://sto-forum.perfectworld.com/showthread.php?t=873351

    http://thetenthfleet.guildlaunch.com/forums/viewtopic.php?t=9269554

    Good luck.:)
  • policestate76policestate76 Member Posts: 1,424 Arc User
    edited June 2014
    Its really easy to build a succesful torp boat, torps are really hated in this game for some reason that i will never understand, but a torp boat is one of the most enjoyables experiences for a ship. The only problem you will have with a torp boat is the need to fire almost constantly, torp after torp. To achieve that, just the use of 3 blue projectile doffs is a MUST. Once you got that, the next step is to select a right build, with the right set / consoles. Nowadays, for torps, the most effective torp build is a transphasic one, with the breen set. Talking about a 4/4 weapons slot ship, In front 1 transphasic cluster, 1 rapid reload transphasic torpedo + 2 transphasic torpedos. In the back, 1 transphasic cluster, 1 rapid reload transphasic torpedo + 1 transphasic mine launcher + 1 transphasic torpedo.

    I have that in my breen warship, and i love it. That plus some consoles, like the takyokinetic converter, the assimilated module and the zero point energy conduit can make your torp boat hurt really badly lol. Im doing all the time 14k - 20k+ dps (and that for a torp boat is already a lot). And criticals with a torp boat is something really nice to see. One of the hardest things to achieve with a torp boat is damage numbers around that. The plasmonic leech, as i said, its not needed for a torp boat (actually the plasmonic leech is not neded anymore for a lot of ships, but its always good in some ships).

    But a torp boat will require more strategy and more planning. Depending on your ship, you should build your torp boat around the use of a GW, or if it is not a transphasic build, you should avoid mines, etc.
  • ovinspaceovinspace Member Posts: 310
    edited June 2014
    Mines are powerful in PVE with dispersal pattern beta 3, thoguh for PVP you'd want the other pattern.

    If flying shielded get the projectile weapon doff that adds shield power when torps are fired, I think this costs under 2m and is much much cheaper than the energy weapon equivalent.
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