Now I hope no one get's to mad in this topic but... just some things I reserched to help people find the game that's right for them. Now STO is developing much faster and better than SWTOR, it has better character customization, and waaay better space battles. SWTOR has been developing for what, six or seven years? And still has been quickly passed up by STO.
In every other way, STO is vastly superior. SWTOR used to have an advantage on ground combat, but the battlezones and trait revamps made STO ground combat fun and interesting again.
SWTOR isn't as developed as STO except for the better graphics but I like both games equally and enjoy playing them.
:I agree.I happen to like them both equally, and feel what one game lacks, the other one makes up for. I like STO space combat better, but I like SWTOR ground combat better.
SWTOR also has one of the worst F2P models I've seen. I kind of want to play it for the story and some of the combat actually looks decent, but that F2P model...blergh. That really keeps me from playing it.
STO = a game with great potential and a relatively unique base that is extremely lazy executed by people who neither seem to understand their own game nor the franchise it's build upon.
This game could be so great and is handled so poorly it's close to a crime.
The exact opposite...
TOR = a very well executed game with lots of effort and (IMO) a good understanding of the franchise but with a boring and generic premise and zero potential to become more the it is. It's wow in space.
It's not lazy, the devs made everything they could make with the premise. But that's it. It will never be more then it is.
So which one is worst?
The game that will never be great because the devs are not trying, or the game that makes the best of its limited possibilities?
Here is what I think on both the games... Since I played both of them...
STO
Based on customization both captain/ship
Better graphics both space/ground
Has a good story line
Lacks player own decisions on story
lots of updates... almost every Thursday
Some have mentioned the game's potential, but lets remember the Cryptic's Engine Limitations...
Cryptic is doing a nice job trying to compress all the game files in order to make more room for better mechanics that we want... Ex:
More Bank Space, More Inventory Space, More Ship Slots, More BOff Slots, More Captain Slots etc etc... Lots of bug fixes
The game limitations on this now is that it lacks relatively large amount of funds like SWTOR... If the game was supported by all it's fan and players... The game's potential would be A LOT more of what we could want and even imagine...
SWTOR
Lacks player customization
really bad space combat
sucks on graphics
has a relatively well developed story line for ALL playable species
affects the total outcome of your avatar based on story line options
updates now and then
Relatively well developed engine by BioWare, but lacks the correct funds in the correct places, like Customization, Graphics, and yes space combat even if it just was implemented.
Again... Game was a very large fund section, but it is being implemented in places which are wrong... like VO to every single object you interact with... rather than being implemented in places like the ones mentioned above...
Those are my views on both games... and each of the game has it's own unique area, both games suck in certain areas, and both games can improve in certain areas...
0
rattler2Member, Star Trek Online ModeratorPosts: 58,597Community Moderator
edited June 2014
I've got a couple TOR characters, and although the full VO work and story is nice...
DAT F2P MODEL?!?!?! BLACKMAIL!!!!
Can't even use a bank without spending money. *Cries*
I like both as well. I have a subscription to TOR so I don't have to deal with the F2P model, but my husband's been F2P and he says it's pretty decent, can't do basic mmo stuff without paying for unlock (can't mail, trade etc) but it's not the worst out there.
Course, we've both been subscribers for awhile now so it's kinda hard to remember lol. Ultimately I like TOR's ground and storyline a little bit better than STO (space is a winner for STO hands down). The PvP space is very different than STO though as it's a 3D combat situation and if you collide into an asteroid you die (learned that VERY fast).
Ultimately, we both like both games for different reasons.
Yes, I'm that Askray@Batbayer in game. Yes, I still play. No, I don't care. Former Community Moderator, Former SSR DJ, Now Full time father to two kids, Husband, Retail Worker. Tiktok: @Askray Facebook: Askray113
STO = a game with great potential and a relatively unique base that is extremely lazy executed by people who neither seem to understand their own game nor the franchise it's build upon.
This game could be so great and is handled so poorly it's close to a crime.
The exact opposite...
TOR = a very well executed game with lots of effort and (IMO) a good understanding of the franchise but with a boring and generic premise and zero potential to become more the it is. It's wow in space.
It's not lazy, the devs made everything they could make with the premise. But that's it. It will never be more then it is.
So which one is worst?
The game that will never be great because the devs are not trying, or the game that makes the best of its limited possibilities?
SWToR Devs spend a lot of effort adding in game ads and stuff to the Cartel Market (They add way more Cartel stuff then Cryptic add to their C-Store). Other content not so much.
Formerly known as Armsman from June 2008 to June 20, 2012
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
He's also a DJ, IIRC. I saw his profile once while surfing Google+ to see if it would be useful for anything.
...anyway, I love Star Wars more than Star Trek. But I have once tried SWTOR for an hour or so (i bought the big collector's edition) and was shocked by the character models. Fantastic intro, but in-game characters looking like Elmar Fudd or something else from WB.
Never played it again, also because my pc needed more than 5 minutes to completely close the game
...anyway, I love Star Wars more than Star Trek. But I have once tried SWTOR for an hour or so (i bought the big collector's edition) and was shocked by the character models. Fantastic intro, but in-game characters looking like Elmar Fudd or something else from WB.
Never played it again, also because my pc needed more than 5 minutes to completely close the game
That's another issue.
STO is a nice, fast load on my computer. It's got a low enough load that I can handle it no sweat. SWTOR, when I tried it, almost broke my computer with the initial download alone.
STO is a nice, fast load on my computer. It's got a low enough load that I can handle it no sweat. SWTOR, when I tried it, almost broke my computer with the initial download alone.
What I love about SW is that the whole universe has this fairy tale touch. There are thousands of years of stories, hundreds of characters with backgrounds and it is always expanding,
ST feels to.. blank and straight. Everything is clean or shallow (if thats the right word), especially the characters. The only ST characters I like are Janeway and Seven. I am even more interested in the background characters from the Enterprise-D and the Voyager..
What I love about SW is that the whole universe has this fairy tale touch. There are thousands of years of stories, hundreds of characters with backgrounds and it is always expanding,
ST feels to.. blank and straight. Everything is clean or shallow (if thats the right word), especially the characters. The only ST characters I like are Janeway and Seven. I am even more interested in the background characters from the Enterprise-D and the Voyager..
Well thats a debate about Star Trek versus Star Wars... not STO versus TOR. But I admit it applies.... TORs game world draws you in much better then STO. Its far more immersive.
But thats nothing sot COULDNT solve, they just don't do it.
If you like PvP in SWTOR than it is best to get a subscription, otherwise you are only limited to 5 matches per week. I got a subscription because that is less matches than I do in a day.
In my opinion STO doesn't really have much or any PvP. Whenever I try to que up for a match in STO that requires up to 8 players only 2 are also qued. Plus whenever I try to start a PvP match nobody ever wants to join. That's just what I find.
What I love about SW is that the whole universe has this fairy tale touch. There are thousands of years of stories, hundreds of characters with backgrounds and it is always expanding,
ST feels to.. blank and straight. Everything is clean or shallow (if thats the right word), especially the characters. The only ST characters I like are Janeway and Seven. I am even more interested in the background characters from the Enterprise-D and the Voyager..
...
I agree on SW and the background characters, but...
I can't stand Janeway and Seven bores me to no end.
Well thats a debate about Star Trek versus Star Wars... not STO versus TOR. But I admit it applies.... TORs game world draws you in much better then STO. Its far more immersive.
But thats nothing sot COULDNT solve, they just don't do it.
I transfer my likes/dislikes for both shows into the respective games, so it counts and is on-topic
If you like PvP in SWTOR than it is best to get a subscription, otherwise you are only limited to 5 matches per week. I got a subscription because that is less matches than I do in a day.
Are you serious?!?
LOL!!!!!!
For me, I did try SWTOR in its first few months. These were the dealbreakers for me when I left:
1. Horribly balanced PVP that makes STO look like the "Guidebook To Proper Game Balance." Melee DPS was the name of the game. Sith Sorcerers were also pretty good. Everything else was just something to smash or pretended they were effective.
2. It's a Single Player RPG with an Online Connection requirement to play. There are games that are very solo-friendly. Then there is SWTOR, which took that to the extreme. I've played many MMORPGs. I rarely joined guilds and such, but I oftenly grouped up with people. SWTOR? There's was just no incentive to do the "Multiplayer" aspect of "MMORPG." Just do it solo. The hubs, adventure zones... there's people but it was eerie how lonely SWTOR was.
3. Space combat on rails. I was one of those crazies that was asking for space combat along the lines of the old X-Wing games. I probably would have stayed regardless of the state of the ground game if the space combat was good. SWG had a fabulous space combat game, and despite the many issues SWG had, there were players that stuck with it solely because of the space combat.
Those were my major gripes.
Graphically, it was a mixed bag. The environments I thought looked pretty good, but the character graphics were atrocious for something that got the attention and backing SWTOR got. I felt like I was playing a game with 2002 graphics on their characters.
And unless you were rolling Melee DPS or Sith Sorcerer DPS, I was very tired of discovering 2 out of the 3 specialization trees of each class were broken or underpowered.
I heard there was an update that finally put in space combat with freedom of flight?
It's just too late.
And I haven't even looked at what their move to F2P did in terms of changes.
I really do miss playing my Republic Trooper, but I'm not going back into that mess.
When it first came out, I was interested in SWTOR but then heard you can only play as humanoid species and no wookies, droids, etc. Is that still the case?
The only reason I don't Play SWTOR these days is because of it's Free2play model. It limits the non-subscriber so greatly that your hobbled as a player until you get a subscription. And there is no alternate in-game way to get the resources you need to unlock your ability to do more. In this regards, STO is far superior. In all other aspects, I find SWTOR is better thought out in game operations, crafting and skills than STO. And STO is better at customization, space battles and mission layout.
There are other minor things that set them apart but these are biggies for me. SWTOR will not be played by me again until they loosen up the restriction on non-subscribers. I only spend money on games once I know what the real experience is like. SWTOR won't give me that, STO did, and got my lifetime subscription money.
When it first came out, I was interested in SWTOR but then heard you can only play as humanoid species and no wookies, droids, etc. Is that still the case?
TOR introduced their version of Caitians, but that is as furry as you can go. There is a Wookie companion for the Smuggler and some droid companions for the Jedi Knight, Trooper, and Imperial Agent classes. Also, HK-51 which is similar to HK-47 from KOTOR is available through some long process and you can purchase an Ewok companion from the Cartel Market (their version of C-Store) or by having Legacy Level 40 and 1 million credits.
TOR introduced their version of Caitians, but that is as furry as you can go. There is a Wookie companion for the Smuggler and some droid companions for the Jedi Knight, Trooper, and Imperial Agent classes. Also, HK-51 which is similar to HK-47 from KOTOR is available through some long process and you can purchase an Ewok companion from the Cartel Market (their version of C-Store) or by having Legacy Level 40 and 1 million credits.
Yeah, I remember the whole, "You can only play humanoids because people only want to play as humanoids in Star Wars" rubbish.
Hell, back in SWG, you saw non-humanoid player characters all over the place. Bothans, Sallustians, Wookies, Ithorians, Mon Calamari, Rodians, Trandoshans. They were all well represented in the game on top of the humanoid ones.
BioWare's answer was just an excuse for lazy development.
Yeah, I remember the whole, "You can only play humanoids because people only want to play as humanoids in Star Wars" rubbish.
Hell, back in SWG, you saw non-humanoid player characters all over the place. Bothans, Sallustians, Wookies, Ithorians, Mon Calamari, Rodians, Trandoshans. They were all well represented in the game on top of the humanoid ones.
BioWare's answer was just an excuse for lazy development.
I think the problem was more with the voice overs, they had to fit for every race.
Comments
In every other way, STO is vastly superior. SWTOR used to have an advantage on ground combat, but the battlezones and trait revamps made STO ground combat fun and interesting again.
:I agree.I happen to like them both equally, and feel what one game lacks, the other one makes up for. I like STO space combat better, but I like SWTOR ground combat better.
Mine Trap Supporter
STO = a game with great potential and a relatively unique base that is extremely lazy executed by people who neither seem to understand their own game nor the franchise it's build upon.
This game could be so great and is handled so poorly it's close to a crime.
The exact opposite...
TOR = a very well executed game with lots of effort and (IMO) a good understanding of the franchise but with a boring and generic premise and zero potential to become more the it is. It's wow in space.
It's not lazy, the devs made everything they could make with the premise. But that's it. It will never be more then it is.
So which one is worst?
The game that will never be great because the devs are not trying, or the game that makes the best of its limited possibilities?
STO
SWTOR
Those are my views on both games... and each of the game has it's own unique area, both games suck in certain areas, and both games can improve in certain areas...
DAT F2P MODEL?!?!?! BLACKMAIL!!!!
Can't even use a bank without spending money. *Cries*
(UFP) Ragnar
Course, we've both been subscribers for awhile now so it's kinda hard to remember lol. Ultimately I like TOR's ground and storyline a little bit better than STO (space is a winner for STO hands down). The PvP space is very different than STO though as it's a 3D combat situation and if you collide into an asteroid you die (learned that VERY fast).
Ultimately, we both like both games for different reasons.
Former Community Moderator, Former SSR DJ, Now Full time father to two kids, Husband, Retail Worker.
Tiktok: @Askray Facebook: Askray113
SWToR Devs spend a lot of effort adding in game ads and stuff to the Cartel Market (They add way more Cartel stuff then Cryptic add to their C-Store). Other content not so much.
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
wow wow wow wow.... back up, back up a bit back up... hold up... hold on a sec....
let me breath 1st...
I should probably ask this on the "Askray" thread, but...
I didn't know you where a chick askray... O.O
Sorry but this shocked... always looked at you as a dude...
Um. Askray is TRIBBLE. He's a dude called Paul.
He's also a DJ, IIRC. I saw his profile once while surfing Google+ to see if it would be useful for anything.
...anyway, I love Star Wars more than Star Trek. But I have once tried SWTOR for an hour or so (i bought the big collector's edition) and was shocked by the character models. Fantastic intro, but in-game characters looking like Elmar Fudd or something else from WB.
Never played it again, also because my pc needed more than 5 minutes to completely close the game
That's another issue.
STO is a nice, fast load on my computer. It's got a low enough load that I can handle it no sweat. SWTOR, when I tried it, almost broke my computer with the initial download alone.
Ah!!! Okies... I feels dumb now... , sorry Askray, *goes and hides in a whole*
What I love about SW is that the whole universe has this fairy tale touch. There are thousands of years of stories, hundreds of characters with backgrounds and it is always expanding,
ST feels to.. blank and straight. Everything is clean or shallow (if thats the right word), especially the characters. The only ST characters I like are Janeway and Seven. I am even more interested in the background characters from the Enterprise-D and the Voyager..
You mean 'hole"
yes, yes i did... no wounder I didn't fit...
Well thats a debate about Star Trek versus Star Wars... not STO versus TOR. But I admit it applies.... TORs game world draws you in much better then STO. Its far more immersive.
But thats nothing sot COULDNT solve, they just don't do it.
In my opinion STO doesn't really have much or any PvP. Whenever I try to que up for a match in STO that requires up to 8 players only 2 are also qued. Plus whenever I try to start a PvP match nobody ever wants to join. That's just what I find.
...
I agree on SW and the background characters, but...
I can't stand Janeway and Seven bores me to no end.
I CAN LOVE YOU NO LONGER!
:P:D;)
I transfer my likes/dislikes for both shows into the respective games, so it counts and is on-topic
:eek: tzzzzz, I was always aware of your cheating. I will sue you for alimony.
Are you serious?!?
LOL!!!!!!
For me, I did try SWTOR in its first few months. These were the dealbreakers for me when I left:
1. Horribly balanced PVP that makes STO look like the "Guidebook To Proper Game Balance." Melee DPS was the name of the game. Sith Sorcerers were also pretty good. Everything else was just something to smash or pretended they were effective.
2. It's a Single Player RPG with an Online Connection requirement to play. There are games that are very solo-friendly. Then there is SWTOR, which took that to the extreme. I've played many MMORPGs. I rarely joined guilds and such, but I oftenly grouped up with people. SWTOR? There's was just no incentive to do the "Multiplayer" aspect of "MMORPG." Just do it solo. The hubs, adventure zones... there's people but it was eerie how lonely SWTOR was.
3. Space combat on rails. I was one of those crazies that was asking for space combat along the lines of the old X-Wing games. I probably would have stayed regardless of the state of the ground game if the space combat was good. SWG had a fabulous space combat game, and despite the many issues SWG had, there were players that stuck with it solely because of the space combat.
Those were my major gripes.
Graphically, it was a mixed bag. The environments I thought looked pretty good, but the character graphics were atrocious for something that got the attention and backing SWTOR got. I felt like I was playing a game with 2002 graphics on their characters.
And unless you were rolling Melee DPS or Sith Sorcerer DPS, I was very tired of discovering 2 out of the 3 specialization trees of each class were broken or underpowered.
I heard there was an update that finally put in space combat with freedom of flight?
It's just too late.
And I haven't even looked at what their move to F2P did in terms of changes.
I really do miss playing my Republic Trooper, but I'm not going back into that mess.
There are other minor things that set them apart but these are biggies for me. SWTOR will not be played by me again until they loosen up the restriction on non-subscribers. I only spend money on games once I know what the real experience is like. SWTOR won't give me that, STO did, and got my lifetime subscription money.
KDF: Dahar Master Kan (Borg Klingon Tactical)::Dahar Master Torc (Alien Science)::Dahar Master Sisteric (Gorn Engineer)
RR-Fed: Citizen Sirroc (Romulan Science)::Fleet Admiral Grell (Alien Engineer)
RR-KDF: Fleet Admiral Zemo (Reman Tactical)::Fleet Admiral Xinatek (Reman Science)::Fleet Admiral Bel (Alien Engineer)
TOS-Fed: Fleet Admiral Katem (Andorian Tactical)::Lieutenant Commander Straad (Vulcan Engineer)
Dom-Fed: Dan'Tar (Jem'Hadar Science)
Dom-KDF: Kamtana'Solan (Jem'Hadar Science)
CoHost of Tribbles in Ecstasy (Zombee)
TOR introduced their version of Caitians, but that is as furry as you can go. There is a Wookie companion for the Smuggler and some droid companions for the Jedi Knight, Trooper, and Imperial Agent classes. Also, HK-51 which is similar to HK-47 from KOTOR is available through some long process and you can purchase an Ewok companion from the Cartel Market (their version of C-Store) or by having Legacy Level 40 and 1 million credits.
Yeah, I remember the whole, "You can only play humanoids because people only want to play as humanoids in Star Wars" rubbish.
Hell, back in SWG, you saw non-humanoid player characters all over the place. Bothans, Sallustians, Wookies, Ithorians, Mon Calamari, Rodians, Trandoshans. They were all well represented in the game on top of the humanoid ones.
BioWare's answer was just an excuse for lazy development.
I think the problem was more with the voice overs, they had to fit for every race.