Yeah its been mentioned a ton of times.
Some have said it is not within the game engine,
Some have said it is within the capabilities of the engine but would be confusing for players,
Some have said that it is because seeing a galaxy flying upside down would just look wrong (bridge commander).
Personally I think its probably some way between the three.
"If this will be our end, then I will have them make SUCH an end as to be worthy of rememberance! Out of torpedos you say?! Find me the ferengi!".
No, it was just a design decision. The Defiant aside, ships in Star Trek usually faced each other more or less on the same plane and the same way up; the devs felt that STO should reflect that.
I remember a dev saying a long time ago it was because the player was disturbed, and had difficulties to follow the fight.
So we have to do the spiral of death everytime an enemy is above/under us.
I remember a dev saying a long time ago it was because the player was disturbed, and had difficulties to follow the fight.
So we have to do the spiral of death everytime an enemy is above/under us.
Right...
So games like X-wing vs TIE fighter, X3, etc... are unplayable...
Yes it's confusing. Yes, it forces you to stop thinking in 2D and start considering one other dimension, but in time you learn. Also, if you implement a 3d map, navigatin in 3d isn't all that difficult. It is without any referrence points, but not if you have them.
I agree tighter manuvering on smaller craft such as escorts and fighters with more advanced manuvering moves would be cool. But not for bigger craft, I think I'd fall off my chair if I saw a scimitar do a barrel roll.
I've played other space combat games with simillar principles for larger and smaller ships and you simply don't play a small vessel if you don't like spinning and looping.
"If this will be our end, then I will have them make SUCH an end as to be worthy of rememberance! Out of torpedos you say?! Find me the ferengi!".
I agree tighter manuvering on smaller craft such as escorts and fighters with more advanced manuvering moves would be cool. But not for bigger craft, I think I'd fall off my chair if I saw a scimitar do a barrel roll.
I've played other space combat games with simillar principles for larger and smaller ships and you simply don't play a small vessel if you don't like spinning and looping.
lol...well some ships just couldnt do it due to their mass....but there is no reason why escorts and science vessels about the size of voyager couldnt do it, i mean in the shows it depicts voyager doing some pretty crazy manuvers, same with the prometheus and the defiant. hell even nebula class ships can be seen doing some questionable manuvers.
id honestly be fine with having these manuvers relegated to the attack patterns, it would be interesting to use attack pattern omega that way
Size and mass don't inhibit anything. The planet Earth is massive and it spins. Size and mass influence in how easily (or hardly) you do it and in which terms, not if you can do it or not. So long as the energy produced for motion is enough to move a given object, it will.
Also, don't forget it's a matter of perspective. What one sees as "upside down" is not what the other one experiences. It's only upside down in relation to that observer.
I agree tighter manuvering on smaller craft such as escorts and fighters with more advanced manuvering moves would be cool. But not for bigger craft, I think I'd fall off my chair if I saw a scimitar do a barrel roll.
I've played other space combat games with simillar principles for larger and smaller ships and you simply don't play a small vessel if you don't like spinning and looping.
lol...well some ships just couldnt do it due to their mass....but there is no reason why escorts and science vessels about the size of voyager couldnt do it, i mean in the shows it depicts voyager doing some pretty crazy manuvers, same with the prometheus and the defiant. hell even nebula class ships can be seen doing some questionable manuvers.
id honestly be fine with having these manuvers relegated to the attack patterns, it would be interesting to use attack pattern omega that way
For the same reason you see vessel on the show bank during high speed turns.
For all those naysayer's watch closely, as the Enterprise twice maneuvers full axis rotation to port side (IOW left half rotation barrel roll), and also watch how easily the ships particularly the Scimitar defies inertia, as it leaves warp speed to impulse, and completes a full emergency stop.
I think perhaps one reason is because the game has 2 dimensional shield facings, If we could roll and go full vertical, then we would need dorsal shield facings as shown in Nemesis
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Well, the data on the B'rel Retrofit is inaccurate.
I just happened to see the B'rel do a 4g inverted dive.
You were in a 4g inverted dive with a B'rel? At what range?
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
Some have said it is within the capabilities of the engine but would be confusing for players,
Some have said that it is because seeing a galaxy flying upside down would just look wrong (bridge commander).
These two right here as the Cryptic Engine can perfectly support three-dimensional movement in every direction including directly up and down (see Champions Online).
I think perhaps one reason is because the game has 2 dimensional shield facings, If we could roll and go full vertical, then we would need dorsal shield facings as shown in Nemesis
They could do it, other flight sims have used similar technology.
They would need implement something to this effect.
These two right here as the Cryptic Engine can perfectly support three-dimensional movement in every direction including directly up and down (see Champions Online).
This.
But I guess its really more of a aesthetic choice done by cryptic. I would welcome that kind of movement but on the other hand when I remember some of the slightly weird angles the battles in Bridge Commander took place I can't really balme Cryptic for not doing so.
And for those who say it's not possible cause of mass etc. It's in SPACE. There are no outside forces that hinder any kind of movement. Turning upside down on a planet (like earth) would be complicated (to say at least) because of gravity, air resistance and stuff like that, but in space there's literally nothing to hinder you.
The only thing that could be complicated would be the hit-area of the shields and the weapon arcs.
Cryptic wasn't the first company to have this game, the first was Perpetual Entertainment. When it became apparent that they were doing nothing with developing the game besides creating and releasing promotional artwork, Atari gave it to Cryptic with little over a year to make from scratch - furthermore, Cryptic was only given a few months notice that J.J. was going to blow up Romulus, and they had to scrap their whole storyline and create a Fed vs. klink storyline on the fly.
Right after Atari flubbed the hell out of the launch, they pulled out (worst launch in history, until Sim City came out). Just a couple of months after that, the game was left with barely enough sub's to maintain the servers and fix bugs. Once PWE got into the picture, Cryptic then had to work in the whole lock box, F2P model that all PWE games have... without them however we never would have gotten LoR, or be where we are today - and many of us old schoolers are grateful to them for that.
While I think player confusion is a part of it, they did have very very little time to modify the engine they had in place for champions, and create all of the assets they needed in order to get a complete game together.
From what I remember seeing posts by devs on and off it was both a design decision and because some people could not handle it that well.
The design part had to do with making the ships feel like naval ships at sea. Slow turn broadsiding battle ships and faster attack destroyers and the likes.
The 3d not handled well I dont get to well myself, but Ive played a lot of flight sims and space games over the years so it would not be a big hurtle. If all you ever played was a few mmos or no games at all youd have a lot harder time. Basic it was raise the cost of entry for the game and I dont think they wanted it to put people off. You have to remember star trek has a huge audience and they wanted to reach as much of it as possible.
As much as I would have liked to have no gimble lock in space combat I do for the most part like the space combat in the game and think they did a good job of making it fun and engaging.
Something Id like to see tried and maybe it was in house and just never talked about is letting the shuttles not have a gimble lock. That way youd wind up with something more along the line of ww2 navel style battles where the ships would act the way they do now and the shuttle would be more like planes buzzing around and dive bombing them.
For all those naysayer's watch closely, as the Enterprise twice maneuvers full axis rotation to port side (IOW left half rotation barrel roll), and also watch how easily the ships particularly the Scimitar defies inertia, as it leaves warp speed to impulse, and completes a full emergency stop.
A thing to remember (and yes, I've seen Nemesis) is that these are SHIPS, not fighters. They're meant to simulate NAVAL action, and I've never seen an Iowa class battleship do a barrel roll.
Just because you haven't seen it, doesn't mean it couldn't happen.
A thing to remember (and yes, I've seen Nemesis) is that these are SHIPS, not fighters. They're meant to simulate NAVAL action, and I've never seen an Iowa class battleship do a barrel roll.
And how many Iowa class battleships have you seen in space?
OP I will tell you exactly why. Wrath of Kahn. What was one of the number one things that made Wrath of Kahn the top rated Startrek Movie of all time? Submarine Combat.
Comments
Some have said it is not within the game engine,
Some have said it is within the capabilities of the engine but would be confusing for players,
Some have said that it is because seeing a galaxy flying upside down would just look wrong (bridge commander).
Personally I think its probably some way between the three.
"If this will be our end, then I will have them make SUCH an end as to be worthy of rememberance! Out of torpedos you say?! Find me the ferengi!".
Because Cryptic.
I remember a dev saying a long time ago it was because the player was disturbed, and had difficulties to follow the fight.
So we have to do the spiral of death everytime an enemy is above/under us.
Right...
So games like X-wing vs TIE fighter, X3, etc... are unplayable...
Yes it's confusing. Yes, it forces you to stop thinking in 2D and start considering one other dimension, but in time you learn. Also, if you implement a 3d map, navigatin in 3d isn't all that difficult. It is without any referrence points, but not if you have them.
I've played other space combat games with simillar principles for larger and smaller ships and you simply don't play a small vessel if you don't like spinning and looping.
"If this will be our end, then I will have them make SUCH an end as to be worthy of rememberance! Out of torpedos you say?! Find me the ferengi!".
lol...well some ships just couldnt do it due to their mass....but there is no reason why escorts and science vessels about the size of voyager couldnt do it, i mean in the shows it depicts voyager doing some pretty crazy manuvers, same with the prometheus and the defiant. hell even nebula class ships can be seen doing some questionable manuvers.
id honestly be fine with having these manuvers relegated to the attack patterns, it would be interesting to use attack pattern omega that way
For the same reason you see vessel on the show bank during high speed turns.
Also, don't forget it's a matter of perspective. What one sees as "upside down" is not what the other one experiences. It's only upside down in relation to that observer.
For all those naysayer's watch closely, as the Enterprise twice maneuvers full axis rotation to port side (IOW left half rotation barrel roll), and also watch how easily the ships particularly the Scimitar defies inertia, as it leaves warp speed to impulse, and completes a full emergency stop.
http://www.youtube.com/watch?v=FQK8ZAQ5usE
http://www.youtube.com/watch?v=gDJ_K56lbGw
http://www.youtube.com/watch?v=aTPdWYo9zhQ
Praetor of the -RTS- Romulan Tal Shiar fleet!
I just happened to see the B'rel do a 4g inverted dive.
IKS Korrasami (Fleet B'rel Bird of Prey Retrofit T5-U)
You were in a 4g inverted dive with a B'rel? At what range?
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
Um, about two meters.
Actually, it was about one and a half. I've got a great tricorder scan of it. He's like right there. Must be one and a half.
IKS Korrasami (Fleet B'rel Bird of Prey Retrofit T5-U)
Cause programming is hard.
These two right here as the Cryptic Engine can perfectly support three-dimensional movement in every direction including directly up and down (see Champions Online).
Razira's Primus Database Page
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Praetor of the -RTS- Romulan Tal Shiar fleet!
They could do it, other flight sims have used similar technology.
They would need implement something to this effect.
http://www.rockpapershotgun.com/images/13/dec/elite2.jpg
https://scifiinterfaces.files.wordpress.com/2012/11/prometheus-096.png Better yet.
They would implement a form of 3d ship ui perspective for shields, like surrounding a ship ui in a shield globe like effect.
Praetor of the -RTS- Romulan Tal Shiar fleet!
This.
But I guess its really more of a aesthetic choice done by cryptic. I would welcome that kind of movement but on the other hand when I remember some of the slightly weird angles the battles in Bridge Commander took place I can't really balme Cryptic for not doing so.
And for those who say it's not possible cause of mass etc. It's in SPACE. There are no outside forces that hinder any kind of movement. Turning upside down on a planet (like earth) would be complicated (to say at least) because of gravity, air resistance and stuff like that, but in space there's literally nothing to hinder you.
The only thing that could be complicated would be the hit-area of the shields and the weapon arcs.
Right after Atari flubbed the hell out of the launch, they pulled out (worst launch in history, until Sim City came out). Just a couple of months after that, the game was left with barely enough sub's to maintain the servers and fix bugs. Once PWE got into the picture, Cryptic then had to work in the whole lock box, F2P model that all PWE games have... without them however we never would have gotten LoR, or be where we are today - and many of us old schoolers are grateful to them for that.
While I think player confusion is a part of it, they did have very very little time to modify the engine they had in place for champions, and create all of the assets they needed in order to get a complete game together.
Me playing UT2k4 (red guy) - http://www.youtube.com/watch?v=Wz0DnP7wXnU
oh wait....inertial dampners
lol physics...TRIBBLE it all
The design part had to do with making the ships feel like naval ships at sea. Slow turn broadsiding battle ships and faster attack destroyers and the likes.
The 3d not handled well I dont get to well myself, but Ive played a lot of flight sims and space games over the years so it would not be a big hurtle. If all you ever played was a few mmos or no games at all youd have a lot harder time. Basic it was raise the cost of entry for the game and I dont think they wanted it to put people off. You have to remember star trek has a huge audience and they wanted to reach as much of it as possible.
As much as I would have liked to have no gimble lock in space combat I do for the most part like the space combat in the game and think they did a good job of making it fun and engaging.
Something Id like to see tried and maybe it was in house and just never talked about is letting the shuttles not have a gimble lock. That way youd wind up with something more along the line of ww2 navel style battles where the ships would act the way they do now and the shuttle would be more like planes buzzing around and dive bombing them.
Inertia was not the reason I was alluding to.
Just because you haven't seen it, doesn't mean it couldn't happen.
Praetor of the -RTS- Romulan Tal Shiar fleet!
And how many Iowa class battleships have you seen in space?