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So, you're saying my Tactical officer can't...?

mhall85mhall85 Member Posts: 2,852 Arc User1
edited May 2014 in The Academy
So, still learning the game, after two solid months of playing. :)

I've noticed, after watching videos on YouTube and the like, that there are certain things my character can't do.

For example, there's an orbital strike command (ability?) for ground missions? And engineers get to build mortar launchers and phaser turrets on ground missions?

I'm a tactical officer, can I do these things?
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Post edited by Unknown User on

Comments

  • fmgtorres1979fmgtorres1979 Member Posts: 1,327 Arc User
    edited May 2014
    No. Each career has specific abilities either for space or ground.
    You can have some on your bridge officers, but not yourself. Still, there are a few that are Captain specif (meaning the bridge officer will not have it).
    You can get the turrets and drones (using engineering BOffs) but not orbital strike. You can Lunge (throw yourself at the enemy) which an Engineer or Sci can't, and so on...
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited May 2014
    Player abilities (these are granted to you automatically as you level up and spend your skill points):
    http://sto.gamepedia.com/Player_ability
    As you can see, several are limited to specific careers, like Orbital Strike.



    Bridge Officer abilities (These are used by your Boffs, and also the ground abilities are usable by players equipping them on their Kits):
    http://sto.gamepedia.com/Bridge_officer_ability
    As you can see, these are also career-limited, but if you have your away team with you you can have your Boffs utilize their abilities that your character couldn't use due to his/her career.

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  • f9thaceshighf9thaceshigh Member Posts: 1 Arc User
    edited May 2014
    Tactical captains get the ability to summon redshirt reinforcements instead of orbital strike.
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited May 2014
    Yeah, Tac Captains are jerks.
    [SIGPIC][/SIGPIC]
  • jellico1jellico1 Member Posts: 2,719
    edited May 2014
    Tactical Officers get Kung Fu
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

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  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited May 2014
    jellico1 wrote: »
    Tactical Officers get Kung Fu


    Like this? ;)
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  • coolheadalcoolheadal Member Posts: 1,253 Arc User
    edited May 2014
    KDF/Romulan Tactical Captains can call up Combat Pets and Security Support I, II, III levels for protection. But your more like soldier, security and special operations though. Seems like the Science and Engineer Captains have more features. Although like it was mention you can use your Bridge Officers traits and skill them to add more features.
    [SIGPIC][/SIGPIC]

    Time will only tell!
  • edgecrysgeredgecrysger Member Posts: 2,740 Arc User
    edited May 2014
    Yeah, Tac Captains are jerks.

    Lol, and i thought that was applied to the engineers.. lol.

    Its better to make a cover shield and stay cover while your away team, turrets, mortar and support drone do all the work.. i suposse xD.
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited May 2014
    Lol, and i thought that was applied to the engineers.. lol.

    Its better to make a cover shield and stay cover while your away team, turrets, mortar and support drone do all the work.. i suposse xD.

    which would be the most horrible and inefficient way to play the strongest groundclass :rolleyes:
  • edgecrysgeredgecrysger Member Posts: 2,740 Arc User
    edited May 2014
    woodwhity wrote: »
    which would be the most horrible and inefficient way to play the strongest groundclass :rolleyes:

    strongest? i never thought engineers were the strongest ground class, not by far.

    Tacticals are the strongest ground class. Since the beginnings of times. Engineers are just passive ground fighters. Tacticals are the ones who go in direct confrontation with your enemies. And still they kill any enemy faster than engineers, and they need to be more careful than engineers at the same time. Against passive enemies and really slow ones (borg) engineers are the best, maybe, just maybe because their skills are more effective, but against the rest of the enemies.. tacticals are the way, since always. Mortars are mostly useless against the majority of enemies. Mines the same, since most of the enemies will avoid em and in elite difficulty, mines , mortars and turrets deal a really low end damage. And i always loved the possibility of killing an elite tactical drone in 5 seconds, something that you cant do with an engineer. Of course, if a tactical needs heals eventually and you dont have the right boffs with you... you can easily die. Engineers have more survavility. Thats all. But that doesnt mean they are strongest. Tacticals are, since they can kill everything faster than any other class. Maybe we should specify what means "strongest". If the class that can survive more, or the class that have the more dps and direct attack skills. Because if it is the first case, then i think sometimes science are the best, not engineers.
  • angrytargangrytarg Member Posts: 11,008 Arc User
    edited May 2014
    strongest? i never thought engineers were the strongest ground class, not by far.

    (...)


    I don't want to start an argument, but according to your description you are not using your engineers to best effect, it seems. Engineers dispose of enemies quickly, bombs and mines can almost insta-kill most mobs in the game if you use them correctly. An engineer, to my experience, is most efficient charging right into the thick of it, dropping mines and explosives and nothing will live to tell a tale while I find myself with my tactical characters shooting from cover/afar buffed by various boni more than anything. I'd say second or even best "close quarters" class are scis, though, as they can heal themselves and become quasi-invincible while fighting enemies in hand-to-hand combat.

    In the end, there are a lot of possiblities how to play your characters and there is no right or wrong way, but in my opinion the engineer is far from being passive in ground combat.
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  • edgecrysgeredgecrysger Member Posts: 2,740 Arc User
    edited May 2014
    angrytarg wrote: »
    I don't want to start an argument, but according to your description you are not using your engineers to best effect, it seems. Engineers dispose of enemies quickly, bombs and mines can almost insta-kill most mobs in the game if you use them correctly. An engineer, to my experience, is most efficient charging right into the thick of it, dropping mines and explosives and nothing will live to tell a tale while I find myself with my tactical characters shooting from cover/afar buffed by various boni more than anything. I'd say second or even best "close quarters" class are scis, though, as they can heal themselves and become quasi-invincible while fighting enemies in hand-to-hand combat.

    In the end, there are a lot of possiblities how to play your characters and there is no right or wrong way, but in my opinion the engineer is far from being passive in ground combat.

    Again. Bombs , mines, and mortars are useless against so many enemies... and you depend on your enemies walking into em. Who cares if a mine can kill a mob instantly if you first need to lure him into the mines?? bombs?? bombs are worst than mines. Mortars??? mortars hits regular mobs maybe once every 20 times. They are useless unless your enemies are stuck. Turrets?? usually , their damage is just ridiculous. I didnt say i have problems using engineers, i have 4 engineers and i love em, i just saying that engineers are not the best ground class, thats all. Skills like quick fix, fuse armor and things like that are awesome, but as i said, a tactical is far better class on ground than an engineer.

    Maybe you need to play more on Elite difficulty and against harder mobs, to realize how bad are mines, bombs, mortars and a few skills of the engineer class, and learn how to use a tactical toon, cuz i tell you, you are doing something really wrong with it if you think an engineer is better ground class.

    I have 5 tacticals and i really see the big difference in ground fights. Its an abysm. I wish i had a cover shield for my tac lol, then i will be unstoppable. xD. And yes, engineers are "passive" speaking about that they use skills to kills their enemies for em. Mostly.
  • captainoblivouscaptainoblivous Member Posts: 2,284 Arc User
    edited May 2014
    Again. Bombs , mines, and mortars are useless against so many enemies... and you depend on your enemies walking into em. Who cares if a mine can kill a mob instantly if you first need to lure him into the mines?? bombs?? bombs are worst than mines. Mortars??? mortars hits regular mobs maybe once every 20 times. They are useless unless your enemies are stuck. Turrets?? usually , their damage is just ridiculous. I didnt say i have problems using engineers, i have 4 engineers and i love em, i just saying that engineers are not the best ground class, thats all. Skills like quick fix, fuse armor and things like that are awesome, but as i said, a tactical is far better class on ground than an engineer.

    Maybe you need to play more on Elite difficulty and against harder mobs, to realize how bad are mines, bombs, mortars and a few skills of the engineer class, and learn how to use a tactical toon, cuz i tell you, you are doing something really wrong with it if you think an engineer is better ground class.

    I have 5 tacticals and i really see the big difference in ground fights. Its an abysm. I wish i had a cover shield for my tac lol, then i will be unstoppable. xD. And yes, engineers are "passive" speaking about that they use skills to kills their enemies for em. Mostly.


    Have you ever thought of running into the enemies and dropping the mines at their feet?
    Because you know, I have yet to see a tac one shot a mob of drones in a ground STF with an unbuffed attack, which is something a properly equipped and used engineer can do regularly. Something you obviously do not know how to do.
    I need a beer.

  • revandarklighterrevandarklighter Member Posts: 0 Arc User
    edited May 2014
    coolheadal wrote: »
    KDF/Romulan Tactical Captains can call up Combat Pets and Security Support I, II, III levels for protection. But your more like soldier, security and special operations though. Seems like the Science and Engineer Captains have more features. Although like it was mention you can use your Bridge Officers traits and skill them to add more features.

    Combat pets AND securitiy escorts? What combat pets can KDF/ROM tacs get beside the Security escorts (which feds can call,too)?
    strongest? i never thought engineers were the strongest ground class, not by far.

    Tacticals are the strongest ground class. Since the beginnings of times. Engineers are just passive ground fighters. Tacticals are the ones who go in direct confrontation with your enemies. And still they kill any enemy faster than engineers, and they need to be more careful than engineers at the same time. Against passive enemies and really slow ones (borg) engineers are the best, maybe, just maybe because their skills are more effective, but against the rest of the enemies.. tacticals are the way, since always. Mortars are mostly useless against the majority of enemies. Mines the same, since most of the enemies will avoid em and in elite difficulty, mines , mortars and turrets deal a really low end damage. And i always loved the possibility of killing an elite tactical drone in 5 seconds, something that you cant do with an engineer. Of course, if a tactical needs heals eventually and you dont have the right boffs with you... you can easily die. Engineers have more survavility. Thats all. But that doesnt mean they are strongest. Tacticals are, since they can kill everything faster than any other class. Maybe we should specify what means "strongest". If the class that can survive more, or the class that have the more dps and direct attack skills. Because if it is the first case, then i think sometimes science are the best, not engineers.

    You never stepped on a mine didn't you?^^
  • kamenriderzero1kamenriderzero1 Member Posts: 906 Arc User
    edited May 2014
    KDF can get a Jackel Mastef pet from the 1-20 content introdunced in Legacy of Romulus.




    A toons' strengths is all about the person who plays them. I know a fellow who used to refuse to put cannons on his escorts because they were difficult for him to use.

    Between all the buffs and procs, there isn't much difference if you know what you're doing. My tac can mow down a borg mob nearly as fast an an enginerer can lay a mine.
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