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Possible New Faction Idea

baelogventurebaelogventure Member Posts: 1,002 Arc User
No, it's not exactly what you think.

My idea for a new faction would be the Civilian Faction. Cargo Haulers, Smugglers, Privateers, Mercenaries, et al.

This faction could chose from various races available to both sides. (Don't have an idea for a list yet)

This faction would have star ships available from the "Generic" selection currently in place in the game as well as some new ones, obviously.

http://sto.gamepedia.com/Guide:_The_Foundry/NPC_Contacts#Space

All of the Generic styles of ships are listed there, obviously they would need a touch-up and have some actual stats applied, but I think it would be a good starting point.

Since these characters are basically Freelance, they could take "jobs" (missions) from the three current factions, or even from the non-factions, like the Ferengi. They would be closer to what happened to Han Solo in Star Wars. Think about it, he's a smuggler, takes a Milk Run to drop off some farmboy, a old man, and two droids to Alderaan from Tatooine. Easy right? Wrong. Alderaan is space dust, they get captured, and then Han has to help rescue a Princess and blast his way out of a freakin' Battle Station. That would be an example of the "jobs" on the Civilian faction.

They could even do some of the regular missions, like maybe you're hired by Franklin Drake to find the U.S.S. Griffin, thus you play the "Trapped" episode.

Maybe someone wants a piece of illicit Borg technology from an already assimilated planet, so you'd play the "A Gathering Darkness" episode.

The only ones that wouldn't be available would be the faction specific, or where bringing in a hired gun wouldn't make any sense either.

They could also have "patrol" type missions, where you pick up cargo from Planet A, deliver it to Planet B, and might have to fight off Pirates somewhere in there.

Or you might have to run a blockade, where the objective might be simply "Get to the planet and make the drop" rather then "Kill all the things!"

Maybe you have to get illicit cargo through a Federation scanning post.

To emphasize this, I'm thinking, at least the early redesigned "generic" ships should put more on speed then on shooting, but still able to defend themselves from enemies they can't outrun.

The Rep would work pretty much the same, since by Level 50 you would be this Legendary Smuggler/Privateer/Hired Gun, much like Han Solo is for the Alliance, so I don't see why they wouldn't let you join in on the rep grinding fun.

So, opinions?
Post edited by Unknown User on

Comments

  • kianazerokianazero Member Posts: 247 Arc User
    edited May 2014
    I actually like this idea.
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited May 2014
    I think they should focus more on end-game and quality-of-life updates before we think about another faction.
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
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  • sekritagentsekritagent Member Posts: 510 Arc User
    edited May 2014
    <edited out>

    As for this specific idea, it's interesting, but doesn't feel very exciting from a gameplay perspective. The heroes of Star Trek were always the Starfleet or Klingon ship captains boldly going, you know the rest. Tooling around in a freighter can already be done in a Tuffli or SCS. There's already Drozana for "Wild West Frontier" bar which most players avoid like the plague. From a story perspective, aside from the Maquis and a couple one-off DS9 episodes, rogues/traders/independents generally aren't compelling enough to drive meaningful drama in a universe where the main factions are at war on 5 fronts (True Way, Undine, Borg, Tholians, Voth).

    I do think there's an opportunity to turn this idea into the "Rogues Lock Box" however.
    • Imagine a few ships in there like the Maquis Raider, Bajoran Interceptor, Tuffli, SCS, Orion corvette, maybe a few others.
    • Lobi store space set and ground items with some TRIBBLE/modified equipment.
    • New cross faction console Aceton Assimilator/Metreon Gas Canisters.
    • Of course some independent doffs with some nifty powers like seducing on ground, hacking computers or scrambling sensor emissions or jury-rigging systems for more speed or power. These could be ruggedized people of various races, notably including shady Ferengi.
    • New traits that could have you doing some of the stuff above, imagine something like "Dogfighter" that helps with speed tanking, "Tackler" that gives you the ability to counter speed tanking, "Hauler" where your Account Bank functions like your Regular Bank (can use items from it without being at the bank console), "Smuggler" that functions like MES when you're on those annoying missions where the enemy pops up RIGHT as you're landing on your objective to scan 5/5 something.
    • You could have some more Mirror ships like the Mirror D'deridex (please!), Mirror Saber (please!), and Mirror Dacoit (woo!). New doff missions in the various (?) Neutral Zones that might affect your diplomacy standing in the CXP system.
    • New equipment or holdings like a Fleet Trading Post where you could get "remixed" equipment unavailable in the other holdings that might provide new benefits. TRIBBLE warp cores that give a big boost but also have a big drawback.
    • Unique doff assignment giver like the Temporal Beacons or Tal Shiar Command Codes.
    • Usual assortment of dilithium mining claims and boosts.
    • Of course a standalone FE that gives us some new independent friends or revisits old ones like that Joshua Riker person from the early Federation mission and perhaps a Klingon equivalent.
    Delta Rising is the best expansion ever and the players love it! No, seriously! ...Why are you laughing so hard? :(
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited May 2014
    I made this proposal before a few years ago. It would be a great way for players to Earn EC and actually make GPL a real viable currency, like it was in canon.

    A freelancer faction could even benefit in other means like the collection of commodities for Fleets, maybe even building materials to speed up fleet constructions. Priacy to get illegal weapons into the game and made those shady dealers actually have a purpose.
  • thutmosis85thutmosis85 Member Posts: 2,358 Arc User
    edited May 2014
    Expansion 2 is either Cardassians or Liberated Borg.

    Except Expansion 2 is not a new Faction, at all ...
    Patch Notes : Resolved an Issue, where people would accidently experience Fun.
  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited May 2014
    Expansion 2 is either Cardassians or Liberated Borg.
    They have already stated there is no new Faction in the upcoming Expansion Pack.

    It is an expansion going into the Delta Quadrant. Geko has stated it will have around the same number of Missions that LoR had. Many believe it will come with a Level Cap increase.
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • r9xchaosr9xchaos Member Posts: 249
    edited May 2014
    No, it's not exactly what you think.

    My idea for a new faction would be the Civilian Faction. Cargo Haulers, Smugglers, Privateers, Mercenaries, et al.

    This faction could chose from various races available to both sides. (Don't have an idea for a list yet)

    This faction would have star ships available from the "Generic" selection currently in place in the game as well as some new ones, obviously.

    http://sto.gamepedia.com/Guide:_The_Foundry/NPC_Contacts#Space

    All of the Generic styles of ships are listed there, obviously they would need a touch-up and have some actual stats applied, but I think it would be a good starting point.

    Since these characters are basically Freelance, they could take "jobs" (missions) from the three current factions, or even from the non-factions, like the Ferengi. They would be closer to what happened to Han Solo in Star Wars. Think about it, he's a smuggler, takes a Milk Run to drop off some farmboy, a old man, and two droids to Alderaan from Tatooine. Easy right? Wrong. Alderaan is space dust, they get captured, and then Han has to help rescue a Princess and blast his way out of a freakin' Battle Station. That would be an example of the "jobs" on the Civilian faction.

    They could even do some of the regular missions, like maybe you're hired by Franklin Drake to find the U.S.S. Griffin, thus you play the "Trapped" episode.

    Maybe someone wants a piece of illicit Borg technology from an already assimilated planet, so you'd play the "A Gathering Darkness" episode.

    The only ones that wouldn't be available would be the faction specific, or where bringing in a hired gun wouldn't make any sense either.

    They could also have "patrol" type missions, where you pick up cargo from Planet A, deliver it to Planet B, and might have to fight off Pirates somewhere in there.

    Or you might have to run a blockade, where the objective might be simply "Get to the planet and make the drop" rather then "Kill all the things!"

    Maybe you have to get illicit cargo through a Federation scanning post.

    To emphasize this, I'm thinking, at least the early redesigned "generic" ships should put more on speed then on shooting, but still able to defend themselves from enemies they can't outrun.

    The Rep would work pretty much the same, since by Level 50 you would be this Legendary Smuggler/Privateer/Hired Gun, much like Han Solo is for the Alliance, so I don't see why they wouldn't let you join in on the rep grinding fun.

    So, opinions?

    i made a similiar suggestion a few years back, still waiting for it :D
  • carter60carter60 Member Posts: 194 Arc User
    edited May 2014
    No, it's not exactly what you think.

    My idea for a new faction would be the Civilian Faction. Cargo Haulers, Smugglers, Privateers, Mercenaries, et al.

    This faction could chose from various races available to both sides. (Don't have an idea for a list yet)

    This faction would have star ships available from the "Generic" selection currently in place in the game as well as some new ones, obviously.

    http://sto.gamepedia.com/Guide:_The_Foundry/NPC_Contacts#Space

    All of the Generic styles of ships are listed there, obviously they would need a touch-up and have some actual stats applied, but I think it would be a good starting point.

    Since these characters are basically Freelance, they could take "jobs" (missions) from the three current factions, or even from the non-factions, like the Ferengi. They would be closer to what happened to Han Solo in Star Wars. Think about it, he's a smuggler, takes a Milk Run to drop off some farmboy, a old man, and two droids to Alderaan from Tatooine. Easy right? Wrong. Alderaan is space dust, they get captured, and then Han has to help rescue a Princess and blast his way out of a freakin' Battle Station. That would be an example of the "jobs" on the Civilian faction.

    They could even do some of the regular missions, like maybe you're hired by Franklin Drake to find the U.S.S. Griffin, thus you play the "Trapped" episode.

    Maybe someone wants a piece of illicit Borg technology from an already assimilated planet, so you'd play the "A Gathering Darkness" episode.

    The only ones that wouldn't be available would be the faction specific, or where bringing in a hired gun wouldn't make any sense either.

    They could also have "patrol" type missions, where you pick up cargo from Planet A, deliver it to Planet B, and might have to fight off Pirates somewhere in there.

    Or you might have to run a blockade, where the objective might be simply "Get to the planet and make the drop" rather then "Kill all the things!"

    Maybe you have to get illicit cargo through a Federation scanning post.

    To emphasize this, I'm thinking, at least the early redesigned "generic" ships should put more on speed then on shooting, but still able to defend themselves from enemies they can't outrun.

    The Rep would work pretty much the same, since by Level 50 you would be this Legendary Smuggler/Privateer/Hired Gun, much like Han Solo is for the Alliance, so I don't see why they wouldn't let you join in on the rep grinding fun.

    So, opinions?

    nice idea. just a small suggestion, let us transfer our chars to this new faction with all the the ground gear and the space gear and ship(s)
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited May 2014
    ashkrik23 wrote: »
    i Think They Should Focus More On End-game And Quality-of-life Updates Before We Think About Another Faction.

    ^^this!!!^^
    HQroeLu.jpg
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2014
    No, it's not exactly what you think.

    You'd have to work out the angle for the Fed-aligned members of the fraction - what splinter group would they be tied to that would condone such activities...?
    thecosmic1 wrote: »
    They have already stated there is no new Faction in the upcoming Expansion Pack.

    Perhaps new playable species, but no new fraction...etc, etc, etc.
  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited May 2014
    carter60 wrote: »
    nice idea. just a small suggestion, let us transfer our chars to this new faction with all the the ground gear and the space gear and ship(s)

    Right, like they'd ever let us bypass the per-character grind.
  • baelogventurebaelogventure Member Posts: 1,002 Arc User
    edited May 2014
    You'd have to work out the angle for the Fed-aligned members of the fraction - what splinter group would they be tied to that would condone such activities...?



    Perhaps new playable species, but no new fraction...etc, etc, etc.

    You do know that there are plenty of races that, while their home worlds are part of the Federation, they don't follow their laws.

    Like, take the Maquis for example, they were just one group in the Cardassian DMZ, and even had a Vulcan member.

    At the start of the Romulan story, you were just an independent farmer, on a colony, with no higher authority then the Mayor. You didn't answer to the Republic OR the Star Empire at first.

    Look at the variety of races on Nimbus III, there's even some Humans living on Nimbus.

    I don't see why there would have to be any angle. You could be a Human, Ferengi, Romulan, Reman, Trill, Bajoran, Nausicaan, Orion...any number of races could belong to the Independent/Pirate/Freelance/etc/whatever faction.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2014
    You do know that there are plenty of races that, while their home worlds are part of the Federation, they don't follow their laws.

    Like, take the Maquis for example, they were just one group in the Cardassian DMZ, and even had a Vulcan member.

    At the start of the Romulan story, you were just an independent farmer, on a colony, with no higher authority then the Mayor. You didn't answer to the Republic OR the Star Empire at first.

    Look at the variety of races on Nimbus III, there's even some Humans living on Nimbus.

    I don't see why there would have to be any angle. You could be a Human, Ferengi, Romulan, Reman, Trill, Bajoran, Nausicaan, Orion...any number of races could belong to the Independent/Pirate/Freelance/etc/whatever faction.

    Because it would still be operating out of a Fed Starbase...because it would still be a fraction, having to align Fed or KDF.
  • baelogventurebaelogventure Member Posts: 1,002 Arc User
    edited May 2014
    Okay, WHY would it have to be a "fraction", WHY would it have to operate out of a Federation Starbase? WHY?

    Seriously, tell me why.

    There's no reason for it. There's plenty of places that this faction could operate out of.

    Drozana, Nimbus, the Treasure Trading Station, or even a new place.

    I'm thinking that this would be a faction that wouldn't have a Starbase, but could have to, you know, in the spirit of the faction, trade, borrow, buy, beg, steal, etc the services that a large fleet provides, rather then having to provide it for themselves...

    Seriously, no reason to stick this factions main base as Qo'noS or ESD or New Romulus FFS...
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