One of my Romulan characters (Eng, Starfleet-allied, flying a T4 Defiant Refit) just got the Romulan Hyper-Plasma Torpedo Launcher. (I'm trying to equip that character with both the Romulan New Rom. Command and Singularity Harness sets)
I'm having a problem, however, with the RH-P Torp. I'm confused since I can fly through my own 'Eject Warp Plasma' without a problem, on the ground I can walk through the Plasma Fire from one of my own Away Team's plasma grenades without a problem... But about three or four times in the Beta Thoridor system alone while doing the Tau Dewa Sector Patrol today, I found myself suffering from plasma fires and the like from getting caught in the explosion of my own RH-P torpedo...
Is it supposed to be doing Plasma damage to me as well when I get caught too close to a detonation?
"If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross; but it's not for the timid." -- Q, TNG: "Q-Who?"
^Words that every player should keep in mind, especially whenever there's a problem with the game...
Yes, yes it is. Given that the launcher cannot even fire forwards effectively, as all the blobs fly backwards out the rear of your ship when fired anyway, even when the launcher is mounted fore, setting yourself on fire is pretty much the entire point of the weapon now that all its other functionalities are nerfed: You launch it at point blank range, damaging your enemy and setting both of you on fire, allowing you to activate GDF.
As an Engineer, you cannot do this, so the weapon is an extremely poor choice.
In space, all targetable torpedos and Trico Mines will damage your own ship if you're too close to the explosion when it detonates.
This used to be an ez way of killing Unimatrixes, just letting their uber-Omega Torpedo explode on you while you're point-blank against the Unimatrix, until they "fixed" it.
Hazard Emitters is recommended to keep from killing yourself with hyper-torpedo spam. Especially if you're using cooldown doffs on it, which is equal parts hilarious and suicidal.
Yep splash damage will affect you as well as targets if you are close enough.
Learn to use the splash to your advantage. I use the following tactic in TD sector patrol, as that torp is a beast, GW III at group of targets fire off TS III and watch the smaller ships go bang due to splash damage and core breaches. This leave only the larger ship intact but badly damaged. Include the elite scops and you can pretty much watch every ship in the group, unless it is a really big one, go bang.
All destructable projectiles will hurt you if you're in the blast radius, because otherwise everyone would fire them at point blank range and make the "destructable" part meaningless.
Comments
As an Engineer, you cannot do this, so the weapon is an extremely poor choice.
This used to be an ez way of killing Unimatrixes, just letting their uber-Omega Torpedo explode on you while you're point-blank against the Unimatrix, until they "fixed" it.
Hazard Emitters is recommended to keep from killing yourself with hyper-torpedo spam. Especially if you're using cooldown doffs on it, which is equal parts hilarious and suicidal.
Learn to use the splash to your advantage. I use the following tactic in TD sector patrol, as that torp is a beast, GW III at group of targets fire off TS III and watch the smaller ships go bang due to splash damage and core breaches. This leave only the larger ship intact but badly damaged. Include the elite scops and you can pretty much watch every ship in the group, unless it is a really big one, go bang.
But then again, if you've never blown yourself up as a Enhanced Battle Cloaked Torpedo Boat, you're not playing aggressive enough :cool: