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Need info on Carriers?

hyefatherhyefather Member Posts: 1,286 Arc User
Out of Every class, who benifits the most flying a carrier. I would think sci, because high aux helps pet dps. I may be wrong tho. I would like to know more about carriers in general. Witch carriers is best with what pets and so forth. Please list any good combinations you think of that would be good at pvp or pve. I just want to know more. Any information no matter how small would be appreciated. Ty in advance.

Just a couple of Questions
1. Is the Jem'hadar dreadnought a good carrier "without" the JHAS pets?
2. Do pets have good AI.
3. Witch Faction has the "better" carriers.
4. Are Carriers even worth playing, Consentrating on Pets the whole fight seems like it would take from the play Experience.
5. Do ships have any advantage haveing just 1 hanger bay, if I was going to play a carrier, I
would want one with 2 hanger bays. Why handicap myself with 1 bay.
6. For instance Elite mesh weavers use Tetryon weapons. If I equip Tactical consoles that
increase tetryon weapons do my pets get it. Same question but with Sci and Eng consoles.
7. Do pets gain any of my abilitys. Abilitys they have can they put put on the hotbar.

Ty for your time.
Post edited by Unknown User on
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Comments

  • lowy1lowy1 Member Posts: 964 Arc User
    edited May 2014
    Not sure which career benefits the most. The better DPS Pets are JHAS, Elite Scorpions, Obelisk Swarmers, If you want controllers, Yellowstones are great. If you want the Tholian frigates or the JHAS you're relegated to the Tholian Carrier and JHDC.

    1. The JHDC is the best DPS Carrier regardless of pet; Can run A2B
    2. Not really, but frigates have the best survivability.
    3. The best carriers are not factionally aligned. Same for the pets, although some would argue Romulan Drones are the best.
    4. They are fun but require more management because of the pets.
    5. Ships with 1 Hangar usually have it to offset a DPS deficiency through BoFF abilities/Tac Slots.
    6. No, but group abilities will like APB.
    7. No, they have their own tray and it's only a couple abilities.
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  • jockey1979jockey1979 Member Posts: 1,005 Arc User
    edited May 2014
    hyefather wrote: »
    Out of Every class, who benifits the most flying a carrier. I would think sci, because high aux helps pet dps. I may be wrong tho. I would like to know more about carriers in general. Witch carriers is best with what pets and so forth. Please list any good combinations you think of that would be good at pvp or pve. I just want to know more. Any information no matter how small would be appreciated. Ty in advance.

    Just a couple of Questions
    1. Is the Jem'hadar dreadnought a good carrier "without" the JHAS pets?
    2. Do pets have good AI.
    3. Witch Faction has the "better" carriers.
    4. Are Carriers even worth playing, Consentrating on Pets the whole fight seems like it would take from the play Experience.
    5. Do ships have any advantage haveing just 1 hanger bay, if I was going to play a carrier, I
    would want one with 2 hanger bays. Why handicap myself with 1 bay.
    6. For instance Elite mesh weavers use Tetryon weapons. If I equip Tactical consoles that
    increase tetryon weapons do my pets get it. Same question but with Sci and Eng consoles.
    7. Do pets gain any of my abilitys. Abilitys they have can they put put on the hotbar.

    Ty for your time.

    A lot fo what you are asking is quite subjective. I have a friend who has both Jem'hadar carriers without the attack ships (450+ mill from the exchange) and he loves them.
    Lots of videos on YouTube with people using JH carriers in ESTFs, they "seem" really popular.

    Pet A.I. is a bit of a mystery, some pets seem to work really well (beam based pets), others, not so much. Cannon pets try to do lots of strafing runs (even when not needed) and fighters just tend to please themselves, even after the A.I. update, they still seem to be drawn to warp core breaches like a moth to a flame.

    The Vo'quv and Atrox carriers are quite similar in stats and layout, good solid Sci carriers but they only have 4 BOFF slots. Other 2 hangar carriers are Lobi or Lockbox, so not faction locked. The last one, the KDF Kar'fi Carrier is good if you can figure it out, an unusual thing to fly but can be rewarding.

    Rewarding carrier use all depends on the player. Up until recently I only used my Vo'quv science or my Kar'fi tactical carriers. I did enjoy both, but they both have highly specific layouts for set tasks - which they excelled at. Recently though, I started with a Recluse on my engineer and wow, just wow!
    That carrier really has changed my expectations and playstyles. Yesterday I grabbed my Elite Mesh Weavers (these things are cruel with APB3, BFAW3) and am really enjoying the carnage they bring. I have a full Refracting Tetryon loadout with the full Nukra sets on it and I'm just stomping through things so fast on elite settings, I'm actually getting a little bored :confused:

    Pets no longer inherit anything from the pet owner, this was changed a while back. All pets come with their own skills / weapons etc. They will benefit from any AoE skills / buffs you can use, but your ship config / items only help you - leveling the pets up will improve their stats, so keeping them alive is handy as they will get stronger / more DPS.

    All in all, I'm loving my Recluse, with the Uni commander station it can basically be whatever you want it to be. Other carriers are still good fun in my opinion, but you do have to play towards the ships strengths. Lots of ways to combine pets to compliment your config and you could spend months just trying different combos out and coming up with unusual tactics, so I'd say they are worth a try if you have the time and cash to do it.

    As for flight deck ships (1 hangar), I have a few, but pets become a secondary concern as the ship is quite capable without them - plus flight deck ships cannot use frigate size pets (B'rel, Mesh Weaver, Kar'fi frigate) only utility or fighter size.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited May 2014
    I don't think that Science Captains are the best suited for Carriers. Subnucleonic Beam for example has a limited firing arc, and fully fledged carriers usually have very low turn rates, so they are difficult to use.

    That said - Science Fleet, Dampening Field and Sensor Scan do probably help. But I think Engineers may be better suited, simply because they add survivability to the carrier itself and allow you to use your BO powers for more offense and support oriented abilities. But I am not 100 % confident in this. (it could be that ultimately, engineers just aren't that great :( )

    I tend to think a Tactical Captain is better put into a ship that deals the damage on its own - aka escorts (and destroyers or raiders).

    1. The JHDC is the best DPS Carrier regardless of pet; Can run A2B
    I wonder how many new players asking questions about a ship class can really understand this advice.

    For the record, A2B means "Auxillary Power to Batteries", an Engineering power, that on its own tends to be on the underwhelming side, but with Technician Duty Officers slotted for Active Duty, it also lowers the cooldowns of powers, which is a significant buff.
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  • jockey1979jockey1979 Member Posts: 1,005 Arc User
    edited May 2014
    One other thing to keep in mind, when people suggest using Aux. power to Batteries, they do not take in to consideration that it wipes out your Aux. power.... something that is needed for your hangar bays to work / recharge.

    So, I personally have never used "A2B" on a carrier. As I like my bays and my heals to work
  • alfamegaalfamega Member Posts: 268 Arc User
    edited May 2014
    1. its one of the best. sadly the frigates is the only drawback. in current game fighter size pets die a lot to be really useful, therefore frigates are kinda "must have". however its also know that jhas pets are not that impressive as some one would suggest.
    2. its terrible. really. reason i don't play carriers anymore. not even escort carriers.
    3. best carriers are lockbox/lobi, so that doesn't matter which faction you belong to. "cheaper to get" faction is of course kdf. you can get voquv for free as you level up and you can get karfi for the veteran tocken also for free. also everyone can get the obelisk, which is also quite capable and a2b ready.
    4. imo full carriers are not worth it. too much hassle for very questionable advantage. half-carriers like escort carriers or flight deck cruisers on other hand are quite capable on their own if the pets die. they don't rely on pets for their play style.
    5. see above. armitage for example can toss out bunch of yellowstones to tackle the targets and hammer them down with "emergency power to weapons 3" or "directed energy modulation 2", which only few escorts can bring in to the fight. eptw3+overload=huge spike, for example.
    6. pet don't inherits any attributes from ship, aside of special consoles like dominion protocol.
    7. see above.
    jockey1979 wrote: »
    One other thing to keep in mind, when people suggest using Aux. power to Batteries, they do not take in to consideration that it wipes out your Aux. power.... something that is needed for your hangar bays to work / recharge.
    thats not a problem, not at all. colldown on aux killing is only 15 sec, since most of science abilities have double/tripple cooldown to that, even under a2b influence, that not a problem to fire up those skills with high aux power and then activate a2b. more then this, nothing prevents you from using "power to aux" skill, which is in fact boost science skills like gravity well.
  • vesterengvestereng Member Posts: 2,252 Arc User
    edited May 2014
    Carrier is my favorite class and the first ship I grinded out was an atrox which is still my favorite ship to this day.

    I feel the main advantage to a carrier is pve where you can grind launching fighters outside attack range and then watch tv.

    For this I use elite scorpions and though I wasn't happy when they nerfed carrier pets I have come to only hate them a little for it.

    Back then they promised to up the AI so pets no longer were suicidal around ships you blow up.

    Since the nerf was all about launching fewer pets the trade-off had to be not losing your whole team everytime you blow up a probe.

    ... which of course they never did.

    So ideally if you want to be successful at least on elite scorpions you have to constantly recall them and launch to make up for the nerf.

    Which of course goes against the whole concept of carriers' gameplay of afk grinding pets I consider fundamental.

    To me tactical career beats anything any time and I'd probably rank science in a whole category of its own comparing the 3.

    That being said I fly an atrox as engineer - I was making one of each career at the time, and so I set the atrox up with grav well 3 and feedback pulse with aux2bat where situations I go for more damage I actually need stuff to shoot me as heavy as possible and the engi exta shield protection comes in handy.

    But, if I could I would respec all my captains to tactical heh
  • lan451lan451 Member Posts: 3,386 Arc User
    edited May 2014
    I've actually stopped using my full carriers. I like the playstyle and find it fun, it's just that since I'm doing more Voth and Undine stuff lately, it's irritating having my pets dead most of the time. Launching a fresh wing only to have it immediately cut down by Undine rift/snot spam and Voth BFAW spam gets old fast. I still play single hangar flight deck ships like the Gal X and Armitage as I feel the pets on those ships are more of a bonus than an integral part of the playstyle, but I'm done with full blown carriers for now.
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  • tk79tk79 Member Posts: 1,020 Arc User
    edited May 2014
    hyefather wrote: »
    2. Do pets have good AI.

    It's buggy sometimes in the sense that the Carrier Commands won't work, but they work okay most of the time. "Attack" is fun if you have 12 fighters out, especially Scorpion fighters for the plasma torpedo spam. "Intercept' is really useful against enemies with targetable torpedoes (Undine for example) as the pets will intercept those first before they can do any damage to you and your team. I don't use "Defense" and I don't think it's really useful, and "Recall" is often needed to reposition your pets sometimes as they will get stuck against some enemies (Planet Killers). In such cases you have to keep recalling them constantly and then commanding them to attack over and over so they can do some damage.

    Overall I enjoy flying carriers. I do want a JHDC but for now I'm good with an Advanced Obelisk.
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  • lowy1lowy1 Member Posts: 964 Arc User
    edited May 2014
    I wonder how many new players asking questions about a ship class can really understand this advice.

    For the record, A2B means "Auxillary Power to Batteries", an Engineering power, that on its own tends to be on the underwhelming side, but with Technician Duty Officers slotted for Active Duty, it also lowers the cooldowns of powers, which is a significant buff.


    Good point, I should have articulated better. I do have the JHDC with JHAS and S*** just dies with the JHAS Frigates. The Elite Scorpions were nice, I had those until I got the JHAS with the recent promotion. It's set up for A2B and I don't even have max Aux power and the JHAS will killl almost everything before the carrier is in position to support. I also have Wing Commander and the FDO for the Hangar CD reduction as well.
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  • jockey1979jockey1979 Member Posts: 1,005 Arc User
    edited May 2014
    vestereng wrote: »

    Which of course goes against the whole concept of carriers' gameplay of afk grinding pets I consider fundamental.

    No, the point of carriers is not so you can be leeching scum and constantly be AFK, as proven by the measures being taken to stop people doing it.

    Carriers with the full selection of pets provide another way to PLAY (as in, be at the computer and use the controls) the game.

    There are configs where you get into the middle of the action and just BFAW with threat control, so your pets can go about killing things while you tank.

    There are configs where you sit 12 - 15 Km and spam pets into a fight for damage or support other players

    Other configs include energy siphon drones (KDF only) and you can drain targets, or shield drones and skill to buff friends.

    Lots of interesting ways to use full carriers, "afk grinding" is not one of them, that always has been and shall continue to be classed as cheating / exploiting.
  • erei1erei1 Member Posts: 4,081 Arc User
    edited May 2014
    hyefather wrote: »
    Out of Every class, who benifits the most flying a carrier. I would think sci, because high aux helps pet dps. I may be wrong tho. I would like to know more about carriers in general. Witch carriers is best with what pets and so forth. Please list any good combinations you think of that would be good at pvp or pve. I just want to know more. Any information no matter how small would be appreciated. Ty in advance.
    None of them. Carrier (either 1 hangar or 2 hangars) are very different. Some are sci oriented, some engi and some tac.
    1. Is the Jem'hadar dreadnought a good carrier "without" the JHAS pets?
    Very good. I own one without the JHAS pets (using the scorpion) and it's a very good ship.
    2. Do pets have good AI.
    No. They still die from warp core breach, don't obey your orders, and they barely use any cannons, relying more on turrets/torp for DPS.
    3. Witch Faction has the "better" carriers.
    Since technically the KDF have more carrier, I'd say Kdf. The Vo'quv (and mirror) is free or cheap, and is very solid. The Kar'fi is free is you are gold (or vet, whatever, you need a token). And you have a lot of others 1 hangar carrier to enjoy.
    4. Are Carriers even worth playing, Consentrating on Pets the whole fight seems like it would take from the play Experience.
    Carriers in STO are not like the usual pet master class in other RPG/MMO. You just have to make sure you have all your fighters launched, otherwise you send more. Then they'll do their job (IE do the maximum damage before dying like idiots). Meanwhile, you focus on doing what you do with other ships, pewpewing.
    5. Do ships have any advantage haveing just 1 hanger bay, if I was going to play a carrier, I would want one with 2 hanger bays. Why handicap myself with 1 bay.
    They have a different BOFF layout for example. Sometimes more weapons to make it up for the loss of a hangar bay. And then you have the escort carrier (romulan/fed), which are totally different.
    6. For instance Elite mesh weavers use Tetryon weapons. If I equip Tactical consoles that increase tetryon weapons do my pets get it. Same question but with Sci and Eng consoles.
    No.
    7. Do pets gain any of my abilitys. Abilitys they have can they put put on the hotbar.
    No, they have their own.
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  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited May 2014
    When I'm talking about Carriers, I'm talking about the real ones... 2 full hangar ones where the hangar units are central to the carrier and not an accessory like an earring found on FDCs, FDEs.

    Two very good Carriers are non-faction. The Recluse and JHDC.

    However, the KDF is home to the original Carrier faction in the game. The Vo'Quv is the original carrier and is all around capable yet being very sturdy. TAC, ENG, and a lot of SCI... it can do it all. The Kar'Fi is the weakest in hull of all the true carriers in the game but has the best turn rate and equals the JHDC in weapon slots. Mediocre Engineering but high TAC & SCI capability.

    Another reason the KDF is THE place for Carrier players is the stable of hangar units. You will find alot of good hangar units to use in the KDF outside of your ship's unique ones. Outside the general utility of the To'Duj Fighters (equal to Peregrines), we have the likes of the Orion Interceptors, Slavers, Elite Energy Siphon Drones (KDF is the best place to make a Drain Build if you ever want to go that route), 2 of the game's most powerful hangar units are unique to the KDF Vo'Quv and Kar'Fi... the Elite BOPs and Fer'Jai, respectively.
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  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited May 2014
    vestereng wrote: »
    Which of course goes against the whole concept of carriers' gameplay of afk grinding pets I consider fundamental.

    You and your afk-ing ilk are why those of us who actually want to play can't have nice things. :mad:
  • vesterengvestereng Member Posts: 2,252 Arc User
    edited May 2014
    Who said anything about leeching?

    I play a lot of games while watching tv not just STO because they so simple.

    Sitting still and pressing space 1 time to start autofire on STF shouldn't be all that demanding for anyone.

    On cure I do one side alone just using pets while watching tv is no problem.
    And this includes holding off raptors and warships alone.

    If anything I carry my weight a lot more than the average joe.

    And that's the core concept of flying a carrier, utilizing the intended permission to do damage from outside attack range; not having to move your craft.

    To me since the game is set up to grind the same maps over and over nothing makes more sense than doing everything you can to minimize the aggravation.
  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited May 2014
    vestereng wrote: »
    Who said anything about leeching?

    The leech who claimed Carriers exist in order to support AFK-ing as a "playstyle," that's who. Check your nearest mirror. :rolleyes:
  • vesterengvestereng Member Posts: 2,252 Arc User
    edited May 2014
    Are you saying the game requires your full attention?

    Well I can't really comment on that. All I can tell you is carriers are all designed to send pets in outside target range.

    So I send pets in outside attack range. And watch tv.
  • jestersagejestersage Member Posts: 8 Arc User
    edited May 2014
    The thing about Carrier play, or any pet master play IMHO, is that it allows computer to assist you so you have greater control of active power. For example, in CO, I do use my pets as main attack, so that I can stay constantly heal and act as a nimble tank, while delivering a spike damage as needed.
  • adorenkoadorenko Member Posts: 0 Arc User
    edited May 2014
    hyefather wrote: »
    Out of Every class, who benifits the most flying a carrier. I would think sci, because high aux helps pet dps. I may be wrong tho. I would like to know more about carriers in general. Witch carriers is best with what pets and so forth. Please list any good combinations you think of that would be good at pvp or pve. I just want to know more. Any information no matter how small would be appreciated. Ty in advance.

    Just a couple of Questions
    1. Is the Jem'hadar dreadnought a good carrier "without" the JHAS pets?
    2. Do pets have good AI.
    3. Witch Faction has the "better" carriers.
    4. Are Carriers even worth playing, Consentrating on Pets the whole fight seems like it would take from the play Experience.
    5. Do ships have any advantage haveing just 1 hanger bay, if I was going to play a carrier, I
    would want one with 2 hanger bays. Why handicap myself with 1 bay.
    6. For instance Elite mesh weavers use Tetryon weapons. If I equip Tactical consoles that
    increase tetryon weapons do my pets get it. Same question but with Sci and Eng consoles.
    7. Do pets gain any of my abilitys. Abilitys they have can they put put on the hotbar.

    Ty for your time.

    I fly an Obelisk carrier on my Engineer. Its a beast, can take a beating with such a high Hull HP. My aux is somewhere around 65 or 70 and I wasn't trying to buff it all. If you fly this on an Engineer and you are concerned about your Aux level just try and get some + to all subsystems consoles.

    I have advanced swarmers and they do decent DPS. The Obelisk was designed for Engineer in mind, the Caitian Atrox is more for science officer. So I think it depends on which class and ship you want to play, taking just those two ships as an example that is.

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  • jockey1979jockey1979 Member Posts: 1,005 Arc User
    edited May 2014
    vestereng wrote: »
    Well I can't really comment on that. All I can tell you is carriers are all designed to send pets in outside target range.

    So I send pets in outside attack range. And watch tv.

    See, this is where your premise is wrong, pets are designed to complement your ships damage output. That is why most carriers have 6 (or more) weapon slots.

    Sending pets out of your own range, is like hitting yourself in the man jewels with the nerf bat. Over and over again. You are supposed to combine your fire and batter your target from all sides (hence the pets strafing and circling targets).

    And, check your own posts, you were the one who said you are "afk grinding". So stop pretending to be surprised you are getting backlash for it.

    If we are really lucky, the Anti-AFK system ignores pets for the purpose of figuring out who AFK players are, see how clever you feel with a 2 hour ban and no rewards.
  • phoeniciusphoenicius Member Posts: 762 Arc User
    edited May 2014
    hyefather wrote: »
    1. Is the Jem'hadar dreadnought a good carrier "without" the JHAS pets?

    yes, it is arguably the second best PvE ship in the game, losing only to the scimitar.

    2. Do pets have good AI.

    no they're kinda dumb, but still much better than what they used to, at least they obey the return/intercept/attack command properly now.

    3. Witch Faction has the "better" carriers.

    romulans, despite not having true carriers, scimitar is the best "carrier", ar'kif is the best escort carrier, if you're talking about a true faction carrier, then its the klingon kar'fi.

    4. Are Carriers even worth playing, Consentrating on Pets the whole fight seems like it would take from the play Experience.

    Yes, you don't have to concentrate on your pets that much, if you feel lazy, just keep the attack order and let them try to keep up with you, if you feel EXTREMELY lazy, fly a kar'fi and use fer'jais pet, they have enhanced impulse engines and thus, are ridiculously fast and will keep up with you 99% of the time, or fly a scimitar, since romulan drones are both very durable and do excellent DPS(amusingly enough, they do higher DPS than some bad players).

    5. Do ships have any advantage haveing just 1 hanger bay, if I was going to play a carrier, I
    would want one with 2 hanger bays. Why handicap myself with 1 bay.

    the scimitar is the best ship and only has one hangar and the second best frigate pet(only mesh weavers are better due to APB), the ar'kif has only one hangar bay as well and its an incredible ship, don't let that fool you.

    6. For instance Elite mesh weavers use Tetryon weapons. If I equip Tactical consoles that
    increase tetryon weapons do my pets get it. Same question but with Sci and Eng consoles.

    you pets don't get extra damage from your consoles, but i'm not sure on secondary effects through, since omega kinect shearing is inherited by them.


    7. Do pets gain any of my abilitys. Abilitys they have can they put put on the hotbar.

    no, pets don't gain your abilities, they have their own, and if they do gain something from you, its a bug(there was a bug that caused this a few months ago).

    .

    :D

    /10chars
  • lianthelialianthelia Member Posts: 7,921 Arc User
    edited May 2014
    I don't think that Science Captains are the best suited for Carriers. Subnucleonic Beam for example has a limited firing arc, and fully fledged carriers usually have very low turn rates, so they are difficult to use.

    That said - Science Fleet, Dampening Field and Sensor Scan do probably help. But I think Engineers may be better suited, simply because they add survivability to the carrier itself and allow you to use your BO powers for more offense and support oriented abilities. But I am not 100 % confident in this. (it could be that ultimately, engineers just aren't that great :( )

    I tend to think a Tactical Captain is better put into a ship that deals the damage on its own - aka escorts (and destroyers or raiders).



    I wonder how many new players asking questions about a ship class can really understand this advice.

    For the record, A2B means "Auxillary Power to Batteries", an Engineering power, that on its own tends to be on the underwhelming side, but with Technician Duty Officers slotted for Active Duty, it also lowers the cooldowns of powers, which is a significant buff.

    Granted I haven't taken it into like PvP, but I have a Sci in a Vo'Quv and I don't have much of a problem with SNB, it's easier since they gave it a wider arc back a while ago. Plus I find it fun to launch BoP's and use Photonic Fleet!
  • vesterengvestereng Member Posts: 2,252 Arc User
    edited May 2014
    Okay so everyone who is not putting out max damage and strafing from all sides is a leecher that should be banned?

    Well you can close the servers down then start by banning everyone who is not flying an escort or any homeless sponge engineer or science who isn't tactical.

    Then after those people are gone let's hang the remaining dps'ers who don't have an optimal loadout or haven't done reputation etc.


    Yes I watch tv while the pets fight for me which is the fundamental principle and what is so awesome about carriers.

    Pets do the work so you don't have to.

    That doesn't mean work isn't getting done - that is your assumption.
  • lan451lan451 Member Posts: 3,386 Arc User
    edited May 2014
    vestereng wrote: »
    Okay so everyone who is not putting out max damage and strafing from all sides is a leecher that should be banned?

    Well you can close the servers down then start by banning everyone who is not flying an escort or any homeless sponge engineer or science who isn't tactical.

    Then after those people are gone let's hang the remaining dps'ers who don't have an optimal loadout or haven't done reputation etc.


    Yes I watch tv while the pets fight for me which is the fundamental principle and what is so awesome about carriers.

    Pets do the work so you don't have to.

    That doesn't mean work isn't getting done - that is your assumption.

    If all you're doing is sitting there and just launching pets, then you're a leecher. You aren't fooling anyone except maybe yourself. You make less and less sense as you go on.
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  • vesterengvestereng Member Posts: 2,252 Arc User
    edited May 2014
    If all you are done is imaging then you are assuming.
  • groomofweirdgroomofweird Member Posts: 1,045 Arc User
    edited May 2014
    The jem dread for me is the best carrier in the game in terms of sheer firepower, it goes great with my tac captain. I'm a dread fanboy so I'm probably biased but the dread is not scared or ill equipped to go it alone without the pets if you spec it for turn but the pets really make it nasty.
    I run a canon dread build so I will only use jem fighters or bugships (once I get them). But if you're not contricted to canon you can turn this thing into a total beast.
    For a science captain I love the atrox, I'm only in the tinkering stage of the build but its looking to be very nice indeed.
    The kdf definately have some nasty carriers too, and argueably better than the jem dread. I myself am yet to fully test them though.
    Just my two cents for what its worth.
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  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited May 2014
    vestereng wrote: »
    Okay so everyone who is not putting out max damage and strafing from all sides is a leecher that should be banned?

    No, only the asshats who think letting their pets fight while they AFK farm is okay, like you. :rolleyes:
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited May 2014
    A Carrier is one of those ship types that can do so much for any given team in PVE or even PVP. But to just sit there and launch ships... ugh...
    XzRTofz.gif
  • vesterengvestereng Member Posts: 2,252 Arc User
    edited May 2014
    It really bothers you eh

    I always hold up my end of the map so yeah
  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited May 2014
    A Carrier is one of those ship types that can do so much for any given team in PVE or even PVP. But to just sit there and launch ships... ugh...

    That's the sort of logic some tools use: "Why should I be bothered actually doing anything like all you peons?"
    vestereng wrote: »
    That doesn't mean work isn't getting done - that is your assumption.

    Ah, no. Our assumption, and one that's been verified by your own admissions, is that you're a leech and waste of a potentially-valuable position in a queue.
  • erei1erei1 Member Posts: 4,081 Arc User
    edited May 2014
    vestereng wrote: »
    That doesn't mean work isn't getting done - that is your assumption.
    Meanwhile, someone with the exact same build and fighters will do a much better job than you.

    On average, you expect 3-5K DPS from a pet. I've seen 5k only once, and it was the apb tholian pet.
    Sure it's more than the average noob that wonder why his cannon rapid fire is not working on his beams. But it's still rather weak.

    All I see is just a random troll at best, a griefer at worst.
    [SIGPIC][/SIGPIC]
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