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New Undine Phasers Or Fleet Phasers?

thlaylierahthlaylierah Member Posts: 2,991 Arc User
I noticed that the Rep system Undine Phasers only have 2 Buffs where the Fleet ones have 4?

The Undine Phasers have that special after effect, are they better than the Fleet Phasers?

I currently use X2[Acc] X2[Dmg]
Post edited by thlaylierah on

Comments

  • caldannachcaldannach Member Posts: 485 Arc User
    edited May 2014
    Fleet weapons are good and so are the bio weapons. Its fairly simple really, the bio proc slows flight speed (which will lower defense) and does a bit of extra damage. Also the set bonus from the bio torp will increase the proc chance to 4.5% on all the bio weapons you use. Which is pretty damn good.

    On top of that fleet weapons dont come with CrtH, so if you need crit bonus then bio weapons would also be good.

    All depends what you want to use. I like the bio weapons. The downside though is that they are 20k dil a piece.
    " Experience is a hard mistress, she gives the tests first, and the lessons after... "
  • starswordcstarswordc Member Posts: 10,966 Arc User
    edited May 2014
    I noticed that the Rep system Undine Phasers only have 2 Buffs where the Fleet ones have 4?

    The Undine Phasers have that special after effect, are they better than the Fleet Phasers?

    I currently use X2[Acc] X2[Dmg]

    Fleet advanced anything are "ultra rare" quality, meaning they get one more modifier over the "very rare" biomolecular phasers. They also have slightly boosted base damage.

    The biomolecular phasers also feature a second proc (radiation damage over time), meaning one fewer modifier. Likewise fleet elite phasers get a second proc, meaning 3 modifiers instead of the 4 that your current fleet advanced get.
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
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  • caldannachcaldannach Member Posts: 485 Arc User
    edited May 2014
    starswordc wrote: »
    Fleet advanced anything are "ultra rare" quality, meaning they get one more modifier over the "very rare" biomolecular phasers. They also have slightly boosted base damage.

    The biomolecular phasers also feature a second proc (radiation damage over time), meaning one fewer modifier. Likewise fleet elite phasers get a second proc, meaning 3 modifiers instead of the 4 that your current fleet advanced get.

    Dont want to be a TRIBBLE, but thats not strictly true.

    Fleet weapons dont do more base damage, they just always have dmg x 2 mods on them, as well as 2 other mods because they are ultra rare as you already mentioned.

    The bio phasers proc is not radiation damage over time per say, it is a decent flight speed debuff for 8 seconds, and on expiration of that 8 second debuff, it deals a hit of radiation damage, that ignores shields.
    " Experience is a hard mistress, she gives the tests first, and the lessons after... "
  • umaekoumaeko Member Posts: 748 Arc User
    edited May 2014
    There's a modifier that is applied based on gear rarity.

    Then another where weapon modifiers come into play, such as [dmg]

    There's actually a Dev (archoncryptic?) that explained this over the forums just a couple of days ago.

    So, I would submit that starswordc is correct.
  • thetaninethetanine Member Posts: 1,367 Arc User
    edited May 2014
    Elite Fleet Phasers.

    Fleet Phasers come in the exclusive Elite flavor. The BEST you can get.

    Get the Elite Fleet Phasers! :cool:

    Data Stream Incoming:

    Elite Fleet Space Weapons have four suffix variations and all four have '2.5% Chance: 49.3 Shield Regeneration on a successful attack.'
    • [Dmg]x2 [Acc]
    • [Dmg] [Acc]x2
    • [Dmg]x2 [CrtD]
    • [Dmg]x2 [CrtH]

    All Elite Fleet Space Weapons are available in title=Federation onlyphaser or title=Klingon only disruptor types and costs 30,000Fleet Credits 15,000Refined dilithium icon.png.

    Source: http://sto.gamepedia.com/Fleet_Space_Weapons

    Now you're making me want to get the elite phasers. :D
    STAR TREK
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  • caldannachcaldannach Member Posts: 485 Arc User
    edited May 2014
    umaeko wrote: »
    There's a modifier that is applied based on gear rarity.

    Then another where weapon modifiers come into play, such as [dmg]

    There's actually a Dev (archoncryptic?) that explained this over the forums just a couple of days ago.

    So, I would submit that starswordc is correct.

    You are right, very rare phasers with dmg x 2 do 237.9, ultra rare advanced phasers with dmg x 2 do 240.1, so they are slightly more powerful.

    I stand corrected. Apologies starswordc. :)
    " Experience is a hard mistress, she gives the tests first, and the lessons after... "
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2014
    caldannach wrote: »
    Dont want to be a TRIBBLE, but thats not strictly true.

    Fleet weapons dont do more base damage, they just always have dmg x 2 mods on them, as well as 2 other mods because they are ultra rare as you already mentioned.

    The bio phasers proc is not radiation damage over time per say, it is a decent flight speed debuff for 8 seconds, and on expiration of that 8 second debuff, it deals a hit of radiation damage, that ignores shields.

    An Ultra Rare weapon has a +10% strength boost to damage vs. the +7.5% boost of a Very Rare weapon...before you get to mods.

    edit: Rare gets +5% and Uncommon gets +2.5%...
  • caldannachcaldannach Member Posts: 485 Arc User
    edited May 2014
    I'd rather have an almost double proc chance than an extra modifier. And i would rather have a weapon i can get both acc and crit modifiers together than one or the other.

    But thats just me, i love crit, and i hate the shield heal proc on elite phasers.
    " Experience is a hard mistress, she gives the tests first, and the lessons after... "
  • caldannachcaldannach Member Posts: 485 Arc User
    edited May 2014
    An Ultra Rare weapon has a +10% strength boost to damage vs. the +7.5% boost of a Very Rare weapon...before you get to mods.

    edit: Rare gets +5% and Uncommon gets +2.5%...

    I just compared the weapons, thats where i got the numbers from. But thats good to know.

    EDIT: But wait, if very rare phasers with dmg x 2 do 237.9 damage, and ultra rare advanced phasers with dmg x 2 do 240.1, thats not a 2.5% difference. Now im confused.
    " Experience is a hard mistress, she gives the tests first, and the lessons after... "
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2014
    caldannach wrote: »
    I just compared the weapons, thats where i got the numbers from. But thats good to know.

    Considering you get +2% from an Accolade, it's pretty easy to miss a +2.5% going from VR to UR. It's a strength boost, so it's like having a +2.5% Tac Console. On a Beam Array at 125 Weapon Power with no bonus boosts, lol - it's like what...+6 DPV going from VR to UR alone, not taking into account the mods. Sad, eh?
  • caldannachcaldannach Member Posts: 485 Arc User
    edited May 2014
    Considering you get +2% from an Accolade, it's pretty easy to miss a +2.5% going from VR to UR. It's a strength boost, so it's like having a +2.5% Tac Console. On a Beam Array at 125 Weapon Power with no bonus boosts, lol - it's like what...+6 DPV going from VR to UR alone, not taking into account the mods. Sad, eh?

    Ahh ye i never thought of accolade stuff. I compared these values from my bank on ESD though, would that make any difference?

    EDIT: My brain hurts
    " Experience is a hard mistress, she gives the tests first, and the lessons after... "
  • astro2244astro2244 Member Posts: 623 Arc User
    edited May 2014
    caldannach wrote: »
    But thats just me, i love crit, and i hate the shield heal proc on elite phasers.




    Whats the problem with it?
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  • willamsheridanwillamsheridan Member Posts: 1,189 Arc User
    edited May 2014
    astro2244 wrote: »
    Whats the problem with it?

    Most poeple say that it is too low. They want to have moreregeneration points or a higher chance of a heal. And i admit 54 Shield Points is quite low when you have a strong shield like the MACO Shields. 100 would be better since you have only a 2,5% chance.

    The undine Phasers come with the kick-back effect ? then those are the one i hate. Its just annoying when you are in an STF and 2 or 3 have those weapons and the enemy gets thrown from left to right, forwards and backwards. Especially when you are in a cannonbuild may it be an Avenger or an escort
  • caldannachcaldannach Member Posts: 485 Arc User
    edited May 2014
    Most poeple say that it is too low. They want to have moreregeneration points or a higher chance of a heal. And i admit 54 Shield Points is quite low when you have a strong shield like the MACO Shields. 100 would be better since you have only a 2,5% chance.

    The undine Phasers come with the kick-back effect ? then those are the one i hate. Its just annoying when you are in an STF and 2 or 3 have those weapons and the enemy gets thrown from left to right, forwards and backwards. Especially when you are in a cannonbuild may it be an Avenger or an escort

    No the undine phasers have a good extra proc in addition to normal phaser proc. I mentioned it earlier in this thread exactly what it does, and it doesnt do the knockback, thats the fluidic antiproton weapons that do that. Also, the bio phaser proc, is the only proc in the game you can increase its chance with a set bonus to 4.5%.

    The reason i dont like the elite phaser healing proc, is that with my weapons i want stuff that affects the enemy, not things that heal me a small amount.
    " Experience is a hard mistress, she gives the tests first, and the lessons after... "
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