Just been through CSE and was trying to land some hits with various HY torps but nearly every time I let loose a targetable torp (heavy grav, or HY plasma) they got shot down by the borg and never got remotely close to the targets.
Have the borg always used BFAW? I've never noticed this sort tactic before this week, it was like trying to fight the Voth (who definately do spam BFAW).
They've been using BFAW for a while. Most esp. the gates. It's hard to see the shots because of all the spam and pixy dust glitter. I mean, the game engine has trouble showing EWP because there's too much stuff going onscreen. Ever since S9, you may have trouble seeing your own ship's energy weapons firing because of all the fairy dust of this game. The only way you can tell your shots are going still is watchign for damage and seeing your weapon icons cycle.
Yes, it is terrible if a Cube destroys all your Pets and you have to push that button to make more of them.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
It suddenly occurs to me how little sense it makes though.
The Borg don't have independent will so firing "at will" seems like the wrong special to give them, doesn't it?
It makes more sense if you just assume the Borg are using multiple Arrays to shoot the targets around them. The name the "humans" give this ability really has no bearing on what it does.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
Yes, it is terrible if a Cube destroys all your Pets and you have to push that button to make more of them.
I find it hard to take seriously anyone who trivializes a serious problem.
Targetable munitions and non frigate pets are at a serious disadvantage here, being completely 110% useless in PvP and now is also being pushed out of PvE content as well.
Why do we even have them if they are good for pretty much nothing?
There are some serious design flaws here.
I find it hard to take seriously anyone who trivializes a serious problem.
Targetable munitions and non frigate pets are at a serious disadvantage here, being completely 110% useless in PvP and now is also being pushed out of PvE content as well.
Why do we even have them if they are good for pretty much nothing?
There are some serious design flaws here.
I find it hard to take seriously anyone who assumes the AI is complex or difficult in this game, or that even ESTF space combat against the Borg takes anything more then a matter of minutes to achieve victory. Heck, if I am in an ESTF that takes more then 5 minutes I consider the team to be flawed.
Why is the FAW tactic fine when a PC does it but cheating or wrong when the AI does it? It is really about the only defense the Borg have against over-powered ships that can already defeat them in seconds.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
I find it hard to take seriously anyone who assumes the AI is complex or difficult in this game, or that even ESTF space combat against the Borg takes anything more then a matter of minutes to achieve victory. Heck, if I am in an ESTF that takes more then 5 minutes I consider the team to be flawed.
Why is the FAW tactic fine when a PC does it but cheating or wrong when the AI does it? It is really about the only defense the Borg have against over-powered ships that can already defeat them in seconds.
First of all, not once here did i state or imply that the AI is in any way complex or difficult.
And no, I do not think FAW spam is fine for player characters either, which is why I made a mention of PvP as well.
What I take issue with here is broken game mechanics and the obsolescence of significant portions of game content, in this case all targetable projectiles and light carrier craft/pets which are virtually impossible to use to any degree of efficiency in large portions of playable content today.
First of all, not once here did i state or imply that the AI is in any way complex or difficult.
And no, I do not think FAW spam is fine for player characters either, which is why I made a mention of PvP as well.
What I take issue with here is broken game mechanics and the obsolescence of significant portions of game content, in this case all targetable projectiles and light carrier craft/pets which are virtually impossible to use to any degree of efficiency in large portions of playable content today.
If it were a complex process to spawn new Pets, or you were only allowed so many Pets per day, I might agree with you, but being forced to push a single button and do some fighting by yourself for a couple of seconds while the Pets spawn is not a big deal, IMO.
The player is supposed to be an active part of the combat process. The game was really not designed for you to just watch.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
If it were a complex process to spawn new Pets, or you were only allowed so many Pets per day, I might agree with you, but being forced to push a single button and do some fighting by yourself for a couple of seconds while the Pets spawn is not a big deal, IMO.
The player is supposed to be an active part of the combat process. The game was really not designed for you to just watch.
You just don't get it do you?
Spawning new waves of pets like fighters is of absolutely no use at all to anyone if they can't even survive enough to deal any kind of significant damage to their target, unlike the more heavily armed and shielded frigate type pets.
And it still also leaves the matter of targetable projectiles which is what this thread is mainly about, that get wiped out before they even get close to their targets from all the FAW and general AoE damage spam.
Spawning new waves of pets like fighters is of absolutely no use at all to anyone if they can't even survive enough to deal any kind of significant damage to their target, unlike the more heavily armed and shielded frigate type pets.
And it still also leaves the matter of targetable projectiles which is what this thread is mainly about, that get wiped out before they even get close to their targets from all the FAW and general AoE damage spam.
In case you have not bothered to read my Sig, my main uses a Carrier and has done so for a long time. I am aware of the problem but I do not consider it to be a big deal. The power creep in this game is insane and respawning Pets is a minor inconvenience at best.
There are videos on YouTube of Carriers soloing ESTFs. They are not complex battles even if you have to respawn Pets every so often. I have defeated many Cubes in my Carrier without Pets. There is a reason those ships are given weapon slots.
Anyway, as you and I are never going to agree so I will let you continue your rant unabated by me. It is just not a big deal to me. Whether it is FAW or Mines or cannons/torpedo spread, or whatever, there is always going to be something to kill Pets. That is what balance is about.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
You're BOTH missing the point! There are people in those fighters.
Mine are piloted by Photonics, whose consciousness get beamed back to the ship if their smallcraft is destroyed.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
I like the idea of enemy NPCs using more and more abilities. They suddenly feel like actual enemies and not just dummies for targeting practices.
I think a player should be smart enough to wait for the cooldown before launching destructible torpedoes, instead of just mindlessly smashing buttons.
AI pets on the other hand also need a huge AI improvement, so you can give them a "retreat order" before they can be slaughtered
That in of it self is a problem because time and time again that NPC have shown that they do not adhere to the same type of cool downs that the players have.
How many times have you been caught in a Borg Tractor beam and broken it with Polarize Hull or APO only to have the same Borg NPC hit you with another Tractor Beam 10 seconds latter :mad:
I do not mind one bit that the Npc are using FAW just has long has they have the normal length cool down that a non A2B spammer should have.
I'm glad that the NPC are getting more abilities added to them has it makes them seem a bit more real.
They need to add the ability to focuse fire and cross heal to NPC
That in of it self is a problem because time and time again that NPC have shown that they do not adhere to the same type of cool downs that the players have.
How many times have you been caught in a Borg Tractor beam and broken it with Polarize Hull or APO only to have the same Borg NPC hit you with another Tractor Beam 10 seconds latter :mad:
I do not mind one bit that the Npc are using FAW just has long has they have the normal length cool down that a non A2B spammer should have.
I'm glad that the NPC are getting more abilities added to them has it makes them seem a bit more real.
They need to add the ability to focuse fire and cross heal to NPC
What if the Borg had that famed regeneration and repair rates in-game? Namely the large stuff like Cubes? :cool:
My Fed sci has two cluster torps for her primaries. Voth STFs are pretty much unplayable for her in that ship because of the amount of relentless FAW spam - her main sources of consistent damage become completely unusable. I haven't noticed this occurring in Borg STFs yet, and I bloody well hope it doesn't, because I don't think she'd handle Borg ground stuff as well as she does the Voth.
I am NikkoJT, Foundry author and terrible player. Follow me!
There used to be a picture here, but they changed signatures and I can't be bothered to replace it.
To be honest I'm all for the npcs using more skills and powers to give the game some sort of challenge, as long as they have the same stuff we can access.
If you're trying to outwit the enemy most of your powers are aimed at countering the equivalent player available powers. So when an npc uses some super-powered ability it can seem unfair.
The Borg still died regardless of their spam though, I just adapted my attacks and stopped using HY torps.
The disappearing energy weapons is annoying though and it is affecting npcs too, so that makes fights considerably more challenging but not in a good way.
So, yeah, the Borg have been using BFAW for a while. You look for the BFAW icon on the big targets & subnuke it or wait it out if you want to launch a targetable torpedo like the Breen Cluster. This is not new.
As for Voth, with spammed Voth ships spamming BFAW... they also spam CPB & all sorts of anti-cloak stuff, so my normal B'rel tactics don't work against them. You just have to adapt what you do to what you're doing at the time... it's not rocket surgery.
Comments
The BFAW spam pretty much renders all forms of targetable projectiles and fighters obsolete.
Yeah it gets annoying, seems like all Cryptic wants is everyone and everything to FAW spam...just wait till npc's get A2B! :mad:
The Borg don't have independent will so firing "at will" seems like the wrong special to give them, doesn't it?
I find it hard to take seriously anyone who trivializes a serious problem.
Targetable munitions and non frigate pets are at a serious disadvantage here, being completely 110% useless in PvP and now is also being pushed out of PvE content as well.
Why do we even have them if they are good for pretty much nothing?
There are some serious design flaws here.
Fire in synch maybe? Fire as one? One firing as many?
Why is the FAW tactic fine when a PC does it but cheating or wrong when the AI does it? It is really about the only defense the Borg have against over-powered ships that can already defeat them in seconds.
First of all, not once here did i state or imply that the AI is in any way complex or difficult.
And no, I do not think FAW spam is fine for player characters either, which is why I made a mention of PvP as well.
What I take issue with here is broken game mechanics and the obsolescence of significant portions of game content, in this case all targetable projectiles and light carrier craft/pets which are virtually impossible to use to any degree of efficiency in large portions of playable content today.
The player is supposed to be an active part of the combat process. The game was really not designed for you to just watch.
You just don't get it do you?
Spawning new waves of pets like fighters is of absolutely no use at all to anyone if they can't even survive enough to deal any kind of significant damage to their target, unlike the more heavily armed and shielded frigate type pets.
And it still also leaves the matter of targetable projectiles which is what this thread is mainly about, that get wiped out before they even get close to their targets from all the FAW and general AoE damage spam.
There are videos on YouTube of Carriers soloing ESTFs. They are not complex battles even if you have to respawn Pets every so often. I have defeated many Cubes in my Carrier without Pets. There is a reason those ships are given weapon slots.
Anyway, as you and I are never going to agree so I will let you continue your rant unabated by me. It is just not a big deal to me. Whether it is FAW or Mines or cannons/torpedo spread, or whatever, there is always going to be something to kill Pets. That is what balance is about.
I think a player should be smart enough to wait for the cooldown before launching destructible torpedoes, instead of just mindlessly smashing buttons.
AI pets on the other hand also need a huge AI improvement, so you can give them a "retreat order" before they can be slaughtered
In every place,
The deeds of men remain the same..."
You're BOTH missing the point! There are people in those fighters.
Well, thats okay then.
That in of it self is a problem because time and time again that NPC have shown that they do not adhere to the same type of cool downs that the players have.
How many times have you been caught in a Borg Tractor beam and broken it with Polarize Hull or APO only to have the same Borg NPC hit you with another Tractor Beam 10 seconds latter :mad:
I do not mind one bit that the Npc are using FAW just has long has they have the normal length cool down that a non A2B spammer should have.
I'm glad that the NPC are getting more abilities added to them has it makes them seem a bit more real.
They need to add the ability to focuse fire and cross heal to NPC
What if the Borg had that famed regeneration and repair rates in-game? Namely the large stuff like Cubes? :cool:
I know! LOL!!!
If the Jem'hadar Attack Ship pets are any indication, they beam out!
There used to be a picture here, but they changed signatures and I can't be bothered to replace it.
If you're trying to outwit the enemy most of your powers are aimed at countering the equivalent player available powers. So when an npc uses some super-powered ability it can seem unfair.
The Borg still died regardless of their spam though, I just adapted my attacks and stopped using HY torps.
The disappearing energy weapons is annoying though and it is affecting npcs too, so that makes fights considerably more challenging but not in a good way.
As for Voth, with spammed Voth ships spamming BFAW... they also spam CPB & all sorts of anti-cloak stuff, so my normal B'rel tactics don't work against them. You just have to adapt what you do to what you're doing at the time... it's not rocket surgery.
IKS Korrasami (Fleet B'rel Bird of Prey Retrofit T5-U)